ScAtt77
Smash Journeyman
A few key differences that helped me out in the Mario mu:I've always felt like the Mario MU was a little bit overrated when it comes down to it, but I would love to hear some further explanation about your thoughts on it and why did you change your mind.
- If you see Mario jumping towards you, either roll backwards or throw a MB to stuff his approach. Don't stay in shield if he does this since Mario has far too many mixups for you to guess
- If he recovers high by jumping and throwing a fireball, just throw a MB straight up to cut off options; using MM's u-air is too much of a commitment given Mario's aerial mobility and frame data. It's a lot easier to frame trap Mario with MB.
- Short hop f-air is safe on shield as long as it's spaced properly and it also beats most of Mario's short hop approaches; he cannot grab you or dash attack you before you can get away.
- knowing when Mario can and cannot sweetspot the ledge is super important since it's possible to trade d-tilt with his recovery; from there shielding with Leaf Shield next to the ledge makes it really hard for him to not go pass the ledge with his up-b. Abuse this and you can get a free u-smash in on him.
Sheik on the other hand....