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If saying that's a sin, I'm sorry!Way to be weird about someone trying to be friendly and inviting.
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If saying that's a sin, I'm sorry!Way to be weird about someone trying to be friendly and inviting.
I honestly think that would be it for Geno. Knowing how square is we are most likely only getting those costumes.So if the costume leak comes through and we get a mallow and smithy costume coming with geno and the chocobo hat, what other one's would you all like to see fill out the list? I was hoping we could at least get booster and other squenix costumes for popular characters that aren't going to make it like chrono would be cool too.
Costumes are sold separately so there's nothing for them to be stingy about. If DQ can get 4 all for it's own series like all the other fighters I'm sure geno will have plenty SMRPG or not.I honestly think that would be it for Geno. Knowing how square is we are most likely only getting those costumes.
I see your point but I still don’t see it. I believe the only reason why Mallow and smithy are the other most important characters in the game. I see guys like booster or jinx because compared to the other 2 there not as importantCostumes are sold separately so there's nothing for them to be stingy about. If DQ can get 4 all for it's own series like all the other fighters I'm sure geno will have plenty SMRPG or not.
It would not be very far fetched if Nintendo had bought the rights of SMRPG in general and that was the reason why we would have 2 mii costumes in addition to Geno as a playable characterI honestly think that would be it for Geno. Knowing how square is we are most likely only getting those costumes.
You know what? That is a quite varied moveset and I like it! nice jobI've been thinking up ideas for Geno's moveset, and I think I came to a point that I was pleased with. The idea is based off of his gameplay in SMRPG, which places him firmly in the low defense, high speed, long-range/zoning sort of playstyle. Of course, he has a few unique quirks since he's essentially a "Gunmage". Also incorporating a Timed Hits mechanic that works similar to Incineroar's Side Special (specifically the timing and nature of the benefit).
Alright let's do it.
-Base Attributes-
Size: Relative to Mario
Weight: Light (Around Sonic's Weight)
Fall Speed: Above Average (Around Mega Man's Fall Speed)
Ground Speed: Fast (Around Meta Knight's Run Speed)
Air Speed: Fast (Around Inkling's Air Speed)
-Attacks-
Standard Attack: Geno does a straight punch, followed by a palm strike with the other hand, which then stays out as his fingers release a small blast of fireworks for a third hit. If the button is mashed, instead of a fireworks release, it turns into a rapid-fire bullet Finger Shot similar to Inkling's flurry.
Side Tilt: He shoots forward a single rocket punch, which explodes and deals more damage with a Timed Hit.
Up Tilt: A spinning uppercut that brings Geno into the air (think Olimar's up tilt).
Down Tilt: A horizontal swipe chop, similar to Greninja's down tilt, sends more away than up.
Side Smash: Geno points both arms forward which turn into rifle-looking guns and fires out a burst of stars.
Up Smash: Geno swings both arms upwards, which hits both sides. Once his arms are straight up they both shoot out as a Double Rocket Punch. When the punches shoot out, a Timed Hit deals more damage and knockback.
Down Smash: He spreads his hands to both sides and releases a low-aimed Shotgun spread to launch foes away.
Neutral Aerial: He spins his arms in a vertical circular pattern all while firing his finger shots. Imagine Bayo's neutral air with guns firing.
Forward Aerial: He bends his arm and a small cannonball shoots out.
Back Aerial: He turns and points both arms behind him and fires a double rocket punch, deals more damage and knock back with Timed Hit.
Up Aerial: Geno flips upside down and fires another double rocket punch attack, which propels him downward (like Ivysaur's up air but with a greater distance traveled). Timed Hit does more damage and knockback.
Grab: Geno reaches out with one arm.
Pummel: Gut punches with his other arm.
Forward Throw: With an uppercut from Geno, which turns out to be his arm merely retracting back for his Hand Cannon, he shoots a small cannonball at point-blank that sends the enemy away.
Up Throw: He tosses foe above him and sprays them with a handful of hand gun bullets.
Back Throw: Geno just turns and chucks the enemy away.
Down Throw: Slams the enemy to the ground and sprays them with bullets before they launch (Imagine Ness, Zelda, Fox, and Falco's down throws).
-Specials-
Neutral Special: Geno Beam. A Three-stage charge attack that requires all three stages in order to fire. Charge may be canceled to retain the charge accumulated, but the charges are measured by stars. When fully charged, Geno fires a horizontal beam that has the relative length and appearance of Palutena's Up Smash.
