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GoldenEye (Wii)

PD4FR

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I haven't finished the single player yet but from what I've played it's pretty linear in that sense but they do give you a fair amount of freedom. Such as bonus objectives and the fact that they often give you multiple ways to take care of things.
Linear is exactly the word I was looking for, actually. It's nice to hear you do get some freedom, at least, but I personally prefer the older FPS's like GE and PD. There was so much freedom you could drown in it. <3

On a side note, I have yet to hear the remakes of all the GE songs. I'm going to see if I can find them somewhere. ^_^

:037:
 

Segtendo

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Game Informer reviews are HORRIBLE for anything Nintendo (except Galaxy 2, which was a 9.5 if I remember). They wanna play the "cool" systems.
 

Ryu Shimazu

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Game Informer reviews are HORRIBLE for anything Nintendo (except Galaxy 2, which was a 9.5 if I remember). They wanna play the systems with more issues and cost more
Sorry, but Nintendo deserves more respect. i'm getting a ps3, love sony, etc, but Nintendo's hardware is always great in terms of performance and perfection.
 

Mr.Freeman

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I think I may just get this. The gameplay looks pretty good, and I can't really think of it as a remake.

GI can go blow it out of their ***.
 

Luigitoilet

shattering perfection
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also, the wiimote controls aren't so bad. there is a ton of customization and I have a feeling that when I figure out my preferences perfectly it will be vastly superior to the CController.

Which is a shame because the gold CCPro that comes with the game is so pretty o_o
 

finalark

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also, the wiimote controls aren't so bad. there is a ton of customization and I have a feeling that when I figure out my preferences perfectly it will be vastly superior to the CController.

Which is a shame because the gold CCPro with the game is so pretty o_o
I don't know about that, I haven't gotten the Wiimote to really fit me. The CC works great for me, but the great thing about the game is that they let you use pretty much every controller for the Wii. That way you can experiment until you find something that fits you.
 

Fuelbi

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Also PIPA and CISPA
Which is a shame because the gold CCPro that comes with the game is so pretty o_o
The CCPro controller actually COMES with this game? I might actually buy this game to just have the CCPro controller. I want to see if it actually works with Bawrl or not.

Besides, I actually think I like this game more than the original for what I see, after watching a comparison of both games. I think I just really hated the first game because of the fact that by the time I found out about Goldeneye, I think I was tainted by games like CoD and hated it because it was so outdated and boring looking, but now that they've remade it to be modernized, I think I'll get this game
 

MrBlueSky

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Go ahead and post friend codes. Ill get mine up in a second...

Edit: up

The single player is amazing. Lots of cover to take behind and the fire fights are intelligent. In online multi-player its fun but nothing like GE64. Its usually a matter of who see's who first and who gets first shot. Still fun, but what hoping for something with more substance. No doubt this is best shooting game on Wii for right now.

Why does everyone hate Wii controls D:
I have to play with Wii Remote because I suck too much with Gamecube and I don't have a CCPro. And I have more precision with Wii Remote. Its really not that bad...
 

Smashjin

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The CCPro controller actually COMES with this game? I might actually buy this game to just have the CCPro controller. I want to see if it actually works with Bawrl or not.

Besides, I actually think I like this game more than the original for what I see, after watching a comparison of both games. I think I just really hated the first game because of the fact that by the time I found out about Goldeneye, I think I was tainted by games like CoD and hated it because it was so outdated and boring looking, but now that they've remade it to be modernized, I think I'll get this game
There's a 70$ bundle that has the game and the CCPro, then just the game itself for the normal price.

Been having fun with this game even though I'm just okay at it, hopefully my roommate should have it soon too. I'll post my code later.
 

finalark

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Besides, I actually think I like this game more than the original for what I see, after watching a comparison of both games. I think I just really hated the first game because of the fact that by the time I found out about Goldeneye, I think I was tainted by games like CoD and hated it because it was so outdated and boring looking, but now that they've remade it to be modernized, I think I'll get this game
Same for me. I didn't play GE64 until around '08 so to me it was less of a multiplayer extravaganza and more of an outdated POS game (sorry guys).

