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Grand Old Thread: League of Legends!

Mogwai

Smash Gizmo
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I want to expect better of you, but I know not to
Well, I primarily love him for how much utility he has, but he can really mess people up.

I usually just go boots+pots into boots2+witsend for pushpushpushpush and so I don't die immediately when a mage ganks me. Other ganks don't even need to be worried about. I have my runes and masteries set up for some magic pen and uber tanky thanks to some insight from Mogwai.

I usually go mallet after witsend so I can roam gank after tanking top. Mallet is ****ing ridic on teemo with that sprinting nonsense, allowing you to single out an opponent easily.

After those 3 items, I think my build could use a lot of improvement, but I usually go bloodrazor or wriggles for tankyness or extra deeps. I think I should change it based on if I'm going to be split pushing towers or sticking around for teamfights, which would mean I have to branch between damage and further utility. After that 4th item I usually end up building something tanky. If they have more than one AD carry (ranged + jungler or something), I figure I can only blind one of them, so I might as well get a frozen heart. Lets me shroom it up more too. Then void staff. Because magic damage.

*shrug*

After the first 4 items, I really feel like I'm at a good balance of utility and damage. My role is never to be a straight carry, but rather to gently guide my team to victory through massive map control and being able to single out opponents, causing inopportune teamfights for the enemy, where my utility is further used to shut down opponent AD and live long enough to eat the enemy support.
typically you need a couple dblades before wit's end, but yea, wit's -> phage is pretty tight. wriggle's first also works, having some lifesteal drastically improves your ability to solo push while your team does other ****. I tend to not finish my mallet immediately, but I also make a point of taking red buffs at that point in the game. so usually I'm looking at a midgame build that's like, mercs/ninja tabi/zerker's + 2 dblades + wit's end + phage + madred's razor, then getting bloodrazor and mallet as necessary. Then I get a GA usually, but sometimes banshee's veil, atma's impaler, Quicksilver Sash, or Randuin's Omen feels like a better defensive choice, they're all kosher. Last item I'm obsessed with bloodthirster or starks (if I have a 3+ autoattacker team) so that I can 1v1 people with that lifesteal. whole point is that Teemo's a tanky DPS who just so happens to be ranged, he's not a ranged DPS as his kit is all about base damages and not scaling (he basically has no standard offensive scaling, AP ratios are meh and his only standard AD bonus is the AS from his passive, which is unreliable at best).
 

PhantomX

WarioMan
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It's a pretty significant if you get it earlier b/c you get a big increase in damage (midgame Bloodrazor does more damage than late game, since people build MR late game) and more ticks for your poison via the increased attack speed AND it fills your Wits that much faster, on top of some tankiness (armor), and jungle objective control. If you really want the uber kiting, grab a red buff (either yours or enemy's), but you should already be good at it w/ shrooms and move quick.
 

Cactuar

El Fuego
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I think the increase in damage I get from getting in an extra 12 auto attacks is more significant than the bloodrazor early. How is a bloodrazor giving me more ticks on my poison? It's doing more of the onhit damage applications, but the ticks are just being refreshed...

Personal preference.

*shrug* I'm also low eloish atm, so that might make the difference. I've gone 15-2-xx and lost several times due to teamfails during my critical "this game will make me lose 50 elo or gain 30" range. :(

It feels weird when the game is so precariously balanced on one player like that. I went 15-0 in one of the games, died once due to a bad engage from our tank starting the teamfight, and we almost lost immediately. Came back, won the next fight, won the game.



@Mog: I like the idea of not finishing mallet and having a razor+phage combo earlier. I don't like the idea of crutching on red buff, as I go in with that utility mindset, so I want my AD carry or AD jungler to have red. Also, half the time I will be far away from red buff instead of next to it, so it makes it difficult to consistently acquire without potentially wasting big time...
 

ranmaru

Smash Legend
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SW-0654 7794 0698
Just thought I'd let you guys know that tonight is a "free play" night in the LH so if you guys play any LoL tonight with each other, give me a list. Thanks.
Sure I'll play tonite when I get the chance.

Sn: Lethiz.
 