Side Special: Geno Whirl. Geno throws a really quick light disc that travels a moderate distance. The attack travels very quickly, but has a Timed Hit where it does a lot of damage. If the Timed Hit doesn't activate, it does mediocre damage. Lots of end lag.
Up Special: Spinning Flower Launch. You know those spinning flowers in SMRPG that shoot you in a direction when you jump on them? Yeah, those. Geno gets flung a decent distance both upward and forward from the flower.
Down Special: Geno Boost. Probably the most busted tool in his kit. Similar to Wii Fit Trainer's Deep Breathing, Geno accumulates a generous power boost after a short casting time. It also has a Timed hit that grants him a boost to his defense, (which greatly reduces knockback received and moderately reduces damage taken). It lasts a decent amount of time, and is what makes Geno very dangerous when used regularly. He has a limit to how frequently he can use it, similar to Palutena's Lightweight Special from Sm4sh. A visual indicator signifies when Geno can boost his stats again.
Final Smash: Geno Blast and Flash. Geno morphs into a cannon that fires a shot that creates a big, bright explosion. All caught in the explosion up end in a cinematic where they fall onto Star Hill. Geno walks forward and swings his hands downwards towards them as they're bombarded by a rainbow of light beams from the sky.
-Taunts-
Geno turns fully toward the screen., folds his arms, and nods while the words "Thank You!" Flash above his head while a zippy-sounding whistle noise plays.
Geno turns his head and looks at the camera while he raises a single hand which spins mechanically before he stops with a clenched fist.
Geno raises both hands toward the sky as a bright blue star image overlays him briefly.
And that's pretty much my moveset for Geno. Thoughts?
Oh, well that's easy:Unrelated question since I’m bored and speculation feels slow: if Geno gets in and he gets paired with another character in a CG trailer, who would you pair him with?
HAPPY BIRTHDAY!!!!I‘M FINALLY 18
To be fair, the guy never said Geno was coming. Everyone is assuming based off the costume list. It's implied, not directly stated. For all we know, he didn't hear about the Geno one and it could come with some other Square Enix fighter.A reminder that we should still be skeptical of the Mii Costume leak. I know people give wynn728 **** a lot for being pessimistic, but it's not the worst stance to take. I took the Grinch leak for granted and got burned when Isaac was an Assist Trophy. I realize it's just a game, but believing leaks that aren't true can severely disappoint you if you're passionate about said game.
It's not exactly out of the realm of possibility that the leaker (who was apparently a troll banned from Sabi's server) got some real info, and mixed it in with Mallow/Smithy because he didn't know which Mario RPG character did what. It would make sense to make a fake Geno hoax to troll a guy like PapaGENOs.
That being said, it is the biggest thing i'd say Geno has going for him at this point. Goemon and the Rocket Grunt are still astonishing as a guess, but that's paired with the knowledge that Zero and Protoman would be coming back as costumes while Megaman X is nowhere to be seen.
I don’t really think you’re more in a position to debunk rumors than anyone else in the thread.Look, I'm only here because of people posting all the rumors here and it's my job to debunk them.
I'm not signing up here, okay?
Thank you kindly.You know what? That is a quite varied moveset and I like it! nice job
That's my biggest fear with this whole thing. Specifically one name comes to mind, but anyone trumping Geno would hurt.To be fair, the guy never said Geno was coming. Everyone is assuming based off the costume list. It's implied, not directly stated. For all we know, he didn't hear about the Geno one and it could come with some other Square Enix fighter.
I kind of want to see Geno's back throw be like Mario's and Banjo's, where he spins the opponent around a few times really fast, and throws them backwards, useful for netting KOs. I know it's a very simple back throw and something else could be better used for him, but I just want to see Geno just take his opponent, swing them around, and yeet them out of existence.Back Throw: Geno just turns and chucks the enemy away.
Guess I should add to that:That's my biggest fear with this whole thing. Specifically one name comes to mind, but anyone trumping Geno would hurt.
Shadow for sure. I can imagine the trailer starting with Shadow making a wish to be in Smash, and then both him and Geno get added.Unrelated question since I’m bored and speculation feels slow: if Geno gets in and he gets paired with another character in a CG trailer, who would you pair him with?