And even though the multiplayer isn't like GE64 that doesn't mean that it isn't crazy fun.

Also, my friend code: 17885889305
 

Ryu Shimazu

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Same for me. I didn't play GE64 until around '08 so to me it was less of a multiplayer extravaganza and more of an outdated POS game (sorry guys).

And even though the multiplayer isn't like GE64 that doesn't mean that it isn't crazy fun.

Also, my friend code: 17885889305
XD It's all funny because I got MH Tri Bundle for 50 dollars at Walmart. They had a pricing error, selling the bundle at the same price as the norm game, but I got it before they fixed it.

I is a Ninja.

Also I remember playing that as a kid with a friend. He always owned me D:
 

kupo15

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GE64 has aged horribly. I have fond memories of it but it's basically unplayable nowadays.

I'm really bad at this game.
The only thing that has aged poorly from GE64 are my controllers. The gameplay and maps are still stellar to me. Does the new goldeneye have the cool hidden tricks that the old GE does?
 

finalark

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The only thing that has aged poorly from GE64 are my controllers. The gameplay and maps are still stellar to me.
I'm probably gonna start a flame war but the game play in GE64 aged like milk in the sun. I really don't remember many of the maps, though.

Does the new goldeneye have the cool hidden tricks that the old GE does?
Such as?
 

kupo15

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I won't let a flame war start and I'm not mad just simply responding.

I'm really not a fan of the new gold standard of FPS. Regen health is the worst idea ever introduced imo. I kinda liked not having a huge reload time. Its cool haha. Idk, why don't you tell me what aspects of the game hasn't aged well because its not like anything was really scrapped.

It does suck how you don't have the goldeneye theme when you die.

Cool tricks like prev weapon being A+Z. Not everyone knew that starting out. The trick with having two different guns out at once. Going invisible by inputing a 10 step command process which back in the day I memorized lol. Floating ammo and missles and mines, I'm sure there are tons of other stuff that I am missing but easter eggs and cool exploits made these retro games amazing.
 

MrBlueSky

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I won't let a flame war start and I'm not mad just simply responding.

I'm really not a fan of the new gold standard of FPS. Regen health is the worst idea ever introduced imo. I kinda liked not having a huge reload time. Its cool haha. Idk, why don't you tell me what aspects of the game hasn't aged well because its not like anything was really scrapped.

It does suck how you don't have the goldeneye theme when you die.

Cool tricks like prev weapon being A+Z. Not everyone knew that starting out. The trick with having two different guns out at once. Going invisible by inputing a 10 step command process which back in the day I memorized lol. Floating ammo and missles and mines, I'm sure there are tons of other stuff that I am missing but easter eggs and cool exploits made these retro games amazing.
I wouldn't say Im not a "fan" of today's FPS games but I do like the arcade style FPS games of yore. Fast reloads, fast movement, fast everything really. Yet in GE64 it doesn't end up being circle strafing because you cant hit anything while circle strafing due to bad aiming systems. Which makes N64 shooters awesome.

I haven't made up my mine on health regen. I have to play some more before I make an opinion on it.

As for tricks, uh... I guess you can count throwing oddjobs hat as a trick? Other than that I haven't found many things like that. They have lots of cheats and modifiers though.
 

kupo15

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Well, GE64 has a bunch of "cheats" in a cheat menu which doesn't really count. But the invisible cheat in multiplayer is a legit hidden cheat easter egg. I hear that they have DK mode but it isn't called that. Lame. lol.

I think the old style shooters have a certain charm to them that is lacking in the present shooters I've played. I think that Time Splitters 2 would have to be the new gold standard of retro shooters like GE. I mean it was made by the same team and the mechanics are mostly representative and expand on the GE FPS Style.

