Sleek Media
Smash Lord
- Joined
- Jan 29, 2006
- Messages
- 1,399
Mario's basically a weaker, slower version of Fox with a worse recovery and a better projectile to camp with. Good Marios won't bother camping, and will spend most of the match staying on top of you. He obviously wants the juggle, so make sure you land safely, and don't commit to aerial-to-ground attacks at low%.
In my experience with Boss, you spend a lot of time short hopping pellets. Most of them will miss, so make sure you are spacing yourself to avoid the punish. Don't be afraid to give up ground. Mega Man can get past Mario without too much difficulty (Rush+Leaf Shield). Try to keep metal blades in play, and throw crash bombs when you can (Mario loves to run right at you as soon as it sticks). When landing with leaf shield, know when to air dodge into the ground for a flinch, and when to land with an empty fast fall. Be aware of your Rush lag too. Spacing your landings properly is absolutely critical in this MU. Don't let Mario's fast smashes fluster you, and do not roll into him. He's very easy to gimp, so just stack damage and get him offstage as safely as you can.
In my experience with Boss, you spend a lot of time short hopping pellets. Most of them will miss, so make sure you are spacing yourself to avoid the punish. Don't be afraid to give up ground. Mega Man can get past Mario without too much difficulty (Rush+Leaf Shield). Try to keep metal blades in play, and throw crash bombs when you can (Mario loves to run right at you as soon as it sticks). When landing with leaf shield, know when to air dodge into the ground for a flinch, and when to land with an empty fast fall. Be aware of your Rush lag too. Spacing your landings properly is absolutely critical in this MU. Don't let Mario's fast smashes fluster you, and do not roll into him. He's very easy to gimp, so just stack damage and get him offstage as safely as you can.