Funkermonster
The Clown
Even so, its important to remember that online and offline aren't exactly the same experience, and its generally accepted that offline is the main event.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
True but, the point is that there are a lot of people that cannot play offline cause either there are no tournament on their area, or there are just a few and they can't always attend to it.Even so, its important to remember that online and offline aren't exactly the same experience, and its generally accepted that offline is the main event.
Ok, Ive watched them both. There seems to be a common mistake between the Megaman community: backthrowing at early percentages! First of all it dooesnt combo in anything (maybe bait an airdodge and mb?) And it is a killing throw, one that is safe nd easy to pull, then why would you stall it from the start of the battle? Dthrow (which is almost useless at kill percentages so it really doesnt matter if stalled) can combo into fair for 13% (heck you can even pull up 17% if you follow dthrow with a nair and then a fair but I still cant do that) so there is no reason to do a bthrow at the start of the battle, also, not wo sure about this one bur I think we can shield aftwr the first of Fox uptiltsI think these do a decent job showing how the matchups go at a high level of play.
Here is some of me. One against pika one against fox.
I was fishing hard for the kill against pika and the SD didn't help.
Our main goal is to keep these out and they do a great job rushing me down.
I was rank silver 1 on the ladder and those were both silver 1 ranks as well.
Fthrow can work for spacing and you can put pressure with mb/cb, up throw does a good job if you try to juggle also, up throw should work to keep regrabbing themI agree I do it out of habit. I just do it for the percent damage it does. I should do up throw more often though cause I think it does similar percent. And save Bthrow for KOs.
What do you mean when you say it doesnt stqle anymore? Doesnt the stale last the whole stock? Also bthrow doesnt combo in amything, how is it thqt it leaves them is a bad position? You can follow the fair with a nair and even tho it doesnt hit it keeps opponnents at a safe distanceBthrow at low % is good. Stale doesn't matter because when you want to kill with it, it won't be staled anymore lol
Dthrow to bair or up air is better than bthrow, but bthrow should be better than dthrow-fair. Dthrow fair at low % is pretty bad, it leaves us in a bad position.
Bthrow does nearly the same damage and it puts them in a pretty bad position. It's easy to follow it up after the bthrow.
Stale doesn't last a whole stock, it lasts a fix number of hits. In brawl it lasted 9 moves if i remember correctly, don't know the number in smash4.What do you mean when you say it doesnt stqle anymore? Doesnt the stale last the whole stock? Also bthrow doesnt combo in amything, how is it thqt it leaves them is a bad position? You can follow the fair with a nair and even tho it doesnt hit it keeps opponnents at a safe distance
Welcome everybody to the Theorycraft Party Simulator, because I barely know about Ryu, so take everything I say as just that.What do you think of the Ryu matchup? I think we are on a slight disadvantage
Also haven't seen p1ay6ack post in a while, good to see you're still around lolBefore I forget. Just had a long sparring match vs Ryu last night.
I think that's all I have for now. A lot of it is duh, but random thoughts.
- You can crouch under jab, dash grab, hado, shakenetsu, and probably cl.lp. You can crouch the donkey kick, but there's a hitbox on his body and the grounded leg as well.
- At close range and low %, possibly SDI shakenetsu towards Ryu and utilt through it. I think the last hitbox is further forward so if you're deep in it, you won't get launched = frame advantage = utilt.
- Ryu's SH spacing game and fast fall is amazing. Battlefield felt like a bad choice because of his platform movement allows for fast fall FAir or NAir which gets him a lot of reward on hit. Lylat would have been worse if it weren't for the tilt.
- Anti-air his FAir jump in and shield>utilt soft NAirs that don't cross up. Spaced FAir is safe.
- Getting grabbed is better than getting TSRK'd, but his pummel and throws hurt and positional advantage = great for Ryu. Hado traps, Cr.lk>TSRK punishing ledge getups. Scary stuff.
- Speaking of TSRK, utilt punish it. The shield push puts you almost at the perfect space to do it.
- Back air beats Tatsu and FA (duh but yeah...) Edge guard away.
- MB and CB go underneath Hado. Item MB clashes.
