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I wouldn't say that is 100% the case. It depends on who they were trying to market too. Honestly if they were trying to shoot a wider net for the audience Sora from Kingdom Hearts would be one of the most obvious choice to bring in. Popular game series to begin with, just released a new title, and potentially has Disney to back his popularity. Even Lara Croft, Scorpion/Sub Zero/Raiden/, or Crash Bandicoot are at least more recognizable than a character like Joker.
If they are trying to appeal to a wider audience of people, I wouldn't say Joker was the greatest choice either. DQ isnt a well known property in the west and a majority is leaning towards Erdrick as the next fighter. Keep that in mind, then look at Persona, which is even lower on a scale of popularity or being well known. In 2018 it was stated that the series in total had sold like 9 million copies worldwide. But this number is 22 years worth of sales.
I suppose Joker does reach a different kind of audience, specifically those who are into the JRPG scene. But even then, Joker is still from a franchise that is still growing, and isnt well known. So how many more players do they expect to reach with that choice. And if Erdrick is indeed the character being roped in as the next fighter, they further limit their audience with their character choices by only picking up characters from one genre.
I would be more worried about Nintendo focused on characters for promotional purposes. I personally think this will be the trend for most if not all the characters. Each character will probably be accompanied by some kind of future game. Could be a good thing or bad depending on the character.
Overall unfortunately if Nintendo is trying to reach more casual gamers or a more mature audience they've probably shot themselves in the foot. I think the biggest issue is with the switch and not necessarily the game itself. At this point I don't believe Microsoft and Sony are even worried about Nintendo because they are far behind technologically speaking of course. That being said, I think most casual gamers are likely to buy a ps4 or Xbox simply because it has more functionality or is at a cheaper price point. And those who want more of a mature library of games like Halo or Metal Gear Solid, Sports, etc.. are still going to be looking at a system that actually offers a larger catalog of those type of games.
I suppose that's true, yeah. Looking at the article and how they brought it up alongside Pokémon Let's Go, too, makes me wonder if this is just marketing talk and not specifically DLC. One thing that gives me hope is that they 'want Smash to sell for a long time'. It gives me hope for further DLC down the line.
Anyone who thinks Incineroar is a good pick is also being subjective. Bayonetta was a hype announcement for a lot of people, I'll give you that. Not for everyone, but she was competing with characters with extremely um, passionate fanbases, so backlash is understandable, as unpleasant as it was.
And Decidueye is still popular, though it seems the bulk of his Smash popularity was caused by its type than anything.
Yeah I didn't see Decidueye's standing on that poll so I went based off Pokemon Sun/Moon and US/UM where no one really plays him or talks about him anymore. I had figured that Incineroar's inclusion would have petered out the Smash fanbase but I was apparently wrong, which is totally fine.
However, I disagree with being only subjectively good. His playstyle is something that has never been incorporated in Smash despite it being so a long-running series, and thus the inclusion of a true grappler has given more variety to Smash and that is objectively a good thing. Keep in mind I'm referring to JUST his inclusion and the variety he brings, not whether he is top tier or anything else outside of what he offers as a different playstyle.
's inclusion was a crazy-ass reveal. She was 'too sexy for Smash' yet everyone was talking about her and she was still supported and desired, but Sakurai made it work. She was the Ridley before Ridley of making a character that clearly couldn't work because of their basic premise. Many MANY people lost their minds at her announcement and it was a huge announcement indeed. Other fanbases of other characters being upset really doesn't matter in this one instance because fans get upset whenever another character other than their's makes the cut.
The only issues here are how early into the ballot she was chosen (which frankly makes sense in terms of needing time to develop her in addition to other characters) and how broken she ended up being and how that didn't change until the next installment.
Wow, people are really excited about this big ass post, huh? I figured no one would care. I decided to add a smaller section dedicated to the most common arguments made for Erdrick since the main focus was addressing the arguments of an image I found. I am to post it before dinner. Also Firox
you'll probably want to step out on this one, considering how you dislike long-winded posts and how we can hardly ever seem to see eye-to-eye.
I wouldn't say that is 100% the case. It depends on who they were trying to market too. Honestly if they were trying to shoot a wider net for the audience Sora from Kingdom Hearts would be one of the most obvious choice to bring in. Popular game series to begin with, just released a new title, and potentially has Disney to back his popularity. Even Lara Croft, Scorpion/Sub Zero/Raiden/, or Crash Bandicoot are at least more recognizable than a character like Joker.
If they are trying to appeal to a wider audience of people, I wouldn't say Joker was the greatest choice either. DQ isnt a well known property in the west and a majority is leaning towards Erdrick as the next fighter. Keep that in mind, then look at Persona, which is even lower on a scale of popularity or being well known. In 2018 it was stated that the series in total had sold like 9 million copies worldwide. But this number is 22 years worth of sales.
I suppose Joker does reach a different kind of audience, specifically those who are into the JRPG scene. But even then, Joker is still from a franchise that is still growing, and isnt well known. So how many more players do they expect to reach with that choice. And if Erdrick is indeed the character being roped in as the next fighter, they further limit their audience with their character choices by only picking up characters from one genre.
I would be more worried about Nintendo focused on characters for promotional purposes. I personally think this will be the trend for most if not all the characters. Each character will probably be accompanied by some kind of future game. Could be a good thing or bad depending on the character.
Overall unfortunately if Nintendo is trying to reach more casual gamers or a more mature audience they've probably shot themselves in the foot. I think the biggest issue is with the switch and not necessarily the game itself. At this point I don't believe Microsoft and Sony are even worried about Nintendo because they are far behind technologically speaking of course. That being said, I think most casual gamers are likely to buy a ps4 or Xbox simply because it has more functionality or is at a cheaper price point. And those who want more of a mature library of games like Halo or Metal Gear Solid, Sports, etc.. are still going to be looking at a system that actually offers a larger catalog of those type of games.
I mean, that last paragraph sounds a little bit like Nintendo of old you're talking about when you're talking about mature library of games. The Switch has largely done a lot to counteract that notion with releases like DOOM, Mortal Kombat 11, Saints Row The Third, Dark Souls Remastered, Skyrim, etc. There's a very sizable number of AAA titles from last generation showing up in all shapes and sizes, and more developers keep flocking to the system. There's plenty of reason to buy a Switch given the actually decent third party support the system has seen across all ages and also the fact that it just simply has some of the best titles of the past few years with the likes of Breath of the Wild, Super Mario Odyssey, and Ultimate. That attracts people across all demographics. Plus it does something interesting with the absolute achievement of console quality on the go, so I don't think Nintendo is shooting themselves in the foot by appealing to those gamers at all. They aren't competing with Sony and Microsoft because the Switch can't do the latest AAA games, but it can do basically everything else and a number of Nintendo first party titles have upstaged even the big exclusives on other consoles. Despite its shortcoming, the Switch is doing incredibly well sales wise and it makes complete sense for Nintendo to continue to push for a wider audience.
I also don't find the article all that problematic for us. Nintendo is showing that they want to attract more users to their Online service which makes sense given that only about a third of all console owners have even bought into the service. I think stuff like Tetris 99 is a great start to making it a more attractive service, but I can't help but feel that Nintendo's still completely missing the point as usual with online. They desperately need to get with the program on basic features and better infrastructure.
But that aside, the sells of Smash and Pokemon are meant to be huge and attract new buyers. Nintendo naturally wants to pull in more people to their system and games, and I think it's reasonable to see them make efforts to do so in the next year. But it's almost impossible for Let's Go to receive DLC given how Pokemon games are handled and Sword and Shield are coming out this holiday (And Game Freak is also busy with Town), so that signals more to me that they're going to change marketing tactics more than influence the content of the game. Smash is somewhat better set up to be influenced given that it receives DLC, but remember, all of the Fighter's Pass would have been chosen well before Nintendo ever saw the sales data of Ultimate. The disappointment expressed in this article presumably won't directly affect the Fighter's Pass. Appealing to different demographics can be a complicated thing, so that doesn't mean we're only going to see the biggest third parties for crossover related reasons or whatever. And it also doesn't mean they will exclusively focus marketing picks for the Fighter's Pass even if they do decide to include some fighters from more recent and relevant games. We could still get Joker, three advertisements, and a Banjo/Geno.
We still don't know the second fighter of the pass, and there's still four entire characters left, so I think it's way too early to make any gloom and doom statements.
Plus, we musn't forget that Sakurai does have some control over who gets in as DLC and who doesn't. Nintendo only supplied him a list of names to pick from.
I'm so happy I waited for the Gen 7 final evolutions. I was going to go with Popplio, but it lost me at the next evolution; in fact, they all did. I never had the urge to go for Rowlet or Litten. Once the final Gen 7 starters were revealed on YouTube, I saw a ghost-owl merged with robin hood, and it shoots arrows with its wings... Decidueye got me the most, and so I chose Rowlet. I was absolutely disappointed with Popplio and Litten's final evolutions. I remember getting Pokémon Moon the day it came out... oh, I couldn't wait to get Decidueye. I don't know if I'm the only one seeing this, but Decidueye looks a lot like a Final Fantasy character, and I think it's pretty neat.
I know, right? Sure beats a disproportional cat version of Yosemite Sam, huh? I'm sorry, my biggest hang up with Incineroar is that the poor sucker is just downright repugnant. Sorry, he just is. Then add in the fact that he's one of the slowest characters in the game....Yeah, I'll take my fast, ferrari-sleek ninja frog over that any day.
Incineroar just bugs me since it doesn't look like an evolution of Torracat. It looks like someone threw mutagen on one and he sadly ended up as a rejected mutant henchman of Shredder
Yeah. EricTheGamerman
is right, and I'd quote him right now if mobile wasn't being such a huge jerk. Sorry about earlier. This cold's got me all kinds of miserable, but I really should have been more rational regardless. I'm gonna take a step back until I'm well again.
Also FiroxFirox
you'll probably want to step out on this one, considering how you dislike long-winded posts and how we can hardly ever seem to see eye-to-eye.
lol Thanks for the heads up. I don't really mind it if you have a lot to say, as long you aren't attacking me directly. In fact, if you wanna go after Erdrick, be my guest. I'm all for improving Geno's chances if that means discrediting Erdrick "leaks" and such. Just remember that the key to any good argument is evidence. Otherwise all you good work will be for naught.
I decided to add a smaller section dedicated to the most common arguments made for Erdrick since the main focus was addressing the arguments of an image I found.
Alright, I'm putting in the finishing touches. Doing some spelling and grammar checks (so, proofreading) and editing the post to look how I would like once it's moved to the forum.
Alright, I'm putting in the finishing touches. Doing some spelling and grammar checks (so, proofreading) and editing the post to look how I would like once it's moved to the forum.
I bet you were the kid in school that always went past the maximum pages on an essay just to make the rest of the class look bad because they barely were hitting the minimum.
Alright guys, here is that big ass post I promised and talked up. I split it off into different spoilers that accurately define that topic behind them. This is so that people who aren't interested in reading the big wall of texts but are interested in my replies can do so. Even so, the middle two topics are VERY long so I warn you before diving into them. Hopefully I did a good enough job separating and formatting them so that it doesn't all just blur together and has some sort of fun and flare, though Smashboard definitely is not Word Online or Google Docs in when it comes to fancier options.
I hope you enjoy it. Also, if you did enjoy it and would like more (god I sound like a typical YouTuber phoning it in right now, jesus) or really liked the documents that were made up by others, please let me know. I know of more documents made up like that and I'm even working on one right now that covers everything one would need to know to be introduced to Geno and his pros and cons for Smash Ultimate. It will have the same amount of effort and even more love put into it than this did.
I'm going to have to agree with ForsakenM
and say that there's nothing to indicate Square Enix has directly turned down Geno as a playable character at any point. Hell, I'd argue all the objective evidence points to Square being very willing to lend the Super Mario RPG content to Sakurai and Nintendo with how often both the game gets re-released and how much content from the game has been seen in Smash from those games.
Funnily enough, I was about to say that I might have to tag you in for this, since this is something you have argued against for a hot while now. I seriously can never understand why people actually think Square is the problem with it all. It's clearly bias, as most of us here love Nintendo and are wonderfully amazed by Sakurai, so CLEARLY neither of these entities could be a fault and thus it HAS to be Square! This is not a logical approach, it is an emotional one that feeds into the bias of Square being a mean company. This is why I said that Verde Coeden Scalesworth
was letting his judgmental nature cloud his statement.
Now on the opposite coin of what Eric thinks, I'm going to address something: referring to 'Erdrick' from Dragon Quest III as 'the most likely' or 'the front runner' for a Square rep for DLC. This irritates me to no end because it is a statement that is widely accepted despite not only incorrectly displaying the Fighter's Pass situation, but it incorrectly displays Dragon Quest III and Dragon Quest as a whole in terms of its competition.
First off, Square is not guaranteed another rep and there has been zero evidence to come out that proves beyond a shadow of a doubt that Square is getting another rep in Smash Ultimate. Thus, if you act as if 'Erdrick' from Dragon Quest III is a 'front-runner' then you have already assumed the stance that Square Enix is getting another rep as DLC and that assumption is baseless. This is not the foundation of an argument, it is pure speculation, and thus holds no weight. This is fine for speculation, but many people (including bigger names on bigger media) are phrasing this in a way that makes it sound like another Square rep is already predetermined just like so many 'Erdrick fans' are claiming the character is already confirmed despite having no evidence at all.
Now, onto the issues with Erdrick being referred to as a 'front-runner.' Before we get started, I would like to show you an image that is a shining symbol of the issue of debating about Erdrick.
First off, as a minor anecdote, I would like to point out that the latter half of this picture is a perfect representation of trying to debate against anyone who was convinced 'Erdrick' from Dragon Quest III was already in the Fighter's Pass from within PapaGeno's leak speculation section on Discord. No matter how solid or well-constructed or polite your argument was, turning your argument into a variation of one of those so as to mock your point and make you look like an idiot was all they ever did and they felt it was good enough to win the debate, however they got bonus points towards being irritable by incorporating ad hominems and grouping up together to bring up things outside the argument and personal to get a rising response out of you and thereby 'win' the argument. If this sounds rather annoying and immature, make no mistake it was, but keep in mind these are people who are now saying that the reveal of Arsene's codename being 'Doyle' isn't really a codename but is an inside joke and thus is irrelevant and thus 'Brave' is still 'Erdrick' 100%.
I see this image as having the same problems as that 'QUIT HAVING FUN!' image when pertaining to objectively bad games (yes, something can be bad
objectively, please do not come at me with this philosophical mindset: I'm not talking about how you feel about something, I'm talking about the game on it's own merits.) With the 'QUIT HAVING FUN!' image, it's not that we do not want others to have fun with what they choose, but that we want them to have enough critical thinking to realize that just because they are enjoying it doesn't mean it's a good game and that monetary support of such a product will show companies that you will continue to pay for poor quality content. In essence, people like myself are trying to help others realize that the game they are having fun with could have been substantially better and that their own bias is preventing them from obtaining that.
Similarly, this image misconstrues the opposition: it is suggesting that those who support 'Erdrick' from Dragon Quest III being DLC for Smash Ultimate are logical within their reasoning and 'evidence' to support this reasoning but that those who disagree are illogical, have poor 'evidence', and perhaps are uneducated. This couldn't be further from the truth.
Let us tackle each argument individually, starting with the so-called 'correct' argument.
"Dragon Quest has the perfect mix of historical relevance, sales and Nintendo presence to be DLC."
First off, there is already some bias/weak terminology here in the word 'perfect.' This would imply being completely flawless, that this combination of history, number of sales and presence on Nintendo platforms is SO divine that it guarantees their inclusion into Smash and there cannot possibly be a counterargument or any holes to point out. This is obviously incorrect as nothing man-made is perfect and there is always room from improvement, especially where debate and speculation is concerned as so much misinformation and assumption gets spread (which we are all guilty of, including myself).
So the first thing this argument mentions is historical relevance, which anyone who does a small amount of research can confirm: the first Dragon Quest released in 1986 on the NES, so it’s been around for a while (33 years to be more exact) and has had semi-consistent releases to this day. However, by historical relevance, what most people are referring to is Dragon Quest III: Seeds of Salvation in which this game introduced the job/class system that is very much well known nowadays which would make it the granddaddy of most RPGs in that sense.
This is definitely NOTHING to sneeze at, as it broke Japan the day it was released and is the founder of a system now taken for granted and is nearly a requirement for the genre. However, there are some counterpoints to be brought up.
--------------------
First off, having a game history like this is impressive, but isn’t relevant for Smash. Characters with much less history have been included and those with more have been included, but it’s less the history itself and more the legacy it left on gaming. To clarify, characters for 3rd Party are chosen not for how long they have been around, but for their cultural impact on gaming mixed with fan request.
Secondly, Dragon Quest was NOT the first RPG to ever exist. In fact, it’s creation was sparked by a trip to the US and Yuji Horii experiencing both the Wizardry series and Ultima, then taking that influence and making his own vision from it. (Just to note that it’s not only interesting to see that the US was a major influence for the creation of one of Japan’s biggest hits in gaming, but also more proof of ‘no original ideas exist’ yet still managing to make success of an idea by making it your own...just a little encouragement for creative types out there.)
This means that Dragon Quest’s only claim to cultural impact, other than being huge in Japan, is that Dragon Quest III invented the first job/class system ever. That’s pretty big, but it’s only one criteria of a claim to fame and it was in 1988. Since then Dragon Quest hasn’t strayed from it’s formula (aside for graphical advances) for 31 years! It hasn’t tried anything new or risked anything to try and advance the RPG genre...it’s just stuck with the ‘If it ain’t broke, don’t fix it’ method...which is one of the things that hurts it overseas, but that’s another topic. Essentially, the historical relevance is inventing what is now a common mechanic in RPGs and nothing else, while there are many others franchises out there that have done more to impact gaming.
Once again, this isn’t to sneeze at, just merely pointing out that there really isn’t a “perfect historical relevance” here: just one big deal in 1988 and not much afterwards.
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The next argument is the sales and I’m sure we all know this, but sales DO NOT MATTER! A game selling well doesn’t mean it will be a lock for Smash, and a game selling poorly doesn’t mean it would never get into Smash. I mean, CoD sells ridiculous amounts of copies all the time, but the the idea of a character from CoD making it to Smash is never seriously discussed despite discussion of Master Chief and Doomguy. On the other end, do you think that Ice Climbers broke records in sales? It’s the 43rd best-selling game on the NES and was never seen again until Melee! Excitebike was considered and was the 9th best-selling game on the NES, but they went with Ice Climbers. Roy’s game didn’t even release yet and never did in the West, so it definitely wasn’t sales for him. High sales is usually a result of people liking your game, normally because it’s a good game, but it’s the fan request and culture impact that determines a character’s possibility...not the number of sales.
Finally, the last argument: Nintendo presence. Well, it think it’s easy to say that Dragon Quest has mostly been on Nintendo platforms, but let us actually look at this by installment-
Dragon Quest released on Famicom/NES
Dragon Quest II: Luminaries of the Legendary Line (huh, the title Luminary has been used prior to DQXI, just like Erdrick...interesting :think was released on Famicom/NES
Dragon Quest III: Seeds of Salvation was released on Famicom/NES
Dragon Quest IV: Chapters of the Chosen was released for Famicom/NES
Dragon Quest V: Hand of the Heavenly Bride was released for the Super Famicom in 1992, the Playstation remake in 2004, but the West wouldn’t see it localized until 2009 on the Nintendo DS. It has also gotten a world-wide Android/IOS version since 2015. (Side note, this is the beginning of the show where NA doesn’t get the games for eons afterwards, and frankly whatever reason that was has done nothing but hurt it’s chances for success over here. More than likely it has something to do with the Square Soft and Enix merger as well as the fallout between Square and Nintendo, but we really don’t know all the details.)
Dragon Quest VI: Realms of Revelation came out on the Super Famicom in 1995 but wouldn’t see Western localization until it’s Nintendo DS remake in 2011. Also got an Android/IOS release in 2015.
Dragon Quest VII came out on Playstation in 2000, hitting the West in 2001, this is of course during the time period in which Square Enix and Nintendo were not on friendly terms. It got a remake on Nintendo 3DS in 2013 but the West wouldn’t see that until 2016. Also a release on Android/IOS in Japan in 2015.
Dragon Quest VIII: Journey of the Cursed King released on Playstation 2 in 2004, seeing Western release in 2005. It got a world-wide Android/IOS release in 2015 and a Nintendo 3DS remake in 2015 that the West wouldn’t see until 2017.
Dragon Quest IX: Sentinels of the Starry Skies released on Nintendo DS in 2009, hitting the West in 2010. This title was the best-selling in the series in the West up until Dragon Quest XI and has very high reviews across the board. The idea of it hitting Nintendo consoles in the West as shortly after release in Japan as it did seems to have done it well in addition to being a really good game...that and the marketing campaign done by Nintendo was insane (I’ll go into that later, just a point to bring up against those arguing ‘Nintendo is pushing DQ super-hard right now!’).
Dragon Quest X is...boy it’s something. It was an MMORPG but it never made it to the West, seeing releases and updated versions for the Wii, WiiU, Microsoft Windows, PS4 and Switch. The original came out on the Wii in 2012 and the lastest release was on WiiU, Windows, PS4, and Switch in 2017. It apparently didn’t do that well, though whether it was actually a flop or Square’s ambitions and standards were set too high is a bit of an argument to be had.
Dragon Quest XI: Echoes of an Elusive Age has had an interesting release cycle. APPARENTLY it originally released on the Nintendo 3DS (man, I wonder how it runs...) and the Playstation 4 in 2017, but got Western release on the Playstation 4 at the same time as it’s release on Steam AND now we have that ‘definitive edition’ coming to Switch later this year.
Now of course this isn’t including spin-offs, which have presence on many different consoles with still many on Nintendo consoles, but I think you get this idea: even WITH that messy era of separation, most of Dragon Quest’s history is on Nintendo and that which wasn’t was eventually put on it. Of course, Nintendo presence doesn’t matter solely for inclusion.
Let’s look at Cloud. Cloud himself as a character was never on a Nintendo console in the form of his own game, only some minor spin-offs much later. Yet, as the biggest face of Final Fantasy in terms of cultural impact and fan demand, he was the obvious choice. They could have picked one of the characters that were from a Nintendo release, but Sakurai picked Cloud because he knew who was the best pick. Joker also doesn’t have his main game on a Nintendo console, only spin-offs (including that new Persona Warriors game announcement), yet Sakurai knew it would be a good choice and went with it. Looking at some older characters that have a very old and brief history with Nintendo, you’ve got basically every retro rep: none of them has any current presence with Nintendo as they were all dead franchises, yet we still have Ice Climbers, Mr. Game and Watch, Little Mac and Duck Hunt. Bayonetta just recently had Nintendo presence, yet she was also included. Also, other than a couple of titles, this ‘Nintendo presence’ for Dragon Quest is mostly in Japan and somewhat elsewhere, all outside the West mostly.
I hope you guys are seeing the trend here, but we still have the ‘mocked counterarguments’ portion to go through.
These mock-versions of arguments are all jumbled, as some are more against “Erdrick” while others are against Dragon Quest as a whole, but I will tackle them in order of appearance.
The first argument here is against “Erdrick” in particular, as in DQ3 “Erdrick”. Essentially, because the character himself hasn’t been in a new game focusing on him since 1988, thus he’s forgotten and can no longer be considered for Smash. While this isn’t really the argument being made, I can’t deny that “Erdrick” from DQ3 returning in a new game focused on him would be good for him if it was well received, however what’s more important here is to break apart the real counterargument and the points that the Dragon Quest supporters are trying to make here.
First, the Pro-Erdrick point here: he doesn’t need to be in a new game centered around him to be considered for Smash.
This is completely true: look at the majority of the fan-requested characters that made it into Ultimate. Not only were they not the focus of recent titles or even the old titles in some cases, but also most of them were not in recent titles and had been lost to the past. Yet, via cultural impact and fan demand, here they are. The same is entirely true and possible for “Erdrick” from DQ3.
The Counterpoint is better explained as such: is “Erdrick” from DQ3 still the best pick to represent Dragon Quest? The character hasn’t been very prominent in titles recently, and we’ve even seen that that title “Erdrick” has belonged to multiple persons and belonged to persons before the protagonist of DQ3.
See, Dragon Quest as a narrative (as far as I can tell) has all taken place on the same ‘world’ or ‘kingdoms’, or better said the same exact setting with all the stories tying into the same narrative to be a long-running history of the world of the games. Whereas Final Fantasy is all self-contained separate stories (barring same-numbered sequels), Dragon Quest has a sprawling story that spans generations all in the same world, connecting places and names and people and plotlines. With Final Fantasy, it was easy: Cloud is the biggest face of them all, pick him. With Dragon Quest there is more nuance: “Erdrick” is a prominent figure in history who did an amazing deed to save the world, but he’s not the only one to have the title “Erdrick” nor to have done great deeds for the world, so who do you pick?
Do you lean on relevance to the story, which could easily be “Erdrick” from DQ3? Do you go with recent relevance and pick Luminary from DQXI? Do you go with world-wide recognition, which could end you up with Slime? Do you go with fan demand and end up with someone else from one of the other games like Eighter? Keep in mind, this is all outside of programming and design and movesets: this is just the planning stage, and there is already a lot of nuance and big decisions to make. Also, how relevant IS “Erdrick” to the lore? The title itself is a big deal, as is the iconic sword, shield, and even the armor...but what about specifically the protagonist from DQ3? In light of everything that has happened in the series to date, is he still relevant? With the references made to him in other titles, he could be, but it also could just be a nice little nod like we here see a lot with SMRPG and fear: just a cute acknowledgement, nothing else meant behind it.
The next argument is acting as if people think the character is “bad” because they were ‘leaked.’ No one is making that argument, as the quality of a character could never be determined by whether someone leaked them or not, but once again let find the actual arguments.
Pro-Erdrick: Just because the character was ‘leaked’ doesn’t mean they are definitely not in because ‘you can’t trust leakers’ and those leakers who have been discredited recently can still be correct about his inclusion.
I THINK this is the argument, it’s kind of hard to really decipher anything from what is clearly immature whining, but rather than break this down I will list the counterpoint and it will become clear the issue with this.
Counterpoint: Just because the character was ‘leaked’ doesn’t mean they are definitely in the game because ‘you can’t trust leakers’ and those leakers have been discredited recently, so they can be incorrect about his inclusion.
Do you see what I did there? Do you see what is wrong here? As I’ve tried hundreds of times to state, a leaker saying a character is in with no condemning proof is not justification or evidence for a character just as it isn’t weight against that character. Simply put, what a leaker says is nothing but speculation and can never be solid enough a platform to stand on to make an argument either way, making it a moot point and worthless to bring up no matter whether you are arguing for or against the character. Just leave the leakers out of the equation entirely unless they show damning evidence other than ‘Trust me on this one guys!’
This third argument is essentially saying that personal lack of knowledge of a character or franchise isn’t a solid argument, which is true, but it’s distorting the actual argument on both sides. Allow me to translate bull****-ese into English.
Pro-Dragon Quest: It was one of the most-popular NES franchises back in it’s day and has major significance because of that. Just because you don’t know about that or don’t care doesn’t make it less true or relevant.
Now you may notice that I changed this argument from ‘2nd-most-selling-NES franchise’ to ‘one of the most popular NES franchises’ and there is a reason for that: technically, Dragon Quest is at best third or fourth because both Mario and Legend of Zelda are franchises that sold more on the NES. Then you have games like Tetris and Dr. Mario and others who had some games later on other systems, so if we are talking STRICTLY franchises that had multiple entries on the NES then Dragon Quest becomes the 3rd-best, but franchises that exist outside the NES is a category that drops it further down the ladder. Regardless there is some truth to this argument as, of course, just because you don’t know something or choose to not care and act as if it doesn’t matter or exist, if it is true and does exist...it still exists. Not much with this argument, but on with the counterpoint.
Counterpoint: Many people are not aware of the character’s existence due to time passing, the franchise never becoming big in the West until later titles, and essential cultural differences. We aren’t saying that “Erdrick” isn’t relevant, but rather that he is largely unknown in the West which should be taken into consideration.
This is the actual argument being made: “Erdrick” is not a big name over here in the US or in the West in general. Now sure, our knowledge of him (or lack thereof) won’t be the sole factor in whether or not he was picked as a character, but when you are trying to make money it’s generally a good idea to know your audience and give them something they would want. For the Western Smash fans, “Erdrick” from DQ3 really doesn’t fit the bill as much as other names like Banjo-Kazooie or Rayman or Sora, considering that Dragon Quest as a whole hasn’t really been on our radar. For Japan alone it is a pretty good pick, but world-wide? Once again, this is a planning issue that needs to be thought about way before design ever happens. Is it worth less sales and backlash to take that chance? Could this be what makes Dragon Quest big in the West? Man, lots of big decisions to make by Nintendo and Sakurai before they even contact the companies of the characters, imagine having that responsibility on your shoulders!