I've been thinking up ideas for Geno's moveset, and I think I came to a point that I was pleased with. The idea is based off of his gameplay in SMRPG, which places him firmly in the low defense, high speed, long-range/zoning sort of playstyle. Of course, he has a few unique quirks since he's essentially a "Gunmage". Also incorporating a Timed Hits mechanic that works similar to Incineroar's Side Special (specifically the timing and nature of the benefit).
Alright let's do it.
-Base Attributes-
Size: Relative to Mario
Weight: Light (Around Sonic's Weight)
Fall Speed: Above Average (Around Mega Man's Fall Speed)
Ground Speed: Fast (Around Meta Knight's Run Speed)
Air Speed: Fast (Around Inkling's Air Speed)
-Attacks-
Standard Attack: Geno does a straight punch, followed by a palm strike with the other hand, which then stays out as his fingers release a small blast of fireworks for a third hit. If the button is mashed, instead of a fireworks release, it turns into a rapid-fire bullet Finger Shot similar to Inkling's flurry.
Side Tilt: He shoots forward a single rocket punch, which explodes and deals more damage with a Timed Hit.
Up Tilt: A spinning uppercut that brings Geno into the air (think Olimar's up tilt).
Down Tilt: A horizontal swipe chop, similar to Greninja's down tilt, sends more away than up.
Side Smash: Geno points both arms forward which turn into rifle-looking guns and fires out a burst of stars.
Up Smash: Geno swings both arms upwards, which hits both sides. Once his arms are straight up they both shoot out as a Double Rocket Punch. When the punches shoot out, a Timed Hit deals more damage and knockback.
Down Smash: He spreads his hands to both sides and releases a low-aimed Shotgun spread to launch foes away.
Neutral Aerial: He spins his arms in a vertical circular pattern all while firing his finger shots. Imagine Bayo's neutral air with guns firing.
Forward Aerial: He bends his arm and a small cannonball shoots out.
Back Aerial: He turns and points both arms behind him and fires a double rocket punch, deals more damage and knock back with Timed Hit.
Up Aerial: Geno flips upside down and fires another double rocket punch attack, which propels him downward (like Ivysaur's up air but with a greater distance traveled). Timed Hit does more damage and knockback.
Grab: Geno reaches out with one arm.
Pummel: Gut punches with his other arm.
Forward Throw: With an uppercut from Geno, which turns out to be his arm merely retracting back for his Hand Cannon, he shoots a small cannonball at point-blank that sends the enemy away.
Up Throw: He tosses foe above him and sprays them with a handful of hand gun bullets.
Back Throw: Geno just turns and chucks the enemy away.
Down Throw: Slams the enemy to the ground and sprays them with bullets before they launch (Imagine Ness, Zelda, Fox, and Falco's down throws).
-Specials-
Neutral Special: Geno Beam. A Three-stage charge attack that requires all three stages in order to fire. Charge may be canceled to retain the charge accumulated, but the charges are measured by stars. When fully charged, Geno fires a horizontal beam that has the relative length and multi-hitting function of Robin's Thoron.
Side Special: Geno Whirl. Geno throws a really quick light disc that travels a moderate distance. The attack travels very quickly, but has a Timed Hit where it does a lot of damage. If the Timed Hit doesn't activate, it does mediocre damage. Lots of end lag.
Up Special: Spinning Flower Launch. You know those spinning flowers in SMRPG that shoot you in a direction when you jump on them? Yeah, those. Geno gets flung a decent distance both upward and forward from the flower.
Down Special: Geno Boost. Probably the most busted tool in his kit. Similar to Wii Fit Trainer's Deep Breathing, Geno accumulates a generous power boost after a short casting time. It also has a Timed hit that grants him a boost to his defense, (which greatly reduces knockback received and moderately reduces damage taken). It lasts a decent amount of time, and is what makes Geno very dangerous when used regularly. He has a limit to how frequently he can use it, similar to Palutena's Lightweight Special from Sm4sh. A visual indicator signifies when Geno can boost his stats again.
Final Smash: Geno Blast and Flash. Geno morphs into a cannon that fires a shot that creates a big, bright explosion. All caught in the explosion up end in a cinematic where they fall onto Star Hill. Geno walks forward and swings his hands downwards towards them as they're bombarded by a rainbow of light beams from the sky.
-Taunts-
Geno turns fully toward the screen., folds his arms, and nods while the words "Thank You!" Flash above his head while a zippy-sounding whistle noise plays.
Geno turns his head and looks at the camera while he raises a single hand which spins mechanically before he stops with a clenched fist.
Geno raises both hands toward the sky as a bright blue star image overlays him briefly.
