sneakytako
Smash Lord
Yooo watup bpow welcome to the MK forums.
I love autoland nair. I don't know how/why it works, but its retardedly good lol
I love autoland nair. I don't know how/why it works, but its retardedly good lol
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How do you do the first one?Are you guys using:
- Nair ledgecancel ledgegrab
- Side-b intangibility refresh
I can't make it ((((((((((((((((Any other MK's showing up to Zenith? I actually wanna meet and play you guys. Being in NY can feel pretty lonely when it comes to having fellow MK players around.
I'm pretty confident that noting is happening to MKI'd be OK with them removing the glide attack and making the glide less "flexible" (if that means you can't change the angle as quickly -- like Charizard's glide) if they have to nerf something.
Other than that, I don't know. Make side-B and Tornado go a shorter horizontal distance?
I was just thinking not too long ago about what changes made the most sense for improving edgeguards against him while maintaining his onstage game. My thoughts were similar to these, and honestly, barring potential change to the glide time since 3-4 seconds is a lot of time, it makes the most sense.I had the chance to play a beta build of the next version, and the only change to his recovery is that every character that can glide has a timer on it: about three or four seconds after MK begins his glide, he will automatically go into helpless.
This applies to every character that can glide, so now nobody's flying underneath FD anymore. Another big change, also to MK's glide, is that if he's hit out of his glide at any time and he tries to glide again, he simply won't. Shuttle Loop will immediately go into helpless, no drifting at all.
Of course, there's no guarantee that these changes will stay. It was a beta build, after all. But if they do, that's how they will nerf MK's recovery. Nado, Drill Rush, and DC were all unchanged.
Guru is right, Fox and MK is even and defensive Falcos are spookyThe MK-Fox matchup could very well be even, maybe; the neutral game is pretty tricky for both characters. My experience against Fox I've gotten by with players not knowing how to DI MK's throws or CC'ing most of his attacks so that's helped me a lot against the character in tournament but I'd be really scared of a Fox who knows the matchup well.
Defensive Falcos make me a sad Meta Knight though. That's really tough.
Here is just a few of the mix ups I like:So I'll start with a question: what's your favorite MK mixup(s), and what kind of conditioning goes into it?
Mine: out of bthrow offstage (or anything that gets them offstage) I run to the very edge of the stage, dash cancel, then dash back, dash cancel, pivot fsmash. My main use for the mixup was when people (Samus and Mewtwo) were hitting me with combo breaking moves because I still don't firmly know what links for real. So it fools them into DIing back onto stage and throwing out a hitbox and then eating a fsmash. You can also just run to the edge and wavedash back to do it faster, but I found that the opponent generally reacts better to a dash into wavedash back than to dash into dashcancel (this is the moment they see that DIing in will be good). Then you run away and smack them with your sword, thereafter calmly explaining to them that they have much left to learn, or that victory is, after all, your destiny.
Though for all I know, that could be totally fraudulent.
Good job, MK needs more rep.Hey guys, new MK here. Just went to my second tournament (Events2Compete monthly in Chicago area) and somehow got top 8, 2-0ing my entire pool. Anyways, I'm really excited to talk about MK's potential. So many mixups. I started playing MK because I was playing Marth too aggressively, so I decided to change my character instead of my style and it's working out really well.
So I'll start with a question: what's your favorite MK mixup(s), and what kind of conditioning goes into it?
Mine: out of bthrow offstage (or anything that gets them offstage) I run to the very edge of the stage, dash cancel, then dash back, dash cancel, pivot fsmash. My main use for the mixup was when people (Samus and Mewtwo) were hitting me with combo breaking moves because I still don't firmly know what links for real. So it fools them into DIing back onto stage and throwing out a hitbox and then eating a fsmash. You can also just run to the edge and wavedash back to do it faster, but I found that the opponent generally reacts better to a dash into wavedash back than to dash into dashcancel (this is the moment they see that DIing in will be good). Then you run away and smack them with your sword, thereafter calmly explaining to them that they have much left to learn, or that victory is, after all, your destiny.
Though for all I know, that could be totally fraudulent.