Mogwai

Smash Gizmo
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I want to expect better of you, but I know not to
I think the increase in damage I get from getting in an extra 12 auto attacks is more significant than the bloodrazor early. How is a bloodrazor giving me more ticks on my poison? It's doing more of the onhit damage applications, but the ticks are just being refreshed...

Personal preference.

*shrug* I'm also low eloish atm, so that might make the difference. I've gone 15-2-xx and lost several times due to teamfails during my critical "this game will make me lose 50 elo or gain 30" range. :(



@Mog: I like the idea of not finishing mallet and having a razor+phage combo earlier. I don't like the idea of crutching on red buff, as I go in with that utility mindset, so I want my AD carry or AD jungler to have red. Also, half the time I will be far away from red buff instead of next to it, so it makes it difficult to consistently acquire without potentially wasting big time...
in that case, go steal theirs with your madred's :troll:. Midgame your AD carry doesn't need red buff, it's late game that they need it, so ***** that **** up unless your jungler desperately needs it.
 

DarkDragoon

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Yay I can get a forum badge!

Also, should I load up my support rune page with CDR runes? I only really buy Philo/HoG/(sometimes)Kage's/Ionian Boots and wards...and I feel like I'm not able to do anything as Soraka/Taric when my heal is on CD.

-DD
 

MacD

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mogwai, i remember watching rainman's stream a couple weeks ago and he went teemo and build malady first

what is your hate of it? is it just not gold efficient/a stupid item since it's AP and no need to waste money on AP....

i'm guessing that's the answer now that i think about it
 

Cactuar

El Fuego
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in that case, go steal theirs with your madred's :troll:. Midgame your AD carry doesn't need red buff, it's late game that they need it, so ***** that **** up unless your jungler desperately needs it.
Haha, excellent points. Danke for the insight.
 

PhantomX

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Malady just has a very short window of effectiveness is all, similar to Haunting Guise... but it doesn't provide survivability.

Also, I like how when I say to get Phage and then Bloodrazor after Wit's it's a bad idea, but it's awesome when Mogwai says the same thing *rolls eyes*
 

Mogwai

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I want to expect better of you, but I know not to
basically, mallady is a midgame item that falls off SUPER SUPER SUPER SUPER hard late game. it gives nothing but damage and doesn't really give enough damage to turn me on, especially when I could just pay 110 more gold and get a wit's end that doesn't fall off late game because it will always be suring up my MRes and doesn't rely on low MRes to output good damage. If you get ahead and you're vs. a low MRes opponent, be my guest, go Malady, but don't open Malady vs. a Tanky DPS in top lane and then come *****ing to me that you're less tanky and doing less damage than you would have with wit's end.

EDIT: PX, u just jelly because I'ma da best.
 

Cactuar

El Fuego
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Malady just has a very short window of effectiveness is all, similar to Haunting Guise... but it doesn't provide survivability.

Also, I like how when I say to get Phage and then Bloodrazor after Wit's it's a bad idea, but it's awesome when Mogwai says the same thing *rolls eyes*
He said get Phage and Razor and then build situationally. Not blindly build Bloodrazor. *rolls eyes*
 

PhantomX

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8/10 times you're gonna more useful w/ the Bloodrazor. Didn't realize that I had to point out to people that builds change based on situation >_>

Like, this is all a terrible idea if you're up against Leblanc, for example.

Lol, yeh Mogwai, I'll just let you handle all the posts and I'll go back to my smurfing :(
 

MacD

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basically, mallady is a midgame item that falls off SUPER SUPER SUPER SUPER hard late game. it gives nothing but damage and doesn't really give enough damage to turn me on, especially when I could just pay 110 more gold and get a wit's end that doesn't fall off late game because it will always be suring up my MRes and doesn't rely on low MRes to output good damage. If you get ahead and you're vs. a low MRes opponent, be my guest, go Malady, but don't open Malady vs. a Tanky DPS in top lane and then come *****ing to me that you're less tanky and doing less damage than you would have with wit's end.