This next one really just is someone who is upset about people bringing up the negative qualities of a core developer on the game they like. Sorry, these things are true, get over it and realize that people who make things you love can still be either really horrible people or, on the lesser end, just do things you don’t like or disagree with. It’s called ‘separating the art from the artist’ and if you can’t do that, that’s fine...but don’t deny facts. I digress, there is still something to be found here.
Pro-Dragon Quest: Just because Koichi Sugiyama has said and believes some horrible things doesn’t mean Nintendo will not work with him.
This is in fact very true and frankly, if I’m correct, Nintendo has already worked with people us in the West would find questionable. Even if this is not true, Japan’s culture is totally different from ours and they are not all about this crazy outrage culture that has taken over our nation. Things that would make us stop associating with someone or would make a company fire/not work with a person ever again are not the same there, as shown multiple times recently. His beliefs and claims have NOTHING to do with his skill and position. However, the counterpoint brings up some interesting things to ponder.
The Counterpoint: While it may not stop Nintendo from working with him, his beliefs could stop him from working with Nintendo on this project. Also, if this information went public in the US after getting a Dragon Quest character for DLC in Smash, there could be outrage that would lead to decisions needing to be made. More importantly, situations revolving around Sugiyama and the companies that have rights over his music could lead to getting only Midi tracks instead of orchestral for Ultimate, and that would not fly well over here in the West, and similarly with Sakurai’s determination to provide only the best it could prevent Dragon Quest from being in the Fighter’s Pass.
These are all arguments I think should be more heavily considered. While I think any bad press Smash might get in regards to Sugiyama could easily be negligible with nothing coming of it (I mean, Dragon Quest has had controversy over certain sexual issues in the past), the more important factor is Sugiyama and his issues with his music being in Western hands. See he has some issues with that, and while these issues seem to have been somewhat resolved in regards to the latest version of DQXI...Smash Ultimate is a totally different beast. Sugiyama wouldn’t be the shining star, he would be part of the constellation that is Smash Ultimate and that combined with the heavy catering to the Western audience could lead him to not want to work with them. That aside, before that even comes up as a problem, having to work with the companies surrounding Sugiyama could be a huge road block and apparently have been a roadblock in the past in terms of getting those quality tracks worthy of the Fighter’s Pass.
This last one isn’t really much of an argument because, as I’ve established earlier, sales ultimately do not matter in terms of character consideration. However, there is still an argument of sorts here.
Pro-Dragon Quest: A game doesn’t have to be big in the West to be considered for Smash.
This...this is just true. In the past, character choices have been made that clearly show that being big or even known about at all in the West is not a deciding factor. Ness could be argued about considering how Earthbound was not well-received in the West and it’s likely many kids didn’t know who he was when they unlocked him in Smash Bros. for Nintendo 64, but Marth, Roy and Lucas most definitely fall under this as proof. Corrin/Kamui is another arguable one as the game was not even released in the West yet but it had been in Japan for a hot minute so it could have been a mix of advertising and Japanese fan catering. The Counterpoint brings up a good point though.
Counterpoint: Keeping into consideration what Western fans have been requesting and what would succeed in the West is important as well and, other than fairness and balance, Western appeal is more important in terms of sales as most of Smash Bros. sales come from the West.
Now of course I believe that there should be balance in fan requests, both having off-the-wall picks from Sakurai like Piranha Plant but also picks that just weren’t really requested heavily like Incineroar or Isabelle. This balance is what makes Smash so awesome: between big names and fan picks and off-the-wall choices and unlikely entries, everyone gets something they love at the end and it makes Smash so dope that it’s hard not to like it.
However, we have no idea what Nintendo values as important. Normally, they are a ‘bigger picture’ company in terms of profits, but DLC could be approached differently. Most of Ultimate’s reveals have catered to Western audiences or to characters that have been demanded by both West and East. Joker is another example of West and East both liking the game and the character, so it was an easy pick. Now we know more than anyone that Smash LOVES to break it’s patterns the the rules fans lay out, however it never seems to do that within itself...by that I mean, each title breaks the rules in one or two ways and doesn’t stray from that or do more until the next title. We have no idea what Nintendo or Sakurai has in store for us, but don’t let DQ fans cloud your senses with their fluff: they know no more than the rest of us and have no more going for them than the rest of us bigger communities, and in some ways they have less.
Now this is the part of the show where I’m going to dig into the meat and potatoes of the generic arguments and reasons for believing that ‘Erdrick’ from Dragon Quest III: Seeds of Salvation is going to be in Smash Ultimate via the Fighter’s Pass. I’m doing this because so many people are clouded by this overwhelming opinion and truly seem to think that ‘Erdrick’ is the face of this giant wall called Dragon Quest that simply cannot be climbed...and I’m here to tell you that not only can it be climbed, but I’ll blast a hole through it for you.
“Erdrick has already been leaked, so he’s in the game. Vergeben heard his name most often and Tansut’s source confirmed he’s in. Just accept it.”
I will probably have this engraved on my tombstone, but LEAKERS HOLD NO WEIGHT IN AN ARGUMENT! Vergeben gave no evidence that this list was real and nothing more than a list he made up, and Tansut never gave us proof that his ‘source’ confirmed anything. Using the word of a leaker is like using eyewitness testimony in court: it’s unreliable and often completely faulty, requiring us to just listen and believe with nothing but their word to go on. For instance, Vergeben loves Dragon Quest and thus has a bias and has been proven to be completely incorrect on anything Smash since the base game dropped and so far since he’s been heavily wrong on anything Nintendo. Tansut has also been incorrect and his conversation with his ‘source’ shows that he has confirmation bias by taking a neutral situation and assuming it means something he wants it to mean to be correct rather than recognizing it was a completely neutral situation.
For your own sake, remember that unless they come out with real evidence, trust the word of a leaker no more than you would entertain the thoughts of children on how they think the world works.
“Brave is clearly Erdrick’s codename! It’s basically a direct translation, the connection is completely solid. Just give in.”
So unfortunately a lot of people really do believe this when all the actual evidence points in other directions, but the idea here is that since the word ‘Brave’ can translate to ‘Yuusha - 勇者’ which means ‘Hero’ and is not only the class of Dragon Quest III’s protagonist but also a term used in reference to his equipment, that it has to be ‘Erdrick’ as DLC. There are several issues with this, the biggest one being that all the previous codenames have been less direct.
The definition of ‘codename’ is ‘a word used for secrecy or convenience instead of the usual name.’ Now since we can easily rule out convenience as the reason since we know the general practices of Japanese game developers as well as how so far most of the names have been relative in simplicity to their codenames, it’s made apparent that the codenames in Smash Ultimate are used for secrecy. The idea here is to keep the identity of the character a secret from eyes and minds that shouldn’t known, whether that be other devs that do not have clearance or the common man digging where they aren’t wanted.
Now a quick argument about the codename ‘packu’ being a on-purpose corruption of ‘pakkun’ which then is a simple google search to Piranha Plant may be brought up, but dataminers did not have information on the game until after Piranha Plant was announced so hiding him in the code is no longer needed. Also, considering Piranha Plant was planned for base roster but they ran out of time, there would be no need to hide him in the code and no need at all for a codename, thus his name isn’t well ciphered yet still with other DLC characters in the datamine.
‘Jack’ was thought to be a number of different characters before Joker’s reveal, and can be tied to him via Jack Frost being a Persona he can summon as well as a card type in a deck of cards which the Joker is one as well. Both of these are not direct references to the character yet make sense when you figure it out, making it a decent codename. The same is true for Arsene, who’s codename is ‘Doyle’, which is a reference to Sir Arthur Conan Doyle who wrote Sherlock Holmes. Arsène Lupin is a fictional thief created by Maurice Leblanc who then tried to have his character interact with Sherlock Holmes, but after Sir Arthur Conan Doyle took some form of legal action, Arsène Lupin instead interacted with ‘Herlock Sholmes’. So the codename connection is made clear, yet it was still well-deciphered.
Thus with the effort put forth here to hide the identity in a cute yet well-ciphered manner thus far, it would make sense that ‘Brave’ is also a codename meant to hide the true identity of the next DLC character in the Fighter’s Pass. This would make no sense then if Erdrick is named after the English translation of the term the Japanese most often use to describe him and the literal name for him in DQ3: it’s way too easy for anyone to figure out! However, there is another issue, which is that ‘Yuusha’ or ‘Hero’ can refer to many different things.
First off, let’s get this out of the way: whoever the protagonist of a game is often ends up being the ‘hero’ of the world the game takes place in. This makes the idea of the translation pretty moot on it’s own as it can easily be a rather broad term. However if we look at ‘Hero’ as a class, then multiple characters from Dragon Quest as well Fire Emblem and likely other J/RPGs fall under this category, so even still it’s rather broad and doesn’t truly point out ‘Erdrick’ from DQ3 directly. This is without going into how broad both Brave and ‘man of valor’ (which is another way of translating ‘Yuusha’) are and how it can easily support other characters in a way that has a deeper connection and makes it less obvious: for example, Sora from Kingdom Hearts is not only the ‘hero’ of his game series and has been called ‘brave’ multiple times but also has a Drive Form in Kingdom Hearts 2 that is called ‘Brave Stance’ in Japanese and ‘Valor Form’ in English.
So not only does the codename not make sense for ‘Erdrick’ as it would be too easy to connect the dots but it also doesn’t make sense because it can easily refer to many a character from many a game, in a way making it so on both ends it doesn’t apply well (and it gets even crazier when you add in the fact that ‘Erdrick’ or ‘Loto/Roto’ is merely a titled give to great heroes in Dragon Quest and doesn’t belong exclusively to the protagonist of DQ3).
Last note here is that, if anyone tries to tell you that the codename ‘Doyle’ for Arsene is “just an inside joke and doesn’t mean anything”, here is what you tell them: “Pick an argument and stick with it.” If they ask for clarification, tell them that the idea that both ‘Brave’ is not a joke and can be seriously linked to Erdrick but ‘Doyle’ is a joke and is not a true codename cannot exist in the same argument as it collapses on itself considering that all the codenames that have been revealed to us so far follow the same logic. If ‘Doyle’ is just a silly joke, then all the codenames have been jokes since they have been applied with the same manner, and thus ‘Brave’ is just a silly joke and anything they can try to tie it to Erdrick doesn’t mean anything; on the other side, if ‘Brave’ is to be taken seriously and not as a joke, then ‘Doyle’ should be taken seriously as well. If they cannot accept that then they are cherry-picking what applies to which codename in an effort to present a hypothetical scenario that can only benefit their cause in an effort to make the whole situation look like it favors Erdrick, thus it is also confirmation bias on top of cherry-picking and a perfect example of mental gymnastics.
“Nintendo is pushing Dragon Quest XI: Echoes of an Elusive Age Switch Definitive Edition really REALLY hard right now and with this advertising it’s clear Erdrick is the next DLC character. Hell Japan is getting a Dragon Quest V movie so CLEARLY this is the time to strike for Erdrick in Smash! Just admit it.”
So DQXI gets a big chunk of the February Direct with promise for more later and Japan gets a movie about a completely different game in the series and this is supposed to mean Erdrick is in Smash? Remember when I pointed out how Sentinels in the Starry Skies got a LOT of advertising? Welp...let me go into detail.
So first off, in a special launch event, Yuji Horii himself went to the Nintendo World Store the DAY BEFORE the game launched in the West to commemorate the game’s release. Nintendo made commercials with Seth Green to promote the game and had them play both on television and in theaters (I will provide the commercials below if you are interested). They featured the game for two weeks on Nintendo Week and had special events at GameStop, Best Buy and Simon Mall locations where you could download exclusive treasure maps for the game. It was featured on the front cover of August 2010 Nintendo Power and the game got TWO Iwata Asks segments in which Iwata interviewed both Yuji Horii and Ryutaro Ichimura about the NA release.
THEY.
SHOVED.
THIS.
GAME.
DOWN.
NA’S.
THROAT!
And guess what? Up until DQXI, it was the Dragon Quest title to sell the most in the West EVER! It’s almost like if you market a game well it will sell better...huh….weird how that works.
Yet so far, DQXI:S hasn’t gotten this much push at all, and here is the funny part: all that marketing was JUST for the game. Nothing else special, just the game. So even if DQXI starts to get more of a marketing push in the future, that doesn’t mean anything for Smash at all since Nintendo has pushed DQ hard in the past just to sell the game alone. It is not evidence nor a hint.
Oh, and don’t get me started on how a movie focusing on a completely different story and set of characters and in a different timeframe in the lore is proof that Erdrick is in Smash. Seriously, stop it.
“DQ3 is Japan’s favorite game of all time! They absolutely love it and it would be the only one to pick a character from to properly represent Japan’s fans and DQ as a whole. This obviously means that Erdrick is the perfect pick and he’s totally in. Just take the ‘L.’”
So there are a number of things I mentioned before that bring up issues with this, but I’m going to tackle this from a different angle this time: how do we know Erdrick would be the best pick even if this was true? ‘Erdrick’ is the title the main protagonist gets at the end of the game as part of his reward for saving the world, but their real name? It’s a self-insert. Why is ‘Erdrick’ both male and female? They are a self-insert. The idea is that YOU are the hero and you earn the title Erdrick at the end as a common way to link YOUR HERO to any future title. People talk about DQ3 but they don’t often talk about the main protagonist outside of Smash chances or things related to him. To clarify, they rarely take about ‘Erdrick’ himself/herself and more often it’s ‘Sword of Erdrick’ or ‘Erdrick’s Armor’. It’s the legacy the character makes that people care about, not the character itself, or so it would seem. I know there are actual fans of the character, make no mistake, but from what I have seen it is more the character’s design and their legacy both in-game and out rather than the character themselves considering they are made to be a hollow self-insert.
So, if people seemingly do not care all that much about the character, but they love DQ3, maybe they love the others characters more? Wouldn’t that make another character more of a likely pick? Keep in mind, this is just if DQ3 is the unanimous best pick to choose a rep from. Some articles from Famitsu have had other titles like DQV listed above DQ3 in terms of popularity. This would mean that there is some contention even in Japan on which game in the series is loved the most, which means that DQ3 being the best pick isn’t just an automatic choice to make. This of course means that characters from DQV or DQVIII or any other DQ title could happen and still represent DQ and Japan’s love for the series.
I kid you not, I’ve had some people try to make the argument that having Luminary from DQXI be the Dragon Quest rep would be an insult to Japanese fans and they would riot. I think people truly forget the cultural differences that exist and I’m sure that Dragon Quest getting any rep at all would greatly please Japanese fans. They are not quite like us in the West when it comes to fan demand and outcry.
Lastly, if anyone tries to mention the stats at all, just wipe that away: the stats fluctuate and are very subject to change, so any time stats are mentioned there is no weight to be had.
Down here I am going to link two Google Documents. One is done by people from that PapaGeno’s Discord who I have had this horrible argument problems with. The other is from a friend of mine.
I’m linking both because I think they both do a good job doing certain things. The first one does a good job researching the history and cute little tidbits of Dragon Quest but is biased towards his inclusion. The second does a good job pointing out some of the issues and flaws with the arguments made for Erdrick but is biased against his inclusion and comes off a bit abrasive at times.
The last thing I would like to say here is that, no, I didn’t find any hard and fast facts that Erdrick isn’t coming to Smash. I don’t think that would even be possible unless I found a buried tweet from Yuri Horii that stated he wasn’t in or something from Sakurai equating the same. There is no cold hard evidence here, just merely pointing out the holes in arguments on both sides but mainly on the Pro-Erdrick side because there has been a lot of blind faith conversion recently and it feels like noone is looking at it from a clear mindset. I’ll even admit here that after doing the research I have done, I think Erdrick has a bigger claim than I originally did! However, he is by no means a ‘front-runner’: I simply found out that he has more that can be put in the Pros vs the Cons than I initially thought, but that doesn’t mean he’s at the head of the pack. He’s got tough competition with Sora, Sephiroth, even our boy Geno and, hell even other characters from his own franchise like Slime, Luminary or Eighter.
If it feels like I got lost somewhere along the way, don’t worry, I kind of felt that way too. Just look at it from the perspective that Erdrick can’t be ‘the front-runner for a Square Enix in Smash Ultimate’ if there are so many issues that I listed with the statements made about his guaranteed inclusion. Erdrick is a possibility and a strong one, but he is no more near existing than anyone else as far as our outsider knowledge is concerned and don’t let anyone force you to think otherwise.
For Dixie, I don't honestly care if she's more of a Daisy/Richter/etc. style Echo or a Ken/Chrom style one. Both fit her just fine. I don't mind if she doesn't have the perfect moveset. Having her playable is still awesome in itself. From my understanding, though, she could retool DK's Spinning Kong due to similar skeletons, not unlike Chrom using many of Ike's Aether animations for his Up B. I'm not sure if it would be more difficult, but Vaanrose helped explain how the skeletons and such worked. I was otherwise thinking it wasn't possible. But once I knew that, my worries went away. The one thing I felt Chrom made clear is that if they borrow moves from characters, they'll have a similar bodyframe as is. Ken's unique mechanic, similar to Ryu's, are a bit of a different story. He went all out for "the original echo". I don't actually know if they're borrowed animations, but a lot do fit Ken's proportions too(including Ryu, obviously). So that might've been why they were very easy to do.
Whoa, hold up! Dixie being an echo is a horrible idea. semi-clone at best or she wouldn't be true to her character. She doesn't pick up people with her hands, she uses her hair. She throws with her hair. Her style is mostly centered around her hair and she doesn’t use a gun like Diddy. Making her an echo like Chrom would be going against her character and it would be better for her to be a semi-clone and have many a move function differently while having a good chunck pulled from Diddy.
I know of more documents made up like that and I'm even working on one right now that covers everything one would need to know to be introduced to Geno and his pros and cons for Smash Ultimate. It will have the same amount of effort and even more love put into it than this did.
Alright guys, here is that big *** post I promised and talked up. I split it off into different spoilers that accurately define that topic behind them. This is so that people who aren't interested in reading the big wall of texts but are interested in my replies can do so. Even so, the middle two topics are VERY long so I warn you before diving into them. Hopefully I did a good enough job separating and formatting them so that it doesn't all just blur together and has some sort of fun and flare, though Smashboard definitely is not Word Online or Google Docs in when it comes to fancier options.
I hope you enjoy it. Also, if you did enjoy it and would like more (god I sound like a typical YouTuber phoning it in right now, jesus) or really liked the documents that were made up by others, please let me know. I know of more documents made up like that and I'm even working on one right now that covers everything one would need to know to be introduced to Geno and his pros and cons for Smash Ultimate. It will have the same amount of effort and even more love put into it than this did.
Have fun reading! :D
Funnily enough, I was about to say that I might have to tag you in for this, since this is something you have argued against for a hot while now. I seriously can never understand why people actually think Square is the problem with it all. It's clearly bias, as most of us here love Nintendo and are wonderfully amazed by Sakurai, so CLEARLY neither of these entities could be a fault and thus it HAS to be Square! This is not a logical approach, it is an emotional one that feeds into the bias of Square being a mean company. This is why I said that Verde Coeden Scalesworth
was letting his judgmental nature cloud his statement.
Now on the opposite coin of what Eric thinks, I'm going to address something: referring to 'Erdrick' from Dragon Quest III as 'the most likely' or 'the front runner' for a Square rep for DLC. This irritates me to no end because it is a statement that is widely accepted despite not only incorrectly displaying the Fighter's Pass situation, but it incorrectly displays Dragon Quest III and Dragon Quest as a whole in terms of its competition.
First off, Square is not guaranteed another rep and there has been zero evidence to come out that proves beyond a shadow of a doubt that Square is getting another rep in Smash Ultimate. Thus, if you act as if 'Erdrick' from Dragon Quest III is a 'front-runner' then you have already assumed the stance that Square Enix is getting another rep as DLC and that assumption is baseless. This is not the foundation of an argument, it is pure speculation, and thus holds no weight. This is fine for speculation, but many people (including bigger names on bigger media) are phrasing this in a way that makes it sound like another Square rep is already predetermined just like so many 'Erdrick fans' are claiming the character is already confirmed despite having no evidence at all.
Now, onto the issues with Erdrick being referred to as a 'front-runner.' Before we get started, I would like to show you an image that is a shining symbol of the issue of debating about Erdrick.
First off, as a minor anecdote, I would like to point out that the latter half of this picture is a perfect representation of trying to debate against anyone who was convinced 'Erdrick' from Dragon Quest III was already in the Fighter's Pass from within PapaGeno's leak speculation section on Discord. No matter how solid or well-constructed or polite your argument was, turning your argument into a variation of one of those so as to mock your point and make you look like an idiot was all they ever did and they felt it was good enough to win the debate, however they got bonus points towards being irritable by incorporating ad hominems and grouping up together to bring up things outside the argument and personal to get a rising response out of you and thereby 'win' the argument. If this sounds rather annoying and immature, make no mistake it was, but keep in mind these are people who are now saying that the reveal of Arsene's codename being 'Doyle' isn't really a codename but is an inside joke and thus is irrelevant and thus 'Brave' is still 'Erdrick' 100%.
I see this image as having the same problems as that 'QUIT HAVING FUN!' image when pertaining to objectively bad games (yes, something can be bad
objectively, please do not come at me with this philosophical mindset: I'm not talking about how you feel about something, I'm talking about the game on it's own merits.) With the 'QUIT HAVING FUN!' image, it's not that we do not want others to have fun with what they choose, but that we want them to have enough critical thinking to realize that just because they are enjoying it doesn't mean it's a good game and that monetary support of such a product will show companies that you will continue to pay for poor quality content. In essence, people like myself are trying to help others realize that the game they are having fun with could have been substantially better and that their own bias is preventing them from obtaining that.
Similarly, this image misconstrues the opposition: it is suggesting that those who support 'Erdrick' from Dragon Quest III being DLC for Smash Ultimate are logical within their reasoning and 'evidence' to support this reasoning but that those who disagree are illogical, have poor 'evidence', and perhaps are uneducated. This couldn't be further from the truth.
Let us tackle each argument individually, starting with the so-called 'correct' argument.
"Dragon Quest has the perfect mix of historical relevance, sales and Nintendo presence to be DLC."
First off, there is already some bias/weak terminology here in the word 'perfect.' This would imply being completely flawless, that this combination of history, number of sales and presence on Nintendo platforms is SO divine that it guarantees their inclusion into Smash and there cannot possibly be a counterargument or any holes to point out. This is obviously incorrect as nothing man-made is perfect and there is always room from improvement, especially where debate and speculation is concerned as so much misinformation and assumption gets spread (which we are all guilty of, including myself).
So the first thing this argument mentions is historical relevance, which anyone who does a small amount of research can confirm: the first Dragon Quest released in 1986 on the NES, so it’s been around for a while (33 years to be more exact) and has had semi-consistent releases to this day. However, by historical relevance, what most people are referring to is Dragon Quest III: Seeds of Salvation in which this game introduced the job/class system that is very much well known nowadays which would make it the granddaddy of most RPGs in that sense.
This is definitely NOTHING to sneeze at, as it broke Japan the day it was released and is the founder of a system now taken for granted and is nearly a requirement for the genre. However, there are some counterpoints to be brought up.
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First off, having a game history like this is impressive, but isn’t relevant for Smash. Characters with much less history have been included and those with more have been included, but it’s less the history itself and more the legacy it left on gaming. To clarify, characters for 3rd Party are chosen not for how long they have been around, but for their cultural impact on gaming mixed with fan request.
Secondly, Dragon Quest was NOT the first RPG to ever exist. In fact, it’s creation was sparked by a trip to the US and Yuji Horii experiencing both the Wizardry series and Ultima, then taking that influence and making his own vision from it. (Just to note that it’s not only interesting to see that the US was a major influence for the creation of one of Japan’s biggest hits in gaming, but also more proof of ‘no original ideas exist’ yet still managing to make success of an idea by making it your own...just a little encouragement for creative types out there.)
This means that Dragon Quest’s only claim to cultural impact, other than being huge in Japan, is that Dragon Quest III invented the first job/class system ever. That’s pretty big, but it’s only one criteria of a claim to fame and it was in 1988. Since then Dragon Quest hasn’t strayed from it’s formula (aside for graphical advances) for 31 years! It hasn’t tried anything new or risked anything to try and advance the RPG genre...it’s just stuck with the ‘If it ain’t broke, don’t fix it’ method...which is one of the things that hurts it overseas, but that’s another topic. Essentially, the historical relevance is inventing what is now a common mechanic in RPGs and nothing else, while there are many others franchises out there that have done more to impact gaming.
Once again, this isn’t to sneeze at, just merely pointing out that there really isn’t a “perfect historical relevance” here: just one big deal in 1988 and not much afterwards.
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The next argument is the sales and I’m sure we all know this, but sales DO NOT MATTER! A game selling well doesn’t mean it will be a lock for Smash, and a game selling poorly doesn’t mean it would never get into Smash. I mean, CoD sells ridiculous amounts of copies all the time, but the the idea of a character from CoD making it to Smash is never seriously discussed despite discussion of Master Chief and Doomguy. On the other end, do you think that Ice Climbers broke records in sales? It’s the 43rd best-selling game on the NES and was never seen again until Melee! Excitebike was considered and was the 9th best-selling game on the NES, but they went with Ice Climbers. Roy’s game didn’t even release yet and never did in the West, so it definitely wasn’t sales for him. High sales is usually a result of people liking your game, normally because it’s a good game, but it’s the fan request and culture impact that determines a character’s possibility...not the number of sales.
Finally, the last argument: Nintendo presence. Well, it think it’s easy to say that Dragon Quest has mostly been on Nintendo platforms, but let us actually look at this by installment-
Dragon Quest released on Famicom/NES
Dragon Quest II: Luminaries of the Legendary Line (huh, the title Luminary has been used prior to DQXI, just like Erdrick...interesting :think was released on Famicom/NES
Dragon Quest III: Seeds of Salvation was released on Famicom/NES
Dragon Quest IV: Chapters of the Chosen was released for Famicom/NES
Dragon Quest V: Hand of the Heavenly Bride was released for the Super Famicom in 1992, the Playstation remake in 2004, but the West wouldn’t see it localized until 2009 on the Nintendo DS. It has also gotten a world-wide Android/IOS version since 2015. (Side note, this is the beginning of the show where NA doesn’t get the games for eons afterwards, and frankly whatever reason that was has done nothing but hurt it’s chances for success over here. More than likely it has something to do with the Square Soft and Enix merger as well as the fallout between Square and Nintendo, but we really don’t know all the details.)
Dragon Quest VI: Realms of Revelation came out on the Super Famicom in 1995 but wouldn’t see Western localization until it’s Nintendo DS remake in 2011. Also got an Android/IOS release in 2015.
Dragon Quest VII came out on Playstation in 2000, hitting the West in 2001, this is of course during the time period in which Square Enix and Nintendo were not on friendly terms. It got a remake on Nintendo 3DS in 2013 but the West wouldn’t see that until 2016. Also a release on Android/IOS in Japan in 2015.
Dragon Quest VIII: Journey of the Cursed King released on Playstation 2 in 2004, seeing Western release in 2005. It got a world-wide Android/IOS release in 2015 and a Nintendo 3DS remake in 2015 that the West wouldn’t see until 2017.
Dragon Quest IX: Sentinels of the Starry Skies released on Nintendo DS in 2009, hitting the West in 2010. This title was the best-selling in the series in the West up until Dragon Quest XI and has very high reviews across the board. The idea of it hitting Nintendo consoles in the West as shortly after release in Japan as it did seems to have done it well in addition to being a really good game...that and the marketing campaign done by Nintendo was insane (I’ll go into that later, just a point to bring up against those arguing ‘Nintendo is pushing DQ super-hard right now!’).
Dragon Quest X is...boy it’s something. It was an MMORPG but it never made it to the West, seeing releases and updated versions for the Wii, WiiU, Microsoft Windows, PS4 and Switch. The original came out on the Wii in 2012 and the lastest release was on WiiU, Windows, PS4, and Switch in 2017. It apparently didn’t do that well, though whether it was actually a flop or Square’s ambitions and standards were set too high is a bit of an argument to be had.
Dragon Quest XI: Echoes of an Elusive Age has had an interesting release cycle. APPARENTLY it originally released on the Nintendo 3DS (man, I wonder how it runs...) and the Playstation 4 in 2017, but got Western release on the Playstation 4 at the same time as it’s release on Steam AND now we have that ‘definitive edition’ coming to Switch later this year.
