Ussi
Smash Legend
You're guide is now wrong. Dthrow has more CGs lol.
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All right, I'm going to address this one time and one time only.YOUR GUIDE IS WRONG!!!
Big baddie stealth... what you going to do here? Stop Q.Q'ing
consider yourself lucky you weren't at gig, and aren't going to the nakacon tournament tomorrow
~Fino
Thanks, Gallax, I'll edit this into the guide as soon as I can.so its seems that most pika players that i talked to use their fsmash to space and rarely save it for killing. this is fine, but i think a master of pika should know when to use for killing. i stand firm next to gaw for saving it for the kill.
some characters in which i think it should be saved for the kill are DDD, falco, fox, yoshi, sonic, olimar and diddy.
i would definately agree 100% with using it for spacing against rob, marth, mk, zelda, snake, Charizard, DK, bowser, ike, link, toon link, peach, wario, luigi, lucas, ness, wolf, zss, and IC's.
for those i have not mentioned like samus, CF, sheik, PT, jigglypuff, ganondorf, and pit i really dont know cuz i think they could go either way. none of them are a must need spacer or save for killer.
Thanks!Wow this is great. Now I have a bunch of things in mind I could practice.
Also, skull bash can trip with low charge. it's not very useful, but it can happen.
You're guide is now wrong. Dthrow has more CGs lol.
Yeah, I know, all this new CG stuff is definitely going to change the sections that have to do with Pika's throws.Yeah, now with the CG stuff some of this is gonna change. Why couldn't we have discovered the CG 2 weeks ago...
Besides the fact that adding items would make this guide waaaaay too long, this is meant to be a guide for Pika in competitive singles play. Doubles/items/FFAs play so differently that I think each of them deserves their own thread.Shall we add an item section, or save that for an individual thread?
Do keep in mind though, DDD spawns items, and at a reasonable rate to. Enough so that you can expect to see at least one in a match with DDD (at least this has been my experience).[snip]
Besides the fact that adding items would make this guide waaaaay too long, this is meant to be a guide for Pika in competitive singles play. Doubles/items/FFAs play so differently that I think each of them deserves their own thread.
If you start one, I'll definitely help out, though! Don't know how much of a response you'd get since not many people play with items on.....
Also, thanks again to everyone who's had positive things to say about the guide. We put a lot of work into it, so it's nice to see that it's being appreciated.
And even though I really, really disagree with your methods of... um... "critique," thanks to Fino for your not-so-constructive criticism. I just want this guide to be informative and accurate, so if something is incorrect, I'm not going to be offended if someone points it out in a reasonable manner.[/COLOR]
Nah, in tournies, items are off in general, and each individual item is off. DDD can't pull items this way.Do keep in mind though, DDD spawns items, and at a reasonable rate to. Enough so that you can expect to see at least one in a match with DDD (at least this has been my experience).
Meow.
So THAT'S why they're set to both None and Off. I never knew that would affect Dedede... Why is it different for Peach though? She gets Saturns, Bomb-ombs, and beam swords even when they're switched off.Nah, in tournies, items are off in general, and each individual item is off. DDD can't pull items this way.
Ah, interesting. I didn't know that. Too bad, i really liked the controlled yet random element of DDD's items.Nah, in tournies, items are off in general, and each individual item is off. DDD can't pull items this way.
Ike's is 7, so no. Plus Zelda's is like 11grabs for all non tether chars are the same. 6 frames i believe.
It already says that only frames for moves in the guide are included.... and then links to K Prime's thread. Durr.you know, i looked in guide and guess what... I didn't find what I was looking for:
Frame Pikachu grabs and frame Pikachu pivot grabs
Didn't you notice the emphasis of having fun, throughout the guide?Omfg i dont even wanna pick up pika any more! All that research you guys did and all the reading i had to do left me feeling like im workin. Pika must not be any fun lol
QA horizontally, then QA diagonally downwards. Depending on the angle, you'll just move farther horizontally since you can't go into the floor.How do you QA across a stage in a straight line on the ground? I've seen it happen before and I did it a few times on accident but I don't know how to do it.
Late response ftw.I loved this guide; it's so detailed. I have a question though. You were talking about predicting your opponent's reaction to tjolt and punishing it. You mentioned how to punish spot dodging, shielding, and jumping. What if they are just jabbing the tjolts away?