PsychoIncarnate
The Eternal Will of the Swarm
Apparently neither is orangeIndigo isn't considered a rainbow color worldwide, I think.
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Apparently neither is orangeIndigo isn't considered a rainbow color worldwide, I think.
Where was this stated about Luminary? Do you have a link?With rumblings that Luminary was planned for the base roster, that makes me feel optimistic about our chances. Could easily see Geno already having been negotiated for DLC at some point but Luminary had to take priority to complete first since he was supposed to be base roster.
I mean, if you look at characters like Ice Climbers, Duck Hunt, and Pit, they didn't really have much to work with either regarding their designs. Pit was completely updated for his appearence in Brawl. I feel like they'd do something similar for him as a character. Not all Smash characters have to be 100% faithful, otherwise Ridley would be a giant.I find myself wondering if the reason we didn't get Geno in 4 was that Sakurai couldn't find an updated design of Geno that either he or Square were satisfied with, which would be why we got a Mii costume since it could be inaccurate as it wanted to be and still give Geno supporters something to hold onto.
Keeping in mind how Geno only got 1 (2 if you count the puzzle) official renders and that the in-game sprites didn't do much to answer questions like "Does his mouth keep rectangular like a Nutcracker or does it freely move within a fixed space?", "Does a solid torso keep faithful to his official art depiction but restrict his range of flexibility and movement?", "Compared to how night-and-day the difference is from Mario, Bowser, and Peach's RPG depictions and how they look in the present day, Just how much of Geno do we have to reinterpret from the ground-up?", makes it seem like quite a difficult mountain to climb for Sakurai who tends to be a perfectionist in these types of things. And there is quite a lot to consider just based on character function, details, and longevity, before you even get to stuff everyone else considers like movesets, physics, and the like.
If he still can't find a final result he's content with, I'd say that could very well be a legit reason for his delay and cause for the complications getting him into Ultimate.
Yeah I'm good with that. I would gladly trade all those Assets Trophies and Mii Costumes for one newcomer or an Echo Fighter. What value do the Isaac, Shadow, Bomberman, and Shovel Knight Assist Trophy add? They're just 1 in 59 chance of randomly summoning them if the game itself allows you to have an Assist Trophy item. I've played this game for a long time and I forget that Akira from Virtua Fighter is an Assist Trophy because of how infrequent it is to summon any particular character. It's basically nothing and adds no value.If you pulled all of the assist trophies and Mii fighter costumes from the game that people want, you might be lucky to get one fighter since they take up such an enormous amount of development time in comparison to everything else. Maybe an Echo to go with that unique fighter if we're really pushing it. That's your alternative option. I hope you understand the ramifications of that trade-off and how many characters are just not going to be in the game period. With the way DLC is going to, none of the first parties had a chance anyway for the Fighter's Pass and wouldn't magically have a better chance because they weren't in base. Sure, there would still be hope for those characters all through DLC and then nothing... No beautiful return in HD for Isaac if only a limited role, Shadow and Knuckles don't exist, Krystal gets zero acknowledgement, Yacht Games and Wayforward don't get their beautiful chances to have a place in Smash, Bomberman doesn't get a mention, etc.
You get one, maybe and I really mean pretty damn unlikely maybe, two character "slots" out of this transaction. Good luck satisfying much of the fan base with that.
The fact I don't believe color theory even in passing aside, I'd be really quite happy with the overall DLC situation if those were our three final newcomers. Maybe an "orange" would preferably go to Crash Bandicoot as I think want him slightly more than Doom Slayer, but I'd walk away very satisfied with Ultimate at that point.I am really late to a lot of things....First and for most, what is Rainbow Theory?
I have an understanding that it is a color that coincides with a characters reveal/design? For example Banjo-Kazooie has Yellow as its prominent color in his trailer.
Soooo Joker is Red, Piranha Plant is Green, and The Hero is Violet?
If that is the case...would we expect 3 more characters or are people putting Blue together as one since 'It rounds out the fighters pass'? If so, that is silly gang.