Regen health is so stupid. The whole fun/challenge is that you are punished for your mistakes and that it is cumulative. The regen style of play removes that because you are only punished with death by getting hit a bunch within a limited time period so you could just run away and wait to get full health again. This doesn't reward the better player in the fire fight. At least in GE64 you had to run to specific BO locations that was known to other players. You had to work for your extra armor instead of hiding like baby. haha.

Regen health fits in Halo because its a shield and super modern future ect so I'll give it that even though I don't agree with auto regen health/shield as a reward for running away. But it really has no place in a GE game IMO
 

finalark

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I won't let a flame war start and I'm not mad just simply responding.


I'm okay with intelligent debate, just don't want this boilding down into mudslinging.

I'm really not a fan of the new gold standard of FPS. Regen health is the worst idea ever introduced imo. I kinda liked not having a huge reload time. Its cool haha. Idk, why don't you tell me what aspects of the game hasn't aged well because its not like anything was really scrapped.
Well let's see...

- Controls are wobbly and hard to use
- Levels feel directionless
- Combat feels sloppy
- Context-sensitive hit points just look weird now
- Multiplayer is boring
- **** framerate
- Ugly, ugly graphics (even when compared to other N64 games)

I understand that Goldeneye brought multiplayer FPS to consoles and it was the first FPS that many console gamers ever played but seriously, the **** thing became obsolete once Halo 1 came out (deal with it, haters).

It does suck how you don't have the goldeneye theme when you die.
Didn't even notice.

Cool tricks like prev weapon being A+Z. Not everyone knew that starting out. The trick with having two different guns out at once. Going invisible by inputing a 10 step command process which back in the day I memorized lol. Floating ammo and missles and mines, I'm sure there are tons of other stuff that I am missing but easter eggs and cool exploits made these retro games amazing.
They have some stuff like that in the remake.
 

kupo15

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Well let's see...

- Controls are wobbly and hard to use
How so? I navigate them fine and they feel really precise. There hasn't been an FPS game that I've played where you don't get used to the controls and sensitivity. How can we debate this point?
- Levels feel directionless
In single player? What? lol Most levels are linear and there are a few open world ones like the Bunker but your objectives are your directions. But we both know that you don't like the open sandbox design in general from prev. debates so...

Just because it takes a second to find where the hostages are or where the CCTV tape is (which actually is the Goldeneye movie. Fvck yes!) doesn't mean the levels are directionless

- Combat feels sloppy
How
- Context-sensitive hit points just look weird now
Umm, what? Context sensitive hit points have stayed throughout all generations of FPS. Head shots still kill and hand shots do not.
- Multiplayer is boring
Opinion. I will agree even though you haven't said it that the fact that there is no online play and that its really easy to screen look makes it less fun. But you can easily put a cardboard box or use splitters to put it on several tvs. Yes there isn't as much to do and as many maps then recent FPSs but how can you say that this is a "not aged well feature?" Can you define what you mean by something not aging well?
- **** framerate
I think its hard to disagree with this. I don't mind it though.
- Ugly, ugly graphics (even when compared to other N64 games)
Since when do graphics ever get better? They always get worse from the first time its out on the market and since when is this ever really a selling point to a game? As long as you don't have a grey box for a gun and multicolored stick as a person, the graphics are functional enough. I don't see how one can argue that graphics alone should be a major selling point and the fact that you state that its not as good a game because the graphics of a 15 year old game is not as good as todays GE is absurd.

FYI, GE wii has pretty crap graphics compared to other Wii games as well as other FPS on other systems but that didn't stop it from being the definitive FPS game to own on the Wii.

