Chesstiger2612
Smash Lord
Oops I do have to correct me because ledge invincibility seems to be one frame less in Melee, wouldn't really change anything though.
Empty cape has invincibility itself between frame 23 and 31 (last frame before reappearing animation) so you would need to use this cape invincibility directly after ledge invincibility. Ledge jump has a 15 frame animation. You can ledgejump from frame 4(?) on (plz correct only own dubious tests because I found it nowhere). So there is no method to keep cape invincibility, you will at least vulnerable these 5(?) frames. On some stages you are able to reach the platform invulnerable but you will have a long vulnerable phase after that I don't really think it is worth. Maybe except for Yoshi's Island side platforms and maybe Randall because there you platform drop jump and there is no 15 frames animation so you can keep invincible until reappearance.
Empty cape has invincibility itself between frame 23 and 31 (last frame before reappearing animation) so you would need to use this cape invincibility directly after ledge invincibility. Ledge jump has a 15 frame animation. You can ledgejump from frame 4(?) on (plz correct only own dubious tests because I found it nowhere). So there is no method to keep cape invincibility, you will at least vulnerable these 5(?) frames. On some stages you are able to reach the platform invulnerable but you will have a long vulnerable phase after that I don't really think it is worth. Maybe except for Yoshi's Island side platforms and maybe Randall because there you platform drop jump and there is no 15 frames animation so you can keep invincible until reappearance.