Anyway, these are the reasons that make me say that yeah, Banjo Kazooie have a huge legacy and are the embodiment of the collect-a-thon (Mario 64's only significant collectibles being the stars). This is why I think that they're a third party juggernaut
Understandable! Your arguments are sound, but I kinda just disagree because of how huge SM64 was, I guess. I say we just agree to disagree on this bit, especially since some of this is deriving from anecdotal evidence on both of our sides.
That said, though, SM64 had plenty of collectibles that were pretty 1:1 with B-K's. Here's the rundown:
- Stars (Jiggies)
- Coins (Musical notes, doubles as full honeycombs)
- Red coins (Jinjos)
- Cap switches (Bottles' moves, namely stuff like Turbo Trainers and Wading Boots?)
- Extra lives (... extra lives lol)
- Keys and star doors (note doors, jigsaw portraits)
The only equivalents I can't really find one of is for Mumbo tokens and stuff for eggs + feathers... and that's just about it. Otherwise, they're pretty toe-to-toe in terms of collectibles. Now, if we want something that is ridiculous in terms of amount of collectibles, play DK64 100% sometime.
... Actually, please don't. I suffered doing that. I wouldn't recommend that to my worst enemy, even...