We would have to have Orange, Blue, AND Indigo.
Would not mind this. I could see Blue being Geno, Indigo as Phoenix Wright and Orange as Doom Slayer.
Thoughts?
If we do, I think individual DLC is the way to go. No crazy deadlines, delivering more beloved characters, Sakurai can continue to take it easy with DLC instead of a whole new game project (while attached to freaking IVs, like the hell, Sakurai, I love you man, take a break), and no ridiculous constraints like the Fighter's Pass.(I really hope we get more DLC than the Fighter's Pass... but I'm just not counting on it despite the fact I'd love more characters, stages, and even stages unrelated to the new characters)
Agreed. I’m not a big fan of Assist Trophies. To me they’re just glorified poke balls. The Isaac AT doesn’t do much for me. I’m glad he at least has a Mii costume as I find that far more appealing. But I’d be okay with scrapping all of that for another character or two.Yeah I'm good with that. I would gladly trade all those Assets Trophies and Mii Costumes for one newcomer or an Echo Fighter. What value do the Isaac, Shadow, Bomberman, and Shovel Knight Assist Trophy add? They're just 1 in 59 chance of randomly summoning them if the game itself allows you to have an Assist Trophy item. I've played this game for a long time and I forget that Akira from Virtua Fighter is an Assist Trophy because of how infrequent it is to summon any particular character. It's basically nothing and adds no value.
As for the Shantae Spirit, that also added nothing considering that it's just a png picture of her. I get the same amount of enjoyment by just printing out a picture of her and put up against my TV while playing Smash 4. A lot of things just have no real value. People will also bring up that Yacht Club and Wayforward are happy with the representation despite how little it is, but you guys got to remember that they got a bunch on money from Nintendo because of that so of course they're happy.
Sure, even if every single Assist Trophy and Mii Costume is cut to add just one character it might not be my most wanted or a character I really care about, but it's still a lot more value than all the Assist Trophies & Mii Costumes combine together. There won't be any hard deconfirmation so that means the fans of Isaac, Shadow and whoever can continue to voice their support instead of seeing their characters get mocked throughout the entire community for losing the potential of being a Fighter. I think a lot of those fans would rather take that then have fan art of their character getting killed by Piranha Plant (Shadow, Isaac, and Geno fans really felt that burn).
Sometimes nothing is better than something.
Huh, really?Apparently neither is orange
That's a hell of a take then. Removing an entire major game mechanic since Brawl that has contributed to the party atmosphere of Smash and increases the series' ability to crossover with other games. Just of the franchises you lose by going that route: Golden Sun, Virtua Fighter, Fatal Frame, Bomberman, Dillion, Brain Age, Sim City, half of Monster Hunter, ARMS, Shovel Knight, Starfy, Art Academy... and then how many characters just don't exist in the game. Waluigi, Takumaru, etc. Many characters who just won't ever have a place in Smash if they don't have the Assist Trophy to get in.Yeah I'm good with that. I would gladly trade all those Assets Trophies and Mii Costumes for one newcomer or an Echo Fighter. What value do the Isaac, Shadow, Bomberman, and Shovel Knight Assist Trophy add? They're just 1 in 59 chance of randomly summoning them if the game itself allows you to have an Assist Trophy item. I've played this game for a long time and I forget that Akira from Virtua Fighter is an Assist Trophy because of how infrequent it is to summon any particular character. It's basically nothing and adds no value.
As for the Shantae Spirit, that also added nothing considering that it's just a png picture of her. I get the same amount of enjoyment by just printing out a picture of her and put up against my TV while playing Smash 4. A lot of things just have no real value. People will also bring up that Yacht Club and Wayforward are happy with the representation despite how little it is, but you guys got to remember that they got a bunch on money from Nintendo because of that so of course they're happy.
