To add on top of that , Europe never got a physical release of SMRPG.
Remember that the sales number for virtual sales were never revealed (be it Wii or Wii U) , so yeah , the performance of SMRPG is incredible considering the context of the game's release.
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Also , for Paper Mario , the only "lol funny paper" things they should do should be his TTYD paper transformations. Oh , and his 3D flip from SPM as a spot-dodge , roll , even if some people want it to be Vivian instead.
Not something that I thought about, but is Europe really a big enough factor (even now) to bother saying Super Mario RPG would have hit the 3 or 4 million worldwide mark?
Most of the Europeans I know were either repping a Sega console when they were kids, or playing some CRPG on their dad's Windows 3.1 machine.
Either way, for all of the haters, it's important to remember that JRPGs, and maybe even RPGs in general were not popular back in the 90s. The biggest audience for Nintendo was younger kids who may not have had the best vocabulary, so text heavy games just weren't popular.
As an anecdote, I remember buying Final Fantasy V when it released for the GBA, and pretty much every GBA release of Final Fantasy had printed on the back of the box "basic reading skills are required to fully enjoy this game"... That was in the early 2000s. I'm very lucky in the fact that when I first played Super Mario RPG at age six, not only was I ahead of the curve in my reading skills, but my mom was very active in accompanying me as I played games to clear up confusing words or situations. I think that unfortunately, then as it is now, parents were letting video games babysit their children and I know there were a lot of parenting magazines that actually gave reviews of the popular children's entertainment of the time, in terms of whether or not they were acceptable for your kids based on content - and that likely included how much they'd have to read.
If you don't believe me, let's consider Final Fantasy VI (or as almost everyone outside of Japan knew it - Final Fantasy III), undeniably one of, if not
the most popular Final Fantasy nowadays - had sold 860,000 copies in the west by March 31, 2003 (
source - page 27)... and that includes its release on the PS1, in which it was only part of the Anthology. You know... the PS1... the RPG machine. Where all the RPG fans were. This is a game that it feels like people cannot ****ing shut up about, and that's how bad it looks outside of Japan after being released on two consoles and counting its sales for nearly a god damned decade.
Did it beat Super Mario RPG's sales in Japan? Yes, by more than a million copies, but it came out near the middle of the SNES's life, and was the 6th title in a very popular franchise. Maybe Japanese buyers weren't ready to trust an RPG starring Mario, maybe they thought it'd be too easy or the story would be too simplistic in order to accommodate the Mario audience. Maybe players of RPGs weren't Mario fans. Maybe Japanese parents weren't about to buy their kids another ****ing video game so soon after Dragon Quest VI released in December of 1995 at the low low price of a little over $100 US. There's a lot to think about.