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Grand Old Thread: League of Legends!

Chuee

Smash Hero
Joined
Jul 20, 2008
Messages
6,002
Location
Kentucky
I don't play this game, but is hotshotgg a pretty good player?
Apparently one of my friends from China went to IEM Ghoungzhau (however you spell that) and met him and some other good players or something.
 

Z'zgashi

Smash Legend
Joined
May 20, 2009
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17,322
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WeJo, Utah
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ZzgashiZzShy
3DS FC
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Hotshot is a very good player. He'd prob **** pretty much everyone here.
 

Z'zgashi

Smash Legend
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WeJo, Utah
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He'd butt touch me, but thats not saying much.

Also, Lv30 feels good man.
 

Mogwai

Smash Gizmo
BRoomer
Joined
Sep 30, 2006
Messages
10,449
Location
I want to expect better of you, but I know not to
Hotshot's a phenominal player, there's really no questioning that. But being really good vs. phenominal in this game is a pretty thin line, so like, azen, dekar, myself, dphat, zac, and probably quite a few other good swfers can end up in games with guys like him and not look out of place.
 

DallasPhat

Smash Master
Joined
Mar 23, 2008
Messages
3,196
Location
Planking Gnes While He Watches Invincible Youth
Hotshot's a phenominal player, there's really no questioning that. But being really good vs. phenominal in this game is a pretty thin line, so like, azen, dekar, myself, dphat, zac, and probably quite a few other good swfers can end up in games with guys like him and not look out of place.
Quoted for truth, difference from phenominal and good maybe just 5-10 cs at 15 minutes, or 1/2 second reaction, or play calling. TBH he's just soo consistent. He's last hitting and farming skills are definitely top notch.
 

PhantomX

WarioMan
BRoomer
Joined
Apr 16, 2008
Messages
10,683
Location
Round Rock, Texas
He's not always last hitting at his turret. If he was, it wouldn't be a problem.

No disrespect to the guy or whatever, b/c he's great at what he does, but he could improve his game like that and have a much easier time dealing w/ ganks, maybe not have to be flash/tp-less so often. That's part of the reason that they stick him bottom lane 1v2 as well.
 

DarkDragoon

Smash Champion
Joined
Dec 19, 2007
Messages
2,694
Location
AZ
NNID
LordDarkDragoon
My guess on AP scalings:

Q: 0.6 / 5.5
E: 0.7
R: 0.6
LEAGUECRAFT said:
Q

AP Ratio 0.6
Mana 65/70/75/80/85
Cooldown 7/6.5/6/5.5/5
Base damage 75/115/155/195/235
Range 900/1300?
Projectile width 100
Skillshot, 0.5~ second delay, instant projectile

W

Cooldown 20/16/12/8/4
% Magic Pen 10/15/20/25/30%
10 second duration
No cost, cooldown doesn't start until duration ends or you cancel
Increases range of other abilities by 400?
Does not increase autoattack range
Movement speed increased by 35% for 2 seconds when cancelling

E

AP Ratio 0.6
Mana 70/75/80/85/90
Cooldown 12/11/10/9/8
Base damage 70/120/170/220/270
Stun 1.5
Range 600/1000?
A direct targeted ability, goes through minions

R

AP Ratio 2.2 or 0.733 per shot
Mana 150/165/180
Cooldown 80/70/60
Base damage 125/200/275
Range 900/1300?
Can use it three times, AOE size roughly 400 (almost identical to MF Make it Rain), short delay before damage occurs, possibly 0.25sec, wears off after 12! seconds
slowclap.gif

-DD
 

@TKbreezy

Follow me on Twitter!
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Aug 7, 2008
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4,982
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Nottingham, MD
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TKbreezy
and so I'm still waiting for a new Janna Skin... (annie has like 9 now I mean come on riot)

also I hope today is a better day in the LoL universe for me.

and Double up is in the top 3 most satisfying Q's to hit for me now. Miss Fortune <3
 

Cactuar

El Fuego
BRoomer
Joined
Mar 10, 2006
Messages
4,820
Location
Philadephia, PA
Hotshot's a phenominal player, there's really no questioning that. But being really good vs. phenominal in this game is a pretty thin line, so like, azen, dekar, myself, dphat, zac, and probably quite a few other good swfers can end up in games with guys like him and not look out of place.
Yo man. Phenomenal.

I don't usually correct silly spelling errors. I just happen to think that is a good word and I use it semi-frequently. I applaud you using it and encourage you to continue.