Sure, even if every single Assist Trophy and Mii Costume is cut to add just one character it might not be my most wanted or a character I really care about, but it's still a lot more value than all the Assist Trophies & Mii Costumes combine together. There won't be any hard deconfirmation so that means the fans of Isaac, Shadow and whoever can continue to voice their support instead of seeing their characters get mocked throughout the entire community for losing the potential of being a Fighter. I think a lot of those fans would rather take that then have fan art of their character getting killed by Piranha Plant (Shadow, Isaac, and Geno fans really felt that burn).
Sometimes nothing is better than something.
You don't need an Assist Trophy to one day get into Smash Bros, look at Piranha Plant. But yeah, I'm willing to get rid of all Assist Trophies. Heck, if I could I would Thanos Snap and erase half of the Assist Trophy line up for no added character to the roster. There's too many of them and a good handful of Assist Trophies harms you when you summon them like Nightmare and Skull Kid. Because of that most people turn off Assist Trophies, and it's a shame because there are some good choices like Nikki being an Assist Trophy. But the Assist Trophies are not a good mechanic added into Smash Bros. Sure it's their best way to try and add "something" for the fans (despite the fact that that "something" feels like a slap in the face), but it's just poorly thought out that takes away so much control out of your hands when playing. You don't have an option on who you summon and when & where you can summon them, picking up the item is your only option. That's just lameThat's a hell of a take then. Removing an entire major game mechanic since Brawl that has contributed to the party atmosphere of Smash and increases the series' ability to crossover with other games. Just of the franchises you lose by going that route: Golden Sun, Virtua Fighter, Fatal Frame, Bomberman, Dillion, Brain Age, Sim City, half of Monster Hunter, ARMS, Shovel Knight, Starfy, Art Academy... and then how many characters just don't exist in the game. Waluigi, Takumaru, etc. Many characters who just won't ever have a place in Smash if they don't have the Assist Trophy to get in.
To each their own, but I really can't agree with that. That's too high of a cost to pay for maybe Isaac and Shadow... (if they're even considered with time for another couple of characters).
Hey I'd take what I can get at this point if it's just Geno then so be it, I'd love it anyways.Color theory sounds better lol. And I am glad some people brought up that some do not consider indigo or orange in the rainbow.
Something I thought about. In a weird scenario, we see The Hero's rundown video and release. Then the Mii Costumes get shown, but we do not see Geno. At the end, they announce that Geno is a bonus fighter.
No new stage. No music from SMRPG. Just the character.
How would y'all feel? I could see this as a possibility and would take it if that is what we got. (Would still want a full blown pass treatment though)
As long as he is playable they can drop him however they want.Color theory sounds better lol. And I am glad some people brought up that some do not consider indigo or orange in the rainbow.
Something I thought about. In a weird scenario, we see The Hero's rundown video and release. Then the Mii Costumes get shown, but we do not see Geno. At the end, they announce that Geno is a bonus fighter.
No new stage. No music from SMRPG. Just the character.
How would y'all feel? I could see this as a possibility and would take it if that is what we got. (Would still want a full blown pass treatment though)
No music would be disappointing as SMRPG has some awesome tracks, but I could live without a stage.Color theory sounds better lol. And I am glad some people brought up that some do not consider indigo or orange in the rainbow.
Something I thought about. In a weird scenario, we see The Hero's rundown video and release. Then the Mii Costumes get shown, but we do not see Geno. At the end, they announce that Geno is a bonus fighter.
No new stage. No music from SMRPG. Just the character.
How would y'all feel? I could see this as a possibility and would take it if that is what we got. (Would still want a full blown pass treatment though)
the music of Super Mario RPG is astounding, The sound effects are very much distinct and recognizable. I feel like anybody who's played a Super Mario RPG and had an impression left on them would recognize the sound of a successful timed hit, the sound of being the sound of being slashed by an enemy with width claws, lightning summoned by mallow, Bowser's funky laughter that sounds like a series of clicks, the sound of falling from a long distance, EtcOne of the things I keep getting caught up on is the importance of music in the DLC. Way back in the olden year of 2006, one of the three things the Brawl poll focused on was music and I feel like that has stayed important to Sakurai after all these years. The soundtracks since Brawl have been sprawling and filled with some of the best music Nintendo has ever produced, period. That's why I feel like it's going to be a big part of the last two characters and it's honestly the thread that connects literally all the third party characters.