Now of course this isn’t including spin-offs, which have presence on many different consoles with still many on Nintendo consoles, but I think you get this idea: even WITH that messy era of separation, most of Dragon Quest’s history is on Nintendo and that which wasn’t was eventually put on it. Of course, Nintendo presence doesn’t matter solely for inclusion.
Let’s look at Cloud. Cloud himself as a character was never on a Nintendo console in the form of his own game, only some minor spin-offs much later. Yet, as the biggest face of Final Fantasy in terms of cultural impact and fan demand, he was the obvious choice. They could have picked one of the characters that were from a Nintendo release, but Sakurai picked Cloud because he knew who was the best pick. Joker also doesn’t have his main game on a Nintendo console, only spin-offs (including that new Persona Warriors game announcement), yet Sakurai knew it would be a good choice and went with it. Looking at some older characters that have a very old and brief history with Nintendo, you’ve got basically every retro rep: none of them has any current presence with Nintendo as they were all dead franchises, yet we still have Ice Climbers, Mr. Game and Watch, Little Mac and Duck Hunt. Bayonetta just recently had Nintendo presence, yet she was also included. Also, other than a couple of titles, this ‘Nintendo presence’ for Dragon Quest is mostly in Japan and somewhat elsewhere, all outside the West mostly.
I hope you guys are seeing the trend here, but we still have the ‘mocked counterarguments’ portion to go through.
These mock-versions of arguments are all jumbled, as some are more against “Erdrick” while others are against Dragon Quest as a whole, but I will tackle them in order of appearance.
The first argument here is against “Erdrick” in particular, as in DQ3 “Erdrick”. Essentially, because the character himself hasn’t been in a new game focusing on him since 1988, thus he’s forgotten and can no longer be considered for Smash. While this isn’t really the argument being made, I can’t deny that “Erdrick” from DQ3 returning in a new game focused on him would be good for him if it was well received, however what’s more important here is to break apart the real counterargument and the points that the Dragon Quest supporters are trying to make here.
First, the Pro-Erdrick point here: he doesn’t need to be in a new game centered around him to be considered for Smash.
This is completely true: look at the majority of the fan-requested characters that made it into Ultimate. Not only were they not the focus of recent titles or even the old titles in some cases, but also most of them were not in recent titles and had been lost to the past. Yet, via cultural impact and fan demand, here they are. The same is entirely true and possible for “Erdrick” from DQ3.
The Counterpoint is better explained as such: is “Erdrick” from DQ3 still the best pick to represent Dragon Quest? The character hasn’t been very prominent in titles recently, and we’ve even seen that that title “Erdrick” has belonged to multiple persons and belonged to persons before the protagonist of DQ3.
See, Dragon Quest as a narrative (as far as I can tell) has all taken place on the same ‘world’ or ‘kingdoms’, or better said the same exact setting with all the stories tying into the same narrative to be a long-running history of the world of the games. Whereas Final Fantasy is all self-contained separate stories (barring same-numbered sequels), Dragon Quest has a sprawling story that spans generations all in the same world, connecting places and names and people and plotlines. With Final Fantasy, it was easy: Cloud is the biggest face of them all, pick him. With Dragon Quest there is more nuance: “Erdrick” is a prominent figure in history who did an amazing deed to save the world, but he’s not the only one to have the title “Erdrick” nor to have done great deeds for the world, so who do you pick?
Do you lean on relevance to the story, which could easily be “Erdrick” from DQ3? Do you go with recent relevance and pick Luminary from DQXI? Do you go with world-wide recognition, which could end you up with Slime? Do you go with fan demand and end up with someone else from one of the other games like Eighter? Keep in mind, this is all outside of programming and design and movesets: this is just the planning stage, and there is already a lot of nuance and big decisions to make. Also, how relevant IS “Erdrick” to the lore? The title itself is a big deal, as is the iconic sword, shield, and even the armor...but what about specifically the protagonist from DQ3? In light of everything that has happened in the series to date, is he still relevant? With the references made to him in other titles, he could be, but it also could just be a nice little nod like we here see a lot with SMRPG and fear: just a cute acknowledgement, nothing else meant behind it.
The next argument is acting as if people think the character is “bad” because they were ‘leaked.’ No one is making that argument, as the quality of a character could never be determined by whether someone leaked them or not, but once again let find the actual arguments.
Pro-Erdrick: Just because the character was ‘leaked’ doesn’t mean they are definitely not in because ‘you can’t trust leakers’ and those leakers who have been discredited recently can still be correct about his inclusion.
I THINK this is the argument, it’s kind of hard to really decipher anything from what is clearly immature whining, but rather than break this down I will list the counterpoint and it will become clear the issue with this.
Counterpoint: Just because the character was ‘leaked’ doesn’t mean they are definitely in the game because ‘you can’t trust leakers’ and those leakers have been discredited recently, so they can be incorrect about his inclusion.
Do you see what I did there? Do you see what is wrong here? As I’ve tried hundreds of times to state, a leaker saying a character is in with no condemning proof is not justification or evidence for a character just as it isn’t weight against that character. Simply put, what a leaker says is nothing but speculation and can never be solid enough a platform to stand on to make an argument either way, making it a moot point and worthless to bring up no matter whether you are arguing for or against the character. Just leave the leakers out of the equation entirely unless they show damning evidence other than ‘Trust me on this one guys!’
This third argument is essentially saying that personal lack of knowledge of a character or franchise isn’t a solid argument, which is true, but it’s distorting the actual argument on both sides. Allow me to translate bull****-ese into English.
Pro-Dragon Quest: It was one of the most-popular NES franchises back in it’s day and has major significance because of that. Just because you don’t know about that or don’t care doesn’t make it less true or relevant.
Now you may notice that I changed this argument from ‘2nd-most-selling-NES franchise’ to ‘one of the most popular NES franchises’ and there is a reason for that: technically, Dragon Quest is at best third or fourth because both Mario and Legend of Zelda are franchises that sold more on the NES. Then you have games like Tetris and Dr. Mario and others who had some games later on other systems, so if we are talking STRICTLY franchises that had multiple entries on the NES then Dragon Quest becomes the 3rd-best, but franchises that exist outside the NES is a category that drops it further down the ladder. Regardless there is some truth to this argument as, of course, just because you don’t know something or choose to not care and act as if it doesn’t matter or exist, if it is true and does exist...it still exists. Not much with this argument, but on with the counterpoint.
Counterpoint: Many people are not aware of the character’s existence due to time passing, the franchise never becoming big in the West until later titles, and essential cultural differences. We aren’t saying that “Erdrick” isn’t relevant, but rather that he is largely unknown in the West which should be taken into consideration.
This is the actual argument being made: “Erdrick” is not a big name over here in the US or in the West in general. Now sure, our knowledge of him (or lack thereof) won’t be the sole factor in whether or not he was picked as a character, but when you are trying to make money it’s generally a good idea to know your audience and give them something they would want. For the Western Smash fans, “Erdrick” from DQ3 really doesn’t fit the bill as much as other names like Banjo-Kazooie or Rayman or Sora, considering that Dragon Quest as a whole hasn’t really been on our radar. For Japan alone it is a pretty good pick, but world-wide? Once again, this is a planning issue that needs to be thought about way before design ever happens. Is it worth less sales and backlash to take that chance? Could this be what makes Dragon Quest big in the West? Man, lots of big decisions to make by Nintendo and Sakurai before they even contact the companies of the characters, imagine having that responsibility on your shoulders!
This next one really just is someone who is upset about people bringing up the negative qualities of a core developer on the game they like. Sorry, these things are true, get over it and realize that people who make things you love can still be either really horrible people or, on the lesser end, just do things you don’t like or disagree with. It’s called ‘separating the art from the artist’ and if you can’t do that, that’s fine...but don’t deny facts. I digress, there is still something to be found here.
Pro-Dragon Quest: Just because Koichi Sugiyama has said and believes some horrible things doesn’t mean Nintendo will not work with him.
This is in fact very true and frankly, if I’m correct, Nintendo has already worked with people us in the West would find questionable. Even if this is not true, Japan’s culture is totally different from ours and they are not all about this crazy outrage culture that has taken over our nation. Things that would make us stop associating with someone or would make a company fire/not work with a person ever again are not the same there, as shown multiple times recently. His beliefs and claims have NOTHING to do with his skill and position. However, the counterpoint brings up some interesting things to ponder.
The Counterpoint: While it may not stop Nintendo from working with him, his beliefs could stop him from working with Nintendo on this project. Also, if this information went public in the US after getting a Dragon Quest character for DLC in Smash, there could be outrage that would lead to decisions needing to be made. More importantly, situations revolving around Sugiyama and the companies that have rights over his music could lead to getting only Midi tracks instead of orchestral for Ultimate, and that would not fly well over here in the West, and similarly with Sakurai’s determination to provide only the best it could prevent Dragon Quest from being in the Fighter’s Pass.
These are all arguments I think should be more heavily considered. While I think any bad press Smash might get in regards to Sugiyama could easily be negligible with nothing coming of it (I mean, Dragon Quest has had controversy over certain sexual issues in the past), the more important factor is Sugiyama and his issues with his music being in Western hands. See he has some issues with that, and while these issues seem to have been somewhat resolved in regards to the latest version of DQXI...Smash Ultimate is a totally different beast. Sugiyama wouldn’t be the shining star, he would be part of the constellation that is Smash Ultimate and that combined with the heavy catering to the Western audience could lead him to not want to work with them. That aside, before that even comes up as a problem, having to work with the companies surrounding Sugiyama could be a huge road block and apparently have been a roadblock in the past in terms of getting those quality tracks worthy of the Fighter’s Pass.
This last one isn’t really much of an argument because, as I’ve established earlier, sales ultimately do not matter in terms of character consideration. However, there is still an argument of sorts here.
Pro-Dragon Quest: A game doesn’t have to be big in the West to be considered for Smash.
This...this is just true. In the past, character choices have been made that clearly show that being big or even known about at all in the West is not a deciding factor. Ness could be argued about considering how Earthbound was not well-received in the West and it’s likely many kids didn’t know who he was when they unlocked him in Smash Bros. for Nintendo 64, but Marth, Roy and Lucas most definitely fall under this as proof. Corrin/Kamui is another arguable one as the game was not even released in the West yet but it had been in Japan for a hot minute so it could have been a mix of advertising and Japanese fan catering. The Counterpoint brings up a good point though.
Counterpoint: Keeping into consideration what Western fans have been requesting and what would succeed in the West is important as well and, other than fairness and balance, Western appeal is more important in terms of sales as most of Smash Bros. sales come from the West.
Now of course I believe that there should be balance in fan requests, both having off-the-wall picks from Sakurai like Piranha Plant but also picks that just weren’t really requested heavily like Incineroar or Isabelle. This balance is what makes Smash so awesome: between big names and fan picks and off-the-wall choices and unlikely entries, everyone gets something they love at the end and it makes Smash so dope that it’s hard not to like it.
However, we have no idea what Nintendo values as important. Normally, they are a ‘bigger picture’ company in terms of profits, but DLC could be approached differently. Most of Ultimate’s reveals have catered to Western audiences or to characters that have been demanded by both West and East. Joker is another example of West and East both liking the game and the character, so it was an easy pick. Now we know more than anyone that Smash LOVES to break it’s patterns the the rules fans lay out, however it never seems to do that within itself...by that I mean, each title breaks the rules in one or two ways and doesn’t stray from that or do more until the next title. We have no idea what Nintendo or Sakurai has in store for us, but don’t let DQ fans cloud your senses with their fluff: they know no more than the rest of us and have no more going for them than the rest of us bigger communities, and in some ways they have less.
Now this is the part of the show where I’m going to dig into the meat and potatoes of the generic arguments and reasons for believing that ‘Erdrick’ from Dragon Quest III: Seeds of Salvation is going to be in Smash Ultimate via the Fighter’s Pass. I’m doing this because so many people are clouded by this overwhelming opinion and truly seem to think that ‘Erdrick’ is the face of this giant wall called Dragon Quest that simply cannot be climbed...and I’m here to tell you that not only can it be climbed, but I’ll blast a hole through it for you.
“Erdrick has already been leaked, so he’s in the game. Vergeben heard his name most often and Tansut’s source confirmed he’s in. Just accept it.”
I will probably have this engraved on my tombstone, but LEAKERS HOLD NO WEIGHT IN AN ARGUMENT! Vergeben gave no evidence that this list was real and nothing more than a list he made up, and Tansut never gave us proof that his ‘source’ confirmed anything. Using the word of a leaker is like using eyewitness testimony in court: it’s unreliable and often completely faulty, requiring us to just listen and believe with nothing but their word to go on. For instance, Vergeben loves Dragon Quest and thus has a bias and has been proven to be completely incorrect on anything Smash since the base game dropped and so far since he’s been heavily wrong on anything Nintendo. Tansut has also been incorrect and his conversation with his ‘source’ shows that he has confirmation bias by taking a neutral situation and assuming it means something he wants it to mean to be correct rather than recognizing it was a completely neutral situation.
For your own sake, remember that unless they come out with real evidence, trust the word of a leaker no more than you would entertain the thoughts of children on how they think the world works.
“Brave is clearly Erdrick’s codename! It’s basically a direct translation, the connection is completely solid. Just give in.”
So unfortunately a lot of people really do believe this when all the actual evidence points in other directions, but the idea here is that since the word ‘Brave’ can translate to ‘Yuusha - 勇者’ which means ‘Hero’ and is not only the class of Dragon Quest III’s protagonist but also a term used in reference to his equipment, that it has to be ‘Erdrick’ as DLC. There are several issues with this, the biggest one being that all the previous codenames have been less direct.
The definition of ‘codename’ is ‘a word used for secrecy or convenience instead of the usual name.’ Now since we can easily rule out convenience as the reason since we know the general practices of Japanese game developers as well as how so far most of the names have been relative in simplicity to their codenames, it’s made apparent that the codenames in Smash Ultimate are used for secrecy. The idea here is to keep the identity of the character a secret from eyes and minds that shouldn’t known, whether that be other devs that do not have clearance or the common man digging where they aren’t wanted.
Now a quick argument about the codename ‘packu’ being a on-purpose corruption of ‘pakkun’ which then is a simple google search to Piranha Plant may be brought up, but dataminers did not have information on the game until after Piranha Plant was announced so hiding him in the code is no longer needed. Also, considering Piranha Plant was planned for base roster but they ran out of time, there would be no need to hide him in the code and no need at all for a codename, thus his name isn’t well ciphered yet still with other DLC characters in the datamine.
‘Jack’ was thought to be a number of different characters before Joker’s reveal, and can be tied to him via Jack Frost being a Persona he can summon as well as a card type in a deck of cards which the Joker is one as well. Both of these are not direct references to the character yet make sense when you figure it out, making it a decent codename. The same is true for Arsene, who’s codename is ‘Doyle’, which is a reference to Sir Arthur Conan Doyle who wrote Sherlock Holmes. Arsène Lupin is a fictional thief created by Maurice Leblanc who then tried to have his character interact with Sherlock Holmes, but after Sir Arthur Conan Doyle took some form of legal action, Arsène Lupin instead interacted with ‘Herlock Sholmes’. So the codename connection is made clear, yet it was still well-deciphered.
Thus with the effort put forth here to hide the identity in a cute yet well-ciphered manner thus far, it would make sense that ‘Brave’ is also a codename meant to hide the true identity of the next DLC character in the Fighter’s Pass. This would make no sense then if Erdrick is named after the English translation of the term the Japanese most often use to describe him and the literal name for him in DQ3: it’s way too easy for anyone to figure out! However, there is another issue, which is that ‘Yuusha’ or ‘Hero’ can refer to many different things.
First off, let’s get this out of the way: whoever the protagonist of a game is often ends up being the ‘hero’ of the world the game takes place in. This makes the idea of the translation pretty moot on it’s own as it can easily be a rather broad term. However if we look at ‘Hero’ as a class, then multiple characters from Dragon Quest as well Fire Emblem and likely other J/RPGs fall under this category, so even still it’s rather broad and doesn’t truly point out ‘Erdrick’ from DQ3 directly. This is without going into how broad both Brave and ‘man of valor’ (which is another way of translating ‘Yuusha’) are and how it can easily support other characters in a way that has a deeper connection and makes it less obvious: for example, Sora from Kingdom Hearts is not only the ‘hero’ of his game series and has been called ‘brave’ multiple times but also has a Drive Form in Kingdom Hearts 2 that is called ‘Brave Stance’ in Japanese and ‘Valor Form’ in English.
So not only does the codename not make sense for ‘Erdrick’ as it would be too easy to connect the dots but it also doesn’t make sense because it can easily refer to many a character from many a game, in a way making it so on both ends it doesn’t apply well (and it gets even crazier when you add in the fact that ‘Erdrick’ or ‘Loto/Roto’ is merely a titled give to great heroes in Dragon Quest and doesn’t belong exclusively to the protagonist of DQ3).
Last note here is that, if anyone tries to tell you that the codename ‘Doyle’ for Arsene is “just an inside joke and doesn’t mean anything”, here is what you tell them: “Pick an argument and stick with it.” If they ask for clarification, tell them that the idea that both ‘Brave’ is not a joke and can be seriously linked to Erdrick but ‘Doyle’ is a joke and is not a true codename cannot exist in the same argument as it collapses on itself considering that all the codenames that have been revealed to us so far follow the same logic. If ‘Doyle’ is just a silly joke, then all the codenames have been jokes since they have been applied with the same manner, and thus ‘Brave’ is just a silly joke and anything they can try to tie it to Erdrick doesn’t mean anything; on the other side, if ‘Brave’ is to be taken seriously and not as a joke, then ‘Doyle’ should be taken seriously as well. If they cannot accept that then they are cherry-picking what applies to which codename in an effort to present a hypothetical scenario that can only benefit their cause in an effort to make the whole situation look like it favors Erdrick, thus it is also confirmation bias on top of cherry-picking and a perfect example of mental gymnastics.
“Nintendo is pushing Dragon Quest XI: Echoes of an Elusive Age Switch Definitive Edition really REALLY hard right now and with this advertising it’s clear Erdrick is the next DLC character. Hell Japan is getting a Dragon Quest V movie so CLEARLY this is the time to strike for Erdrick in Smash! Just admit it.”
So DQXI gets a big chunk of the February Direct with promise for more later and Japan gets a movie about a completely different game in the series and this is supposed to mean Erdrick is in Smash? Remember when I pointed out how Sentinels in the Starry Skies got a LOT of advertising? Welp...let me go into detail.
So first off, in a special launch event, Yuji Horii himself went to the Nintendo World Store the DAY BEFORE the game launched in the West to commemorate the game’s release. Nintendo made commercials with Seth Green to promote the game and had them play both on television and in theaters (I will provide the commercials below if you are interested). They featured the game for two weeks on Nintendo Week and had special events at GameStop, Best Buy and Simon Mall locations where you could download exclusive treasure maps for the game. It was featured on the front cover of August 2010 Nintendo Power and the game got TWO Iwata Asks segments in which Iwata interviewed both Yuji Horii and Ryutaro Ichimura about the NA release.
THEY.
SHOVED.
THIS.
GAME.
DOWN.
NA’S.
THROAT!
And guess what? Up until DQXI, it was the Dragon Quest title to sell the most in the West EVER! It’s almost like if you market a game well it will sell better...huh….weird how that works.
Yet so far, DQXI:S hasn’t gotten this much push at all, and here is the funny part: all that marketing was JUST for the game. Nothing else special, just the game. So even if DQXI starts to get more of a marketing push in the future, that doesn’t mean anything for Smash at all since Nintendo has pushed DQ hard in the past just to sell the game alone. It is not evidence nor a hint.
Oh, and don’t get me started on how a movie focusing on a completely different story and set of characters and in a different timeframe in the lore is proof that Erdrick is in Smash. Seriously, stop it.
“DQ3 is Japan’s favorite game of all time! They absolutely love it and it would be the only one to pick a character from to properly represent Japan’s fans and DQ as a whole. This obviously means that Erdrick is the perfect pick and he’s totally in. Just take the ‘L.’”
So there are a number of things I mentioned before that bring up issues with this, but I’m going to tackle this from a different angle this time: how do we know Erdrick would be the best pick even if this was true? ‘Erdrick’ is the title the main protagonist gets at the end of the game as part of his reward for saving the world, but their real name? It’s a self-insert. Why is ‘Erdrick’ both male and female? They are a self-insert. The idea is that YOU are the hero and you earn the title Erdrick at the end as a common way to link YOUR HERO to any future title. People talk about DQ3 but they don’t often talk about the main protagonist outside of Smash chances or things related to him. To clarify, they rarely take about ‘Erdrick’ himself/herself and more often it’s ‘Sword of Erdrick’ or ‘Erdrick’s Armor’. It’s the legacy the character makes that people care about, not the character itself, or so it would seem. I know there are actual fans of the character, make no mistake, but from what I have seen it is more the character’s design and their legacy both in-game and out rather than the character themselves considering they are made to be a hollow self-insert.
So, if people seemingly do not care all that much about the character, but they love DQ3, maybe they love the others characters more? Wouldn’t that make another character more of a likely pick? Keep in mind, this is just if DQ3 is the unanimous best pick to choose a rep from. Some articles from Famitsu have had other titles like DQV listed above DQ3 in terms of popularity. This would mean that there is some contention even in Japan on which game in the series is loved the most, which means that DQ3 being the best pick isn’t just an automatic choice to make. This of course means that characters from DQV or DQVIII or any other DQ title could happen and still represent DQ and Japan’s love for the series.
I kid you not, I’ve had some people try to make the argument that having Luminary from DQXI be the Dragon Quest rep would be an insult to Japanese fans and they would riot. I think people truly forget the cultural differences that exist and I’m sure that Dragon Quest getting any rep at all would greatly please Japanese fans. They are not quite like us in the West when it comes to fan demand and outcry.
Lastly, if anyone tries to mention the stats at all, just wipe that away: the stats fluctuate and are very subject to change, so any time stats are mentioned there is no weight to be had.
Down here I am going to link two Google Documents. One is done by people from that PapaGeno’s Discord who I have had this horrible argument problems with. The other is from a friend of mine.
I’m linking both because I think they both do a good job doing certain things. The first one does a good job researching the history and cute little tidbits of Dragon Quest but is biased towards his inclusion. The second does a good job pointing out some of the issues and flaws with the arguments made for Erdrick but is biased against his inclusion and comes off a bit abrasive at times.
The last thing I would like to say here is that, no, I didn’t find any hard and fast facts that Erdrick isn’t coming to Smash. I don’t think that would even be possible unless I found a buried tweet from Yuri Horii that stated he wasn’t in or something from Sakurai equating the same. There is no cold hard evidence here, just merely pointing out the holes in arguments on both sides but mainly on the Pro-Erdrick side because there has been a lot of blind faith conversion recently and it feels like noone is looking at it from a clear mindset. I’ll even admit here that after doing the research I have done, I think Erdrick has a bigger claim than I originally did! However, he is by no means a ‘front-runner’: I simply found out that he has more that can be put in the Pros vs the Cons than I initially thought, but that doesn’t mean he’s at the head of the pack. He’s got tough competition with Sora, Sephiroth, even our boy Geno and, hell even other characters from his own franchise like Slime, Luminary or Eighter.
If it feels like I got lost somewhere along the way, don’t worry, I kind of felt that way too. Just look at it from the perspective that Erdrick can’t be ‘the front-runner for a Square Enix in Smash Ultimate’ if there are so many issues that I listed with the statements made about his guaranteed inclusion. Erdrick is a possibility and a strong one, but he is no more near existing than anyone else as far as our outsider knowledge is concerned and don’t let anyone force you to think otherwise.
Whoa, hold up! Dixie being an echo is a horrible idea. semi-clone at best or she wouldn't be true to her character. She doesn't pick up people with her hands, she uses her hair. She throws with her hair. Her style is mostly centered around her hair and she doesn’t use a gun like Diddy. Making her an echo like Chrom would be going against her character and it would be better for her to be a semi-clone and have many a move function differently while having a good chunck pulled from Diddy.
Alright guys, here is that big *** post I promised and talked up. I split it off into different spoilers that accurately define that topic behind them. This is so that people who aren't interested in reading the big wall of texts but are interested in my replies can do so. Even so, the middle two topics are VERY long so I warn you before diving into them. Hopefully I did a good enough job separating and formatting them so that it doesn't all just blur together and has some sort of fun and flare, though Smashboard definitely is not Word Online or Google Docs in when it comes to fancier options.
I hope you enjoy it. Also, if you did enjoy it and would like more (god I sound like a typical YouTuber phoning it in right now, jesus) or really liked the documents that were made up by others, please let me know. I know of more documents made up like that and I'm even working on one right now that covers everything one would need to know to be introduced to Geno and his pros and cons for Smash Ultimate. It will have the same amount of effort and even more love put into it than this did.
Holy **** this was a quality read. Props man! Reminds me of the big ass posts I occasionally drop in the Ninten thread lmao.
Lot's of interesting tidbits here. I thought DQ III came out much earlier but I'm kinda surprised it only came out a year before Mother 1 which was heavily inspired by it. Also I think it's hilarious that DQ was inspired by American games since that mean Mother 1 a Japanese game which takes place in America was inspired by a Japanese game inspired by an American game. Life is kinda cool sometimes.
I do want to add to your point regarding DQ9's ad campaign too though. I actually personally remember it and I'm pretty sure I at least saw one of those commercials too. I remember going to a Best Buy around the time of the game's release and playing it on I think it was a DSi XL. (I was 13 around this time I do believe.) Then around two minutes later a Best Buy employee comes up to me and asks me if I was enjoying the game. I don't remember what I said but It was probably along the lines of "It's kinda neat." then the guy gives me a promotional DQ9 sticker sheet with a Slime sticker (and maybe the protags, I don't actually remember though, just remember the Slime and the name) and left. Never did get the game, I think I got Chrono Trigger on the DS instead, but that was the only time I ever remember getting free stuff for just playing a game demo. They really went all out for that game.
Alright guys, here is that big *** post I promised and talked up. I split it off into different spoilers that accurately define that topic behind them. This is so that people who aren't interested in reading the big wall of texts but are interested in my replies can do so. Even so, the middle two topics are VERY long so I warn you before diving into them. Hopefully I did a good enough job separating and formatting them so that it doesn't all just blur together and has some sort of fun and flare, though Smashboard definitely is not Word Online or Google Docs in when it comes to fancier options.
I hope you enjoy it. Also, if you did enjoy it and would like more (god I sound like a typical YouTuber phoning it in right now, jesus) or really liked the documents that were made up by others, please let me know. I know of more documents made up like that and I'm even working on one right now that covers everything one would need to know to be introduced to Geno and his pros and cons for Smash Ultimate. It will have the same amount of effort and even more love put into it than this did.
Have fun reading! :D
Funnily enough, I was about to say that I might have to tag you in for this, since this is something you have argued against for a hot while now. I seriously can never understand why people actually think Square is the problem with it all. It's clearly bias, as most of us here love Nintendo and are wonderfully amazed by Sakurai, so CLEARLY neither of these entities could be a fault and thus it HAS to be Square! This is not a logical approach, it is an emotional one that feeds into the bias of Square being a mean company. This is why I said that Verde Coeden Scalesworth
was letting his judgmental nature cloud his statement.
Now on the opposite coin of what Eric thinks, I'm going to address something: referring to 'Erdrick' from Dragon Quest III as 'the most likely' or 'the front runner' for a Square rep for DLC. This irritates me to no end because it is a statement that is widely accepted despite not only incorrectly displaying the Fighter's Pass situation, but it incorrectly displays Dragon Quest III and Dragon Quest as a whole in terms of its competition.
First off, Square is not guaranteed another rep and there has been zero evidence to come out that proves beyond a shadow of a doubt that Square is getting another rep in Smash Ultimate. Thus, if you act as if 'Erdrick' from Dragon Quest III is a 'front-runner' then you have already assumed the stance that Square Enix is getting another rep as DLC and that assumption is baseless. This is not the foundation of an argument, it is pure speculation, and thus holds no weight. This is fine for speculation, but many people (including bigger names on bigger media) are phrasing this in a way that makes it sound like another Square rep is already predetermined just like so many 'Erdrick fans' are claiming the character is already confirmed despite having no evidence at all.
Now, onto the issues with Erdrick being referred to as a 'front-runner.' Before we get started, I would like to show you an image that is a shining symbol of the issue of debating about Erdrick.
