PokéfreakofBACON
Smash Ace
- Joined
- Jul 3, 2015
- Messages
- 860
- NNID
- PokefreakofBACON
- Switch FC
- SW-7469-1948-3865
Breath of the Wild is my favorite game in the series so far, and it was really wild to me seeing how some of my favorite aspects of the game were seen as flaws for
P
PhantomShab
To throw in my two cents... The music was definitely different, but bad? Hell no. The music is some of the best in the entire series, because it so perfectly fits the game. Sure, none of it going to make you start banging your head and tapping your feet... but it's not supposed to. The music is supposed to add to the experience, and it does so perfectly without distracting from the game at all. The horse riding music is godlike.
The "no actual dungeons" comment really is only a problem because they visually were similar. The dungeon design in BotW is really good, and perfectly serves the gameplay of "you can do whatever you want" where every puzzle has at least 30 solutions. I will definitely admit that they were visually boring after a while, though.
The stronger enemies in the game do seem like damage sponges at times (and in Master Mode they DEFINITELY are terrible) but I think it's really to encourage you to not just straight up fight them. You don't have the Triforce of Power, you have the Triforce of Courage. Find a clever way to beat your enemies instead of just throwing down without any sort of plan at all. If you go into every fight just throwing your weapons down like a madman, you're gonna break them all and be sad. But if you go into them stealthily and get sneakstrikes, or try to trick them or lure them places with food, etc etc you're going to be way better off.
Basically what I'm saying is, I think all the people who didn't like BotW were expecting a Zelda game more like what we've been getting like OoT or TP or SS, when we got a Zelda game that feels much more like a sequel to the original Zelda game on the NES. My favorite Zelda game before BotW came out was MM, and I am not exactly a huge fan of OoT or any of the other OoT-esque games, so for me it was perfect.
What I want them to do in the sequel is get rid of the shrines and make the inevitable replacement for spirit orbs just be found in the world. Instead of finding a shrine, going inside and doing a puzzle, you find a puzzle in the world. That would make the ""tedium"" of the shrines completely negated. That and making the main dungeons more visually different would help. As much as I think the enemies were well-done for the type of game it was, more varieties and different AI instead of just more health would be a lot more fun.
To throw in my two cents... The music was definitely different, but bad? Hell no. The music is some of the best in the entire series, because it so perfectly fits the game. Sure, none of it going to make you start banging your head and tapping your feet... but it's not supposed to. The music is supposed to add to the experience, and it does so perfectly without distracting from the game at all. The horse riding music is godlike.
The "no actual dungeons" comment really is only a problem because they visually were similar. The dungeon design in BotW is really good, and perfectly serves the gameplay of "you can do whatever you want" where every puzzle has at least 30 solutions. I will definitely admit that they were visually boring after a while, though.
The stronger enemies in the game do seem like damage sponges at times (and in Master Mode they DEFINITELY are terrible) but I think it's really to encourage you to not just straight up fight them. You don't have the Triforce of Power, you have the Triforce of Courage. Find a clever way to beat your enemies instead of just throwing down without any sort of plan at all. If you go into every fight just throwing your weapons down like a madman, you're gonna break them all and be sad. But if you go into them stealthily and get sneakstrikes, or try to trick them or lure them places with food, etc etc you're going to be way better off.
Basically what I'm saying is, I think all the people who didn't like BotW were expecting a Zelda game more like what we've been getting like OoT or TP or SS, when we got a Zelda game that feels much more like a sequel to the original Zelda game on the NES. My favorite Zelda game before BotW came out was MM, and I am not exactly a huge fan of OoT or any of the other OoT-esque games, so for me it was perfect.
What I want them to do in the sequel is get rid of the shrines and make the inevitable replacement for spirit orbs just be found in the world. Instead of finding a shrine, going inside and doing a puzzle, you find a puzzle in the world. That would make the ""tedium"" of the shrines completely negated. That and making the main dungeons more visually different would help. As much as I think the enemies were well-done for the type of game it was, more varieties and different AI instead of just more health would be a lot more fun.