ScAtt77
Smash Journeyman
I don't see it as overly-optimistic as much as Mega Man going even and/or losing to a lot of really important match-ups. Having Sheik and Mario as his worst match ups is already a bad start, but he doesn't really beat any top/high tier characters that solidly. The only notable character that he solidly beats in my opinion is Luigi, but every other top character that he does well against ( Ness, Sonic, Diddy) also lose to easier to play characters (Luigi) or characters that just generally do better against everyone else (Sheik and ZSS). Again, I haven't played enough Zero Suits or enough Foxes to know how those match-ups play out and I do have my suspicions that they have an advantage against MM. However, it only supports the fact that the match ups that he does lose are some of the most common match ups in high level play.I think this MU spread is over optimistic. If it were true, Mega would be a top5-10 character, and he isn't.
Fox / ZSS are disadvantaged imo, Bowsy no idea, Ike should be evenish
I agree on Mario (and sheik) being very hard. Mii Brawler (if heli kick is available) is just as hard as Mario, but I guess he's banned most of the time so who cares.
I disagree hard on Luigi being as easy as Ganondorf / DDD. And they both might be easier than just +2.
Lucas is not a good matchup for Mega Man, it's probably a losing one imo. The character is just underdeveloped, Magnet heals a lot and nullifies our pellets and he has the combos and kill potential to hurt. Also ungimpable recovery.
Lucario is disadvantaged imo because of problems killing + aura sphere making it hard to use projectiles. If it's mid charged it will eat all our projectiles and keep going. Not very bad but disadvantaged.
Pit (and dark pit) dominate us in the neutral game very hard. Dash attack goes through projectiles and covers a loot of distance, he also has a very strong game when he gains the positional advantage. He's weak when in a bad spot though and kills late (rage). It's a disadvantaged matchup.
Rosalina can avoid Dtilt when recovering :/ It doesn't usually go under the jab, depends on Luma positioning. It's not very bad because of juggling and offstage. Dtilt does kill Luma but needs Rosa to be near the ledge, I usually end up killing Luma with Bair when juggling because dtilt doesn't do the trick. She abuses harder on our recovery than we do on her (although we can definitely get a good gimp). We have some stuff here in our strong gimp and juggle but she should have the upper hand.
MK I think we should lose but it's mostly theorycraft since I haven't played a good MK.
Imo we have advantage over DHD but haven't really played the MU a lot. Mostly cause of weight. He's light and can't kill, and we are heavy and kill... slightly better.
Yoshi is one of Mega's worst matchups IMO (sheik-mario level), his aggro game is very hard to deal with Mega.
TL imo we lose, but I don't have any experience besides getting bodied once in a tournament so I may be biased lol.
Wario and ROB should be disadvantage, ROB mostly cause he outcamps and Wario because we don't have a good enough approach , but they are both winnable I think.
On the not high tiers, Samus is probably even. Zelda imo we win. Same to palutena although slightly. Falco is probably disadvantage. Robin I think we win. We beat bowser, he gets juggled to death.
Is it dash attack alone that really gives us that much trouble against the pits? I know upperdash arm is also pretty annoying, but I feel as if they have to commit a bit more to punish us than vice-versa.
Why should we lose to MK? I would normally agree due to his neutral style being very similar to Falcon's, but he doesn't have nearly the same weight or aerials that are nearly as threatening as Falcons, not to mention his aerial mobility is pooh.
I've found that simply rolling backwards, when Yoshi is pressuring you with short hops alleviates a lot of the pressure from him; yes, eggs are annoying, but it's not too hard to simply stay a bit further back to give yourself more room to react.
Personally, I feel as if once we takes ROB's gyro( Not to mention the fact that you can shoot it out of the air), we heavily outcamp ROB. Yes, he can take MB, but he's left with one chargeable projectile while we still have 3 other to abuse. Against Wario, i'm not sure why you would be approaching since MM has enough aerial mobility to give him a run for his money with pellets.
I'm 99% sure that a combination of z-drop MB, d-tilts, and Leaf shield cover almost every single angle that Rosalina can take as far going for the ledge goes; sometimes, she has to go high, lest she be put into the same situation again.
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