First off, as a minor anecdote, I would like to point out that the latter half of this picture is a perfect representation of trying to debate against anyone who was convinced 'Erdrick' from Dragon Quest III was already in the Fighter's Pass from within PapaGeno's leak speculation section on Discord. No matter how solid or well-constructed or polite your argument was, turning your argument into a variation of one of those so as to mock your point and make you look like an idiot was all they ever did and they felt it was good enough to win the debate, however they got bonus points towards being irritable by incorporating ad hominems and grouping up together to bring up things outside the argument and personal to get a rising response out of you and thereby 'win' the argument. If this sounds rather annoying and immature, make no mistake it was, but keep in mind these are people who are now saying that the reveal of Arsene's codename being 'Doyle' isn't really a codename but is an inside joke and thus is irrelevant and thus 'Brave' is still 'Erdrick' 100%.
I see this image as having the same problems as that 'QUIT HAVING FUN!' image when pertaining to objectively bad games (yes, something can be bad
objectively, please do not come at me with this philosophical mindset: I'm not talking about how you feel about something, I'm talking about the game on it's own merits.) With the 'QUIT HAVING FUN!' image, it's not that we do not want others to have fun with what they choose, but that we want them to have enough critical thinking to realize that just because they are enjoying it doesn't mean it's a good game and that monetary support of such a product will show companies that you will continue to pay for poor quality content. In essence, people like myself are trying to help others realize that the game they are having fun with could have been substantially better and that their own bias is preventing them from obtaining that.
Similarly, this image misconstrues the opposition: it is suggesting that those who support 'Erdrick' from Dragon Quest III being DLC for Smash Ultimate are logical within their reasoning and 'evidence' to support this reasoning but that those who disagree are illogical, have poor 'evidence', and perhaps are uneducated. This couldn't be further from the truth.
Let us tackle each argument individually, starting with the so-called 'correct' argument.
"Dragon Quest has the perfect mix of historical relevance, sales and Nintendo presence to be DLC."
First off, there is already some bias/weak terminology here in the word 'perfect.' This would imply being completely flawless, that this combination of history, number of sales and presence on Nintendo platforms is SO divine that it guarantees their inclusion into Smash and there cannot possibly be a counterargument or any holes to point out. This is obviously incorrect as nothing man-made is perfect and there is always room from improvement, especially where debate and speculation is concerned as so much misinformation and assumption gets spread (which we are all guilty of, including myself).
So the first thing this argument mentions is historical relevance, which anyone who does a small amount of research can confirm: the first Dragon Quest released in 1986 on the NES, so it’s been around for a while (33 years to be more exact) and has had semi-consistent releases to this day. However, by historical relevance, what most people are referring to is Dragon Quest III: Seeds of Salvation in which this game introduced the job/class system that is very much well known nowadays which would make it the granddaddy of most RPGs in that sense.
This is definitely NOTHING to sneeze at, as it broke Japan the day it was released and is the founder of a system now taken for granted and is nearly a requirement for the genre. However, there are some counterpoints to be brought up.
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First off, having a game history like this is impressive, but isn’t relevant for Smash. Characters with much less history have been included and those with more have been included, but it’s less the history itself and more the legacy it left on gaming. To clarify, characters for 3rd Party are chosen not for how long they have been around, but for their cultural impact on gaming mixed with fan request.
Secondly, Dragon Quest was NOT the first RPG to ever exist. In fact, it’s creation was sparked by a trip to the US and Yuji Horii experiencing both the Wizardry series and Ultima, then taking that influence and making his own vision from it. (Just to note that it’s not only interesting to see that the US was a major influence for the creation of one of Japan’s biggest hits in gaming, but also more proof of ‘no original ideas exist’ yet still managing to make success of an idea by making it your own...just a little encouragement for creative types out there.)
This means that Dragon Quest’s only claim to cultural impact, other than being huge in Japan, is that Dragon Quest III invented the first job/class system ever. That’s pretty big, but it’s only one criteria of a claim to fame and it was in 1988. Since then Dragon Quest hasn’t strayed from it’s formula (aside for graphical advances) for 31 years! It hasn’t tried anything new or risked anything to try and advance the RPG genre...it’s just stuck with the ‘If it ain’t broke, don’t fix it’ method...which is one of the things that hurts it overseas, but that’s another topic. Essentially, the historical relevance is inventing what is now a common mechanic in RPGs and nothing else, while there are many others franchises out there that have done more to impact gaming.
Once again, this isn’t to sneeze at, just merely pointing out that there really isn’t a “perfect historical relevance” here: just one big deal in 1988 and not much afterwards.
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The next argument is the sales and I’m sure we all know this, but sales DO NOT MATTER! A game selling well doesn’t mean it will be a lock for Smash, and a game selling poorly doesn’t mean it would never get into Smash. I mean, CoD sells ridiculous amounts of copies all the time, but the the idea of a character from CoD making it to Smash is never seriously discussed despite discussion of Master Chief and Doomguy. On the other end, do you think that Ice Climbers broke records in sales? It’s the 43rd best-selling game on the NES and was never seen again until Melee! Excitebike was considered and was the 9th best-selling game on the NES, but they went with Ice Climbers. Roy’s game didn’t even release yet and never did in the West, so it definitely wasn’t sales for him. High sales is usually a result of people liking your game, normally because it’s a good game, but it’s the fan request and culture impact that determines a character’s possibility...not the number of sales.
Finally, the last argument: Nintendo presence. Well, it think it’s easy to say that Dragon Quest has mostly been on Nintendo platforms, but let us actually look at this by installment-
Dragon Quest released on Famicom/NES
Dragon Quest II: Luminaries of the Legendary Line (huh, the title Luminary has been used prior to DQXI, just like Erdrick...interesting :think was released on Famicom/NES
Dragon Quest III: Seeds of Salvation was released on Famicom/NES
Dragon Quest IV: Chapters of the Chosen was released for Famicom/NES
Dragon Quest V: Hand of the Heavenly Bride was released for the Super Famicom in 1992, the Playstation remake in 2004, but the West wouldn’t see it localized until 2009 on the Nintendo DS. It has also gotten a world-wide Android/IOS version since 2015. (Side note, this is the beginning of the show where NA doesn’t get the games for eons afterwards, and frankly whatever reason that was has done nothing but hurt it’s chances for success over here. More than likely it has something to do with the Square Soft and Enix merger as well as the fallout between Square and Nintendo, but we really don’t know all the details.)
Dragon Quest VI: Realms of Revelation came out on the Super Famicom in 1995 but wouldn’t see Western localization until it’s Nintendo DS remake in 2011. Also got an Android/IOS release in 2015.
Dragon Quest VII came out on Playstation in 2000, hitting the West in 2001, this is of course during the time period in which Square Enix and Nintendo were not on friendly terms. It got a remake on Nintendo 3DS in 2013 but the West wouldn’t see that until 2016. Also a release on Android/IOS in Japan in 2015.
Dragon Quest VIII: Journey of the Cursed King released on Playstation 2 in 2004, seeing Western release in 2005. It got a world-wide Android/IOS release in 2015 and a Nintendo 3DS remake in 2015 that the West wouldn’t see until 2017.
Dragon Quest IX: Sentinels of the Starry Skies released on Nintendo DS in 2009, hitting the West in 2010. This title was the best-selling in the series in the West up until Dragon Quest XI and has very high reviews across the board. The idea of it hitting Nintendo consoles in the West as shortly after release in Japan as it did seems to have done it well in addition to being a really good game...that and the marketing campaign done by Nintendo was insane (I’ll go into that later, just a point to bring up against those arguing ‘Nintendo is pushing DQ super-hard right now!’).
Dragon Quest X is...boy it’s something. It was an MMORPG but it never made it to the West, seeing releases and updated versions for the Wii, WiiU, Microsoft Windows, PS4 and Switch. The original came out on the Wii in 2012 and the lastest release was on WiiU, Windows, PS4, and Switch in 2017. It apparently didn’t do that well, though whether it was actually a flop or Square’s ambitions and standards were set too high is a bit of an argument to be had.
Dragon Quest XI: Echoes of an Elusive Age has had an interesting release cycle. APPARENTLY it originally released on the Nintendo 3DS (man, I wonder how it runs...) and the Playstation 4 in 2017, but got Western release on the Playstation 4 at the same time as it’s release on Steam AND now we have that ‘definitive edition’ coming to Switch later this year.
Now of course this isn’t including spin-offs, which have presence on many different consoles with still many on Nintendo consoles, but I think you get this idea: even WITH that messy era of separation, most of Dragon Quest’s history is on Nintendo and that which wasn’t was eventually put on it. Of course, Nintendo presence doesn’t matter solely for inclusion.
Let’s look at Cloud. Cloud himself as a character was never on a Nintendo console in the form of his own game, only some minor spin-offs much later. Yet, as the biggest face of Final Fantasy in terms of cultural impact and fan demand, he was the obvious choice. They could have picked one of the characters that were from a Nintendo release, but Sakurai picked Cloud because he knew who was the best pick. Joker also doesn’t have his main game on a Nintendo console, only spin-offs (including that new Persona Warriors game announcement), yet Sakurai knew it would be a good choice and went with it. Looking at some older characters that have a very old and brief history with Nintendo, you’ve got basically every retro rep: none of them has any current presence with Nintendo as they were all dead franchises, yet we still have Ice Climbers, Mr. Game and Watch, Little Mac and Duck Hunt. Bayonetta just recently had Nintendo presence, yet she was also included. Also, other than a couple of titles, this ‘Nintendo presence’ for Dragon Quest is mostly in Japan and somewhat elsewhere, all outside the West mostly.
I hope you guys are seeing the trend here, but we still have the ‘mocked counterarguments’ portion to go through.
These mock-versions of arguments are all jumbled, as some are more against “Erdrick” while others are against Dragon Quest as a whole, but I will tackle them in order of appearance.
The first argument here is against “Erdrick” in particular, as in DQ3 “Erdrick”. Essentially, because the character himself hasn’t been in a new game focusing on him since 1988, thus he’s forgotten and can no longer be considered for Smash. While this isn’t really the argument being made, I can’t deny that “Erdrick” from DQ3 returning in a new game focused on him would be good for him if it was well received, however what’s more important here is to break apart the real counterargument and the points that the Dragon Quest supporters are trying to make here.
First, the Pro-Erdrick point here: he doesn’t need to be in a new game centered around him to be considered for Smash.
This is completely true: look at the majority of the fan-requested characters that made it into Ultimate. Not only were they not the focus of recent titles or even the old titles in some cases, but also most of them were not in recent titles and had been lost to the past. Yet, via cultural impact and fan demand, here they are. The same is entirely true and possible for “Erdrick” from DQ3.
The Counterpoint is better explained as such: is “Erdrick” from DQ3 still the best pick to represent Dragon Quest? The character hasn’t been very prominent in titles recently, and we’ve even seen that that title “Erdrick” has belonged to multiple persons and belonged to persons before the protagonist of DQ3.
See, Dragon Quest as a narrative (as far as I can tell) has all taken place on the same ‘world’ or ‘kingdoms’, or better said the same exact setting with all the stories tying into the same narrative to be a long-running history of the world of the games. Whereas Final Fantasy is all self-contained separate stories (barring same-numbered sequels), Dragon Quest has a sprawling story that spans generations all in the same world, connecting places and names and people and plotlines. With Final Fantasy, it was easy: Cloud is the biggest face of them all, pick him. With Dragon Quest there is more nuance: “Erdrick” is a prominent figure in history who did an amazing deed to save the world, but he’s not the only one to have the title “Erdrick” nor to have done great deeds for the world, so who do you pick?
Do you lean on relevance to the story, which could easily be “Erdrick” from DQ3? Do you go with recent relevance and pick Luminary from DQXI? Do you go with world-wide recognition, which could end you up with Slime? Do you go with fan demand and end up with someone else from one of the other games like Eighter? Keep in mind, this is all outside of programming and design and movesets: this is just the planning stage, and there is already a lot of nuance and big decisions to make. Also, how relevant IS “Erdrick” to the lore? The title itself is a big deal, as is the iconic sword, shield, and even the armor...but what about specifically the protagonist from DQ3? In light of everything that has happened in the series to date, is he still relevant? With the references made to him in other titles, he could be, but it also could just be a nice little nod like we here see a lot with SMRPG and fear: just a cute acknowledgement, nothing else meant behind it.
The next argument is acting as if people think the character is “bad” because they were ‘leaked.’ No one is making that argument, as the quality of a character could never be determined by whether someone leaked them or not, but once again let find the actual arguments.
Pro-Erdrick: Just because the character was ‘leaked’ doesn’t mean they are definitely not in because ‘you can’t trust leakers’ and those leakers who have been discredited recently can still be correct about his inclusion.
I THINK this is the argument, it’s kind of hard to really decipher anything from what is clearly immature whining, but rather than break this down I will list the counterpoint and it will become clear the issue with this.
Counterpoint: Just because the character was ‘leaked’ doesn’t mean they are definitely in the game because ‘you can’t trust leakers’ and those leakers have been discredited recently, so they can be incorrect about his inclusion.
Do you see what I did there? Do you see what is wrong here? As I’ve tried hundreds of times to state, a leaker saying a character is in with no condemning proof is not justification or evidence for a character just as it isn’t weight against that character. Simply put, what a leaker says is nothing but speculation and can never be solid enough a platform to stand on to make an argument either way, making it a moot point and worthless to bring up no matter whether you are arguing for or against the character. Just leave the leakers out of the equation entirely unless they show damning evidence other than ‘Trust me on this one guys!’
This third argument is essentially saying that personal lack of knowledge of a character or franchise isn’t a solid argument, which is true, but it’s distorting the actual argument on both sides. Allow me to translate bull****-ese into English.
Pro-Dragon Quest: It was one of the most-popular NES franchises back in it’s day and has major significance because of that. Just because you don’t know about that or don’t care doesn’t make it less true or relevant.
Now you may notice that I changed this argument from ‘2nd-most-selling-NES franchise’ to ‘one of the most popular NES franchises’ and there is a reason for that: technically, Dragon Quest is at best third or fourth because both Mario and Legend of Zelda are franchises that sold more on the NES. Then you have games like Tetris and Dr. Mario and others who had some games later on other systems, so if we are talking STRICTLY franchises that had multiple entries on the NES then Dragon Quest becomes the 3rd-best, but franchises that exist outside the NES is a category that drops it further down the ladder. Regardless there is some truth to this argument as, of course, just because you don’t know something or choose to not care and act as if it doesn’t matter or exist, if it is true and does exist...it still exists. Not much with this argument, but on with the counterpoint.
Counterpoint: Many people are not aware of the character’s existence due to time passing, the franchise never becoming big in the West until later titles, and essential cultural differences. We aren’t saying that “Erdrick” isn’t relevant, but rather that he is largely unknown in the West which should be taken into consideration.
This is the actual argument being made: “Erdrick” is not a big name over here in the US or in the West in general. Now sure, our knowledge of him (or lack thereof) won’t be the sole factor in whether or not he was picked as a character, but when you are trying to make money it’s generally a good idea to know your audience and give them something they would want. For the Western Smash fans, “Erdrick” from DQ3 really doesn’t fit the bill as much as other names like Banjo-Kazooie or Rayman or Sora, considering that Dragon Quest as a whole hasn’t really been on our radar. For Japan alone it is a pretty good pick, but world-wide? Once again, this is a planning issue that needs to be thought about way before design ever happens. Is it worth less sales and backlash to take that chance? Could this be what makes Dragon Quest big in the West? Man, lots of big decisions to make by Nintendo and Sakurai before they even contact the companies of the characters, imagine having that responsibility on your shoulders!
This next one really just is someone who is upset about people bringing up the negative qualities of a core developer on the game they like. Sorry, these things are true, get over it and realize that people who make things you love can still be either really horrible people or, on the lesser end, just do things you don’t like or disagree with. It’s called ‘separating the art from the artist’ and if you can’t do that, that’s fine...but don’t deny facts. I digress, there is still something to be found here.
Pro-Dragon Quest: Just because Koichi Sugiyama has said and believes some horrible things doesn’t mean Nintendo will not work with him.
This is in fact very true and frankly, if I’m correct, Nintendo has already worked with people us in the West would find questionable. Even if this is not true, Japan’s culture is totally different from ours and they are not all about this crazy outrage culture that has taken over our nation. Things that would make us stop associating with someone or would make a company fire/not work with a person ever again are not the same there, as shown multiple times recently. His beliefs and claims have NOTHING to do with his skill and position. However, the counterpoint brings up some interesting things to ponder.
The Counterpoint: While it may not stop Nintendo from working with him, his beliefs could stop him from working with Nintendo on this project. Also, if this information went public in the US after getting a Dragon Quest character for DLC in Smash, there could be outrage that would lead to decisions needing to be made. More importantly, situations revolving around Sugiyama and the companies that have rights over his music could lead to getting only Midi tracks instead of orchestral for Ultimate, and that would not fly well over here in the West, and similarly with Sakurai’s determination to provide only the best it could prevent Dragon Quest from being in the Fighter’s Pass.
These are all arguments I think should be more heavily considered. While I think any bad press Smash might get in regards to Sugiyama could easily be negligible with nothing coming of it (I mean, Dragon Quest has had controversy over certain sexual issues in the past), the more important factor is Sugiyama and his issues with his music being in Western hands. See he has some issues with that, and while these issues seem to have been somewhat resolved in regards to the latest version of DQXI...Smash Ultimate is a totally different beast. Sugiyama wouldn’t be the shining star, he would be part of the constellation that is Smash Ultimate and that combined with the heavy catering to the Western audience could lead him to not want to work with them. That aside, before that even comes up as a problem, having to work with the companies surrounding Sugiyama could be a huge road block and apparently have been a roadblock in the past in terms of getting those quality tracks worthy of the Fighter’s Pass.
This last one isn’t really much of an argument because, as I’ve established earlier, sales ultimately do not matter in terms of character consideration. However, there is still an argument of sorts here.
Pro-Dragon Quest: A game doesn’t have to be big in the West to be considered for Smash.
This...this is just true. In the past, character choices have been made that clearly show that being big or even known about at all in the West is not a deciding factor. Ness could be argued about considering how Earthbound was not well-received in the West and it’s likely many kids didn’t know who he was when they unlocked him in Smash Bros. for Nintendo 64, but Marth, Roy and Lucas most definitely fall under this as proof. Corrin/Kamui is another arguable one as the game was not even released in the West yet but it had been in Japan for a hot minute so it could have been a mix of advertising and Japanese fan catering. The Counterpoint brings up a good point though.
Counterpoint: Keeping into consideration what Western fans have been requesting and what would succeed in the West is important as well and, other than fairness and balance, Western appeal is more important in terms of sales as most of Smash Bros. sales come from the West.
Now of course I believe that there should be balance in fan requests, both having off-the-wall picks from Sakurai like Piranha Plant but also picks that just weren’t really requested heavily like Incineroar or Isabelle. This balance is what makes Smash so awesome: between big names and fan picks and off-the-wall choices and unlikely entries, everyone gets something they love at the end and it makes Smash so dope that it’s hard not to like it.
However, we have no idea what Nintendo values as important. Normally, they are a ‘bigger picture’ company in terms of profits, but DLC could be approached differently. Most of Ultimate’s reveals have catered to Western audiences or to characters that have been demanded by both West and East. Joker is another example of West and East both liking the game and the character, so it was an easy pick. Now we know more than anyone that Smash LOVES to break it’s patterns the the rules fans lay out, however it never seems to do that within itself...by that I mean, each title breaks the rules in one or two ways and doesn’t stray from that or do more until the next title. We have no idea what Nintendo or Sakurai has in store for us, but don’t let DQ fans cloud your senses with their fluff: they know no more than the rest of us and have no more going for them than the rest of us bigger communities, and in some ways they have less.
Now this is the part of the show where I’m going to dig into the meat and potatoes of the generic arguments and reasons for believing that ‘Erdrick’ from Dragon Quest III: Seeds of Salvation is going to be in Smash Ultimate via the Fighter’s Pass. I’m doing this because so many people are clouded by this overwhelming opinion and truly seem to think that ‘Erdrick’ is the face of this giant wall called Dragon Quest that simply cannot be climbed...and I’m here to tell you that not only can it be climbed, but I’ll blast a hole through it for you.
“Erdrick has already been leaked, so he’s in the game. Vergeben heard his name most often and Tansut’s source confirmed he’s in. Just accept it.”
I will probably have this engraved on my tombstone, but LEAKERS HOLD NO WEIGHT IN AN ARGUMENT! Vergeben gave no evidence that this list was real and nothing more than a list he made up, and Tansut never gave us proof that his ‘source’ confirmed anything. Using the word of a leaker is like using eyewitness testimony in court: it’s unreliable and often completely faulty, requiring us to just listen and believe with nothing but their word to go on. For instance, Vergeben loves Dragon Quest and thus has a bias and has been proven to be completely incorrect on anything Smash since the base game dropped and so far since he’s been heavily wrong on anything Nintendo. Tansut has also been incorrect and his conversation with his ‘source’ shows that he has confirmation bias by taking a neutral situation and assuming it means something he wants it to mean to be correct rather than recognizing it was a completely neutral situation.
For your own sake, remember that unless they come out with real evidence, trust the word of a leaker no more than you would entertain the thoughts of children on how they think the world works.
“Brave is clearly Erdrick’s codename! It’s basically a direct translation, the connection is completely solid. Just give in.”
So unfortunately a lot of people really do believe this when all the actual evidence points in other directions, but the idea here is that since the word ‘Brave’ can translate to ‘Yuusha - 勇者’ which means ‘Hero’ and is not only the class of Dragon Quest III’s protagonist but also a term used in reference to his equipment, that it has to be ‘Erdrick’ as DLC. There are several issues with this, the biggest one being that all the previous codenames have been less direct.
The definition of ‘codename’ is ‘a word used for secrecy or convenience instead of the usual name.’ Now since we can easily rule out convenience as the reason since we know the general practices of Japanese game developers as well as how so far most of the names have been relative in simplicity to their codenames, it’s made apparent that the codenames in Smash Ultimate are used for secrecy. The idea here is to keep the identity of the character a secret from eyes and minds that shouldn’t known, whether that be other devs that do not have clearance or the common man digging where they aren’t wanted.
Now a quick argument about the codename ‘packu’ being a on-purpose corruption of ‘pakkun’ which then is a simple google search to Piranha Plant may be brought up, but dataminers did not have information on the game until after Piranha Plant was announced so hiding him in the code is no longer needed. Also, considering Piranha Plant was planned for base roster but they ran out of time, there would be no need to hide him in the code and no need at all for a codename, thus his name isn’t well ciphered yet still with other DLC characters in the datamine.
‘Jack’ was thought to be a number of different characters before Joker’s reveal, and can be tied to him via Jack Frost being a Persona he can summon as well as a card type in a deck of cards which the Joker is one as well. Both of these are not direct references to the character yet make sense when you figure it out, making it a decent codename. The same is true for Arsene, who’s codename is ‘Doyle’, which is a reference to Sir Arthur Conan Doyle who wrote Sherlock Holmes. Arsène Lupin is a fictional thief created by Maurice Leblanc who then tried to have his character interact with Sherlock Holmes, but after Sir Arthur Conan Doyle took some form of legal action, Arsène Lupin instead interacted with ‘Herlock Sholmes’. So the codename connection is made clear, yet it was still well-deciphered.
Thus with the effort put forth here to hide the identity in a cute yet well-ciphered manner thus far, it would make sense that ‘Brave’ is also a codename meant to hide the true identity of the next DLC character in the Fighter’s Pass. This would make no sense then if Erdrick is named after the English translation of the term the Japanese most often use to describe him and the literal name for him in DQ3: it’s way too easy for anyone to figure out! However, there is another issue, which is that ‘Yuusha’ or ‘Hero’ can refer to many different things.
First off, let’s get this out of the way: whoever the protagonist of a game is often ends up being the ‘hero’ of the world the game takes place in. This makes the idea of the translation pretty moot on it’s own as it can easily be a rather broad term. However if we look at ‘Hero’ as a class, then multiple characters from Dragon Quest as well Fire Emblem and likely other J/RPGs fall under this category, so even still it’s rather broad and doesn’t truly point out ‘Erdrick’ from DQ3 directly. This is without going into how broad both Brave and ‘man of valor’ (which is another way of translating ‘Yuusha’) are and how it can easily support other characters in a way that has a deeper connection and makes it less obvious: for example, Sora from Kingdom Hearts is not only the ‘hero’ of his game series and has been called ‘brave’ multiple times but also has a Drive Form in Kingdom Hearts 2 that is called ‘Brave Stance’ in Japanese and ‘Valor Form’ in English.
So not only does the codename not make sense for ‘Erdrick’ as it would be too easy to connect the dots but it also doesn’t make sense because it can easily refer to many a character from many a game, in a way making it so on both ends it doesn’t apply well (and it gets even crazier when you add in the fact that ‘Erdrick’ or ‘Loto/Roto’ is merely a titled give to great heroes in Dragon Quest and doesn’t belong exclusively to the protagonist of DQ3).
Last note here is that, if anyone tries to tell you that the codename ‘Doyle’ for Arsene is “just an inside joke and doesn’t mean anything”, here is what you tell them: “Pick an argument and stick with it.” If they ask for clarification, tell them that the idea that both ‘Brave’ is not a joke and can be seriously linked to Erdrick but ‘Doyle’ is a joke and is not a true codename cannot exist in the same argument as it collapses on itself considering that all the codenames that have been revealed to us so far follow the same logic. If ‘Doyle’ is just a silly joke, then all the codenames have been jokes since they have been applied with the same manner, and thus ‘Brave’ is just a silly joke and anything they can try to tie it to Erdrick doesn’t mean anything; on the other side, if ‘Brave’ is to be taken seriously and not as a joke, then ‘Doyle’ should be taken seriously as well. If they cannot accept that then they are cherry-picking what applies to which codename in an effort to present a hypothetical scenario that can only benefit their cause in an effort to make the whole situation look like it favors Erdrick, thus it is also confirmation bias on top of cherry-picking and a perfect example of mental gymnastics.
“Nintendo is pushing Dragon Quest XI: Echoes of an Elusive Age Switch Definitive Edition really REALLY hard right now and with this advertising it’s clear Erdrick is the next DLC character. Hell Japan is getting a Dragon Quest V movie so CLEARLY this is the time to strike for Erdrick in Smash! Just admit it.”
So DQXI gets a big chunk of the February Direct with promise for more later and Japan gets a movie about a completely different game in the series and this is supposed to mean Erdrick is in Smash? Remember when I pointed out how Sentinels in the Starry Skies got a LOT of advertising? Welp...let me go into detail.
So first off, in a special launch event, Yuji Horii himself went to the Nintendo World Store the DAY BEFORE the game launched in the West to commemorate the game’s release. Nintendo made commercials with Seth Green to promote the game and had them play both on television and in theaters (I will provide the commercials below if you are interested). They featured the game for two weeks on Nintendo Week and had special events at GameStop, Best Buy and Simon Mall locations where you could download exclusive treasure maps for the game. It was featured on the front cover of August 2010 Nintendo Power and the game got TWO Iwata Asks segments in which Iwata interviewed both Yuji Horii and Ryutaro Ichimura about the NA release.
THEY.
SHOVED.
THIS.
GAME.
DOWN.
NA’S.
THROAT!
And guess what? Up until DQXI, it was the Dragon Quest title to sell the most in the West EVER! It’s almost like if you market a game well it will sell better...huh….weird how that works.
Yet so far, DQXI:S hasn’t gotten this much push at all, and here is the funny part: all that marketing was JUST for the game. Nothing else special, just the game. So even if DQXI starts to get more of a marketing push in the future, that doesn’t mean anything for Smash at all since Nintendo has pushed DQ hard in the past just to sell the game alone. It is not evidence nor a hint.
Oh, and don’t get me started on how a movie focusing on a completely different story and set of characters and in a different timeframe in the lore is proof that Erdrick is in Smash. Seriously, stop it.
“DQ3 is Japan’s favorite game of all time! They absolutely love it and it would be the only one to pick a character from to properly represent Japan’s fans and DQ as a whole. This obviously means that Erdrick is the perfect pick and he’s totally in. Just take the ‘L.’”
So there are a number of things I mentioned before that bring up issues with this, but I’m going to tackle this from a different angle this time: how do we know Erdrick would be the best pick even if this was true? ‘Erdrick’ is the title the main protagonist gets at the end of the game as part of his reward for saving the world, but their real name? It’s a self-insert. Why is ‘Erdrick’ both male and female? They are a self-insert. The idea is that YOU are the hero and you earn the title Erdrick at the end as a common way to link YOUR HERO to any future title. People talk about DQ3 but they don’t often talk about the main protagonist outside of Smash chances or things related to him. To clarify, they rarely take about ‘Erdrick’ himself/herself and more often it’s ‘Sword of Erdrick’ or ‘Erdrick’s Armor’. It’s the legacy the character makes that people care about, not the character itself, or so it would seem. I know there are actual fans of the character, make no mistake, but from what I have seen it is more the character’s design and their legacy both in-game and out rather than the character themselves considering they are made to be a hollow self-insert.
