**** you and get out.
META F*GGOT IS GOING DOWN!!!!!!
A little excited are we?
What, you make a whole topic ("sigh"
![Laugh :laugh: :laugh:](/styles/default/xenforo/smilies/laugh.gif)
), crying about how you're so sad that you feel that Marth won't win tourneys regularly, but I can't express myself in a couple of tiny little posts? Not fair.
Not only are you disrespectful, but you're also a hypocrite. Congrats.
I tried being nice when I sent you a private message you about how you "felt". I didn't say "**** you and get out", far from it.
Listen now. I like my games balanced, and this new discovery seems to make Brawl even less balanced than it was before. It isn't just about Wario vs Marth here, it's about *the whole **** competitive game* being weakened by being more and more centered on
one thing: grab releases, since combos just about don't exist anymore.
Am I the only one who sees something wrong here? Or will another fine individual come to tell me "**** you and get out"?
This post is worthless. Melee wasn't balanced and people loved that game. 64 wasn't balanced and people loved that game. Brawl isn't balanced, but this isn't significantly affecting it, and people love Brawl.
And this isn't close to a glitch. This is simply abusing recovery time after a grab release.
Call it however you wanna call it. Oh, and I *know* Melee and SSB64 weren't balanced. But Brawl seems to be even less balanced than those two, by a large margin.
As for those grab releases not significantly affecting the game... of course it does! Half the roster releases in the air and is at risk of being hit when it does. Why time your attacks anymore when some characters can just CG, or just time their grabs or do both?
I think grabs are taking a disproportionate place in Brawl's picture, and I think *that* is the sign of a competitive game being less diverse and thus, less attractive. That's all.