Beyond this, there's the sound design too. Sonic and MegaMan's jump. Pac-Man's "Waka Waka." Banjo and Kazooie's goofy noises. The "spotted" sound from Metal Gear. Even things you wouldn't even think about like Bayonetta's super posh accent are incredibly distinct and one of a kind. I don't know too many series left that are really iconic when it comes to music and sound design and decently wanted for Smash. A lot of the ones people suggest are one or the other or maybe they have one tune that people decently recognize but that's about it.
That's realistically how I felt Geno would get in for a while. Maybe a couple of Super Mario RPG tunes like how Corrin came with some Fates tunes, but that's generally been my expectation. And while I love Super Mario RPG and would want as much music as we could get (Geno and the Music is all I really care about getting into Smash, the rest I'm more than willing to sacrifice for him in), just getting Geno in would be plenty for me.Color theory sounds better lol. And I am glad some people brought up that some do not consider indigo or orange in the rainbow.
Something I thought about. In a weird scenario, we see The Hero's rundown video and release. Then the Mii Costumes get shown, but we do not see Geno. At the end, they announce that Geno is a bonus fighter.
No new stage. No music from SMRPG. Just the character.
How would y'all feel? I could see this as a possibility and would take it if that is what we got. (Would still want a full blown pass treatment though)
Sakurai brought back every veteran and added King K. Rool, Ridley, and Banjo-Kazooie. I think he has a pretty good idea what the fans like.That's really not the case, Sakurai needs to know what the fans like so he can stop waste his and his teams time of developing content that's only going to disappoint.
I don't care if Sakurai scribbles on a napkin with crayons to confirm that Geno is playable. Just have him playable.Color theory sounds better lol. And I am glad some people brought up that some do not consider indigo or orange in the rainbow.
Something I thought about. In a weird scenario, we see The Hero's rundown video and release. Then the Mii Costumes get shown, but we do not see Geno. At the end, they announce that Geno is a bonus fighter.
No new stage. No music from SMRPG. Just the character.
How would y'all feel? I could see this as a possibility and would take it if that is what we got. (Would still want a full blown pass treatment though)
5thWhich generation is it from? I saw it in Detective Pikachu, and I had absolutely no idea what it was.
Reminds me how almost every pokeball I throw ends up being goldeen. My brother, on the other hand, gets Kyogre with every other ball. The gods of RNG freakin' hate me.The problem is that some assists are OP as hell (Shadow, Rathalos, Tiki), and some are worthless (Devil, Nightmare)
That's my thought too. Hero's not only Dragon Quest: the Character ™ but pretty much JRPG: the Character ™. Each newcomer they bring in, aside from the Echoes, they try to say "this is distinctly theirs." Geno wouldn't just be "pew pew pew pew **** yeah guns", they would add something so that people would feel downright embarrassed for suggesting he would be a MegaMan or Mii Gunner clone.You know after seeing the dq characters moves I’m convinced if geno does make it in sometime, timed hits are gonna be his gimmick...
But for every great thing we get we get something that misses the mark completely. Like for example, he knew many people wanted Ridley in the game so in Smash 4 he made Ridley as a stage boss thinking this is a great compromise and everyone would like that only to find out that the Ridley stage boss turned that stage into one of the worse stages. Sakurai thinks that meeting people half way when it comes to including characters as Assist, Mii Costume, or Spirits makes people happy but it quite literally doesn't amount to much. I'm sure when they sat down to decide for DLC they did say "Why should we turn any of these Assist Trophy characters into actual fighters? I'm positive the fans love that their character is in the game in any kind of form and they can feel like they're playing as them with the Mii Costume. There's no need to make characters like Bomberman and whoever playable because they're already in the game and that's what people want. Let's focus on completely other characters." Sakurai and his team can be tone deaf when it comes to certain aspect of Smash Bros, and they need to really get a good understanding with the fans. I believe that Smash Bros Ultimate is one of the best Smash Bros games because they listen to fan feedback that says make Battlefield variation of stages, turn off hazards, customize rules that can be saved, Final Smash Meter, a mode where we can have three stocks be different characters, and the improved Stage Builder from Wii U, all of that was done from the fan feedback. They need to get more in touch with the fanbase.Sakurai brought back every veteran and added King K. Rool, Ridley, and Banjo-Kazooie. I think he has a pretty good idea what the fans like.