So, if people seemingly do not care all that much about the character, but they love DQ3, maybe they love the others characters more? Wouldn’t that make another character more of a likely pick? Keep in mind, this is just if DQ3 is the unanimous best pick to choose a rep from. Some articles from Famitsu have had other titles like DQV listed above DQ3 in terms of popularity. This would mean that there is some contention even in Japan on which game in the series is loved the most, which means that DQ3 being the best pick isn’t just an automatic choice to make. This of course means that characters from DQV or DQVIII or any other DQ title could happen and still represent DQ and Japan’s love for the series.
I kid you not, I’ve had some people try to make the argument that having Luminary from DQXI be the Dragon Quest rep would be an insult to Japanese fans and they would riot. I think people truly forget the cultural differences that exist and I’m sure that Dragon Quest getting any rep at all would greatly please Japanese fans. They are not quite like us in the West when it comes to fan demand and outcry.
Lastly, if anyone tries to mention the stats at all, just wipe that away: the stats fluctuate and are very subject to change, so any time stats are mentioned there is no weight to be had.
Down here I am going to link two Google Documents. One is done by people from that PapaGeno’s Discord who I have had this horrible argument problems with. The other is from a friend of mine.
I’m linking both because I think they both do a good job doing certain things. The first one does a good job researching the history and cute little tidbits of Dragon Quest but is biased towards his inclusion. The second does a good job pointing out some of the issues and flaws with the arguments made for Erdrick but is biased against his inclusion and comes off a bit abrasive at times.
The last thing I would like to say here is that, no, I didn’t find any hard and fast facts that Erdrick isn’t coming to Smash. I don’t think that would even be possible unless I found a buried tweet from Yuri Horii that stated he wasn’t in or something from Sakurai equating the same. There is no cold hard evidence here, just merely pointing out the holes in arguments on both sides but mainly on the Pro-Erdrick side because there has been a lot of blind faith conversion recently and it feels like noone is looking at it from a clear mindset. I’ll even admit here that after doing the research I have done, I think Erdrick has a bigger claim than I originally did! However, he is by no means a ‘front-runner’: I simply found out that he has more that can be put in the Pros vs the Cons than I initially thought, but that doesn’t mean he’s at the head of the pack. He’s got tough competition with Sora, Sephiroth, even our boy Geno and, hell even other characters from his own franchise like Slime, Luminary or Eighter.
If it feels like I got lost somewhere along the way, don’t worry, I kind of felt that way too. Just look at it from the perspective that Erdrick can’t be ‘the front-runner for a Square Enix in Smash Ultimate’ if there are so many issues that I listed with the statements made about his guaranteed inclusion. Erdrick is a possibility and a strong one, but he is no more near existing than anyone else as far as our outsider knowledge is concerned and don’t let anyone force you to think otherwise.
Whoa, hold up! Dixie being an echo is a horrible idea. semi-clone at best or she wouldn't be true to her character. She doesn't pick up people with her hands, she uses her hair. She throws with her hair. Her style is mostly centered around her hair and she doesn’t use a gun like Diddy. Making her an echo like Chrom would be going against her character and it would be better for her to be a semi-clone and have many a move function differently while having a good chunck pulled from Diddy.
I get that you look a lot at random arguments that people make and all that (including for erdrick), and there's a place for closing them down when they're not good, but it feels a bit like you're taking them all as if they're all being used, and I dont really think they're good points at all (in the first erdrick section, non- common ones or whatever), and I mean that including the pro-erdrick stuff. Some of the counters are to points that i recognize and can tell they're from being tired of seeing the lame arguments against erdrick. There's bias on both sides and I find it odd that you yourself seem tired of them when they came from being tired on the other side. Do you know what I mean? I think a different approach is needed, it just feels like some crappiness from both sides, lol.
As for the common arguments, I feel like you're (again) generalizing quite a bit and outright dismissing the actual points in erdrick's favor. I think the points that matter should have the right amount of weight, not totally disregarded as if it doesnt matter. The strongest points for Erdrick are the leaks, and secondarily the codename. The Brave codename is another one that you totally dismiss, using a point that generalizes again. You're using one set of codenames (for persona) as if it's all going to be the same. You can only establish a pattern if there are more to go on. It's like in court, if you want to point out a pattern of something (like bad behaviour), there has to be enough to make the pattern or else all you can say is that it's happened int he past, you can't say that it's necessarily going to be like that for the rest (and even then it's not guaranteed). Considering that your entire point relies on that to totally dismiss the codename is.. not too good, loll. That's not how arguments are supposed to work.
There iisn't full evidence for any character. But as far as leaks go, Erdrick has a strong case for being likely. It's odd to divide base and dlc when we only have joker to go on for dlc. Again, one instance that you want to generalize with, but also completely separate from the rest in order to make your generalization -that since nobody got something in the dlc phase then the leak info means nothing. Totally dismissing. And the thing is is that we do have a lot more parts to verge's leaks to show precedents, but you want to make a barrier between base and dlc to make your point work.
Verge said that he heard from his main sources about erdrick. That's the sources that got maybe around 70%? of the base roster, and it's weird to look at things he got wrong (minecraft and SE timing) or what wasnt from his main source to totally dismiss his credit entirely. Again, it's not how making good points work. Things need to be weighted and considered properly, that is if you want to look at it properly. Getting a lot of things right counts for a lot, especially as far as leakers go.
Then again, maybe I dont know how **** posts work, and you want to just **** on everything to make your point. If that's what you want then alright, I guess you wrote what you wanted to ;p
I do think it kinda sucks when some people are treating things as if they're guaranteed (including erdrick), and I'd rather people just see it as possible and leave things open (since they are -we dont know anything for sure ).
Alright guys, here is that big *** post I promised and talked up. I split it off into different spoilers that accurately define that topic behind them. This is so that people who aren't interested in reading the big wall of texts but are interested in my replies can do so. Even so, the middle two topics are VERY long so I warn you before diving into them. Hopefully I did a good enough job separating and formatting them so that it doesn't all just blur together and has some sort of fun and flare, though Smashboard definitely is not Word Online or Google Docs in when it comes to fancier options.
I hope you enjoy it. Also, if you did enjoy it and would like more (god I sound like a typical YouTuber phoning it in right now, jesus) or really liked the documents that were made up by others, please let me know. I know of more documents made up like that and I'm even working on one right now that covers everything one would need to know to be introduced to Geno and his pros and cons for Smash Ultimate. It will have the same amount of effort and even more love put into it than this did.
Have fun reading! :D
Funnily enough, I was about to say that I might have to tag you in for this, since this is something you have argued against for a hot while now. I seriously can never understand why people actually think Square is the problem with it all. It's clearly bias, as most of us here love Nintendo and are wonderfully amazed by Sakurai, so CLEARLY neither of these entities could be a fault and thus it HAS to be Square! This is not a logical approach, it is an emotional one that feeds into the bias of Square being a mean company. This is why I said that Verde Coeden Scalesworth
was letting his judgmental nature cloud his statement.
Now on the opposite coin of what Eric thinks, I'm going to address something: referring to 'Erdrick' from Dragon Quest III as 'the most likely' or 'the front runner' for a Square rep for DLC. This irritates me to no end because it is a statement that is widely accepted despite not only incorrectly displaying the Fighter's Pass situation, but it incorrectly displays Dragon Quest III and Dragon Quest as a whole in terms of its competition.
First off, Square is not guaranteed another rep and there has been zero evidence to come out that proves beyond a shadow of a doubt that Square is getting another rep in Smash Ultimate. Thus, if you act as if 'Erdrick' from Dragon Quest III is a 'front-runner' then you have already assumed the stance that Square Enix is getting another rep as DLC and that assumption is baseless. This is not the foundation of an argument, it is pure speculation, and thus holds no weight. This is fine for speculation, but many people (including bigger names on bigger media) are phrasing this in a way that makes it sound like another Square rep is already predetermined just like so many 'Erdrick fans' are claiming the character is already confirmed despite having no evidence at all.
Now, onto the issues with Erdrick being referred to as a 'front-runner.' Before we get started, I would like to show you an image that is a shining symbol of the issue of debating about Erdrick.
First off, as a minor anecdote, I would like to point out that the latter half of this picture is a perfect representation of trying to debate against anyone who was convinced 'Erdrick' from Dragon Quest III was already in the Fighter's Pass from within PapaGeno's leak speculation section on Discord. No matter how solid or well-constructed or polite your argument was, turning your argument into a variation of one of those so as to mock your point and make you look like an idiot was all they ever did and they felt it was good enough to win the debate, however they got bonus points towards being irritable by incorporating ad hominems and grouping up together to bring up things outside the argument and personal to get a rising response out of you and thereby 'win' the argument. If this sounds rather annoying and immature, make no mistake it was, but keep in mind these are people who are now saying that the reveal of Arsene's codename being 'Doyle' isn't really a codename but is an inside joke and thus is irrelevant and thus 'Brave' is still 'Erdrick' 100%.
I see this image as having the same problems as that 'QUIT HAVING FUN!' image when pertaining to objectively bad games (yes, something can be bad
objectively, please do not come at me with this philosophical mindset: I'm not talking about how you feel about something, I'm talking about the game on it's own merits.) With the 'QUIT HAVING FUN!' image, it's not that we do not want others to have fun with what they choose, but that we want them to have enough critical thinking to realize that just because they are enjoying it doesn't mean it's a good game and that monetary support of such a product will show companies that you will continue to pay for poor quality content. In essence, people like myself are trying to help others realize that the game they are having fun with could have been substantially better and that their own bias is preventing them from obtaining that.
Similarly, this image misconstrues the opposition: it is suggesting that those who support 'Erdrick' from Dragon Quest III being DLC for Smash Ultimate are logical within their reasoning and 'evidence' to support this reasoning but that those who disagree are illogical, have poor 'evidence', and perhaps are uneducated. This couldn't be further from the truth.
Let us tackle each argument individually, starting with the so-called 'correct' argument.
"Dragon Quest has the perfect mix of historical relevance, sales and Nintendo presence to be DLC."
First off, there is already some bias/weak terminology here in the word 'perfect.' This would imply being completely flawless, that this combination of history, number of sales and presence on Nintendo platforms is SO divine that it guarantees their inclusion into Smash and there cannot possibly be a counterargument or any holes to point out. This is obviously incorrect as nothing man-made is perfect and there is always room from improvement, especially where debate and speculation is concerned as so much misinformation and assumption gets spread (which we are all guilty of, including myself).
So the first thing this argument mentions is historical relevance, which anyone who does a small amount of research can confirm: the first Dragon Quest released in 1986 on the NES, so it’s been around for a while (33 years to be more exact) and has had semi-consistent releases to this day. However, by historical relevance, what most people are referring to is Dragon Quest III: Seeds of Salvation in which this game introduced the job/class system that is very much well known nowadays which would make it the granddaddy of most RPGs in that sense.
This is definitely NOTHING to sneeze at, as it broke Japan the day it was released and is the founder of a system now taken for granted and is nearly a requirement for the genre. However, there are some counterpoints to be brought up.
--------------------
First off, having a game history like this is impressive, but isn’t relevant for Smash. Characters with much less history have been included and those with more have been included, but it’s less the history itself and more the legacy it left on gaming. To clarify, characters for 3rd Party are chosen not for how long they have been around, but for their cultural impact on gaming mixed with fan request.
Secondly, Dragon Quest was NOT the first RPG to ever exist. In fact, it’s creation was sparked by a trip to the US and Yuji Horii experiencing both the Wizardry series and Ultima, then taking that influence and making his own vision from it. (Just to note that it’s not only interesting to see that the US was a major influence for the creation of one of Japan’s biggest hits in gaming, but also more proof of ‘no original ideas exist’ yet still managing to make success of an idea by making it your own...just a little encouragement for creative types out there.)
This means that Dragon Quest’s only claim to cultural impact, other than being huge in Japan, is that Dragon Quest III invented the first job/class system ever. That’s pretty big, but it’s only one criteria of a claim to fame and it was in 1988. Since then Dragon Quest hasn’t strayed from it’s formula (aside for graphical advances) for 31 years! It hasn’t tried anything new or risked anything to try and advance the RPG genre...it’s just stuck with the ‘If it ain’t broke, don’t fix it’ method...which is one of the things that hurts it overseas, but that’s another topic. Essentially, the historical relevance is inventing what is now a common mechanic in RPGs and nothing else, while there are many others franchises out there that have done more to impact gaming.
Once again, this isn’t to sneeze at, just merely pointing out that there really isn’t a “perfect historical relevance” here: just one big deal in 1988 and not much afterwards.
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The next argument is the sales and I’m sure we all know this, but sales DO NOT MATTER! A game selling well doesn’t mean it will be a lock for Smash, and a game selling poorly doesn’t mean it would never get into Smash. I mean, CoD sells ridiculous amounts of copies all the time, but the the idea of a character from CoD making it to Smash is never seriously discussed despite discussion of Master Chief and Doomguy. On the other end, do you think that Ice Climbers broke records in sales? It’s the 43rd best-selling game on the NES and was never seen again until Melee! Excitebike was considered and was the 9th best-selling game on the NES, but they went with Ice Climbers. Roy’s game didn’t even release yet and never did in the West, so it definitely wasn’t sales for him. High sales is usually a result of people liking your game, normally because it’s a good game, but it’s the fan request and culture impact that determines a character’s possibility...not the number of sales.
Finally, the last argument: Nintendo presence. Well, it think it’s easy to say that Dragon Quest has mostly been on Nintendo platforms, but let us actually look at this by installment-
Dragon Quest released on Famicom/NES
Dragon Quest II: Luminaries of the Legendary Line (huh, the title Luminary has been used prior to DQXI, just like Erdrick...interesting :think was released on Famicom/NES
Dragon Quest III: Seeds of Salvation was released on Famicom/NES
Dragon Quest IV: Chapters of the Chosen was released for Famicom/NES
Dragon Quest V: Hand of the Heavenly Bride was released for the Super Famicom in 1992, the Playstation remake in 2004, but the West wouldn’t see it localized until 2009 on the Nintendo DS. It has also gotten a world-wide Android/IOS version since 2015. (Side note, this is the beginning of the show where NA doesn’t get the games for eons afterwards, and frankly whatever reason that was has done nothing but hurt it’s chances for success over here. More than likely it has something to do with the Square Soft and Enix merger as well as the fallout between Square and Nintendo, but we really don’t know all the details.)
Dragon Quest VI: Realms of Revelation came out on the Super Famicom in 1995 but wouldn’t see Western localization until it’s Nintendo DS remake in 2011. Also got an Android/IOS release in 2015.
Dragon Quest VII came out on Playstation in 2000, hitting the West in 2001, this is of course during the time period in which Square Enix and Nintendo were not on friendly terms. It got a remake on Nintendo 3DS in 2013 but the West wouldn’t see that until 2016. Also a release on Android/IOS in Japan in 2015.
Dragon Quest VIII: Journey of the Cursed King released on Playstation 2 in 2004, seeing Western release in 2005. It got a world-wide Android/IOS release in 2015 and a Nintendo 3DS remake in 2015 that the West wouldn’t see until 2017.
Dragon Quest IX: Sentinels of the Starry Skies released on Nintendo DS in 2009, hitting the West in 2010. This title was the best-selling in the series in the West up until Dragon Quest XI and has very high reviews across the board. The idea of it hitting Nintendo consoles in the West as shortly after release in Japan as it did seems to have done it well in addition to being a really good game...that and the marketing campaign done by Nintendo was insane (I’ll go into that later, just a point to bring up against those arguing ‘Nintendo is pushing DQ super-hard right now!’).
Dragon Quest X is...boy it’s something. It was an MMORPG but it never made it to the West, seeing releases and updated versions for the Wii, WiiU, Microsoft Windows, PS4 and Switch. The original came out on the Wii in 2012 and the lastest release was on WiiU, Windows, PS4, and Switch in 2017. It apparently didn’t do that well, though whether it was actually a flop or Square’s ambitions and standards were set too high is a bit of an argument to be had.
Dragon Quest XI: Echoes of an Elusive Age has had an interesting release cycle. APPARENTLY it originally released on the Nintendo 3DS (man, I wonder how it runs...) and the Playstation 4 in 2017, but got Western release on the Playstation 4 at the same time as it’s release on Steam AND now we have that ‘definitive edition’ coming to Switch later this year.
Now of course this isn’t including spin-offs, which have presence on many different consoles with still many on Nintendo consoles, but I think you get this idea: even WITH that messy era of separation, most of Dragon Quest’s history is on Nintendo and that which wasn’t was eventually put on it. Of course, Nintendo presence doesn’t matter solely for inclusion.
Let’s look at Cloud. Cloud himself as a character was never on a Nintendo console in the form of his own game, only some minor spin-offs much later. Yet, as the biggest face of Final Fantasy in terms of cultural impact and fan demand, he was the obvious choice. They could have picked one of the characters that were from a Nintendo release, but Sakurai picked Cloud because he knew who was the best pick. Joker also doesn’t have his main game on a Nintendo console, only spin-offs (including that new Persona Warriors game announcement), yet Sakurai knew it would be a good choice and went with it. Looking at some older characters that have a very old and brief history with Nintendo, you’ve got basically every retro rep: none of them has any current presence with Nintendo as they were all dead franchises, yet we still have Ice Climbers, Mr. Game and Watch, Little Mac and Duck Hunt. Bayonetta just recently had Nintendo presence, yet she was also included. Also, other than a couple of titles, this ‘Nintendo presence’ for Dragon Quest is mostly in Japan and somewhat elsewhere, all outside the West mostly.
I hope you guys are seeing the trend here, but we still have the ‘mocked counterarguments’ portion to go through.
These mock-versions of arguments are all jumbled, as some are more against “Erdrick” while others are against Dragon Quest as a whole, but I will tackle them in order of appearance.
The first argument here is against “Erdrick” in particular, as in DQ3 “Erdrick”. Essentially, because the character himself hasn’t been in a new game focusing on him since 1988, thus he’s forgotten and can no longer be considered for Smash. While this isn’t really the argument being made, I can’t deny that “Erdrick” from DQ3 returning in a new game focused on him would be good for him if it was well received, however what’s more important here is to break apart the real counterargument and the points that the Dragon Quest supporters are trying to make here.
First, the Pro-Erdrick point here: he doesn’t need to be in a new game centered around him to be considered for Smash.
This is completely true: look at the majority of the fan-requested characters that made it into Ultimate. Not only were they not the focus of recent titles or even the old titles in some cases, but also most of them were not in recent titles and had been lost to the past. Yet, via cultural impact and fan demand, here they are. The same is entirely true and possible for “Erdrick” from DQ3.
The Counterpoint is better explained as such: is “Erdrick” from DQ3 still the best pick to represent Dragon Quest? The character hasn’t been very prominent in titles recently, and we’ve even seen that that title “Erdrick” has belonged to multiple persons and belonged to persons before the protagonist of DQ3.
See, Dragon Quest as a narrative (as far as I can tell) has all taken place on the same ‘world’ or ‘kingdoms’, or better said the same exact setting with all the stories tying into the same narrative to be a long-running history of the world of the games. Whereas Final Fantasy is all self-contained separate stories (barring same-numbered sequels), Dragon Quest has a sprawling story that spans generations all in the same world, connecting places and names and people and plotlines. With Final Fantasy, it was easy: Cloud is the biggest face of them all, pick him. With Dragon Quest there is more nuance: “Erdrick” is a prominent figure in history who did an amazing deed to save the world, but he’s not the only one to have the title “Erdrick” nor to have done great deeds for the world, so who do you pick?
Do you lean on relevance to the story, which could easily be “Erdrick” from DQ3? Do you go with recent relevance and pick Luminary from DQXI? Do you go with world-wide recognition, which could end you up with Slime? Do you go with fan demand and end up with someone else from one of the other games like Eighter? Keep in mind, this is all outside of programming and design and movesets: this is just the planning stage, and there is already a lot of nuance and big decisions to make. Also, how relevant IS “Erdrick” to the lore? The title itself is a big deal, as is the iconic sword, shield, and even the armor...but what about specifically the protagonist from DQ3? In light of everything that has happened in the series to date, is he still relevant? With the references made to him in other titles, he could be, but it also could just be a nice little nod like we here see a lot with SMRPG and fear: just a cute acknowledgement, nothing else meant behind it.
The next argument is acting as if people think the character is “bad” because they were ‘leaked.’ No one is making that argument, as the quality of a character could never be determined by whether someone leaked them or not, but once again let find the actual arguments.
Pro-Erdrick: Just because the character was ‘leaked’ doesn’t mean they are definitely not in because ‘you can’t trust leakers’ and those leakers who have been discredited recently can still be correct about his inclusion.
I THINK this is the argument, it’s kind of hard to really decipher anything from what is clearly immature whining, but rather than break this down I will list the counterpoint and it will become clear the issue with this.
Counterpoint: Just because the character was ‘leaked’ doesn’t mean they are definitely in the game because ‘you can’t trust leakers’ and those leakers have been discredited recently, so they can be incorrect about his inclusion.
Do you see what I did there? Do you see what is wrong here? As I’ve tried hundreds of times to state, a leaker saying a character is in with no condemning proof is not justification or evidence for a character just as it isn’t weight against that character. Simply put, what a leaker says is nothing but speculation and can never be solid enough a platform to stand on to make an argument either way, making it a moot point and worthless to bring up no matter whether you are arguing for or against the character. Just leave the leakers out of the equation entirely unless they show damning evidence other than ‘Trust me on this one guys!’
This third argument is essentially saying that personal lack of knowledge of a character or franchise isn’t a solid argument, which is true, but it’s distorting the actual argument on both sides. Allow me to translate bull****-ese into English.
Pro-Dragon Quest: It was one of the most-popular NES franchises back in it’s day and has major significance because of that. Just because you don’t know about that or don’t care doesn’t make it less true or relevant.
Now you may notice that I changed this argument from ‘2nd-most-selling-NES franchise’ to ‘one of the most popular NES franchises’ and there is a reason for that: technically, Dragon Quest is at best third or fourth because both Mario and Legend of Zelda are franchises that sold more on the NES. Then you have games like Tetris and Dr. Mario and others who had some games later on other systems, so if we are talking STRICTLY franchises that had multiple entries on the NES then Dragon Quest becomes the 3rd-best, but franchises that exist outside the NES is a category that drops it further down the ladder. Regardless there is some truth to this argument as, of course, just because you don’t know something or choose to not care and act as if it doesn’t matter or exist, if it is true and does exist...it still exists. Not much with this argument, but on with the counterpoint.
Counterpoint: Many people are not aware of the character’s existence due to time passing, the franchise never becoming big in the West until later titles, and essential cultural differences. We aren’t saying that “Erdrick” isn’t relevant, but rather that he is largely unknown in the West which should be taken into consideration.
This is the actual argument being made: “Erdrick” is not a big name over here in the US or in the West in general. Now sure, our knowledge of him (or lack thereof) won’t be the sole factor in whether or not he was picked as a character, but when you are trying to make money it’s generally a good idea to know your audience and give them something they would want. For the Western Smash fans, “Erdrick” from DQ3 really doesn’t fit the bill as much as other names like Banjo-Kazooie or Rayman or Sora, considering that Dragon Quest as a whole hasn’t really been on our radar. For Japan alone it is a pretty good pick, but world-wide? Once again, this is a planning issue that needs to be thought about way before design ever happens. Is it worth less sales and backlash to take that chance? Could this be what makes Dragon Quest big in the West? Man, lots of big decisions to make by Nintendo and Sakurai before they even contact the companies of the characters, imagine having that responsibility on your shoulders!
This next one really just is someone who is upset about people bringing up the negative qualities of a core developer on the game they like. Sorry, these things are true, get over it and realize that people who make things you love can still be either really horrible people or, on the lesser end, just do things you don’t like or disagree with. It’s called ‘separating the art from the artist’ and if you can’t do that, that’s fine...but don’t deny facts. I digress, there is still something to be found here.
Pro-Dragon Quest: Just because Koichi Sugiyama has said and believes some horrible things doesn’t mean Nintendo will not work with him.
This is in fact very true and frankly, if I’m correct, Nintendo has already worked with people us in the West would find questionable. Even if this is not true, Japan’s culture is totally different from ours and they are not all about this crazy outrage culture that has taken over our nation. Things that would make us stop associating with someone or would make a company fire/not work with a person ever again are not the same there, as shown multiple times recently. His beliefs and claims have NOTHING to do with his skill and position. However, the counterpoint brings up some interesting things to ponder.
The Counterpoint: While it may not stop Nintendo from working with him, his beliefs could stop him from working with Nintendo on this project. Also, if this information went public in the US after getting a Dragon Quest character for DLC in Smash, there could be outrage that would lead to decisions needing to be made. More importantly, situations revolving around Sugiyama and the companies that have rights over his music could lead to getting only Midi tracks instead of orchestral for Ultimate, and that would not fly well over here in the West, and similarly with Sakurai’s determination to provide only the best it could prevent Dragon Quest from being in the Fighter’s Pass.
These are all arguments I think should be more heavily considered. While I think any bad press Smash might get in regards to Sugiyama could easily be negligible with nothing coming of it (I mean, Dragon Quest has had controversy over certain sexual issues in the past), the more important factor is Sugiyama and his issues with his music being in Western hands. See he has some issues with that, and while these issues seem to have been somewhat resolved in regards to the latest version of DQXI...Smash Ultimate is a totally different beast. Sugiyama wouldn’t be the shining star, he would be part of the constellation that is Smash Ultimate and that combined with the heavy catering to the Western audience could lead him to not want to work with them. That aside, before that even comes up as a problem, having to work with the companies surrounding Sugiyama could be a huge road block and apparently have been a roadblock in the past in terms of getting those quality tracks worthy of the Fighter’s Pass.
This last one isn’t really much of an argument because, as I’ve established earlier, sales ultimately do not matter in terms of character consideration. However, there is still an argument of sorts here.
Pro-Dragon Quest: A game doesn’t have to be big in the West to be considered for Smash.
This...this is just true. In the past, character choices have been made that clearly show that being big or even known about at all in the West is not a deciding factor. Ness could be argued about considering how Earthbound was not well-received in the West and it’s likely many kids didn’t know who he was when they unlocked him in Smash Bros. for Nintendo 64, but Marth, Roy and Lucas most definitely fall under this as proof. Corrin/Kamui is another arguable one as the game was not even released in the West yet but it had been in Japan for a hot minute so it could have been a mix of advertising and Japanese fan catering. The Counterpoint brings up a good point though.
Counterpoint: Keeping into consideration what Western fans have been requesting and what would succeed in the West is important as well and, other than fairness and balance, Western appeal is more important in terms of sales as most of Smash Bros. sales come from the West.
Now of course I believe that there should be balance in fan requests, both having off-the-wall picks from Sakurai like Piranha Plant but also picks that just weren’t really requested heavily like Incineroar or Isabelle. This balance is what makes Smash so awesome: between big names and fan picks and off-the-wall choices and unlikely entries, everyone gets something they love at the end and it makes Smash so dope that it’s hard not to like it.
However, we have no idea what Nintendo values as important. Normally, they are a ‘bigger picture’ company in terms of profits, but DLC could be approached differently. Most of Ultimate’s reveals have catered to Western audiences or to characters that have been demanded by both West and East. Joker is another example of West and East both liking the game and the character, so it was an easy pick. Now we know more than anyone that Smash LOVES to break it’s patterns the the rules fans lay out, however it never seems to do that within itself...by that I mean, each title breaks the rules in one or two ways and doesn’t stray from that or do more until the next title. We have no idea what Nintendo or Sakurai has in store for us, but don’t let DQ fans cloud your senses with their fluff: they know no more than the rest of us and have no more going for them than the rest of us bigger communities, and in some ways they have less.
Now this is the part of the show where I’m going to dig into the meat and potatoes of the generic arguments and reasons for believing that ‘Erdrick’ from Dragon Quest III: Seeds of Salvation is going to be in Smash Ultimate via the Fighter’s Pass. I’m doing this because so many people are clouded by this overwhelming opinion and truly seem to think that ‘Erdrick’ is the face of this giant wall called Dragon Quest that simply cannot be climbed...and I’m here to tell you that not only can it be climbed, but I’ll blast a hole through it for you.
“Erdrick has already been leaked, so he’s in the game. Vergeben heard his name most often and Tansut’s source confirmed he’s in. Just accept it.”
