But octopus only have 8 arms...
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Octopi*But octopus only have 8 arms...
If you haven't done so, I would like you try out Shaco's Q on crossing terrain, especially the dragon pit. Not to mention all the key areas that he can cross using deceive alone so you are familiar with potential escape paths when you play as him. I also want to make sure you are using smartcast on spells and are aware of custom keybindings on items to comfortably triggers the active on ravenous hydra. Rammus is an interesting jungler and he's on free rotation.@ #HBC | Acrostic Any suggestions for a good jungle champ, then? Besides Warwick.
Smartcast. Means you trigger spells when you press your QWER keys rather than having to press those keys and then click on the target or position where you want it to have an affect. If you check your menu options there should be one available for smart casting.Smartcast?
When you start playing the game, the easiest way to categorize champions is roughly in these three categories:Werekill said:Oh, and I'm definitely playing Thresh Sup, lol. He's awesome so far. I tried Fiddle, but eh. He seems like he isn't my style. Maybe Xin Zhao?
Just to clarify this. You have to press and release the button for most skill shots (EX: Jinx's E) and auto spells (EX: Teemo's Q). I can't remember if spells like Zyra's W count towards the press and release or if it's just pressing down the button.Smartcast. Means you trigger spells when you press your QWER keys rather than having to press those keys and then click on the target or position where you want it to have an affect. If you check your menu options there should be one available for smart casting.
Release night pre hotfix Riven was in the 20sLolKing gives bard a win rate of 34%.
...is that the lowest win rate ever?
should've kept her that wayRelease night pre hotfix Riven was in the 20s
You use the Magical weed journey for rotations, how hard can that be?
First Week Azir was around there.LolKing gives bard a win rate of 34%.
...is that the lowest win rate ever?
I've been having comparatively good success with bard in normal queue (probably 50%), but perhaps I've been lucky. Roaming to mid lane 2-3 times pre level 6 with ignite is pretty damaging for the opponent even if you don't secure kills. I've been building frostgang upgrade and rod of ages with decent success, but I'm not sure if this is optimal in view of only having 1 AP scaling spell.
I think bard's main issues are the high communication required, ambiguity in build path and a weirdo ult. I genuinely can't tell if my ult helps or hinders the team sometimes.
The analogy falls through because Azir was not solely hindered by his higher skill floor, but also by bugs that affected the actual champions skills which resulted in there being inconsistent results with his kit.First Week Azir was around there.
Didnt suggest the situation was analogous just that I don't think it was the lowest winrate everThe analogy falls through because Azir was not solely hindered by his higher skill floor, but also by bugs that affected the actual champions skills which resulted in there being inconsistent results with his kit.
When you recall, you need to make sure you haven't left the lane pushed. Your minion wave should either be dying under the enemy turret or the lane should be neutral. This prevents the opponent freezing and ultimately denying one or two waves of CS from you. It also makes returning to your lane much safer (for you and your support).Something I have trouble understanding is how many waves I should push in order to not lose CS while I'm away.
I get it that it changes depending on the number of turrets down on the lane, but I can't tell what the good thing to do is and usually go for the "clear until you have a 4-5 creep advantage" technique.
So is there a rule of thumb or something ?
PS : about the adc disc someone once told me that I should get IE by the 15 min mark or else my damage would be irrelevant for the rest of the game. I guess what he meant by it is that adc is the most item reliant role.
Varus is better now if you have a poke comp tho. His Q cooldown was just changed to start when you activate it instead of when the arrow is fired, so you can basically start charging an arrow, then after you walk around a bit and fire it, start charging another literally like 2 seconds later. So many arrows.Don't play ads like quinn varus etc. lol