This is important to remember. This game has gone up and beyond fan service but the reality is that we as a fanbase may still lose out. Somebody has to. There's no way they can appease absolutely everything and we may find our ourselves packing up our camp yet again and waiting for a hypothetical Smash 6. It's nothing new. I remember being mad that Wario and Diddy weren't in Melee but they eventually happened and that's just kind of the game that we Smash fans play with these games.Sakurai brought back every veteran and added King K. Rool, Ridley, and Banjo-Kazooie. I think he has a pretty good idea what the fans like.
It's progress that they've done a lot with fan feedback, though, and it shows that they're listening. Game development isn't as straightforward as it sounds. Money and time goes into these things, and assist trophies take up far less time than a full-fledged newcomer. There's only so much they can do. Sakurai isn't superhuman. In terms of the DLC, too, Nintendo spearheaded the decisions, so that's even more out of his hands.But for every great thing we get we get something that misses the mark completely. Like for example, he knew many people wanted Ridley in the game so in Smash 4 he made Ridley as a stage boss thinking this is a great compromise and everyone would like that only to find out that the Ridley stage boss turned that stage into one of the worse stages. Sakurai thinks that meeting people half way when it comes to including characters as Assist, Mii Costume, or Spirits makes people happy but it quite literally doesn't amount to much. I'm sure when they sat down to decide for DLC they did say "Why should we turn any of these Assist Trophy characters into actual fighters? I'm positive the fans love that their character is in the game in any kind of form and they can feel like they're playing as them with the Mii Costume. There's no need to make characters like Bomberman and whoever playable because they're already in the game and that's what people want. Let's focus on completely other characters." Sakurai and his team can be tone deaf when it comes to certain aspect of Smash Bros, and they need to really get a good understanding with the fans. I believe that Smash Bros Ultimate is one of the best Smash Bros games because they listen to fan feedback that says make Battlefield variation of stages, turn off hazards, customize rules that can be saved, Final Smash Meter, a mode where we can have three stocks be different characters, and the improved Stage Builder from Wii U, all of that was done from the fan feedback. They need to get more in touch with the fanbase.
I agree with that, but if the Assist Trophies were cut then that development time could've gone somewhere else. Maybe they could've brought back another stage, or added another costume for some of the fighters, or maybe it could've made Piranha Plant part of the base game instead of DLC. Assist Trophies takes up development time regardless of how small it is and it feels like there's better things they could've done with it because the end result leaves use with an over crowded RNG item that doesn't satisfy majority of people and leads to many people just turning off that item when the play.It's progress that they've done a lot with fan feedback, though, and it shows that they're listening. Game development isn't as straightforward as it sounds. Money and time goes into these things, and assist trophies take up far less time than a full-fledged newcomer. There's only so much they can do. Sakurai isn't superhuman. In terms of the DLC, too, Nintendo spearheaded the decisions, so that's even more out of his hands.
(Also, 'ey, StormC , great to see you around in the Geno thread again, even if only a little! How you doing?)