I will probably have this engraved on my tombstone, but LEAKERS HOLD NO WEIGHT IN AN ARGUMENT! Vergeben gave no evidence that this list was real and nothing more than a list he made up, and Tansut never gave us proof that his ‘source’ confirmed anything. Using the word of a leaker is like using eyewitness testimony in court: it’s unreliable and often completely faulty, requiring us to just listen and believe with nothing but their word to go on. For instance, Vergeben loves Dragon Quest and thus has a bias and has been proven to be completely incorrect on anything Smash since the base game dropped and so far since he’s been heavily wrong on anything Nintendo. Tansut has also been incorrect and his conversation with his ‘source’ shows that he has confirmation bias by taking a neutral situation and assuming it means something he wants it to mean to be correct rather than recognizing it was a completely neutral situation.
For your own sake, remember that unless they come out with real evidence, trust the word of a leaker no more than you would entertain the thoughts of children on how they think the world works.
“Brave is clearly Erdrick’s codename! It’s basically a direct translation, the connection is completely solid. Just give in.”
So unfortunately a lot of people really do believe this when all the actual evidence points in other directions, but the idea here is that since the word ‘Brave’ can translate to ‘Yuusha - 勇者’ which means ‘Hero’ and is not only the class of Dragon Quest III’s protagonist but also a term used in reference to his equipment, that it has to be ‘Erdrick’ as DLC. There are several issues with this, the biggest one being that all the previous codenames have been less direct.
The definition of ‘codename’ is ‘a word used for secrecy or convenience instead of the usual name.’ Now since we can easily rule out convenience as the reason since we know the general practices of Japanese game developers as well as how so far most of the names have been relative in simplicity to their codenames, it’s made apparent that the codenames in Smash Ultimate are used for secrecy. The idea here is to keep the identity of the character a secret from eyes and minds that shouldn’t known, whether that be other devs that do not have clearance or the common man digging where they aren’t wanted.
Now a quick argument about the codename ‘packu’ being a on-purpose corruption of ‘pakkun’ which then is a simple google search to Piranha Plant may be brought up, but dataminers did not have information on the game until after Piranha Plant was announced so hiding him in the code is no longer needed. Also, considering Piranha Plant was planned for base roster but they ran out of time, there would be no need to hide him in the code and no need at all for a codename, thus his name isn’t well ciphered yet still with other DLC characters in the datamine.
‘Jack’ was thought to be a number of different characters before Joker’s reveal, and can be tied to him via Jack Frost being a Persona he can summon as well as a card type in a deck of cards which the Joker is one as well. Both of these are not direct references to the character yet make sense when you figure it out, making it a decent codename. The same is true for Arsene, who’s codename is ‘Doyle’, which is a reference to Sir Arthur Conan Doyle who wrote Sherlock Holmes. Arsène Lupin is a fictional thief created by Maurice Leblanc who then tried to have his character interact with Sherlock Holmes, but after Sir Arthur Conan Doyle took some form of legal action, Arsène Lupin instead interacted with ‘Herlock Sholmes’. So the codename connection is made clear, yet it was still well-deciphered.
Thus with the effort put forth here to hide the identity in a cute yet well-ciphered manner thus far, it would make sense that ‘Brave’ is also a codename meant to hide the true identity of the next DLC character in the Fighter’s Pass. This would make no sense then if Erdrick is named after the English translation of the term the Japanese most often use to describe him and the literal name for him in DQ3: it’s way too easy for anyone to figure out! However, there is another issue, which is that ‘Yuusha’ or ‘Hero’ can refer to many different things.
First off, let’s get this out of the way: whoever the protagonist of a game is often ends up being the ‘hero’ of the world the game takes place in. This makes the idea of the translation pretty moot on it’s own as it can easily be a rather broad term. However if we look at ‘Hero’ as a class, then multiple characters from Dragon Quest as well Fire Emblem and likely other J/RPGs fall under this category, so even still it’s rather broad and doesn’t truly point out ‘Erdrick’ from DQ3 directly. This is without going into how broad both Brave and ‘man of valor’ (which is another way of translating ‘Yuusha’) are and how it can easily support other characters in a way that has a deeper connection and makes it less obvious: for example, Sora from Kingdom Hearts is not only the ‘hero’ of his game series and has been called ‘brave’ multiple times but also has a Drive Form in Kingdom Hearts 2 that is called ‘Brave Stance’ in Japanese and ‘Valor Form’ in English.
So not only does the codename not make sense for ‘Erdrick’ as it would be too easy to connect the dots but it also doesn’t make sense because it can easily refer to many a character from many a game, in a way making it so on both ends it doesn’t apply well (and it gets even crazier when you add in the fact that ‘Erdrick’ or ‘Loto/Roto’ is merely a titled give to great heroes in Dragon Quest and doesn’t belong exclusively to the protagonist of DQ3).
Last note here is that, if anyone tries to tell you that the codename ‘Doyle’ for Arsene is “just an inside joke and doesn’t mean anything”, here is what you tell them: “Pick an argument and stick with it.” If they ask for clarification, tell them that the idea that both ‘Brave’ is not a joke and can be seriously linked to Erdrick but ‘Doyle’ is a joke and is not a true codename cannot exist in the same argument as it collapses on itself considering that all the codenames that have been revealed to us so far follow the same logic. If ‘Doyle’ is just a silly joke, then all the codenames have been jokes since they have been applied with the same manner, and thus ‘Brave’ is just a silly joke and anything they can try to tie it to Erdrick doesn’t mean anything; on the other side, if ‘Brave’ is to be taken seriously and not as a joke, then ‘Doyle’ should be taken seriously as well. If they cannot accept that then they are cherry-picking what applies to which codename in an effort to present a hypothetical scenario that can only benefit their cause in an effort to make the whole situation look like it favors Erdrick, thus it is also confirmation bias on top of cherry-picking and a perfect example of mental gymnastics.
“Nintendo is pushing Dragon Quest XI: Echoes of an Elusive Age Switch Definitive Edition really REALLY hard right now and with this advertising it’s clear Erdrick is the next DLC character. Hell Japan is getting a Dragon Quest V movie so CLEARLY this is the time to strike for Erdrick in Smash! Just admit it.”
So DQXI gets a big chunk of the February Direct with promise for more later and Japan gets a movie about a completely different game in the series and this is supposed to mean Erdrick is in Smash? Remember when I pointed out how Sentinels in the Starry Skies got a LOT of advertising? Welp...let me go into detail.
So first off, in a special launch event, Yuji Horii himself went to the Nintendo World Store the DAY BEFORE the game launched in the West to commemorate the game’s release. Nintendo made commercials with Seth Green to promote the game and had them play both on television and in theaters (I will provide the commercials below if you are interested). They featured the game for two weeks on Nintendo Week and had special events at GameStop, Best Buy and Simon Mall locations where you could download exclusive treasure maps for the game. It was featured on the front cover of August 2010 Nintendo Power and the game got TWO Iwata Asks segments in which Iwata interviewed both Yuji Horii and Ryutaro Ichimura about the NA release.
THEY.
SHOVED.
THIS.
GAME.
DOWN.
NA’S.
THROAT!
And guess what? Up until DQXI, it was the Dragon Quest title to sell the most in the West EVER! It’s almost like if you market a game well it will sell better...huh….weird how that works.
Yet so far, DQXI:S hasn’t gotten this much push at all, and here is the funny part: all that marketing was JUST for the game. Nothing else special, just the game. So even if DQXI starts to get more of a marketing push in the future, that doesn’t mean anything for Smash at all since Nintendo has pushed DQ hard in the past just to sell the game alone. It is not evidence nor a hint.
Oh, and don’t get me started on how a movie focusing on a completely different story and set of characters and in a different timeframe in the lore is proof that Erdrick is in Smash. Seriously, stop it.
“DQ3 is Japan’s favorite game of all time! They absolutely love it and it would be the only one to pick a character from to properly represent Japan’s fans and DQ as a whole. This obviously means that Erdrick is the perfect pick and he’s totally in. Just take the ‘L.’”
So there are a number of things I mentioned before that bring up issues with this, but I’m going to tackle this from a different angle this time: how do we know Erdrick would be the best pick even if this was true? ‘Erdrick’ is the title the main protagonist gets at the end of the game as part of his reward for saving the world, but their real name? It’s a self-insert. Why is ‘Erdrick’ both male and female? They are a self-insert. The idea is that YOU are the hero and you earn the title Erdrick at the end as a common way to link YOUR HERO to any future title. People talk about DQ3 but they don’t often talk about the main protagonist outside of Smash chances or things related to him. To clarify, they rarely take about ‘Erdrick’ himself/herself and more often it’s ‘Sword of Erdrick’ or ‘Erdrick’s Armor’. It’s the legacy the character makes that people care about, not the character itself, or so it would seem. I know there are actual fans of the character, make no mistake, but from what I have seen it is more the character’s design and their legacy both in-game and out rather than the character themselves considering they are made to be a hollow self-insert.
So, if people seemingly do not care all that much about the character, but they love DQ3, maybe they love the others characters more? Wouldn’t that make another character more of a likely pick? Keep in mind, this is just if DQ3 is the unanimous best pick to choose a rep from. Some articles from Famitsu have had other titles like DQV listed above DQ3 in terms of popularity. This would mean that there is some contention even in Japan on which game in the series is loved the most, which means that DQ3 being the best pick isn’t just an automatic choice to make. This of course means that characters from DQV or DQVIII or any other DQ title could happen and still represent DQ and Japan’s love for the series.
I kid you not, I’ve had some people try to make the argument that having Luminary from DQXI be the Dragon Quest rep would be an insult to Japanese fans and they would riot. I think people truly forget the cultural differences that exist and I’m sure that Dragon Quest getting any rep at all would greatly please Japanese fans. They are not quite like us in the West when it comes to fan demand and outcry.
Lastly, if anyone tries to mention the stats at all, just wipe that away: the stats fluctuate and are very subject to change, so any time stats are mentioned there is no weight to be had.
Down here I am going to link two Google Documents. One is done by people from that PapaGeno’s Discord who I have had this horrible argument problems with. The other is from a friend of mine.
I’m linking both because I think they both do a good job doing certain things. The first one does a good job researching the history and cute little tidbits of Dragon Quest but is biased towards his inclusion. The second does a good job pointing out some of the issues and flaws with the arguments made for Erdrick but is biased against his inclusion and comes off a bit abrasive at times.
The last thing I would like to say here is that, no, I didn’t find any hard and fast facts that Erdrick isn’t coming to Smash. I don’t think that would even be possible unless I found a buried tweet from Yuri Horii that stated he wasn’t in or something from Sakurai equating the same. There is no cold hard evidence here, just merely pointing out the holes in arguments on both sides but mainly on the Pro-Erdrick side because there has been a lot of blind faith conversion recently and it feels like noone is looking at it from a clear mindset. I’ll even admit here that after doing the research I have done, I think Erdrick has a bigger claim than I originally did! However, he is by no means a ‘front-runner’: I simply found out that he has more that can be put in the Pros vs the Cons than I initially thought, but that doesn’t mean he’s at the head of the pack. He’s got tough competition with Sora, Sephiroth, even our boy Geno and, hell even other characters from his own franchise like Slime, Luminary or Eighter.
If it feels like I got lost somewhere along the way, don’t worry, I kind of felt that way too. Just look at it from the perspective that Erdrick can’t be ‘the front-runner for a Square Enix in Smash Ultimate’ if there are so many issues that I listed with the statements made about his guaranteed inclusion. Erdrick is a possibility and a strong one, but he is no more near existing than anyone else as far as our outsider knowledge is concerned and don’t let anyone force you to think otherwise.
Whoa, hold up! Dixie being an echo is a horrible idea. semi-clone at best or she wouldn't be true to her character. She doesn't pick up people with her hands, she uses her hair. She throws with her hair. Her style is mostly centered around her hair and she doesn’t use a gun like Diddy. Making her an echo like Chrom would be going against her character and it would be better for her to be a semi-clone and have many a move function differently while having a good chunck pulled from Diddy.
First off, having a game history like this is impressive, but isn’t relevant for Smash. Characters with much less history have been included and those with more have been included, but it’s less the history itself and more the legacy it left on gaming. To clarify, characters for 3rd Party are chosen not for how long they have been around, but for their cultural impact on gaming mixed with fan request.
Nothing indicates that history isn't taken into account when choosing characters. Yes, newer characters have joined, but we have an overwhelming majority of older characters (just check how many characters originated on the NES alone vs. other consoles).
Plus, impact on gaming and gaming culture and age is easily correlatable. It's easier to make an impact when the medium is new, and impact is only visible in hindsight.
This means that Dragon Quest’s only claim to cultural impact, other than being huge in Japan, is that Dragon Quest III invented the first job/class system ever.
Have you played Ultima? Dragon Quest didn't invent the RPG (hell, videogames didn't invent the RPG), but it certainly did invent the RPG as we know it today.
It really isn't. If you're a Dragon Quest fan you know the go-to hero to represent the franchise is Erdrick. It's like saying Fire Emblem representation is more nuanced; just because Marth isn't as well known as Cloud doesn't mean it's not still an obvious affair.
I get what you're aiming for, but you can't honestly expect people to disregard leakers with solid track records after one guy leaked nearly the entire roster for this game.
This is presuming Dragon Quest hasn't already broken out in the West with DQXI. While this is subjective (I'd say it still has a ways to go, and DQXIS might be the one that does the heavy lifting), it did sell nearly one million copies outside Japan.
Also, if this information went public in the US after getting a Dragon Quest character for DLC in Smash, there could be outrage that would lead to decisions needing to be made.
Just because it's easy to figure out doesn't mean it wasn't meant to be hard. People will guess things. Somebody probably guessed that Jack was Joker, somebody probably guessed the plot of Avengers Endgame and somebody probably guessed whatever reveal we're going to get in E3. That doesn't mean they were predictable.
Plus, these codenames aren't even information we were supposed to see. They aren't codenames designed to keep us, bored fans with way too much time, from guessing, but rather internal codenames, to give at least plausible deniability in case of leaks.
It’s the legacy the character makes that people care about, not the character itself, or so it would seem. I know there are actual fans of the character, make no mistake, but from what I have seen it is more the character’s design and their legacy both in-game and out rather than the character themselves considering they are made to be a hollow self-insert.
Semantics. That's like saying nobody cares about the Pokemon trainer or the Villager because they're just meant to be you. People still clearly do care about those characters, for whatever reason they might. Yes, cool designs and legacies draw people to characters. I doubt many are drawn to Mario for his intense psychological depth. The nature of videogames means that oftentimes a protagonist is a balancing act between their own personality and the player's input and projection.
So, if people seemingly do not care all that much about the character, but they love DQ3, maybe they love the others characters more? Wouldn’t that make another character more of a likely pick?
No, why would it? It's a common thing in all media: people don't like the hero, they like the wacky side characters. Heroes are boring. We don't want Luke, we want Han. But if you have to put one Star Wars character in your game and you go with Han before Luke, you're insane.
There's the argument to be made for mascot over hero (Star Wars might be represented by Darth Vader instead, and that's fine). But looking for a Dragon Quest III character and not going with Erdrick is nonsense. It's needless. It's like saying people really found Aerith more likable and memorable than Cloud, so let's get her to rep Final Fantasy instead of him.
I get that you look a lot at random arguments that people make and all that (including for erdrick), and there's a place for closing them down when they're not good, but it feels a bit like you're taking them all as if they're all being used, and I dont really think they're good points at all (in the first erdrick section, non- common ones or whatever), and I mean that including the pro-erdrick stuff. Some of the counters are to points that i recognize and can tell they're from being tired of seeing the lame arguments against erdrick. There's bias on both sides and I find it odd that you yourself seem tired of them when they came from being tired on the other side. Do you know what I mean? I think a different approach is needed, it just feels like some crappiness from both sides, lol.
As for the common arguments, I feel like you're (again) generalizing quite a bit and outright dismissing the actual points in erdrick's favor. I think the points that matter should have the right amount of weight, not totally disregarded as if it doesnt matter. The strongest points for Erdrick are the leaks, and secondarily the codename. The Brave codename is another one that you totally dismiss, using a point that generalizes again. You're using one set of codenames (for persona) as if it's all going to be the same. You can only establish a pattern if there are more to go on. It's like in court, if you want to point out a pattern of something (like bad behaviour), there has to be enough to make the pattern or else all you can say is that it's happened int he past, you can't say that it's necessarily going to be like that for the rest (and even then it's not guaranteed). Considering that your entire point relies on that to totally dismiss the codename is.. not too good, loll. That's not how arguments are supposed to work.
There iisn't full evidence for any character. But as far as leaks go, Erdrick has a strong case for being likely. It's odd to divide base and dlc when we only have joker to go on for dlc. Again, one instance that you want to generalize with, but also completely separate from the rest in order to make your generalization -that since nobody got something in the dlc phase then the leak info means nothing. Totally dismissing. And the thing is is that we do have a lot more parts to verge's leaks to show precedents, but you want to make a barrier between base and dlc to make your point work.
Verge said that he heard from his main sources about erdrick. That's the sources that got maybe around 70%? of the base roster, and it's weird to look at things he got wrong (minecraft and SE timing) or what wasnt from his main source to totally dismiss his credit entirely. Again, it's not how making good points work. Things need to be weighted and considered properly, that is if you want to look at it properly. Getting a lot of things right counts for a lot, especially as far as leakers go.
Then again, maybe I dont know how **** posts work, and you want to just **** on everything to make your point. If that's what you want then alright, I guess you wrote what you wanted to ;p
I do think it kinda sucks when some people are treating things as if they're guaranteed (including erdrick), and I'd rather people just see it as possible and leave things open (since they are -we dont know anything for sure ).
I think this whole post is very funny because ForsakenM
obviously took a long time to write down all of his points and discussed both pros and cons for every argument I've seen about Erdrick and yet you completely dismiss all that as a ****post. Like, really? You just keep saying there are strong arguments for Erdrick and that Forsaken doesn't know how to make a strong case but you're not really making a strong case yourself and are just restating what he's brought up as pros for Erdrick. You're not actually making any strong counter arguments to what he's brought up either. Just that Verg got things right in the base game and that there's only been one DLC character shown off. But Verg hasn't gotten a single thing correct yet as far as DLC goes and we have both Joker and Arsene as a pattern of misdirection and clear use of ciphers for codenames. Those are things Forsaken brought up.
This really to me looks like someone who has obviously done a ton of research and in the end even gave Erdrick an even footing with plenty of other character possibilities and another person person saying "Nuh-uh" and basically disregarding a lot of research and logic presented right in front of them.
to respond to the midi point specifically, DQXIS is actually coming with Orchestral music (How Nintendo managed it I don't know, but they did), so perhaps the same would happen with Ultimate?
I think this whole post is very funny because ForsakenM
obviously took a long time to write down all of his points and discussed both pros and cons for every argument I've seen about Erdrick and yet you completely dismiss all that as a ****post. Like, really? You just keep saying there are strong arguments for Erdrick and that Forsaken doesn't know how to make a strong case but you're not really making a strong case yourself and are just restating what he's brought up as pros for Erdrick. You're not actually making any strong counter arguments to what he's brought up either. Just that Verg got things right in the base game and that there's only been one DLC character shown off. But Verg hasn't gotten a single thing correct yet as far as DLC goes and we have both Joker and Arsene as a pattern of misdirection and clear use of ciphers for codenames. Those are things Forsaken brought up.
This really to me looks like someone who has obviously done a ton of research and in the end even gave Erdrick an even footing with plenty of other character possibilities and another person person saying "Nuh-uh" and basically disregarding a lot of research and logic presented right in front of them.
Eh? I'm not dismissing, and I was playing with what he called it himself.
I said my counterpoints already. Unless you didn't understand them. I can explain a bit more too maybe. 2 codenames from the same set isn't a pattern, there needs to be at least 4 pieces to start calling some likelihood on that. How deep they thought on the different codenames aren't necessarily the same. (And anyway 'jack' doesnt seem as complicated as 'doyle', if someone would consider them to be). The fact that they only removed the data in a later patch shows that they weren't necessarily all that careful. It shouldn't have been there in the first place probably.
And you just said the same thing he did about dlc. And like I mentioned, we only have one dlc character, who was kept well hidden. It's kind of weird to say they havent got a single thing correct so far about it when there was just a single thing. That's exactly what I was trying to point out, that it makes no sense to make it seem like missing 1 piece of info means something for the rest. And it's not 1 of 1 piece of info, because there's no reason to seperate the dlc phase from the base roster. It's the same sources that have access to the same places, or connections.
Hopefully the points get considered a bit more, I didn't write them without good reason. Anyway, I was focusing more on the key points, the rest can be important for some people and forsaken put a few good points about them but to me they're not worth talking about, because whoever is going around saying them isn't doing anyone a favor. Some of them are exagerrated, by both sides, like saying there's a 'perfect' historical relvance, from the erdrick side. Nobody should be saying it like that, it's an exagerration, but then fixating on the exaggeration to make a point doesn't really handle the meat of the issue, but he admitted himself that there is something there culturally, so there's no point in me debating the point, because I agree with him, I just dont see the point in tackling any of it.
Just because I didn't talk about those things doesn't mean i'm dismissing it.
Eh? I'm not dismissing, and I was playing with what he called it himself.
I said my counterpoints already. Unless you didn't understand them. I can explain a bit more too maybe. 2 codenames from the same set isn't a pattern, there needs to be at least 4 pieces to start calling some likelihood on that. How deep they thought on the different codenames aren't necessarily the same. (And anyway 'jack' doesnt seem as complicated as 'doyle', if someone would consider them to be). The fact that they only removed the data in a later patch shows that they weren't necessarily all that careful. It shouldn't have been there in the first place probably.
And you just said the same thing he did about dlc. And like I mentioned, we only have one dlc character, who was kept well hidden. It's kind of weird to say they havent got a single thing correct so far about it when there was just a single thing. That's exactly what I was trying to point out, that it makes no sense to make it seem like missing 1 piece of info means something for the rest. And it's not 1 of 1 piece of info, because there's no reason to seperate the dlc phase from the base roster. It's the same sources that have access to the same places, or connections.
Hopefully the points get considered a bit more, I didn't write them without good reason. Anyway, I was focusing more on the key points, the rest can be important for some people and forsaken put a few good points about them but to me they're not worth talking about, because whoever is going around saying them isn't doing anyone a favor. Some of them are exagerrated, by both sides, like saying there's a 'perfect' historical relvance, from the erdrick side. Nobody should be saying it like that, it's an exagerration, but then fixating on the exaggeration to make a point doesn't really handle the meat of the issue, but he admitted himself that there is something there culturally, so there's no point in me debating the point, because I agree with him, I just dont see the point in tackling any of it.
Just because I didn't talk about those things doesn't mean i'm dismissing it.
lmao it's not that I didn't understand your points it's just that they weren't that in-depth or well thought out for someone pointing to someone else and trying to advise them on how to make a """good case""". There needs to be at least 4 pieces to call something a pattern? Really? Why are you just making up silly rules now? The blatant and objective thing about both codenames is they were not direct references to their respective characters. Which makes sense. Because they're ****ing code names. I don't see the point of moving goalposts on this when it's so blatant. And regarding leakers you can't just say "There's only 1 DLC out they haven't gotten anything wrong" when there have been several things that leakers have gotten blatantly wrong at this point. I feel like you're being disingenuous here because I know you've been around long enough to hear about said things they've gotten wrong. I don't really see the need to list them out. There is a very obvious difference between DLC and base roster in terms of the accuracy of the information that's been given out. Even in terms of non-Smash stuff Verge has gotten major things wrong after the game released. There's also clear evidence that Nintendo has intentionally sent out false information in order to **** over leakers (which they have).
When I said you were dismissing things I meant that there was a clear logic to each of the things ForsakenM
posted that you blatantly ignored.
ForsakenM
I appreciate the time you've spent on your post and it's an interesting read that defines your perspective on the "Erdrick" question. There's a lot to unpack and I look forward to having more time to formulate my own response in the (semi-) near future. That said, I do think the post reads a bit too much like a piece directed at specific Erdrick supporters/believers that aren't really around this forum and that still feels off to me. It's sort of ends up in a weird middle ground of a biased piece attempting to push back against arguments regarding a character (And while I don't have as much of a personal attachment to Erdrick or Dragon Quest, I definitely see how more invested supporters could take many parts of your post as more confrontational) and a non-biased look at or investigation into Erdrick as a character option for Smash. There's a lot more of this that I hope to get into (and I will absolutely make sure I give everything the time it deserves when I get to that post given the effort you've put in), but there are a couple of moments with phrases like "Sales don't matter" that I'm not sure really work across the board for Smash and can just be one factor that makes Dragon Quest content more likely. That argument is usually used to frame the idea of an unlikely pick still being able to get in, not denying a character entry sort of thing, so it's strange to see how that ends up positioned in your piece. Sales don't prevent unknown character from joining, but they certainly can help a character get in. But again, give me a few days, and I'll get back to you in more detail.
lmao it's not that I didn't understand your points it's just that they weren't that in-depth or well thought out for someone pointing to someone else and trying to advise them on how to make a """good case""". There needs to be at least 4 pieces to call something a pattern? Really? Why are you just making up silly rules now? The blatant and objective thing about both codenames is they were not direct references to their respective characters. Which makes sense. Because they're ****ing code names. I don't see the point of moving goalposts on this when it's so blatant. And regarding leakers you can't just say "There's only 1 DLC out they haven't gotten anything wrong" when there have been several things that leakers have gotten blatantly wrong at this point. I feel like you're being disingenuous here because I know you've been around long enough to hear about said things they've gotten wrong. I don't really see the need to list them out. There is a very obvious difference between DLC and base roster in terms of the accuracy of the information that's been given out. Even in terms of non-Smash stuff Verge has gotten major things wrong after the game released. There's also clear evidence that Nintendo has intentionally sent out false information in order to **** over leakers (which they have).
When I said you were dismissing things I meant that there was a clear logic to each of the things ForsakenM
posted that you blatantly ignored.
Teeb147
was a little quick to respond with the "****-post" comment, but there's still plenty of room for disagreement in the original post and they do have a point in some areas. For example, you cannot establish a pattern off of one thing and we have one character for DLC, and it's still really hard to make sense of where this DLC season is going and if "leakers" are truly unreliable. The saying goes, "Once is a fluke, two is a coincidence, three is a pattern." While not some sort of empirical reasoning, we just need more information across the board to take more definitive stances of DLC. And to be fair, the baseline supposition of "Leakers are false" is one that people are free to disagree with as well and it's also worth noting that some individuals aren't as keen to throw those same "leakers" out despite some missteps. Verge presumably has his own sources, so he's just as likely himself to receive bad intel and still have legitimate intel elsewhere. He's not gone off the deep end like LoZ18 did or anything like that, so he could in theory be validated by DLC before it's all said and done. I wouldn't love that outcome because I don't like Verge for his attitude, but some people are still keeping an open mind with regard to Verge despite some issues.
This is wrong, second means second, it actually sold more than the Zelda franchise on the NES, that is what "second best selling franchise on the NES" means.
I think this whole post is very funny because ForsakenM
obviously took a long time to write down all of his points and discussed both pros and cons for every argument I've seen about Erdrick and yet you completely dismiss all that as a ****post. Like, really?
Forsaken has described this very post using that term in a jokingly matter a few pages in the past. It is hardly fair to judge the use of it like this.
For example, you cannot establish a pattern off of one thing and we have one character for DLC, and it's still really hard to make sense of where this DLC season is going and if "leakers" are truly unreliable. The saying goes, "Once is a fluke, two is a coincidence, three is a pattern." While not some sort of empirical reasoning, we just need more information across the board to take more definitive stances on DLC.
To be fair, there’s more to inferring a pattern than observing an explicit process of repetition. While that’s obviously the most direct and emphatic way to prove it, the surrounding context and historical precedent can also inform or infer the existence of a pattern. I don’t think it’s reasonable to be that dismissive of a position that takes into account the larger body of evidence...But I also know that proof is based on your willingness to accept it.
I’m not saying you or others are wrong to believe there isn’t a pattern here (or at least that there’s not enough evidence to support one), but I’m saying the counter position is also a valid interpretation of the evidence, and I get the sense that some of you guys aren’t willing to concede that.
Alright guys, here is that big *** post I promised and talked up. I split it off into different spoilers that accurately define that topic behind them. This is so that people who aren't interested in reading the big wall of texts but are interested in my replies can do so. Even so, the middle two topics are VERY long so I warn you before diving into them. Hopefully I did a good enough job separating and formatting them so that it doesn't all just blur together and has some sort of fun and flare, though Smashboard definitely is not Word Online or Google Docs in when it comes to fancier options.