And that's pretty much my moveset for Geno. Thoughts?
Edit: Revised the Geno Beam to be more like Robin's Thoron instead of Palutena's Up Smash.
I like it a lot, but I really like trying to incorporate those descending geno beams from the sky into his moveset, but it’s pretty good overallUnrelated question since I’m bored and speculation feels slow: if Geno gets in and he gets paired with another character in a CG trailer, who would you pair him with?
I honestly dont see that happening. I feel like revealing 4 costumes that does not have anything to do with them would be weird. Like lets say crono gets in. His mii costume reveal would waste four slots on outfits that have nothing to do with him over potential new ones. Like it makes more sense to just bring back geno and chocabo with other new outfits rather then waste 2 more slots for costumes that have nothing to do with crono. So all and all I believe this leak is either real and we are getting geno or its just fake and thats it.To be fair, the guy never said Geno was coming. Everyone is assuming based off the costume list. It's implied, not directly stated. For all we know, he didn't hear about the Geno one and it could come with some other Square Enix fighter.
Gonna be perfectly honest with you, I seriously considered picking that for his back throw. I might go back and change it since I now know I'm not the only one who thought of it.I kind of want to see Geno's back throw be like Mario's and Banjo's, where he spins the opponent around a few times really fast, and throws them backwards, useful for netting KOs. I know it's a very simple back throw and something else could be better used for him, but I just want to see Geno just take his opponent, swing them around, and yeet them out of existence.
I guess I just really love throws like that.
Geno Blast is actually really tough to incorporate into his moveset. I could only reasonably slap it onto his Final Smash. It's supposed to be a terror-inducing rainstorm of destructive light beams. Quite hard for even specials to emulate.I like it a lot, but I really like trying to incorporate those descending geno beams from the sky into his moveset, but it’s pretty good overall
Note that it would look like:Geno Blast could be his Up Smash sorta like Palutena's.
The one thing that I would consider changing is holding the charge of Geno Beam. Because the move is so reliant on timing(Heck, its less powerful if you let it reach full charge and don't hit the button), being able to hold the charge seems kinda odd to me. I imagine that would rid of a good bit of utility though. Besides that, everything is looking pretty good. I am curious what you think his opening and victory animations would be, as you did do his taunts.I've been thinking up ideas for Geno's moveset, and I think I came to a point that I was pleased with. The idea is based off of his gameplay in SMRPG, which places him firmly in the low defense, high speed, long-range/zoning sort of playstyle. Of course, he has a few unique quirks since he's essentially a "Gunmage". Also incorporating a Timed Hits mechanic that works similar to Incineroar's Side Special (specifically the timing and nature of the benefit).
Alright let's do it.
-Base Attributes-
Size: Relative to Mario
Weight: Light (Around Sonic's Weight)
Fall Speed: Above Average (Around Mega Man's Fall Speed)
Ground Speed: Fast (Around Meta Knight's Run Speed)
Air Speed: Fast (Around Inkling's Air Speed)
-Attacks-
Standard Attack: Geno does a straight punch, followed by a palm strike with the other hand, which then stays out as his fingers release a small blast of fireworks for a third hit. If the button is mashed, instead of a fireworks release, it turns into a rapid-fire bullet Finger Shot similar to Inkling's flurry.
Side Tilt: He shoots forward a single rocket punch, which explodes and deals more damage with a Timed Hit.
Up Tilt: A spinning uppercut that brings Geno into the air (think Olimar's up tilt but it hits once).
Down Tilt: A horizontal swipe chop, similar to Greninja's down tilt, sends more away than up.
Side Smash: Geno points both arms forward which turn into rifle-looking guns and fires out a burst of stars.
Up Smash: Geno swings both arms upwards, which hits both sides. Once his arms are straight up they both shoot out as a Double Rocket Punch. When the punches shoot out, a Timed Hit deals more damage and knockback.
Down Smash: He spreads his hands to both sides and releases a low-aimed Shotgun spread to launch foes away.
Neutral Aerial: He spins his arms in a vertical circular pattern all while firing his finger shots. Imagine Bayo's neutral air with guns firing.
Forward Aerial: He bends his arm and a small cannonball shoots out.
Back Aerial: He turns and points both arms behind him and fires a double rocket punch, deals more damage and knock back with Timed Hit.
Up Aerial: Geno flips upside down and fires another double rocket punch attack, which propels him downward (like Ivysaur's up air but with a greater distance traveled). Timed Hit does more damage and knockback.