Made me happy he brought Isaac back instead of the literally nothing he was last time. Obviously playable is the ideal, but by the time supporting content is added, the roster is decided. At that point it's supporting or nothing, not playable or supporting. I'll take something over nothing every time.But for every great thing we get we get something that misses the mark completely. Like for example, he knew many people wanted Ridley in the game so in Smash 4 he made Ridley as a stage boss thinking this is a great compromise and everyone would like that only to find out that the Ridley stage boss turned that stage into one of the worse stages. Sakurai thinks that meeting people half way when it comes to including characters as Assist, Mii Costume, or Spirits makes people happy but it quite literally doesn't amount to much. I'm sure when they sat down to decide for DLC they did say "Why should we turn any of these Assist Trophy characters into actual fighters? I'm positive the fans love that their character is in the game in any kind of form and they can feel like they're playing as them with the Mii Costume. There's no need to make characters like Bomberman and whoever playable because they're already in the game and that's what people want. Let's focus on completely other characters." Sakurai and his team can be tone deaf when it comes to certain aspect of Smash Bros, and they need to really get a good understanding with the fans. I believe that Smash Bros Ultimate is one of the best Smash Bros games because they listen to fan feedback that says make Battlefield variation of stages, turn off hazards, customize rules that can be saved, Final Smash Meter, a mode where we can have three stocks be different characters, and the improved Stage Builder from Wii U, all of that was done from the fan feedback. They need to get more in touch with the fanbase.
They definitely are. "Beware the Forest's Mushrooms" has been a meme several times in both the West and Japan and a lot of people see SMRPG as the game that put Yoko Shimomura on the map. The sound design is great too with many of the sound effects like Geno's charge sound and "Get a Freebie" having a legacy. I kind of want to turn my attention away from SMRPG though since there's two slots left.Would you consider Super Mario RPG's Sound Effects and Music along those lines Fatman? Cause I personally consider Beware the Forests Mushrooms Iconic and the Sound effects iconic as well just less so.
I wanted to object to this one. But I hate to admit you are kinda right. I couldn't name off a single song name from Ace Attorney but I could tell you it was from Ace Attorney by hearing it. It's music does have a very unique sound to it. I looked on Spotify for song names but...it wasn't helpful.Phoenix Wright is interesting. Aside from "Cornered" it doesn't really have any iconic music but the voice clips are incredibly distinct. HOLD IT! OBJECTION! I feel like this is how the series has cemented itself into gamer culture.
Agreed. But a lot of fans do like them so Sakurai makes more. I can’t fault him for that.I agree with that, but if the Assist Trophies were cut then that development time could've gone somewhere else. Maybe they could've brought back another stage, or added another costume for some of the fighters, or maybe it could've made Piranha Plant part of the base game instead of DLC. Assist Trophies takes up development time regardless of how small it is and it feels like there's better things they could've done with it because the end result leaves use with an over crowded RNG item that doesn't satisfy majority of people and leads to many people just turning off that item when the play.
The only Phoenix Wright music I can think of is the Turnabout Sisters' themeThey definitely are. "Beware the Forest's Mushrooms" has been a meme several times in both the West and Japan and a lot of people see SMRPG as the game that put Yoko Shimomura on the map. The sound design is great too with many of the sound effects like Geno's charge sound and "Get a Freebie" having a legacy. I kind of want to turn my attention away from SMRPG though since there's two slots left.
-Resident Evil is an iconic series but I would be hard pressed to credit the music or sound effects for that. The ambience of the games? Hell yes, but you'd be hard pressed to find someone who could hum or whistle an RE theme on the spot or recognize a sound effect as distinctly RE.
-Phoenix Wright is interesting. Aside from "Cornered" it doesn't really have any iconic music but the voice clips are incredibly distinct. HOLD IT! OBJECTION! I feel like this is how the series has cemented itself into gamer culture.
-Crash is another series that I think the sound effects and voice clips are much more recognizable than the actual music. I'm a Boomer but the theme from the original is the only thing that has ever stuck with me.
-Both Halo and Minecraft have very distinct music and sound design but, given Banjo was the big E3 reveal, I'm not expecting more Microsoft characters.
-Indie games kind of have to have good sound design for people to ultimately care about them so it's no surprise that games like Shantae, Undertale, Cave Story, etc were really well done in this regard. I'm not sure what the odds of an indie rep in Smash yet are though.