Edit: Obligatory *:troll:*


Edit 2 (for on topic-ness): Teemo is amazing vs bruisers and I love going top in soloq with him. All thanks to you guys and your amazingly insightful discussions.
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
I can never seem to actually do any damage as Teemo. It's like I'm shooting them and all, but they don't really lose any health.
 

Cactuar

El Fuego
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Joined
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Messages
4,820
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Philadephia, PA
Well, I primarily love him for how much utility he has, but he can really mess people up.

I usually just go boots+pots into boots2+witsend for pushpushpushpush and so I don't die immediately when a mage ganks me. Other ganks don't even need to be worried about. I have my runes and masteries set up for some magic pen and uber tanky thanks to some insight from Mogwai.

I usually go mallet after witsend so I can roam gank after taking top. Mallet is ****ing ridic on teemo with that sprinting nonsense, allowing you to single out an opponent easily.

After those 3 items, I think my build could use a lot of improvement, but I usually go bloodrazor or wriggles for tankyness or extra deeps. I hear a lot of people being dissatisfied with bloodrazor due to the expense vs other items.

I think I should change it based on if I'm going to be split pushing towers or sticking around for teamfights, which would mean I have to branch between damage and further utility. After that 4th item I usually end up building something tanky. If they have more than one AD carry (ranged + jungler or something), I figure I can only blind one of them, so I might as well get a frozen heart. Lets me shroom it up more too. If not, I get something with lifesteal so I can stock up on health while pushing lanes and between teamfights. At that point, its rare that teemo can't 1v1 another champ through kiting or smart brush play if you've been farming it up, so it forces the enemy team to send at least 2 people for you, creating a 4v3 for your team.

Then void staff. Because magic damage.

*shrug*

After the first 4 items, I really feel like I'm at a good balance of utility and damage. My role is never to be a straight carry, but rather to gently guide my team to victory through massive map control and being able to single out opponents, causing inopportune teamfights for the enemy, where my utility is further used to shut down opponent AD and live long enough to eat the enemy support.
 

Ignatius

List Evader
BRoomer
Joined
Jun 3, 2003
Messages
5,517
Most AP carries average at around 2.0 total in AP ratios. .6s and .7s are pretty typical if you think about it that way.
Im talking about not being impressed with his guessing ability. He got one half of a guess right out of 3 guesses.
 

PhantomX

WarioMan
BRoomer
Joined
Apr 16, 2008
Messages
10,683
Location
Round Rock, Texas
Well, I primarily love him for how much utility he has, but he can really mess people up.

I usually just go boots+pots into boots2+witsend for pushpushpushpush and so I don't die immediately when a mage ganks me. Other ganks don't even need to be worried about. I have my runes and masteries set up for some magic pen and uber tanky thanks to some insight from Mogwai.

I usually go mallet after witsend so I can roam gank after tanking top. Mallet is ****ing ridic on teemo with that sprinting nonsense, allowing you to single out an opponent easily.

After those 3 items, I think my build could use a lot of improvement, but I usually go bloodrazor or wriggles for tankyness or extra deeps. I think I should change it based on if I'm going to be split pushing towers or sticking around for teamfights, which would mean I have to branch between damage and further utility. After that 4th item I usually end up building something tanky. If they have more than one AD carry (ranged + jungler or something), I figure I can only blind one of them, so I might as well get a frozen heart. Lets me shroom it up more too. Then void staff. Because magic damage.

*shrug*

After the first 4 items, I really feel like I'm at a good balance of utility and damage. My role is never to be a straight carry, but rather to gently guide my team to victory through massive map control and being able to single out opponents, causing inopportune teamfights for the enemy, where my utility is further used to shut down opponent AD and live long enough to eat the enemy support.
Generally it's better to grab the Bloodrazor before the Mallet for the damage so that you become relevant in fights sooner. However, picking up a Phage before Bloodrazor is not bad if you need/want some more survivability and SOME slow. Generally teams will have other CC so Teemo doesn't need to rush to provide it.
 

Cactuar

El Fuego
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Joined
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Messages
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Philadephia, PA
I don't understand the point of getting an early bloodrazor on teemo as I am really not trying to straight up kill people, but rather slow them forever so my team ***** them, or so I can kite them to death forward or back. I much prefer early tankiness plus uber kiting over a slight increase in damage.

I think it synergizes a lot better with the massive map control you have, as you can kite until you see someone approaching you to stop you from mindlessly right clicking their teammate. At that point, you can immediately back off, or if your well placed mushrooms have softened the intruder enough, be a baus and 1v2 them.
 
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