And if you reallly want to argue graphics, considering that the Wii is essentially another GC, I would have to argue that the graphics of GE Wii do not compare to most GC titles. It really looks quite bland at times. Its actually funny but I think that the Golden gun looks worse than it did in GE64

I understand that Goldeneye brought multiplayer FPS to consoles and it was the first FPS that many console gamers ever played but seriously, the **** thing became obsolete once Halo 1 came out (deal with it, haters).
This honestly sounds like baseless opinion and I honestly don't know how to argue against it. I'm not saying that I can't counter it cause you are right its because there really is no solid points to debate. You just state verrrry general "problems" without detail as to why you think so which makes it very hard for me to agree or disagree or understand why you think so
 

MrBlueSky

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Well, GE64 has a bunch of "cheats" in a cheat menu which doesn't really count. But the invisible cheat in multiplayer is a legit hidden cheat easter egg. I hear that they have DK mode but it isn't called that. Lame. lol.

I think the old style shooters have a certain charm to them that is lacking in the present shooters I've played. I think that Time Splitters 2 would have to be the new gold standard of retro shooters like GE. I mean it was made by the same team and the mechanics are mostly representative and expand on the GE FPS Style.

Regen health is so stupid. The whole fun/challenge is that you are punished for your mistakes and that it is cumulative. The regen style of play removes that because you are only punished with death by getting hit a bunch within a limited time period so you could just run away and wait to get full health again. This doesn't reward the better player in the fire fight. At least in GE64 you had to run to specific BO locations that was known to other players. You had to work for your extra armor instead of hiding like baby. haha.

Regen health fits in Halo because its a shield and super modern future ect so I'll give it that even though I don't agree with auto regen health/shield as a reward for running away. But it really has no place in a GE game IMO
Health regen is about as stupid as armor camping in GE64. I don't like it when a player gets a distinct advantage because he found a good gun and then camps on a armor spawn point. I don't see how replacing a problem with another problem is bad. Just wait till everyone unlocks LTK and health wont even matter anymore.

I didn't enjoy Timesplitters as much as GE64 and Perfect Dark. Didn't have the same amazing level design.

I'm okay with intelligent debate, just don't want this boilding down into mudslinging.



Well let's see...

- Controls are wobbly and hard to use
- Levels feel directionless
- Combat feels sloppy
- Context-sensitive hit points just look weird now
- Multiplayer is boring
- **** framerate
- Ugly, ugly graphics (even when compared to other N64 games)

I understand that Goldeneye brought multiplayer FPS to consoles and it was the first FPS that many console gamers ever played but seriously, the **** thing became obsolete once Halo 1 came out (deal with it, haters).
-The controls set GE64 and PD apart from other shooters. Ironically, bad aiming actually stops circle camping. Most players would rather take cover and make accurate shots than to run around and miss everything. Of course, this is going off competitive standard of Pistols only/LTK.
-They were linear too, but yes directionless is a good word. Your right it hasn't aged well.
-Don't understand what you mean by this...
-Also true.
-...yeah, this is just an opinion.
-Not a problem on emulator but point taken.
-Graphics don't make a game. No offense, but it really irritates me when someone complains about an old game's graphics, as if that makes a difference. Super Mario 64 proves graphics don't make a game.

Didn't really argue most of your points lol. I agree with some of what he said.

Edit: I knew I was going to get ninja'd.
 

kupo15

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Health regen is about as stupid as armor camping in GE64. I don't like it when a player gets a distinct advantage because he found a good gun and then camps on a armor spawn point. I don't see how replacing a problem with another problem is bad. Just wait till everyone unlocks LTK and health wont even matter anymore.
.
Well from a competitive standpoint, you could say that he earned it by finding the gun and getting to the location first. But at the very least, I would say its much better than regen health for no reason. At least the body armor takes some time to respawn so you can get the hits in. If you look at it this way, BO camping is the lesser of two evils in my opinion. Extreme camping still seems to be a problem that no FPS has seemed to have fixed yet.

I didn't enjoy Timesplitters as much as GE64 and Perfect Dark. Didn't have the same amazing level design.
I was referring to the mechanics. I agree to that the levels weren't as good but they weren't terrible.