-Doom is supposed to have really distinct music but I honestly couldn't identify a Doom theme with a gun to my head. I could easily recognize the sound effects though.
These are just some of my general thoughts on what people have been talking about a lot of as of late.
I wish like 50% of ATs were playable, but I still don't want ATs to disappear. Not all of the ATs would become playable, so that just means a lot of characters I love are no longer in the game.I agree with that, but if the Assist Trophies were cut then that development time could've gone somewhere else. Maybe they could've brought back another stage, or added another costume for some of the fighters, or maybe it could've made Piranha Plant part of the base game instead of DLC. Assist Trophies takes up development time regardless of how small it is and it feels like there's better things they could've done with it because the end result leaves use with an over crowded RNG item that doesn't satisfy majority of people and leads to many people just turning off that item when the play.
I would say Ace Attorney has more iconic music (Turnabout Sisters, the Objection themes, Cross Examination, Psyche-Locks, Gumshoe's Theme) but I'm a superfan so maybe they're not iconic, just incredibly memorable to me.They definitely are. "Beware the Forest's Mushrooms" has been a meme several times in both the West and Japan and a lot of people see SMRPG as the game that put Yoko Shimomura on the map. The sound design is great too with many of the sound effects like Geno's charge sound and "Get a Freebie" having a legacy. I kind of want to turn my attention away from SMRPG though since there's two slots left.
-Resident Evil is an iconic series but I would be hard pressed to credit the music or sound effects for that. The ambience of the games? Hell yes, but you'd be hard pressed to find someone who could hum or whistle an RE theme on the spot or recognize a sound effect as distinctly RE.
-Phoenix Wright is interesting. Aside from "Cornered" it doesn't really have any iconic music but the voice clips are incredibly distinct. HOLD IT! OBJECTION! I feel like this is how the series has cemented itself into gamer culture.
-Crash is another series that I think the sound effects and voice clips are much more recognizable than the actual music. I'm a Boomer but the theme from the original is the only thing that has ever stuck with me.
-Both Halo and Minecraft have very distinct music and sound design but, given Banjo was the big E3 reveal, I'm not expecting more Microsoft characters.
-Indie games kind of have to have good sound design for people to ultimately care about them so it's no surprise that games like Shantae, Undertale, Cave Story, etc were really well done in this regard. I'm not sure what the odds of an indie rep in Smash yet are though.
-Doom is supposed to have really distinct music but I honestly couldn't identify a Doom theme with a gun to my head. I could easily recognize the sound effects though.
These are just some of my general thoughts on what people have been talking about a lot of as of late.
But the argument isn't "dev time is better spent on things other than the ATs", it's that Sakurai is tone-deaf and people are unhappy with supporting roles. I'm sure a lot of the diehard fanbase would be happy if every mode other than Versus was scrapped to make even more room for characters and stages, but now who would be tone-deaf in thinking anything close to that would actually happen?I agree with that, but if the Assist Trophies were cut then that development time could've gone somewhere else. Maybe they could've brought back another stage, or added another costume for some of the fighters, or maybe it could've made Piranha Plant part of the base game instead of DLC. Assist Trophies takes up development time regardless of how small it is and it feels like there's better things they could've done with it because the end result leaves use with an over crowded RNG item that doesn't satisfy majority of people and leads to many people just turning off that item when the play.
You know (and it isn't directed at or just you or anything), whenever people mention Geno's abilities, they always cite that he has a gun for a hand, but when you think about it, that's hardly a good descriptor of what he can do. Think about it. He has guns in each and every finger of his hands, as well, and I'm willing to bet he has guns in both of his arms. He's shown to have guns embedded in the joints of his elbows AND his wrists, too! His arms and hands alone are literally LADEN with guns. It's absolutely bonkers.If I had to choose my most wanted character it would be the deuteragonist of the 1996 SNES classic, Super Mario RPG: Legend of the Seven Stars. His name is Geno (ジーノ, Jiino) and he's a doll with a gun for a hand. I just think he'd be neat
It's interesting, but the format is rather cluttered. Separating paragraphs and new lines with two line breaks is most recommended unless you plan on posting this in a book format via PDF. Something like that with additional art coupled with it would be super cool.OK, everyone, I started working on the SMRPG sequel story so give it a looksee when you can. I've only made the Prologue so far. The first chapter is going to start off with Mallow in Nimbus Land. For some reason, I'm having issues uploading a word doc file (docx) so I just pasted it here. Let me know what you think!