EDIT: PX, u just jelly because I'ma da best.
ahhhh kk

man i love this game
 

Cactuar

El Fuego
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I disagreed with you based on me preferring to play a utility tanky tower pusher rather than an "omg i need to do damage as fast as possible". Did I not make that clear? I wouldn't be comfortable building straight to extra damage 8/10 times, because I'm not trying to ramp up my damage. Phage+basic razor into situational need makes a lot of sense to me because it really increases my lane push with the razor proc, whereas the bloodrazor would decrease it (compared to razor due to proc difference).

That is what I mean by not wanting to blindly build bloodrazor.

Even with the Phage+Razor, I would still probably go for Mallet before upgrading Razor due to the utility I feel it provides whenever I'm not able to secure a red buff.
 

Omni

You can't break those cuffs.
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I keep smurfing, and smurfing, and smurfing.

When should I stop and go back to my main account? O_O
 

Omni

You can't break those cuffs.
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I mean I keep stopping after LVL 5. Just trying to get a bajillion IP boosts.
 

PhantomX

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Is your main even at level 30? It's not really worthwhile unless you're trying to fill up rune pages. I mean, if all you do is smurf and then you go back on your main and can't win, how's that help you w/ the per-win IP boosts? :p
 

Omni

You can't break those cuffs.
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Is your main even at level 30? It's not really worthwhile unless you're trying to fill up rune pages. I mean, if all you do is smurf and then you go back on your main and can't win, how's that help you w/ the per-win IP boosts? :p
Because I wanna' buy like 8 champions but they're all liike 6300 IP!
 

M3D

In the Game of Thrones, You Morph or You Die
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Got my Champions Bundle on Hibernian today, but my main account already owns those champs so I appear to be getting nothing. I've got an open support ticket about it and I'm trying to get some skins out of this at least. At least I'll have more champs to play on my smurf.
 

Mogwai

Smash Gizmo
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I want to expect better of you, but I know not to
is doing that referring smurfs bull**** even time efficient for IP? that is, do you get IP boosts on your main that make up for the lost time you could've spent just playing more games on your main? if I have to play 5 games on a new smurf to get a 5 game IP boost, isn't that netting you nothing and just making you a worse player?
 

ArcNatural

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I didn't smurf until practically near the end of season 1. I don't know why you think it's necessary. If your using it for the IP gain, I would guess you could do the math to find out how many bonus IP wins you would need to get what you want and stop there.
 

Wave⁂

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Going back to Malady, I love it. It's terrible late game, but you can always sell it off. My old AS Orianna build was rush Malady, Boots2, Nashor's, Guinsoo's, then pick a bunch from Trinity, Madred's, DC, Lich Bane, Hextech.

But then attack range nerf.
 

DarkDragoon

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I like that every 10 smurfs you make you get 975 RP or w/e they give you to get a free champ.

And eventually you reach 10k and get to make a champ with Riot!
-DD
 

Ignatius

List Evader
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is doing that referring smurfs bull**** even time efficient for IP? that is, do you get IP boosts on your main that make up for the lost time you could've spent just playing more games on your main? if I have to play 5 games on a new smurf to get a 5 game IP boost, isn't that netting you nothing and just making you a worse player?
It is time efficient, especially with the way we've worked it out on most nights to just steamroll games. It takes 3-4 games for a 4 win IP boost depending on game length. And IP boosts give at least 143 IP on a 20 minute win, and a bit more as it goes up. It comes out to just short of triple the IP you normally get.

So it's extremely time efficient, which is stupid.
 

Omni

You can't break those cuffs.
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I'm just trying to get to 10 for now.

Free Tier 3 Champ = too good.

I would imagine the first 10 smurfs are very cost effective. Plus I can use new champs of the week without having to do like Co-Op or Dominion. It only takes 3 games to get to LVL 5 of you do the battle sim. Fastest battle sim game I've had is about 10 min with Ashe.

Once I finally get my Tier 3 Champ I'll have like 40 game IP boosts. Seems good to me.

:phone:
 

Espy Rose

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I tried a smurf once, but I couldn't stand it. Too boring.
The IP Boost was nice, but meh. :applejack:
 

Mikey Lenetia

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I don't think I'd be interested in making a smurf account. I still have more than enough to learn of all the different characters, anyway, and I don't see the draw of it except to ruin new people's day.
 
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