- If you call a hado, FH diagonal MB>utilt is a great punish from midrange.
- DI FAir away to avoid it linking into itself for an easy 28%.
- Tatsu edge guard is mean when you are forced to up-B straight vertical.
- Dsmash is safe on block. Don't try to punish.
- Utilt at unsafe % is never worth it. Usmash instead.
- Tatsu is great vs pellets. Bad vs shield.
Did you see the match against Ryu I posted? On there you can see me dping a leafstool (or something like that) on the last stock if I remember correctly and I thought thematch was over and you can even see Megaman standing doing nothing until I saw Ryu came backI don't think it's in ryus favor. Of course I haven't played any solid ryu either. Leaf shield is pretty good here. I've gotten gimps without even trying.
From my experience, I've only ran into a few decent ZSS players. ZSS has the complete advantage due to her speed and her air game.Any advice on the ZSS matchup?
Can we crouch under any of her moves?In the early days, Mega Man was a really bad matchup for ZSS. Then they started realizing it was because we were better than her when grounded so they started jumping and spacing with their whips.
Best I've been able to do is use uair and usmash to punish the jumps when I can. They are usually shorthops which gives you enough time to dash in and do those when at pellet range.
I still say ZSS's air game and combo ability is what makes her have the advantage, but we have the grounded advantage, and withstand more than ZSS.In the early days, Mega Man was a really bad matchup for ZSS. Then they started realizing it was because we were better than her when grounded so they started jumping and spacing with their whips.
Best I've been able to do is use uair and usmash to punish the jumps when I can. They are usually shorthops which gives you enough time to dash in and do those when at pellet range.
Quite a few of them actually.Can we crouch under any of her moves?
Don't get hit by NAir, especially at ~60% (Down-B) or 90-130 (Back Air kill)Any advice on the ZSS matchup?
If i can take the chance to ask, what is the correct way to DI boost kick?Don't get hit by NAir, especially at ~60% (Down-B) or 90-130 (Back Air kill)
Don't get Dsmashed, especially at the ledge.
Don't airdodge into her without fast falling (Airdodging the first BAir will only get you hit by the second)
Be wary of flip jump traps (dthrow>mixups, bthrow>flip jump) and DI boost kick correctly.
Z-air beats careless pelleting as does NAir.
AC DJ DAir is usually unsafe due to tether.
Forward roll, shield, and run under>usmash are ZSS specific things that she struggles with. Play good defense, pick good stages, and punish accordingly. Play well, and you should win. Play poorly, and you will lose.
Youtube "Locke Disorient" and you'll find multiple sets of me playing the MU as we meet in almost every tournament we go to.
It launches at a 50° angle.If i can take the chance to ask, what is the correct way to DI boost kick?
Brah, Sheik is an annoying match up for nearly every character. The only characters that have an even chance against her are Zero Suit Samus and Pikachu. She's our worst match up, but that's not surprising considering that she's a lot of other characters' worst match up.Sheik is an annoying matchup for her combos..
Whats dfw?Sneak are you from the dfw area?
Sheik isour worst matchup? What about: Rob, Pikachu, ZSS, Rosalina and Megaman?Brah, Sheik is an annoying match up for nearly every character. The only characters that have an even chance against her are Zero Suit Samus and Pikachu. She's our worst match up, but that's not surprising considering that she's a lot of other characters' worst match up.
A friend of mine said that ditto matches are like rap battles. You're pretty much even until someone can get the finishing blow.The Mega ditto is the funniest MU ever for me. I mean, projectiles fly everywhere and the stock goes to the one who gets a Charge Shot first because it's transcendent and crosses the opponent's zone
isn't really in our favor, but it isn't THAT bad. A good R.O.B. will cause us trouble, but we can get an edge if we get in close Mid-Range (Thank you based Nair). Mario might be worse since he is fast, has easy combos and safe kill moves with a safe reflector (dat cape).
Meanwhile, Shiek can outcamp us with Needles, combo us for days and can wave inside and outside of our Mid-Range. Her only trouble is killing, but her kill setups are so strong, it nearly nullifies that problem. She deserves her title of "Hardest Match-Up".