Grab: Geno reaches out with one arm.
Pummel: Gut punches with his other arm.
Forward Throw: With an uppercut from Geno, which turns out to be his arm merely retracting back for his Hand Cannon, he shoots a small cannonball at point-blank that sends the enemy away.
Up Throw: He tosses foe above him and sprays them with a handful of hand gun bullets.
Back Throw: Geno spins the foe and chucks the enemy away. Think Mario/Wario/Banjo's Back throw. (Thanks @Maxie )
Down Throw: Slams the enemy to the ground and sprays them with bullets before they launch (Imagine Ness, Zelda, Fox, and Falco's down throws).
-Specials-
Neutral Special: Geno Beam. A Three-stage charge attack that requires all three stages in order to fire. Charge may be canceled to retain the charge accumulated, but the charges are measured by stars. When fully charged, Geno fires a horizontal beam that has the relative length and multi-hitting function of Robin's Thoron.
Side Special: Geno Whirl. Geno throws a really quick light disc that travels a moderate distance. The attack travels very quickly, but has a Timed Hit where it does a lot of damage. If the Timed Hit doesn't activate, it does mediocre damage. Lots of end lag.
Up Special: Spinning Flower Launch. You know those spinning flowers in SMRPG that shoot you in a direction when you jump on them? Yeah, those. Geno gets flung a decent distance both upward and forward from the flower.
Down Special: Geno Boost. Probably the most busted tool in his kit. Similar to Wii Fit Trainer's Deep Breathing, Geno accumulates a generous power boost after a short casting time. It also has a Timed hit that grants him a boost to his defense, (which greatly reduces knockback received and moderately reduces damage taken). It lasts a decent amount of time, and is what makes Geno very dangerous when used regularly. He has a limit to how frequently he can use it, similar to Palutena's Lightweight Special from Sm4sh. A visual indicator signifies when Geno can boost his stats again.
Final Smash: Geno Blast and Flash. Geno morphs into a cannon that fires a shot that creates a big, bright explosion. All caught in the explosion up end in a cinematic where they fall onto Star Hill. Geno walks forward and swings his hands downwards towards them as they're bombarded by a rainbow of light beams from the sky.
-Taunts-
Geno turns fully toward the screen., folds his arms, and nods while the words "Thank You!" Flash above his head while a zippy-sounding whistle noise plays.
Geno turns his head and looks at the camera while he raises a single hand which spins mechanically before he stops with a clenched fist.
Geno raises both hands toward the sky as a bright blue star image overlays him briefly.
And that's pretty much my moveset for Geno. Thoughts?
Edit: Revised the Geno Beam to be more like Robin's Thoron instead of Palutena's Up Smash.
Edit 2: Changed Back Throw upon suggestion to be like Mario's because why the heck not?!
yeah while I would prefer a different special suite (beam/boost/whirl/the cannon) I think blast works best as the final smash because otherwise you can't encapsulate the full scope of the attack.Note that it would look like:
As a Smash attack.
The Laser Rave is a bit overpowered if represented properly.
Now this is a better back throw. You're welcomeBack Throw: Geno spins the foe and chucks the enemy away. Think Mario/Wario/Banjo's Back throw. (Thanks [IMG]https://smashboards.com/data/avatars/s/408/408854.jpg?1571800814[/IMG] Maxie )
Unfortunately, doing the beam any other way would mean being unable to keep the charge, thus committing to using the attack regardless if it would miss or not. It essentially turns into a warlock punch with the start up time matching that of Robin building up to and using Thoron. I don't think anybody wants that, so a bit of liberty had to be taken to separate it from SMRPG a little bit for gameplay's sake.The one thing that I would consider changing is holding the charge of Geno Beam. Because the move is so reliant on timing(Heck, its less powerful if you let it reach full charge and don't hit the button), being able to hold the charge seems kinda odd to me. I imagine that would rid of a good bit of utility though. Besides that, everything is looking pretty good. I am curious what you think his opening and victory animations would be, as you did do his taunts.
That's understandable, though I am curious how long it takes for Geno Beam to fire in game compared to other charged shots.Unfortunately, doing the beam any other way would mean being unable to keep the charge, thus committing to using the attack regardless if it would miss or not. It essentially turns into a warlock punch with the start up time matching that of Robin building up to and using Thoron. I don't think anybody wants that, so a bit of liberty had to be taken to separate it from SMRPG a little bit for gameplay's sake.
