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Got a question! Sheik Q&A & FAQ

Blondie.

Smash Journeyman
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I have the same question as calib, how long does the ftilt lock last on falco? Also, which way do you sdi it? I can't ever seem to get out of it and end up getting killed by the usmash.
 

phi1ny3

Not the Mama
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it starts from about 25% or so, and the ftilt lock goes until about 85-90%, then you can finish it off with a usmash, at least against Falco. Fox is easier to KO, wolf almost never dies from the usmash :p
 

Blondie.

Smash Journeyman
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Ok, so also, for falco, after what percent would he be safe from a fresh ftilt lock? And also, you didn't say which way to sdi. I've heard diagonal up towards sheik, but also just regular towards sheik, and I'm really not sure which way is best.
 

phi1ny3

Not the Mama
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I suppose I should save N-air for killing in the wolf matchup. *Wishes there was a matchup thread*
Frankly my favorite troll for wolf sometimes is to use dsmash instead since his trajectory's going to be terrible from holding to the side. If you make sure he gets hit on the side closest to the blastzone, he's either gonna die or have a really bad position to recover from.

:phone:
 

#HBC | Scary

Hype Incarnate
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It takes practice but you can certainly kill wolf and Falco with the Ftilt lock. I promise you! I would start the lock around low 30s straight up, or mid 20s at the earliest if I were to land Utilt. If he DIs through, have the turn around Ftilt ready.
 

dettadeus

Smash Lord
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drowning in pixels
Got a couple new questions:

Can Vanish knock Snake out of Cypher? The knockback isn't particularly favorable for stopping his recovery, but hey, it's free damage that's hard to punish. (Thinking with that Vanish Glide ledge-tech)
Would fully charged Needles knock Snake out of Cypher?
 

Zankoku

Never Knows Best
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It needs to deal over 7% in a single hit to knock Snake out of the Cypher, so Vanish yes, Needles no.
 

BRoomer
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only fair stops... the rest all deal high enough damage though on initial hit.
 

dettadeus

Smash Lord
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So I tried practicing the Saltus Combo yesterday. I got used to the footstooling, but I can't time the FF Bair properly. Any tips?

Also, what's the general percent range the Saltus Combo will work on Snake starting with a fresh F-Tilt?
 

Zankoku

Never Knows Best
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The Saltus combo doesn't exist, and the footstool bair forced lock only works on certain characters.
 

Gadiel_VaStar

Smash Champion
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Hey Sheiks, how do you play this character effectively? What are some ways to improve with the character? What should one be practicing if they are somewhat experienced, but new to the character? Where is the thread for Sheik's Dacus? Any other tips?
 

dettadeus

Smash Lord
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Hey Sheiks, how do you play this character effectively? What are some ways to improve with the character? What should one be practicing if they are somewhat experienced, but new to the character? Where is the thread for Sheik's Dacus? Any other tips?
Since it seems nobody else is really helping out, I'll suggest what I read through to learn Sheik.
Old guide, never actually got finished by the looks of it but has info on most of her attacks in there. Has info on most (if not all) of her useful AT's (including DACUS, obviously).
One thread and another thread on the F-Tilt lock.
The board index that I used to navigate.

And then I watched (and still watch) a lot of Sheik videos.

Hopefully that helped some.

For stuff like jab cancelling and f-tilt locks, go to FD or something with infinite time and no stocks and just practice the timing of doing jab/f-tilt on a target continually. Don't do it in training mode because IIRC there's no move decay which messes with how long F-tilt lock lasts. Same with DACUS, but find a comfortable way to do it first. I personally have Z as attack and X as grab since I'm so used to having L jump and R shield, but a lot of people have R attack or just claw.
 

Dcold

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Imo I think Izaw wouldn't do as well against say, anyone Japanese or American, as in terms of high medium to high level play because simply he's too aggressive. He almost got 3 stocked in a tournament by someone who just played patiently and was able to react to his aggressiveness. He's a good Sheik, but very aggressive, which hurts him too.
 

phi1ny3

Not the Mama
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Yeah, I agree (as seen when he got bodied by that D3), but he does show some important fundamentals, like using bair and baiting out moves from the MK. His use of bair and his ground game in the MU is pretty good too.
 

phi1ny3

Not the Mama
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Oh yeah, and Earth [was] pretty good too. His sheik's still beastly, but it isn't what it used to be :\

Biggad's another good one, but I feel I usually only look at his matches v. BluB, but he is definitely one of the best for learning how to play against Falco.
 

dettadeus

Smash Lord
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Any tips vs Snake or some matches I can be pointed towards?
Planning on using Sheik vs Snake because the MU feels more comfortable as her than any of my other mains and the Snake in my region plays super campy vs my Icies.
 
Joined
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Depends on the Method you;re doing it with.

iirc, after inputting a dash attack you have between frames 2 and 4 to cancel it into the upsmash, so odds are you're probably doing it too late if you're messing up, or you could be inputting it on frame 1.
 
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It is the height that matters, there's one height where you land with frame advantage, and the other height you just auto cancel regularly, you can tell if you're doing it correctly by the flip Sheik does after she reappears, if you land before the full flip finishes you'll auto cancel.

I believe to get frame advantage you have to land just as the flip finishes.
 

Dcold

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Yup that pretty much covers it, video uploading now. I realized this a while ago when I learned that it could be lagless lol, really didn't know it, whilst on Battlefield. If I did it at 44* and landed on a platform, it did NOT end lagless.

I.E Landing on a platform will NOT be lagless because you are not finishing her flip around as Tutu said (I see why now)

What the video will show is that you can short hop->vanish horizontally and land on the same platform/height you started from and you will land lagless (or atleast with less lag), the difference with this is that with a double jump you go further than if you did 44*. Meaning for vanish mixups it is harder for that range to be covered.

Dunno if this made sense, video will show.

Video up finally: http://www.youtube.com/watch?v=c8k0fvKbM0E&feature=youtu.be I have really bad upload speed O.o
 
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I don't clash with it, when he's recovering if I think he's going for the stage then I move into optimal punishing range, and either charge an upsmash or try to f-tilt him out of it, or nair him out of it, or up-tilt him out of it, or d-smash him out of it, if i think hes going for the ledge... I grab the ledge.
 
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