I hope you enjoy it. Also, if you did enjoy it and would like more (god I sound like a typical YouTuber phoning it in right now, jesus) or really liked the documents that were made up by others, please let me know. I know of more documents made up like that and I'm even working on one right now that covers everything one would need to know to be introduced to Geno and his pros and cons for Smash Ultimate. It will have the same amount of effort and even more love put into it than this did.
Have fun reading! :D
Funnily enough, I was about to say that I might have to tag you in for this, since this is something you have argued against for a hot while now. I seriously can never understand why people actually think Square is the problem with it all. It's clearly bias, as most of us here love Nintendo and are wonderfully amazed by Sakurai, so CLEARLY neither of these entities could be a fault and thus it HAS to be Square! This is not a logical approach, it is an emotional one that feeds into the bias of Square being a mean company. This is why I said that Verde Coeden Scalesworth
was letting his judgmental nature cloud his statement.
Now on the opposite coin of what Eric thinks, I'm going to address something: referring to 'Erdrick' from Dragon Quest III as 'the most likely' or 'the front runner' for a Square rep for DLC. This irritates me to no end because it is a statement that is widely accepted despite not only incorrectly displaying the Fighter's Pass situation, but it incorrectly displays Dragon Quest III and Dragon Quest as a whole in terms of its competition.
First off, Square is not guaranteed another rep and there has been zero evidence to come out that proves beyond a shadow of a doubt that Square is getting another rep in Smash Ultimate. Thus, if you act as if 'Erdrick' from Dragon Quest III is a 'front-runner' then you have already assumed the stance that Square Enix is getting another rep as DLC and that assumption is baseless. This is not the foundation of an argument, it is pure speculation, and thus holds no weight. This is fine for speculation, but many people (including bigger names on bigger media) are phrasing this in a way that makes it sound like another Square rep is already predetermined just like so many 'Erdrick fans' are claiming the character is already confirmed despite having no evidence at all.
Now, onto the issues with Erdrick being referred to as a 'front-runner.' Before we get started, I would like to show you an image that is a shining symbol of the issue of debating about Erdrick.
First off, as a minor anecdote, I would like to point out that the latter half of this picture is a perfect representation of trying to debate against anyone who was convinced 'Erdrick' from Dragon Quest III was already in the Fighter's Pass from within PapaGeno's leak speculation section on Discord. No matter how solid or well-constructed or polite your argument was, turning your argument into a variation of one of those so as to mock your point and make you look like an idiot was all they ever did and they felt it was good enough to win the debate, however they got bonus points towards being irritable by incorporating ad hominems and grouping up together to bring up things outside the argument and personal to get a rising response out of you and thereby 'win' the argument. If this sounds rather annoying and immature, make no mistake it was, but keep in mind these are people who are now saying that the reveal of Arsene's codename being 'Doyle' isn't really a codename but is an inside joke and thus is irrelevant and thus 'Brave' is still 'Erdrick' 100%.
I see this image as having the same problems as that 'QUIT HAVING FUN!' image when pertaining to objectively bad games (yes, something can be bad
objectively, please do not come at me with this philosophical mindset: I'm not talking about how you feel about something, I'm talking about the game on it's own merits.) With the 'QUIT HAVING FUN!' image, it's not that we do not want others to have fun with what they choose, but that we want them to have enough critical thinking to realize that just because they are enjoying it doesn't mean it's a good game and that monetary support of such a product will show companies that you will continue to pay for poor quality content. In essence, people like myself are trying to help others realize that the game they are having fun with could have been substantially better and that their own bias is preventing them from obtaining that.
Similarly, this image misconstrues the opposition: it is suggesting that those who support 'Erdrick' from Dragon Quest III being DLC for Smash Ultimate are logical within their reasoning and 'evidence' to support this reasoning but that those who disagree are illogical, have poor 'evidence', and perhaps are uneducated. This couldn't be further from the truth.
Let us tackle each argument individually, starting with the so-called 'correct' argument.
"Dragon Quest has the perfect mix of historical relevance, sales and Nintendo presence to be DLC."
First off, there is already some bias/weak terminology here in the word 'perfect.' This would imply being completely flawless, that this combination of history, number of sales and presence on Nintendo platforms is SO divine that it guarantees their inclusion into Smash and there cannot possibly be a counterargument or any holes to point out. This is obviously incorrect as nothing man-made is perfect and there is always room from improvement, especially where debate and speculation is concerned as so much misinformation and assumption gets spread (which we are all guilty of, including myself).
So the first thing this argument mentions is historical relevance, which anyone who does a small amount of research can confirm: the first Dragon Quest released in 1986 on the NES, so it’s been around for a while (33 years to be more exact) and has had semi-consistent releases to this day. However, by historical relevance, what most people are referring to is Dragon Quest III: Seeds of Salvation in which this game introduced the job/class system that is very much well known nowadays which would make it the granddaddy of most RPGs in that sense.
This is definitely NOTHING to sneeze at, as it broke Japan the day it was released and is the founder of a system now taken for granted and is nearly a requirement for the genre. However, there are some counterpoints to be brought up.
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First off, having a game history like this is impressive, but isn’t relevant for Smash. Characters with much less history have been included and those with more have been included, but it’s less the history itself and more the legacy it left on gaming. To clarify, characters for 3rd Party are chosen not for how long they have been around, but for their cultural impact on gaming mixed with fan request.
Secondly, Dragon Quest was NOT the first RPG to ever exist. In fact, it’s creation was sparked by a trip to the US and Yuji Horii experiencing both the Wizardry series and Ultima, then taking that influence and making his own vision from it. (Just to note that it’s not only interesting to see that the US was a major influence for the creation of one of Japan’s biggest hits in gaming, but also more proof of ‘no original ideas exist’ yet still managing to make success of an idea by making it your own...just a little encouragement for creative types out there.)
This means that Dragon Quest’s only claim to cultural impact, other than being huge in Japan, is that Dragon Quest III invented the first job/class system ever. That’s pretty big, but it’s only one criteria of a claim to fame and it was in 1988. Since then Dragon Quest hasn’t strayed from it’s formula (aside for graphical advances) for 31 years! It hasn’t tried anything new or risked anything to try and advance the RPG genre...it’s just stuck with the ‘If it ain’t broke, don’t fix it’ method...which is one of the things that hurts it overseas, but that’s another topic. Essentially, the historical relevance is inventing what is now a common mechanic in RPGs and nothing else, while there are many others franchises out there that have done more to impact gaming.
Once again, this isn’t to sneeze at, just merely pointing out that there really isn’t a “perfect historical relevance” here: just one big deal in 1988 and not much afterwards.
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The next argument is the sales and I’m sure we all know this, but sales DO NOT MATTER! A game selling well doesn’t mean it will be a lock for Smash, and a game selling poorly doesn’t mean it would never get into Smash. I mean, CoD sells ridiculous amounts of copies all the time, but the the idea of a character from CoD making it to Smash is never seriously discussed despite discussion of Master Chief and Doomguy. On the other end, do you think that Ice Climbers broke records in sales? It’s the 43rd best-selling game on the NES and was never seen again until Melee! Excitebike was considered and was the 9th best-selling game on the NES, but they went with Ice Climbers. Roy’s game didn’t even release yet and never did in the West, so it definitely wasn’t sales for him. High sales is usually a result of people liking your game, normally because it’s a good game, but it’s the fan request and culture impact that determines a character’s possibility...not the number of sales.
Finally, the last argument: Nintendo presence. Well, it think it’s easy to say that Dragon Quest has mostly been on Nintendo platforms, but let us actually look at this by installment-
Dragon Quest released on Famicom/NES
Dragon Quest II: Luminaries of the Legendary Line (huh, the title Luminary has been used prior to DQXI, just like Erdrick...interesting :think was released on Famicom/NES
Dragon Quest III: Seeds of Salvation was released on Famicom/NES
Dragon Quest IV: Chapters of the Chosen was released for Famicom/NES
Dragon Quest V: Hand of the Heavenly Bride was released for the Super Famicom in 1992, the Playstation remake in 2004, but the West wouldn’t see it localized until 2009 on the Nintendo DS. It has also gotten a world-wide Android/IOS version since 2015. (Side note, this is the beginning of the show where NA doesn’t get the games for eons afterwards, and frankly whatever reason that was has done nothing but hurt it’s chances for success over here. More than likely it has something to do with the Square Soft and Enix merger as well as the fallout between Square and Nintendo, but we really don’t know all the details.)
Dragon Quest VI: Realms of Revelation came out on the Super Famicom in 1995 but wouldn’t see Western localization until it’s Nintendo DS remake in 2011. Also got an Android/IOS release in 2015.
Dragon Quest VII came out on Playstation in 2000, hitting the West in 2001, this is of course during the time period in which Square Enix and Nintendo were not on friendly terms. It got a remake on Nintendo 3DS in 2013 but the West wouldn’t see that until 2016. Also a release on Android/IOS in Japan in 2015.
Dragon Quest VIII: Journey of the Cursed King released on Playstation 2 in 2004, seeing Western release in 2005. It got a world-wide Android/IOS release in 2015 and a Nintendo 3DS remake in 2015 that the West wouldn’t see until 2017.
Dragon Quest IX: Sentinels of the Starry Skies released on Nintendo DS in 2009, hitting the West in 2010. This title was the best-selling in the series in the West up until Dragon Quest XI and has very high reviews across the board. The idea of it hitting Nintendo consoles in the West as shortly after release in Japan as it did seems to have done it well in addition to being a really good game...that and the marketing campaign done by Nintendo was insane (I’ll go into that later, just a point to bring up against those arguing ‘Nintendo is pushing DQ super-hard right now!’).
Dragon Quest X is...boy it’s something. It was an MMORPG but it never made it to the West, seeing releases and updated versions for the Wii, WiiU, Microsoft Windows, PS4 and Switch. The original came out on the Wii in 2012 and the lastest release was on WiiU, Windows, PS4, and Switch in 2017. It apparently didn’t do that well, though whether it was actually a flop or Square’s ambitions and standards were set too high is a bit of an argument to be had.
Dragon Quest XI: Echoes of an Elusive Age has had an interesting release cycle. APPARENTLY it originally released on the Nintendo 3DS (man, I wonder how it runs...) and the Playstation 4 in 2017, but got Western release on the Playstation 4 at the same time as it’s release on Steam AND now we have that ‘definitive edition’ coming to Switch later this year.
Now of course this isn’t including spin-offs, which have presence on many different consoles with still many on Nintendo consoles, but I think you get this idea: even WITH that messy era of separation, most of Dragon Quest’s history is on Nintendo and that which wasn’t was eventually put on it. Of course, Nintendo presence doesn’t matter solely for inclusion.
Let’s look at Cloud. Cloud himself as a character was never on a Nintendo console in the form of his own game, only some minor spin-offs much later. Yet, as the biggest face of Final Fantasy in terms of cultural impact and fan demand, he was the obvious choice. They could have picked one of the characters that were from a Nintendo release, but Sakurai picked Cloud because he knew who was the best pick. Joker also doesn’t have his main game on a Nintendo console, only spin-offs (including that new Persona Warriors game announcement), yet Sakurai knew it would be a good choice and went with it. Looking at some older characters that have a very old and brief history with Nintendo, you’ve got basically every retro rep: none of them has any current presence with Nintendo as they were all dead franchises, yet we still have Ice Climbers, Mr. Game and Watch, Little Mac and Duck Hunt. Bayonetta just recently had Nintendo presence, yet she was also included. Also, other than a couple of titles, this ‘Nintendo presence’ for Dragon Quest is mostly in Japan and somewhat elsewhere, all outside the West mostly.
I hope you guys are seeing the trend here, but we still have the ‘mocked counterarguments’ portion to go through.
These mock-versions of arguments are all jumbled, as some are more against “Erdrick” while others are against Dragon Quest as a whole, but I will tackle them in order of appearance.
The first argument here is against “Erdrick” in particular, as in DQ3 “Erdrick”. Essentially, because the character himself hasn’t been in a new game focusing on him since 1988, thus he’s forgotten and can no longer be considered for Smash. While this isn’t really the argument being made, I can’t deny that “Erdrick” from DQ3 returning in a new game focused on him would be good for him if it was well received, however what’s more important here is to break apart the real counterargument and the points that the Dragon Quest supporters are trying to make here.
First, the Pro-Erdrick point here: he doesn’t need to be in a new game centered around him to be considered for Smash.
This is completely true: look at the majority of the fan-requested characters that made it into Ultimate. Not only were they not the focus of recent titles or even the old titles in some cases, but also most of them were not in recent titles and had been lost to the past. Yet, via cultural impact and fan demand, here they are. The same is entirely true and possible for “Erdrick” from DQ3.
The Counterpoint is better explained as such: is “Erdrick” from DQ3 still the best pick to represent Dragon Quest? The character hasn’t been very prominent in titles recently, and we’ve even seen that that title “Erdrick” has belonged to multiple persons and belonged to persons before the protagonist of DQ3.
See, Dragon Quest as a narrative (as far as I can tell) has all taken place on the same ‘world’ or ‘kingdoms’, or better said the same exact setting with all the stories tying into the same narrative to be a long-running history of the world of the games. Whereas Final Fantasy is all self-contained separate stories (barring same-numbered sequels), Dragon Quest has a sprawling story that spans generations all in the same world, connecting places and names and people and plotlines. With Final Fantasy, it was easy: Cloud is the biggest face of them all, pick him. With Dragon Quest there is more nuance: “Erdrick” is a prominent figure in history who did an amazing deed to save the world, but he’s not the only one to have the title “Erdrick” nor to have done great deeds for the world, so who do you pick?
Do you lean on relevance to the story, which could easily be “Erdrick” from DQ3? Do you go with recent relevance and pick Luminary from DQXI? Do you go with world-wide recognition, which could end you up with Slime? Do you go with fan demand and end up with someone else from one of the other games like Eighter? Keep in mind, this is all outside of programming and design and movesets: this is just the planning stage, and there is already a lot of nuance and big decisions to make. Also, how relevant IS “Erdrick” to the lore? The title itself is a big deal, as is the iconic sword, shield, and even the armor...but what about specifically the protagonist from DQ3? In light of everything that has happened in the series to date, is he still relevant? With the references made to him in other titles, he could be, but it also could just be a nice little nod like we here see a lot with SMRPG and fear: just a cute acknowledgement, nothing else meant behind it.
The next argument is acting as if people think the character is “bad” because they were ‘leaked.’ No one is making that argument, as the quality of a character could never be determined by whether someone leaked them or not, but once again let find the actual arguments.
Pro-Erdrick: Just because the character was ‘leaked’ doesn’t mean they are definitely not in because ‘you can’t trust leakers’ and those leakers who have been discredited recently can still be correct about his inclusion.
I THINK this is the argument, it’s kind of hard to really decipher anything from what is clearly immature whining, but rather than break this down I will list the counterpoint and it will become clear the issue with this.
Counterpoint: Just because the character was ‘leaked’ doesn’t mean they are definitely in the game because ‘you can’t trust leakers’ and those leakers have been discredited recently, so they can be incorrect about his inclusion.
Do you see what I did there? Do you see what is wrong here? As I’ve tried hundreds of times to state, a leaker saying a character is in with no condemning proof is not justification or evidence for a character just as it isn’t weight against that character. Simply put, what a leaker says is nothing but speculation and can never be solid enough a platform to stand on to make an argument either way, making it a moot point and worthless to bring up no matter whether you are arguing for or against the character. Just leave the leakers out of the equation entirely unless they show damning evidence other than ‘Trust me on this one guys!’
This third argument is essentially saying that personal lack of knowledge of a character or franchise isn’t a solid argument, which is true, but it’s distorting the actual argument on both sides. Allow me to translate bull****-ese into English.
Pro-Dragon Quest: It was one of the most-popular NES franchises back in it’s day and has major significance because of that. Just because you don’t know about that or don’t care doesn’t make it less true or relevant.
Now you may notice that I changed this argument from ‘2nd-most-selling-NES franchise’ to ‘one of the most popular NES franchises’ and there is a reason for that: technically, Dragon Quest is at best third or fourth because both Mario and Legend of Zelda are franchises that sold more on the NES. Then you have games like Tetris and Dr. Mario and others who had some games later on other systems, so if we are talking STRICTLY franchises that had multiple entries on the NES then Dragon Quest becomes the 3rd-best, but franchises that exist outside the NES is a category that drops it further down the ladder. Regardless there is some truth to this argument as, of course, just because you don’t know something or choose to not care and act as if it doesn’t matter or exist, if it is true and does exist...it still exists. Not much with this argument, but on with the counterpoint.
Counterpoint: Many people are not aware of the character’s existence due to time passing, the franchise never becoming big in the West until later titles, and essential cultural differences. We aren’t saying that “Erdrick” isn’t relevant, but rather that he is largely unknown in the West which should be taken into consideration.
This is the actual argument being made: “Erdrick” is not a big name over here in the US or in the West in general. Now sure, our knowledge of him (or lack thereof) won’t be the sole factor in whether or not he was picked as a character, but when you are trying to make money it’s generally a good idea to know your audience and give them something they would want. For the Western Smash fans, “Erdrick” from DQ3 really doesn’t fit the bill as much as other names like Banjo-Kazooie or Rayman or Sora, considering that Dragon Quest as a whole hasn’t really been on our radar. For Japan alone it is a pretty good pick, but world-wide? Once again, this is a planning issue that needs to be thought about way before design ever happens. Is it worth less sales and backlash to take that chance? Could this be what makes Dragon Quest big in the West? Man, lots of big decisions to make by Nintendo and Sakurai before they even contact the companies of the characters, imagine having that responsibility on your shoulders!
This next one really just is someone who is upset about people bringing up the negative qualities of a core developer on the game they like. Sorry, these things are true, get over it and realize that people who make things you love can still be either really horrible people or, on the lesser end, just do things you don’t like or disagree with. It’s called ‘separating the art from the artist’ and if you can’t do that, that’s fine...but don’t deny facts. I digress, there is still something to be found here.
Pro-Dragon Quest: Just because Koichi Sugiyama has said and believes some horrible things doesn’t mean Nintendo will not work with him.
This is in fact very true and frankly, if I’m correct, Nintendo has already worked with people us in the West would find questionable. Even if this is not true, Japan’s culture is totally different from ours and they are not all about this crazy outrage culture that has taken over our nation. Things that would make us stop associating with someone or would make a company fire/not work with a person ever again are not the same there, as shown multiple times recently. His beliefs and claims have NOTHING to do with his skill and position. However, the counterpoint brings up some interesting things to ponder.
The Counterpoint: While it may not stop Nintendo from working with him, his beliefs could stop him from working with Nintendo on this project. Also, if this information went public in the US after getting a Dragon Quest character for DLC in Smash, there could be outrage that would lead to decisions needing to be made. More importantly, situations revolving around Sugiyama and the companies that have rights over his music could lead to getting only Midi tracks instead of orchestral for Ultimate, and that would not fly well over here in the West, and similarly with Sakurai’s determination to provide only the best it could prevent Dragon Quest from being in the Fighter’s Pass.
These are all arguments I think should be more heavily considered. While I think any bad press Smash might get in regards to Sugiyama could easily be negligible with nothing coming of it (I mean, Dragon Quest has had controversy over certain sexual issues in the past), the more important factor is Sugiyama and his issues with his music being in Western hands. See he has some issues with that, and while these issues seem to have been somewhat resolved in regards to the latest version of DQXI...Smash Ultimate is a totally different beast. Sugiyama wouldn’t be the shining star, he would be part of the constellation that is Smash Ultimate and that combined with the heavy catering to the Western audience could lead him to not want to work with them. That aside, before that even comes up as a problem, having to work with the companies surrounding Sugiyama could be a huge road block and apparently have been a roadblock in the past in terms of getting those quality tracks worthy of the Fighter’s Pass.
This last one isn’t really much of an argument because, as I’ve established earlier, sales ultimately do not matter in terms of character consideration. However, there is still an argument of sorts here.
Pro-Dragon Quest: A game doesn’t have to be big in the West to be considered for Smash.
This...this is just true. In the past, character choices have been made that clearly show that being big or even known about at all in the West is not a deciding factor. Ness could be argued about considering how Earthbound was not well-received in the West and it’s likely many kids didn’t know who he was when they unlocked him in Smash Bros. for Nintendo 64, but Marth, Roy and Lucas most definitely fall under this as proof. Corrin/Kamui is another arguable one as the game was not even released in the West yet but it had been in Japan for a hot minute so it could have been a mix of advertising and Japanese fan catering. The Counterpoint brings up a good point though.
Counterpoint: Keeping into consideration what Western fans have been requesting and what would succeed in the West is important as well and, other than fairness and balance, Western appeal is more important in terms of sales as most of Smash Bros. sales come from the West.
Now of course I believe that there should be balance in fan requests, both having off-the-wall picks from Sakurai like Piranha Plant but also picks that just weren’t really requested heavily like Incineroar or Isabelle. This balance is what makes Smash so awesome: between big names and fan picks and off-the-wall choices and unlikely entries, everyone gets something they love at the end and it makes Smash so dope that it’s hard not to like it.
However, we have no idea what Nintendo values as important. Normally, they are a ‘bigger picture’ company in terms of profits, but DLC could be approached differently. Most of Ultimate’s reveals have catered to Western audiences or to characters that have been demanded by both West and East. Joker is another example of West and East both liking the game and the character, so it was an easy pick. Now we know more than anyone that Smash LOVES to break it’s patterns the the rules fans lay out, however it never seems to do that within itself...by that I mean, each title breaks the rules in one or two ways and doesn’t stray from that or do more until the next title. We have no idea what Nintendo or Sakurai has in store for us, but don’t let DQ fans cloud your senses with their fluff: they know no more than the rest of us and have no more going for them than the rest of us bigger communities, and in some ways they have less.
Now this is the part of the show where I’m going to dig into the meat and potatoes of the generic arguments and reasons for believing that ‘Erdrick’ from Dragon Quest III: Seeds of Salvation is going to be in Smash Ultimate via the Fighter’s Pass. I’m doing this because so many people are clouded by this overwhelming opinion and truly seem to think that ‘Erdrick’ is the face of this giant wall called Dragon Quest that simply cannot be climbed...and I’m here to tell you that not only can it be climbed, but I’ll blast a hole through it for you.
“Erdrick has already been leaked, so he’s in the game. Vergeben heard his name most often and Tansut’s source confirmed he’s in. Just accept it.”
I will probably have this engraved on my tombstone, but LEAKERS HOLD NO WEIGHT IN AN ARGUMENT! Vergeben gave no evidence that this list was real and nothing more than a list he made up, and Tansut never gave us proof that his ‘source’ confirmed anything. Using the word of a leaker is like using eyewitness testimony in court: it’s unreliable and often completely faulty, requiring us to just listen and believe with nothing but their word to go on. For instance, Vergeben loves Dragon Quest and thus has a bias and has been proven to be completely incorrect on anything Smash since the base game dropped and so far since he’s been heavily wrong on anything Nintendo. Tansut has also been incorrect and his conversation with his ‘source’ shows that he has confirmation bias by taking a neutral situation and assuming it means something he wants it to mean to be correct rather than recognizing it was a completely neutral situation.
For your own sake, remember that unless they come out with real evidence, trust the word of a leaker no more than you would entertain the thoughts of children on how they think the world works.
“Brave is clearly Erdrick’s codename! It’s basically a direct translation, the connection is completely solid. Just give in.”
So unfortunately a lot of people really do believe this when all the actual evidence points in other directions, but the idea here is that since the word ‘Brave’ can translate to ‘Yuusha - 勇者’ which means ‘Hero’ and is not only the class of Dragon Quest III’s protagonist but also a term used in reference to his equipment, that it has to be ‘Erdrick’ as DLC. There are several issues with this, the biggest one being that all the previous codenames have been less direct.
The definition of ‘codename’ is ‘a word used for secrecy or convenience instead of the usual name.’ Now since we can easily rule out convenience as the reason since we know the general practices of Japanese game developers as well as how so far most of the names have been relative in simplicity to their codenames, it’s made apparent that the codenames in Smash Ultimate are used for secrecy. The idea here is to keep the identity of the character a secret from eyes and minds that shouldn’t known, whether that be other devs that do not have clearance or the common man digging where they aren’t wanted.
Now a quick argument about the codename ‘packu’ being a on-purpose corruption of ‘pakkun’ which then is a simple google search to Piranha Plant may be brought up, but dataminers did not have information on the game until after Piranha Plant was announced so hiding him in the code is no longer needed. Also, considering Piranha Plant was planned for base roster but they ran out of time, there would be no need to hide him in the code and no need at all for a codename, thus his name isn’t well ciphered yet still with other DLC characters in the datamine.
‘Jack’ was thought to be a number of different characters before Joker’s reveal, and can be tied to him via Jack Frost being a Persona he can summon as well as a card type in a deck of cards which the Joker is one as well. Both of these are not direct references to the character yet make sense when you figure it out, making it a decent codename. The same is true for Arsene, who’s codename is ‘Doyle’, which is a reference to Sir Arthur Conan Doyle who wrote Sherlock Holmes. Arsène Lupin is a fictional thief created by Maurice Leblanc who then tried to have his character interact with Sherlock Holmes, but after Sir Arthur Conan Doyle took some form of legal action, Arsène Lupin instead interacted with ‘Herlock Sholmes’. So the codename connection is made clear, yet it was still well-deciphered.
Thus with the effort put forth here to hide the identity in a cute yet well-ciphered manner thus far, it would make sense that ‘Brave’ is also a codename meant to hide the true identity of the next DLC character in the Fighter’s Pass. This would make no sense then if Erdrick is named after the English translation of the term the Japanese most often use to describe him and the literal name for him in DQ3: it’s way too easy for anyone to figure out! However, there is another issue, which is that ‘Yuusha’ or ‘Hero’ can refer to many different things.
First off, let’s get this out of the way: whoever the protagonist of a game is often ends up being the ‘hero’ of the world the game takes place in. This makes the idea of the translation pretty moot on it’s own as it can easily be a rather broad term. However if we look at ‘Hero’ as a class, then multiple characters from Dragon Quest as well Fire Emblem and likely other J/RPGs fall under this category, so even still it’s rather broad and doesn’t truly point out ‘Erdrick’ from DQ3 directly. This is without going into how broad both Brave and ‘man of valor’ (which is another way of translating ‘Yuusha’) are and how it can easily support other characters in a way that has a deeper connection and makes it less obvious: for example, Sora from Kingdom Hearts is not only the ‘hero’ of his game series and has been called ‘brave’ multiple times but also has a Drive Form in Kingdom Hearts 2 that is called ‘Brave Stance’ in Japanese and ‘Valor Form’ in English.
So not only does the codename not make sense for ‘Erdrick’ as it would be too easy to connect the dots but it also doesn’t make sense because it can easily refer to many a character from many a game, in a way making it so on both ends it doesn’t apply well (and it gets even crazier when you add in the fact that ‘Erdrick’ or ‘Loto/Roto’ is merely a titled give to great heroes in Dragon Quest and doesn’t belong exclusively to the protagonist of DQ3).
Last note here is that, if anyone tries to tell you that the codename ‘Doyle’ for Arsene is “just an inside joke and doesn’t mean anything”, here is what you tell them: “Pick an argument and stick with it.” If they ask for clarification, tell them that the idea that both ‘Brave’ is not a joke and can be seriously linked to Erdrick but ‘Doyle’ is a joke and is not a true codename cannot exist in the same argument as it collapses on itself considering that all the codenames that have been revealed to us so far follow the same logic. If ‘Doyle’ is just a silly joke, then all the codenames have been jokes since they have been applied with the same manner, and thus ‘Brave’ is just a silly joke and anything they can try to tie it to Erdrick doesn’t mean anything; on the other side, if ‘Brave’ is to be taken seriously and not as a joke, then ‘Doyle’ should be taken seriously as well. If they cannot accept that then they are cherry-picking what applies to which codename in an effort to present a hypothetical scenario that can only benefit their cause in an effort to make the whole situation look like it favors Erdrick, thus it is also confirmation bias on top of cherry-picking and a perfect example of mental gymnastics.
“Nintendo is pushing Dragon Quest XI: Echoes of an Elusive Age Switch Definitive Edition really REALLY hard right now and with this advertising it’s clear Erdrick is the next DLC character. Hell Japan is getting a Dragon Quest V movie so CLEARLY this is the time to strike for Erdrick in Smash! Just admit it.”
So DQXI gets a big chunk of the February Direct with promise for more later and Japan gets a movie about a completely different game in the series and this is supposed to mean Erdrick is in Smash? Remember when I pointed out how Sentinels in the Starry Skies got a LOT of advertising? Welp...let me go into detail.