In regards to the various other animations, I do have ideas for those.
The hardest one to figure out is the entrance animation, since it has to be pretty fast. You could use Geno's intro to his encounter with Bowyer where he literally just drops from the sky... but that's kinda lame.
However, the more creative one is obviously when the Geno doll becomes inhabited by the Star. (You know, like what Legacy XP did)
However, the Legacy XP version has... no life to it whatsoever. Star hits doll, it grows like Mario. Boring.
It has to be Geno doll standing in place, star hits it, flash of light, and the doll literally springs to life at full size.
Kinda like this ^ but much faster and more sparkly, shiny, and bouncy if you can understand the mental image I have here.
The first victory animation has Geno look dead into the camera, fold his arms and nod his head with a smile. That's it.
The second victory animation has Geno chuckling as a piece of the Star Road gently lands in front of him ( the Green Star).
The final victory animation has Geno return to a doll as the bright, sparkly Star ascends to the sky. The camera focuses on the star.
Please tell me that you are a time traveler even so that would make sense to meRewatching reactions to the past November 1st, 2018 Smash Direct, it got me thinking that if we DO in fact get a Smash Direct this upcoming November 1st, it would be fitting that Geno be revealed. Last year near the end of the Smash Direct, Sakurai revealed Piranha Plant with the SMB3 Bowser battle theme playing on the background, and showing some clips that to SMRPG fans surely reminded us of the Mega Smilax boss, who is also mentioned by Viridi when triggering Palutena's Guidance when fighting against Piranha Plant. Having Geno revealed near the end (or at the end) of a possible November 1st, 2019 Smash Direct would have the initial Piranha Plant reveal from last year come full circle.
Ah... one can only dream.
From what I remember Nazyrus said that was false a long time agohttps://gamefaqs.gamespot.com/boards/234547-super-smash-bros-ultimate/78090321/929183246 Apparently this guy is in Sabi's Discord (Not sure about the Private Geno Discord) and now there is a list of deconfirmed fighters for Fighter #5?
Hate to do this but... Nazyrus , Rummy Y'all have any ideas about this or is this false?
EDIT: Leaving Fatman out of this one. Give the man a break!
WE IN BOYS LLOYD GANG RISE UP!!!!!https://gamefaqs.gamespot.com/boards/234547-super-smash-bros-ultimate/78090321/929183246 Apparently this guy is in Sabi's Discord (Not sure about the Private Geno Discord) and now there is a list of deconfirmed fighters for Fighter #5?
Hate to do this but... Nazyrus , Rummy Y'all have any ideas about this or is this false?
EDIT: Leaving Fatman out of this one. Give the man a break!
Give me that delicious sauce. Haven't posted in a hot minute so I certainly missed it.From what I remember Nazyrus said that was false a long time ago
I'm assuming you're talking about Sora here because you generally go that direction, but, Sora's a Disney fighter first and foremost given that is who owns his rights, so he doesn't inherently "compete" with the other Square Enix characters. Not to mention, none of the Square Enix characters really serve the same "niche" in regards to inclusions. Geno, 2B, and Lara Croft are three general frontrunners (not counting Sora) from Square Enix for their next character and they all serve completely different purposes and bring in completely different content into the game. And honestly, Geno especially shouldn't really count as a "Square Enix" rep because he's more of a Mario character through and through.That's my biggest fear with this whole thing. Specifically one name comes to mind, but anyone trumping Geno would hurt.
Im not sure who this guy is in our discord but i will ask around… What I can say is that there is no such "list" of deconfirmed characters as far as I know. The characters that have been deconfirmed by both Sabi's source that I cannot name + the NoA source, both coincide in no Ryu and no Crash (which for now we think it's healthier to assume the "no" means as in not the 5th dlc pack in pass 1, we dont know if their status for later passes will be different).https://gamefaqs.gamespot.com/boards/234547-super-smash-bros-ultimate/78090321/929183246 Apparently this guy is in Sabi's Discord (Not sure about the Private Geno Discord) and now there is a list of deconfirmed fighters for Fighter #5?
Hate to do this but... Nazyrus , Rummy Y'all have any ideas about this or is this false?
EDIT: Leaving Fatman out of this one. Give the man a break!
https://smashboards.com/threads/gen...-1-in-multi-discord-poll.446378/post-23606019Give me that delicious sauce. Haven't posted in a hot minute so I certainly missed it.