PrologueDeep in the void, beyond the reach of space and time, stood a temple of darkness. Its chambers lay silent, the walls churning as though a sculped cloud of purple mist. The obsidian floors gleamed from one corridor to another, unsullied by the feet of any mortal traveler. Within the central sanctum, at the landing of the throne room’s staircase, a faint glow began to disturb the quiet gloom. Its pale blue light rippled across the shadows, pushing them away to reveal a shining portal. Further and further its boundary stretched until at last giving birth to a creature as sinister as the palace around him.
He arose from the portal, his hair like a black flame. His sturdy body, though human in appearance, was a blend of shadow and crystal—an otherworldly form of both substance and energy. In place of his legs, there was instead a vaporous tail suspending him over the ground. He bowed his head as the portal vanished beneath him, solemnly addressing the dark figure sitting atop the throne.
“Master, I have returned from world 3-9-91 to offer up my report.”
“Culex, my knight,” said the figure. His raspy voice echoed throughout the hall. “Speak. What is the state of our quarry?”
Culex lifted his eyes to the throne, his blank expression trying to mask his fear. “That dimension is rank with light and hope, my lord. So much so that our people would not find it suitable to inhabit.”
“Even in death, such a world would fulfill our purposes, my knight. Can it be slain?”
“It would prove difficult,” Culex replied. “The indigenous people are defiant and strong. As you know, Smithy and his forces were destroyed. I, myself, searched for their mightiest knight and was defeated by a man clad in red.”
“Preposterous!” The figure jumped to his feet in a rage. “Smithy was a pathetic fool of a fabricator! I would have expected his defeat at the hands of someone formidable, but you?! Am I to believe that you, the mightiest knight in all of Vanda, was bested by a single warrior of light?!”
Culex threw himself to the ground in submission. “Master, forgive me, but the knight in red wasn’t alone! There were others with him of incredible power!”
“Others, you say?” The figure began to settle himself back down onto the throne. “Very well then, let us hear of your account.”
“T-there was a dragon,” Culex stammered. “A dragon like none I’d ever seen before, armored with a shell of many blades. There was also a woman who had the power to heal wounds almost instantly. It was a sort of magic that granted her allies high-speed regeneration.”
The dark one stroked his chin. “Regeneration, eh? How intriguing. And what of their offenses?”
“There was a small green creature that could summon the elements,” Culex answered. “Wind, rain and even lightning. He must have been a mage of some kind, his power rivaling that of my elemental crystals. And then there was the last of their troop. He was even more bizarre than the others, being made of wood and shrouded by the tatters of a cape. His entire body seemed to call forth all manner of weapons, be they magical or otherwise. It was a technology reminiscent of our fabricators. I suspect he was as much a stranger to that world as I was.”
“And why is that?” asked the figure.
“It was his aura,” Culex said, still looking at the ground. “I could sense a familiar presence within him. It was that of a star warrior.”
The dark one narrowed his eyes. “I see. So THAT’S how their world managed to survive. I never would have thought that the forces from on high would actually descend to give them aid. Fortunately, their interference isn’t beyond our power to remedy. Culex! Arise and prepare us another three fabricators!”
The knight lifted himself into the air, a look of relief and pleasure having washed over him. “As you command, my lord. Are we to resume our siege of dimension 3-9-91?” he asked.
The dark one leaned forward with a toothy grin. “In time. But first…what can you tell me about Star Road?”