And what does LTK stand for?
 

napZzz

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I know, I absolutely hate, hate, hate, hate, HATE, HATE, HATE GI reviews. Goldeneye was better than that.
GI i the only place I even trust for reviews generally, they aren't really easily entertained, its more of a down to earth REAL review

not like other places which hand out their 4/5 starts and 9/10's like crazy
 

MrBlueSky

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LTK=License to Kill. All tournaments(serious ones anyway) were played on this mode. It balanced weapons, as every weapon was a one hit kill. Pistols only was always on too.
 

kupo15

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Thats the only way to play lol. I need to play this mode more often. What was the kill limit too and was it a 4 ply FFA or 1v1 and 2v2? I like how you don't start with a weapon in GE64. I also like how GE64 doesn't tell you where the shots are coming from as a visual cue but more like a where you get pushed cue. Fascinating concept!! lol

I think the fact that most of the GE team didn't know what they were doing and that it was their first game really shows in the charm of the game. Screw the rules, just make a good game
 

MrBlueSky

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Thats the only way to play lol. I need to play this mode more often. What was the kill limit too and was it a 4 ply FFA or 1v1 and 2v2? I like how you don't start with a weapon in GE64. I also like how GE64 doesn't tell you where the shots are coming from as a visual cue but more like a where you get pushed cue. Fascinating concept!! lol

I think the fact that most of the GE team didn't know what they were doing and that it was their first game really shows in the charm of the game. Screw the rules, just make a good game
I don't remember what kill limit was but I remember LTK was FFA only. They fixed that with Wii remake though.

I liked how when you got shot you were put in stun, so trying to shoot back at someone who has an advantage was a bad idea. It told you that you needed to take cover. You don't see flinching at all anymore which is lame.
 

Luigitoilet

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I'm not a huge fan of a lot of the levels in this game. There are a bunch of really bland and boring multiplayer levels.

and the single player takes linear to a whole new extreme. The new Facility is massive, but it's just a bunch of hallways leading to the next objective. No exploration at all. It's not bad, but it definitely just feels really different.

I can't whine about the regen health because if I didn't have it, I would still be on the Dam level.
 

finalark

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How so? I navigate them fine and they feel really precise. There hasn't been an FPS game that I've played where you don't get used to the controls and sensitivity. How can we debate this point?


I'm sorry but this has rose-tinted glasses written all over it. The control stick feels odd for movement and the d-pad is not a good alternative for aiming over another control stick.

In single player? What? lol Most levels are linear and there are a few open world ones like the Bunker but your objectives are your directions. But we both know that you don't like the open sandbox design in general from prev. debates so...
Well, given that they pretty much just gave you loose guidelines and then dropped you into the level feels pretty directionless to me.

Just because it takes a second to find where the hostages are or where the CCTV tape is (which actually is the Goldeneye movie. Fvck yes!) doesn't mean the levels are directionless
Not what I mean.

I didn't explain this very well but I'll do my best the try. When I played single-player and multiplayer in GE64 the controls didn't feel precise, at all. It felt less like I was aiming with precision and more like I was just pointing my gun in my opponent's general direction and praying that my bullets hit. In other words, sloppy.

Umm, what? Context sensitive hit points have stayed throughout all generations of FPS. Head shots still kill and hand shots do not.
True, they've just improved a lot so going back and playing GE64 it feels less like I've shot someone in the leg and more like I just punched them.

Opinion. I will agree even though you haven't said it that the fact that there is no online play and that its really easy to screen look makes it less fun. But you can easily put a cardboard box or use splitters to put it on several tvs. Yes there isn't as much to do and as many maps then recent FPSs but how can you say that this is a "not aged well feature?" Can you define what you mean by something not aging well?
Why do you assume that just because I thought it didn't age well means that I demand that my multiplayer needs to be online? I love local multiplayer, I've been saying this thoughout this entire thread. Anyway, I just feel like GE64's multiplayer isn't nearly as fun or refined as that of later FPS' I've played.