So first off, in a special launch event, Yuji Horii himself went to the Nintendo World Store the DAY BEFORE the game launched in the West to commemorate the game’s release. Nintendo made commercials with Seth Green to promote the game and had them play both on television and in theaters (I will provide the commercials below if you are interested). They featured the game for two weeks on Nintendo Week and had special events at GameStop, Best Buy and Simon Mall locations where you could download exclusive treasure maps for the game. It was featured on the front cover of August 2010 Nintendo Power and the game got TWO Iwata Asks segments in which Iwata interviewed both Yuji Horii and Ryutaro Ichimura about the NA release.
THEY.
SHOVED.
THIS.
GAME.
DOWN.
NA’S.
THROAT!
And guess what? Up until DQXI, it was the Dragon Quest title to sell the most in the West EVER! It’s almost like if you market a game well it will sell better...huh….weird how that works.
Yet so far, DQXI:S hasn’t gotten this much push at all, and here is the funny part: all that marketing was JUST for the game. Nothing else special, just the game. So even if DQXI starts to get more of a marketing push in the future, that doesn’t mean anything for Smash at all since Nintendo has pushed DQ hard in the past just to sell the game alone. It is not evidence nor a hint.
Oh, and don’t get me started on how a movie focusing on a completely different story and set of characters and in a different timeframe in the lore is proof that Erdrick is in Smash. Seriously, stop it.
“DQ3 is Japan’s favorite game of all time! They absolutely love it and it would be the only one to pick a character from to properly represent Japan’s fans and DQ as a whole. This obviously means that Erdrick is the perfect pick and he’s totally in. Just take the ‘L.’”
So there are a number of things I mentioned before that bring up issues with this, but I’m going to tackle this from a different angle this time: how do we know Erdrick would be the best pick even if this was true? ‘Erdrick’ is the title the main protagonist gets at the end of the game as part of his reward for saving the world, but their real name? It’s a self-insert. Why is ‘Erdrick’ both male and female? They are a self-insert. The idea is that YOU are the hero and you earn the title Erdrick at the end as a common way to link YOUR HERO to any future title. People talk about DQ3 but they don’t often talk about the main protagonist outside of Smash chances or things related to him. To clarify, they rarely take about ‘Erdrick’ himself/herself and more often it’s ‘Sword of Erdrick’ or ‘Erdrick’s Armor’. It’s the legacy the character makes that people care about, not the character itself, or so it would seem. I know there are actual fans of the character, make no mistake, but from what I have seen it is more the character’s design and their legacy both in-game and out rather than the character themselves considering they are made to be a hollow self-insert.
So, if people seemingly do not care all that much about the character, but they love DQ3, maybe they love the others characters more? Wouldn’t that make another character more of a likely pick? Keep in mind, this is just if DQ3 is the unanimous best pick to choose a rep from. Some articles from Famitsu have had other titles like DQV listed above DQ3 in terms of popularity. This would mean that there is some contention even in Japan on which game in the series is loved the most, which means that DQ3 being the best pick isn’t just an automatic choice to make. This of course means that characters from DQV or DQVIII or any other DQ title could happen and still represent DQ and Japan’s love for the series.
I kid you not, I’ve had some people try to make the argument that having Luminary from DQXI be the Dragon Quest rep would be an insult to Japanese fans and they would riot. I think people truly forget the cultural differences that exist and I’m sure that Dragon Quest getting any rep at all would greatly please Japanese fans. They are not quite like us in the West when it comes to fan demand and outcry.
Lastly, if anyone tries to mention the stats at all, just wipe that away: the stats fluctuate and are very subject to change, so any time stats are mentioned there is no weight to be had.
Down here I am going to link two Google Documents. One is done by people from that PapaGeno’s Discord who I have had this horrible argument problems with. The other is from a friend of mine.
I’m linking both because I think they both do a good job doing certain things. The first one does a good job researching the history and cute little tidbits of Dragon Quest but is biased towards his inclusion. The second does a good job pointing out some of the issues and flaws with the arguments made for Erdrick but is biased against his inclusion and comes off a bit abrasive at times.
The last thing I would like to say here is that, no, I didn’t find any hard and fast facts that Erdrick isn’t coming to Smash. I don’t think that would even be possible unless I found a buried tweet from Yuri Horii that stated he wasn’t in or something from Sakurai equating the same. There is no cold hard evidence here, just merely pointing out the holes in arguments on both sides but mainly on the Pro-Erdrick side because there has been a lot of blind faith conversion recently and it feels like noone is looking at it from a clear mindset. I’ll even admit here that after doing the research I have done, I think Erdrick has a bigger claim than I originally did! However, he is by no means a ‘front-runner’: I simply found out that he has more that can be put in the Pros vs the Cons than I initially thought, but that doesn’t mean he’s at the head of the pack. He’s got tough competition with Sora, Sephiroth, even our boy Geno and, hell even other characters from his own franchise like Slime, Luminary or Eighter.
If it feels like I got lost somewhere along the way, don’t worry, I kind of felt that way too. Just look at it from the perspective that Erdrick can’t be ‘the front-runner for a Square Enix in Smash Ultimate’ if there are so many issues that I listed with the statements made about his guaranteed inclusion. Erdrick is a possibility and a strong one, but he is no more near existing than anyone else as far as our outsider knowledge is concerned and don’t let anyone force you to think otherwise.
Whoa, hold up! Dixie being an echo is a horrible idea. semi-clone at best or she wouldn't be true to her character. She doesn't pick up people with her hands, she uses her hair. She throws with her hair. Her style is mostly centered around her hair and she doesn’t use a gun like Diddy. Making her an echo like Chrom would be going against her character and it would be better for her to be a semi-clone and have many a move function differently while having a good chunck pulled from Diddy.
ForsakenM
I appreciate the time you've spent on your post and it's an interesting read that defines your perspective on the "Erdrick" question. There's a lot to unpack and I look forward to having more time to formulate my own response in the (semi-) near future. That said, I do think the post reads a bit too much like a piece directed at specific Erdrick supporters/believers that aren't really around this forum and that still feels off to me. It's sort of ends up in a weird middle ground of a biased piece attempting to push back against arguments regarding a character (And while I don't have as much of a personal attachment to Erdrick or Dragon Quest, I definitely see how more invested supporters could take many parts of your post as more confrontational) and a non-biased look at or investigation into Erdrick as a character option for Smash. There's a lot more of this that I hope to get into (and I will absolutely make sure I give everything the time it deserves when I get to that post given the effort you've put in), but there are a couple of moments with phrases like "Sales don't matter" that I'm not sure really work across the board for Smash and can just be one factor that makes Dragon Quest content more likely. That argument is usually used to frame the idea of an unlikely pick still being able to get in, not denying a character entry sort of thing, so it's strange to see how that ends up positioned in your piece. Sales don't prevent unknown character from joining, but they certainly can help a character get in. But again, give me a few days, and I'll get back to you in more detail.
Teeb147
was a little quick to respond with the "****-post" comment, but there's still plenty of room for disagreement in the original post and they do have a point in some areas. For example, you cannot establish a pattern off of one thing and we have one character for DLC, and it's still really hard to make sense of where this DLC season is going and if "leakers" are truly unreliable. The saying goes, "Once is a fluke, two is a coincidence, three is a pattern." While not some sort of empirical reasoning, we just need more information across the board to take more definitive stances of DLC. And to be fair, the baseline supposition of "Leakers are false" is one that people are free to disagree with as well and it's also worth noting that some individuals aren't as keen to throw those same "leakers" out despite some missteps. Verge presumably has his own sources, so he's just as likely himself to receive bad intel and still have legitimate intel elsewhere. He's not gone off the deep end like LoZ18 did or anything like that, so he could in theory be validated by DLC before it's all said and done. I wouldn't love that outcome because I don't like Verge for his attitude, but some people are still keeping an open mind with regard to Verge despite some issues.
I think it’s disingenuous to chalk up the evidence we have right now to “one character” when what we have are two code names (Jack and Doyle) that were used for Joker and Arsene respectively. Arsene isn’t a separate character sure but it’s still obvious they went to lengths to disguise its inclusion anyway. Sure, more information in the form of more characters would be helpful. But a precedent has been set that a code name was used to disguise who a character was. So what logical reason then would a code name be used that actually doesn’t disguise the identity of a character at all?
And in terms of leakers I think precedent and context is important. I don’t actually agree with the idea that all leakers are automatically false. I disagreed with the notion that there is only one piece of DLC out so we can only judge leakers based on one piece of DLC. Because the wider context is that he has gotten several things wrong thus far relating to Smash post-release that he has backpedaled on including leaks relating to directs that were so blatantly wrong that it brings up the question as to whether he’s specifically being fed purposely false information after a certain point. Yes, he’s gotten things right in the past but his track record at this point is shaky at best. So I think for that reason the pedestal that his word is being held up to and the decision to look at it as a strong pillar of support for Erdrick’s inclusion is questionable.
's inclusion was a crazy-*** reveal. She was 'too sexy for Smash' yet everyone was talking about her and she was still supported and desired, but Sakurai made it work. She was the Ridley before Ridley of making a character that clearly couldn't work because of their basic premise. Many MANY people lost their minds at her announcement and it was a huge announcement indeed. Other fanbases of other characters being upset really doesn't matter in this one instance because fans get upset whenever another character other than their's makes the cut..
I have been part of Smash speculation forums for over a decade. I've participated in probably every forum thread, subreddit thread and imageboard thread dedicated to popular specific characters during that time. I felt vindicated when Sonic was added to Brawl and I could tell people on Nsider 2 "I told you so". I was with my Mega Man boiz losing our minds over someone we thought was dead being revealed for Smash 4. I've seen Geno fans disappointed thrice over and Ridley and K. Rool fans on the cusp of giving up before this game came out.
At no point in that timespan before the release of Bayonetta as DLC did I see anyone talking about Bayonetta at all. Certainly not "everyone [...] talking about her and she was still supported and desired" like you said in your post. She was always a blip on the radar, and her support thread for Smash 4 had fewer posts than the Agumon thread has for Smash Ultimate. To say that she's a character everyone wanted but we all knew was impossible is straight up nonsense, and to call her "Ridley before Ridley" is a serious misunderstanding of Smash speculation history. Ridley has always been the most requested character. Bayonetta is an advertisement and frankly doesn't belong in Smash at all.
I have been part of Smash speculation forums for over a decade. I've participated in probably every forum thread, subreddit thread and imageboard thread dedicated to popular specific characters during that time. I felt vindicated when Sonic was added to Brawl and I could tell people on Nsider 2 "I told you so". I was with my Mega Man boiz losing our minds over someone we thought was dead being revealed for Smash 4. I've seen Geno fans disappointed thrice over and Ridley and K. Rool fans on the cusp of giving up before this game came out.
At no point in that timespan before the release of Bayonetta as DLC did I see anyone talking about Bayonetta at all. Certainly not "everyone [...] talking about her and she was still supported and desired" like you said in your post. She was always a blip on the radar, and her support thread for Smash 4 had fewer posts than the Agumon thread has for Smash Ultimate. To say that she's a character everyone wanted but we all knew was impossible is straight up nonsense, and to call her "Ridley before Ridley" is a serious misunderstanding of Smash speculation history. Ridley has always been the most requested character. Bayonetta is an advertisement and frankly doesn't belong in Smash at all.
This x1,000,000. I for one never thought that she would get in simply because I hadn't seen ANY prelim ballots with her in the top 10 let alone the top 5. That said, I wouldn't quite go so far as to say that she doesn't belong in smash at all, but yeah, she was far more of an advertisement in my opinion than a legitimate fan-decided pick. As I've said before, I strongly doubt the legitimacy of the official smash ballot as a true determination of who gets in. It was more of an affirmation on Nintendo's part to confirm their own choices.
Eh, I'll be honest: gender doesn't mean that much to me. If it does to someone else that's fine, but to me personally it's not that important, thus if I misgender someone in a situation where it's not immediately obvious what their gender is I don't get into a tizzy about it. It's for the same reason when I did call center work and I got called 'Ma'am' a lot even though I'm a dude. I never corrected them because it was never a big deal.
To be fair, there’s more to inferring a pattern than observing an explicit process of repetition. While that’s obviously the most direct and emphatic way to prove it, the surrounding context and historical precedent can also inform or infer the existence of a pattern. I don’t think it’s reasonable to be that dismissive of a position that takes into account the larger body of evidence...But I also know that proof is based on your willingness to accept it.
I’m not saying you or others are wrong to believe there isn’t a pattern here (or at least that there’s not enough evidence to support one), but I’m saying the counter position is also a valid interpretation of the evidence, and I get the sense that some of you guys aren’t willing to concede that.
There were a lot of interesting theories out there that are suddenly taking shape, like how the codenames is a word-game on top of being hints at the character and that each codename starts with the same letter as the actual name of the character (Packu starts with 'P' and so does Piranha Plat, Jack starts with 'J' and so does Joker. Arsene isn't a character and is an asset of a character so being Doyle doesn't break the theory). I left all those out of my post because they have no true weight to them. However, we DO have a case of "three is a pattern": Jack, Doyle and Brave are all signs of masking character names with cutesy codenames that somehow link to the character choice. Packu is not an outlier because Piranha Plant was never meant to be DLC until there was no more time for base roster and the character was revealed before copies of the game were available to be datamined, meaning there would be no reason to go to such lengths to hide the character's identity.
Like I said, there are a lot of interesting pattern theories or codename theories out there, with this new one for Banjo tying in folklore, literature, and cultural references into the Brave codename. It's a fun read that doesn't seem too crazy.
This is wrong, second means second, it actually sold more than the Zelda franchise on the NES, that is what "second best selling franchise on the NES" means.
So you are actually correct, Dragon Quest is the second-best-selling franchise due to the pure number of titles: Dragon Quest had four games come out while Zelda only had two. I did the math, and Dragon Quest just barely snubs Zelda by 85,000 units. I find it hilarious that it's the sales of Dragon Quest I that REALLY didn't do nearly as well in comparison that brings the franchise into that 2nd place spot just barely.
For future reference:
Super Mario Bros. - 40,240,000
Super Mario Bros. 3 - 18,000,000
Super Mario Bros . 2 - 7,460,000
The Legend of Zelda - 6,510,000
Zelda II: Link's Adventure - 4,380,000
Dragon Quest III - 3,895,000
Dragon Quest IV - 3,180,000
Dragon Quest II - 2,400,000
Dragon Quest - 1,500,000
Remember folks, quantity over quality! However, do keep in mind that individually, each Dragon Quest title on NES was outsold by Tetris, Dr. Mario, Excitebike, Golf (a sign of the times to be sure) and Teenage Mutant Ninja Turtles.
I have been part of Smash speculation forums for over a decade. I've participated in probably every forum thread, subreddit thread and imageboard thread dedicated to popular specific characters during that time. I felt vindicated when Sonic was added to Brawl and I could tell people on Nsider 2 "I told you so". I was with my Mega Man boiz losing our minds over someone we thought was dead being revealed for Smash 4. I've seen Geno fans disappointed thrice over and Ridley and K. Rool fans on the cusp of giving up before this game came out.
At no point in that timespan before the release of Bayonetta as DLC did I see anyone talking about Bayonetta at all. Certainly not "everyone [...] talking about her and she was still supported and desired" like you said in your post. She was always a blip on the radar, and her support thread for Smash 4 had fewer posts than the Agumon thread has for Smash Ultimate. To say that she's a character everyone wanted but we all knew was impossible is straight up nonsense, and to call her "Ridley before Ridley" is a serious misunderstanding of Smash speculation history. Ridley has always been the most requested character. Bayonetta is an advertisement and frankly doesn't belong in Smash at all.
I also have been a part of Smash speculation for over a decade, and while I've never been super active on forums, I have been super active in other media like YouTube, and I can tell you right now that there is more to a character's speculation than just a forum or two. All over YouTube people had been wishing for her but convinced she was 'too sexy for Smash' or 'she uses guns so she can't get in' and she was very much in Joker's place of 'I want her but I'm not gonna talk about it all too much because it's not possible at all' sort of scenario where there WERE people wishing for the character but they had little faith.
Calling her the 'Ridley before Ridley' fits her perfectly because her reasons for not getting in were thought to be just as much as a roadblock as Ridley's size was to him. Hell, her inclusion gave more faith to Ridley because it was clear roadblocks can be avoided or dealt with: if Cloud brought the idea that Sakurai can get any character, then Bayonetta cemented it. Thus when she was revealed people had another wave of "anything is possible with Sakurai at the wheel!" right after Cloud. She's part of the reason why more confidence in far-out character picks came into play and why so many people turned their opinion from 'this can't happen' to 'anything can happen, I have no idea!'
This is your opinion of Bayonetta, a very subjective and very aggressive opinion against her. I have never had attachment to the character at all and am coming from a completely neutral stance, and I can tell you her announcement sent major waves and had many people getting hype.
I think it’s disingenuous to chalk up the evidence we have right now to “one character” when what we have are two code names (Jack and Doyle) that were used for Joker and Arsene respectively. Arsene isn’t a separate character sure but it’s still obvious they went to lengths to disguise its inclusion anyway. Sure, more information in the form of more characters would be helpful. But a precedent has been set that a code name was used to disguise who a character was. So what logical reason then would a code name be used that actually doesn’t disguise the identity of a character at all?
And in terms of leakers I think precedent and context is important. I don’t actually agree with the idea that all leakers are automatically false. I disagreed with the notion that there is only one piece of DLC out so we can only judge leakers based on one piece of DLC. Because the wider context is that he has gotten several things wrong thus far relating to Smash post-release that he has backpedaled on including leaks relating to directs that were so blatantly wrong that it brings up the question as to whether he’s specifically being fed purposely false information after a certain point. Yes, he’s gotten things right in the past but his track record at this point is shaky at best. So I think for that reason the pedestal that his word is being held up to and the decision to look at it as a strong pillar of support for Erdrick’s inclusion is questionable.
So the stance that I take about leakers is that they never offer anything for proof. It's always just 'take my word for it' which you cannot use 'Hey, this leaker said X about this character, so they are/aren't in' when leakers rarely ever have visual or audio evidence. Even if a leaker gets something right or even gets multiple things right, you still have to take their next statement with a grain of salt unless proof is provided because for all we know the previous statements were just lucky guesses. This is coming from someone who thinks Verge did have real information on the base game, but it's been made clear that he burned his bridges and resources at this point. He rarely pipes up about Nintendo stuff, the last time he did he was wrong, he backpedals and alters his claims to make him look better, and he hasn't been right about a damn thing related to Smash since Incineroar. This isn't to mention how it's clear he is gullible and that his sources have given him false information on TOP of multiple persons in the leaker community stating that he piggybacked and lost his sources in one way or another. THIS was the most trustworthy leaker for Smash Ultimate, and now look at him! He's nothing.
If there is solid proof, then sure. If it's just 'believe me on this' then quit using that as an argument. That would be like me arguing that Tupac is still alive because someone told me they saw him a week ago but they didn't have any evidence and I had to take their word for it. It doesn't make any sense.
Nothing indicates that history isn't taken into account when choosing characters. Yes, newer characters have joined, but we have an overwhelming majority
No, why would it? It's a common thing in all media: people don't like the hero, they like the wacky side characters. Heroes are boring. We don't want Luke, we want Han. But if you have to put one Star Wars character in your game and you go with Han before Luke, you're insane.
There's the argument to be made for mascot over hero (Star Wars might be represented by Darth Vader instead, and that's fine). But looking for a Dragon Quest III character and not going with Erdrick is nonsense. It's needless. It's like saying people really found Aerith more likable and memorable than Cloud, so let's get her to rep Final Fantasy instead of him.
Fun fact, in Soul Calibur IV we got Darth Vader, Yoda and Starkiller. No Luke to be found.
To be fair, Cloud is not a silent protagonist and has character unlike many other protagonists in games that are meant to be self-insert. However, this is no longer really a point against Erdrick as Legend of Zelda games often let you change Link's name and he is a silent protagonist. So I admit that this particular point doesn't hold weight nearly as much as I originally thought. However, whether or not Erdrick from DQ3 is the best choice to represent Dragon Quest in Smash Ultimate as a single character like Cloud is still heavily up for debate.
I may respond to more of your replies later, but if I don't it's because I did my best to represent both sides and some of your replies echo that. Also yes, this post very much targets a certain crowd in terms of the really obnoxious and kind of fake bandwagon-ing fans who are more aggressive, but the points made that do still stand apply in general and not just to that crowd.
Also the main point was that cultural impact and fan demand are the two most important factors shown thus far for character inclusion. Having high sales or a remembered history are usually a result of said cultural impact.
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I think I may start work on the Geno Doc now, considering all the hubbub this got.
lmao it's not that I didn't understand your points it's just that they weren't that in-depth or well thought out for someone pointing to someone else and trying to advise them on how to make a """good case""". There needs to be at least 4 pieces to call something a pattern? Really? Why are you just making up silly rules now? The blatant and objective thing about both codenames is they were not direct references to their respective characters. Which makes sense. Because they're ****ing code names. I don't see the point of moving goalposts on this when it's so blatant. And regarding leakers you can't just say "There's only 1 DLC out they haven't gotten anything wrong" when there have been several things that leakers have gotten blatantly wrong at this point. I feel like you're being disingenuous here because I know you've been around long enough to hear about said things they've gotten wrong. I don't really see the need to list them out. There is a very obvious difference between DLC and base roster in terms of the accuracy of the information that's been given out. Even in terms of non-Smash stuff Verge has gotten major things wrong after the game released. There's also clear evidence that Nintendo has intentionally sent out false information in order to **** over leakers (which they have).
When I said you were dismissing things I meant that there was a clear logic to each of the things ForsakenM
posted that you blatantly ignored.
I'm sorry Datboi, but my points have a lot more to them, and from what you say you don't really understand them.
I've talked about 'brave' before too, and how it's not direct as well. To me it's mostly because Erdrick was leaked that the codename has most of its value.
Brave is a mistranslation and would never usually be used. We got lucky to see some other people using that term.
There's only one smash dlc, and the same sources are being used both for base and for dlc, I already mentioned this.
- EricTheGamerman
I had trouble with the quote but this is in reponse after your post:
I actually really didn't mean to say '****post' as an insult. Forsaken has been calling his post a ****post for the last few days and I thought it was just how he used the term. I really dont think it's worth focusing on at all.
As for Verge, I agree and don't like his attitude. I think he likes to be arrogant too sometimes and that bit him in the ass, because we came to know that the info he got wrong with the direct wasn't from his main sources, because of private messages that were shared. So people can view verge how they want, but i dont find it reasonable to dismiss what some sources get right.
I think it’s disingenuous to chalk up the evidence we have right now to “one character” when what we have are two code names (Jack and Doyle) that were used for Joker and Arsene respectively. Arsene isn’t a separate character sure but it’s still obvious they went to lengths to disguise its inclusion anyway. Sure, more information in the form of more characters would be helpful. But a precedent has been set that a code name was used to disguise who a character was. So what logical reason then would a code name be used that actually doesn’t disguise the identity of a character at all?
And in terms of leakers I think precedent and context is important. I don’t actually agree with the idea that all leakers are automatically false. I disagreed with the notion that there is only one piece of DLC out so we can only judge leakers based on one piece of DLC. Because the wider context is that he has gotten several things wrong thus far relating to Smash post-release that he has backpedaled on including leaks relating to directs that were so blatantly wrong that it brings up the question as to whether he’s specifically being fed purposely false information after a certain point. Yes, he’s gotten things right in the past but his track record at this point is shaky at best. So I think for that reason the pedestal that his word is being held up to and the decision to look at it as a strong pillar of support for Erdrick’s inclusion is questionable.
You're making assumptions about jack and doyle. They didn't necessarily go to more lengths for it, since someone there or from atlus could've known some inspirations around Arsene and other themes.
You talk about brave as if it's not a codename when it is. I already talked about this quite a few times. Yuusha means hero and could be any hero. Translating Yuusha to brave is not something normal.
And again, there was only one dlc for smash ultimate up to now, and you didn't list anything to show what else youre talking about, that has to do with that.
So, like I said you can talk amonst yourselves. If there's some good points I could talk about them sometime in the future. But it's not exactly fun exchanging with you because you put a lot of words in my mouth, and I dont really like that.
I'd rather talk with someone who tries to understand my points for what I really mean with them, and if there's something it doesnt handle then it can be talked about.
Forsaken has described this very post using that term in a jokingly matter a few pages in the past. It is hardly fair to judge the use of it like this.
I actually really didn't mean to say '****post' as an insult. Forsaken has been calling his post a ****post for the last few days and I thought it was just how he used the term. I really dont think it's worth focusing on at all.
Can people not tell the difference between three asterisks and four?
I was saying 'big ass post' as in 'A double side-winding snakes' not 'big ****post' as in taking a #2.
I even spaced it out differently. ****post is one word as a term.
Also why would I put a week's worth of effort into something I didn't want anyone to take seriously? I already felt like it was a bit of a waste of time doing this considering it was a bunch of research and effort for essentially a talking point/conversation piece/opinion piece that wouldn't make me any money.
Also GoodGrief741
there are times that the hero is passed up when other characters are more popular, but I would agree it doesn't happen often. Forgot to add that in my last post.
Also, if this was you, the Cloud having two Spirits and two tracks argument isn't quite the same situation. If we are talking Cloud as DLC for Smash 4 vs Erdrick for possible DLC now, there is a clear difference in content to come with each character. Character, stage and music are still the same but there is also a Classic Mode and a Spirit Board to be had. Now I get the argument is 'Cloud got two tracks, Erdrick is also a Square character, he can get two tracks or low quality tracks and it should be fine.' but the situation is different now: we know how much DLC we are getting and we know what each character is coming with and we KNOW that after Joker's reveal that every single character should have the same love and quality put into them. If Erdrick does happen and we get less music or low quality music when we could have gotten more and of better quality, there will be outrage and to be honest it would be warranted.
If we are comparing vs Cloud in Smash Ultimate there is no comparison really because he's no longer DLC and everything but the Spirits was carried from the previous title.
I don't have a lot of time right now and also am not as invested, so i'll make a few quick points and then you can all just talk amonst yourselves.
I'm sorry Datboi, but my points have a lot more to them, and from what you say you don't really understand them.
I've talked about 'brave' before too, and how it's not direct as well. To me it's mostly because Erdrick was leaked that the codename has most of its value.
Brave is a mistranslation and would never usually be used. We got lucky to see some other people using that term.
There's only one smash dlc, and the same sources are being used both for base and for dlc, I already mentioned this.
You're making assumptions about jack and doyle. They didn't necessarily go to any lengths for it, since someone there or from atlus could've known some inspirations around Arsene and other themes.
You talk about brave as if it's not a codename when it is. I already talked about this quite a few times. Yuusha means hero and could be any hero. Translating Yuusha to brave is not something normal.
And again, there was only one dlc for smash ultimate up to now, and you didn't list anything to show what else youre talking about.
So, like I said you can talk amonst yourselves. If there's some good points I could talk about them sometime in the future. But it's not exactly fun exchanging with you because you put a lot of words in my mouth, and I dont really like that.
I'd rather talk with someone who tries to understand my points for what I really mean with them, and if there's something it doesnt handle then it can be talked about.
Sorry I don’t have a lot of time to respond to this but I think it’s pretty clear that I do understand exactly what you are saying and just do not agree with your points and/or think your points are pretty thin on actual logic. And you’re just kind of repeating yourself at this point.
And regarding yuusha to Brave: It feels like you want to have your cake and eat it too. You’re now saying it’s not clear cut that it’s a reference to Erdrick but then also stated it along with his name being leaked are the biggest points for his being a legit newcomer. So which is it? Either it’s a clear piece of evidence for Erdrick or it’s not. Because if it’s not then there’s no reason he has a stronger case for him right now than any other SE rep.
I have been part of Smash speculation forums for over a decade. I've participated in probably every forum thread, subreddit thread and imageboard thread dedicated to popular specific characters during that time. I felt vindicated when Sonic was added to Brawl and I could tell people on Nsider 2 "I told you so". I was with my Mega Man boiz losing our minds over someone we thought was dead being revealed for Smash 4. I've seen Geno fans disappointed thrice over and Ridley and K. Rool fans on the cusp of giving up before this game came out.
At no point in that timespan before the release of Bayonetta as DLC did I see anyone talking about Bayonetta at all. Certainly not "everyone [...] talking about her and she was still supported and desired" like you said in your post. She was always a blip on the radar, and her support thread for Smash 4 had fewer posts than the Agumon thread has for Smash Ultimate. To say that she's a character everyone wanted but we all knew was impossible is straight up nonsense, and to call her "Ridley before Ridley" is a serious misunderstanding of Smash speculation history. Ridley has always been the most requested character. Bayonetta is an advertisement and frankly doesn't belong in Smash at all.