Since when do graphics ever get better? They always get worse from the first time its out on the market and since when is this ever really a selling point to a game? As long as you don't have a grey box for a gun and multicolored stick as a person, the graphics are functional enough. I don't see how one can argue that graphics alone should be a major selling point and the fact that you state that its not as good a game because the graphics of a 15 year old game is not as good as todays GE is absurd.
How about I phrase it like this: "I think that GE64's graphics are ugly as sin and I don't like looking at them"?

FYI, GE wii has pretty crap graphics compared to other Wii games as well as other FPS on other systems but that didn't stop it from being the definitive FPS game to own on the Wii.
Can't argue that.

And if you reallly want to argue graphics, considering that the Wii is essentially another GC, I would have to argue that the graphics of GE Wii do not compare to most GC titles. It really looks quite bland at times. Its actually funny but I think that the Golden gun looks worse than it did in GE64
GE Wii does have some pretty crap-tacular graphics, I will admit.

This honestly sounds like baseless opinion and I honestly don't know how to argue against it. I'm not saying that I can't counter it cause you are right its because there really is no solid points to debate. You just state verrrry general "problems" without detail as to why you think so which makes it very hard for me to agree or disagree or understand why you think so
Well, I gave you some detail, want more?
 

Luigitoilet

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PD and Timesplitters are both much more refined versions of the classic Goldeneye gameplay. PD has aged pretty bad in some respects as well,but it's still a hundred times cooler than Goldeneye64 imo. Timesplitters is okay, but you can't tell me that Goldeneye64 has controls as precise as Timesplitters. That's just not true and if you play the games back to back you will notice. GE64 is weird and floaty, TS is fast and responsive.
 

kupo15

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I'm sorry but this has rose-tinted glasses written all over it. The control stick feels odd for movement and the d-pad is not a good alternative for aiming over another control stick.
I was thinking about using R to aim but I can see how the C buttons can be difficult. Timesplitters is prob the most refined GE experience in all aspects without being GE themed. I don't see how the control stick is odd feeling for movement and why would you ever use the dpad for anything? I didn't even know the Dpad was functional cause the c buttons are better.

But the question is this. Is something that we can fault GE for? Its not their fault that the controller only had one joystick and I think the c buttons are programmed pretty well. Some clarification. Are we arguing with auto aim on or off?

Well, given that they pretty much just gave you loose guidelines and then dropped you into the level feels pretty directionless to me.
Its free roaming. Not directionless. Rare even said that the end gameplay was inspired by SM64 which we all know you don't like so this doesn't surprise me. I get a little frustrated with where to go in the two snow levels but it doesn't ruin the experience for me.

True, they've just improved a lot so going back and playing GE64 it feels less like I've shot someone in the leg and more like I just punched them.
I don't get it but ok.


How about I phrase it like this: "I think that GE64's graphics are ugly as sin and I don't like looking at them"?
Ok but who really cares? You can't expect to go back 15 years to immaculate HD current graphics. Graphics are not important unless they are so bad that you don't know what anything is (aka Atari) Once I get into a good game I forget that the graphics are terrible. The thought doesn't even cross my mind.

You've stated before how you aren't a gamer that cares about good graphics over gameplay and now you are contradicting yourself. There are a lot of great amazing games with terrible graphics compared to today like Smash 64, GE...and a bunch more on other systems. But you don't like GE or Smash 64 soo.


 

Thino

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it might be because my last FPSes are MW2 and L4D2 , so I dont have much experience in FPS , but I find the multiplayer enjoyable and playable without necessarily having my nostalgia goggles on

its not an impressive game , its just plain good and could have been better I guess

decent lag , finding rooms pretty fast but host migration failures , maps either really dark and/or camp-friendly , no private rooms , weird spawns

could definitely have been better
 
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