Fizz-sama
Smash Ace
I was expecting it to be bs, but it's hard to tell at times since it's the internet. :/ Non the less, thanks for clarifying AlphaDragoon2002.
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it's effectiveness lies in it's low % KO power. The way you land it is hitting someone with large amounts of lag. Examples include edge rolls, tech chases (by guess), roll chases, moving out of the way of an aerial, and fsmashing them on the way down (to hit them as they're in landing lag), hitting them out of recovery (char dependent, and i can't really think of any applicable recoveries).How hard is it to effectively use/land Ikes f-smash in competitive play and is it really that great?
They did change one very major thing: The voices. Even then it is meant to be possible worldwide.i doubt they'll change anything. It would make the two versions incompatible for play (unless they already are)
You're not good.im nearing un-beatabl with Ike, i hav a awesome 3 hit KO combo with him (which i wont reavl due to online battle in the future)
My brother rekons that Ike is broked because i can send his charater flying wen his charater is at 70+
dose anyone else think Ie is broken?
Unless your combo is AAA, then there is no 3 hit combo that you can KO someone with. Your friends just don't realize that they can jump/ air-dodge/ attack between any of your hits.im nearing un-beatabl with Ike, i hav a awesome 3 hit KO combo with him (which i wont reavl due to online battle in the future)
My brother rekons that Ike is broked because i can send his charater flying wen his charater is at 70+
dose anyone else think Ie is broken?
What about Japanese Wiis in America? But i was talking about changes that affect gameplay anyway.Nah he's not broken, he's a BEAST!
They did change one very major thing: The voices. Even then it is meant to be possible worldwide.
http://www.smashbros.com/en_us/gamemode/wi-fi/wi-fi01.html
Just read the third paragraph for proof.
Edit: Meh, might aswell post it: "But because this form of communication is greatly affected by the distance between you and your opponent, your brawls may not run smoothly if you’re really far apart—like, for instance, if you’re connecting between Japan and America."
I'd like to know about this as well, cause Ike has even more problems against Pit's arrows.Just like many of you I started playing yesterday.
Now I have a question.
Granted that I've only had the game for about 1 day. Granted that I'm definitely not anywhere near pro-level prediction. Granted that I fail to effectively use the spot dodge. Granted that not every character is equal.
How in the world does Ike overcome a laser spamming Falco?
Naturally it doesn't work all the time, but let me set up the scenario.
Let's take Smashville for example. Falco on one side and Ike on the other. Running directly towards Falco would be running into lasers. jumping up and down onto Falco with a Fair would result in either a dodge, shine, roll, or preemptive aerial.
But let's say that I get within Fsmash distance. Doing a high startup time move would result in a shine or a roll. QuickDraw works for the most part, but I believe Falco's Fsmash over-prioritizes or matches the QD. Going for a Jab Combo normally works, for the most part, but would require me to be close (which is what I am having trouble on).
Obviously my opponent doesn't have super reflexes. Not all the time is he able to do whatever. It's only for the most part (I would say 6/7 times) that he is able to choose something, perhaps not the best choice, the would keep me away from him.
So I ask for the Ike boards help. Thank you in advance.
This is just going to get you ownd. esp. if you try to smash.simple to falco laser spamer
wat you do is jump above the laser then while in flight Quick draw that should get to behine falco, then smash
get it
Just use moves a bunch in games until you get the hang of it. That's the best way to do it.My timing with Ike's counter is extremely bad, any idea on how I can improve my timing in Brawl? I think Ike's counter has a start-up time as well but I'm unsure. Any tips on how exactly to practice timing?
yes.I'm not an Ike player, but I do have a question. Can Ike's jab be DI'd out of?
try google video, but it's unlikely.Can you find vids from any where besides youtube? thanks.
In my opinion, one of the hardest things is giving the right advice. The problem majorly being we can't play the same person you are, and don't know how they play. It's times like these that it becomes very much Smash Bros. Theory in a sense.Just like many of you I started playing yesterday.
Now I have a question.
Granted that I've only had the game for about 1 day. Granted that I'm definitely not anywhere near pro-level prediction. Granted that I fail to effectively use the spot dodge. Granted that not every character is equal.
How in the world does Ike overcome a laser spamming Falco?
Naturally it doesn't work all the time, but let me set up the scenario.
Let's take Smashville for example. Falco on one side and Ike on the other. Running directly towards Falco would be running into lasers. jumping up and down onto Falco with a Fair would result in either a dodge, shine, roll, or preemptive aerial.
But let's say that I get within Fsmash distance. Doing a high startup time move would result in a shine or a roll. QuickDraw works for the most part, but I believe Falco's Fsmash over-prioritizes or matches the QD. Going for a Jab Combo normally works, for the most part, but would require me to be close (which is what I am having trouble on).
Obviously my opponent doesn't have super reflexes. Not all the time is he able to do whatever. It's only for the most part (I would say 6/7 times) that he is able to choose something, perhaps not the best choice, the would keep me away from him.
So I ask for the Ike boards help. Thank you in advance.
Airdodge goes into shield almost immediately upon landing.Airdodging into shielding seems viable, but I don't know how quick you can put up your shield after landing.
Not much, but as I said earlier, the only approach I can even think of against campers is airdodge -> shield. Even then, they catch on and shield grab. I'm still working to see how fast ou can airdodge -> shield -> Sidestep or roll, if you can do that immediately it'll be a good approach. Especially if you sidestep a Toon link grab.Also, anyone have any advice on dealing w/ a campy Pit?
When i play against sonic I end up neutral airing a lot... As far as I know sonic has bad priority so he gets hit out of **** well everything, and neutral air covers you pretty well. I usually try to counterpick... Jungle japes hurts him cause he's got no room. I dunno much abot Sonic, I usually go Diddy on him. =xAny advice vs. Sonic?
He's just too **** fast. I can't even hit him with A. The only thing I can do is to grab which is hard because he rolls so quickly.
I do RAR BAIR a lot, just not on Toon link, cause I'm not that great at spacing it cause he's so short. In the Lucas video I do one perfectly for a kill, but Even Lucas is too short for me to land it easily. I need to practice the timing for it.learn to RAR, it's one of his best abilities. his bair is pretty much perfect. i wanted to bair him so much in that mansion vid.
Reverse Aerial Rush.What does RAR stand for?
Wow, first time I've ever heard of somebody having trouble against Sonic with Ike. I'll attempt to help out.Any advice vs. Sonic?
He's just too **** fast. I can't even hit him with A. The only thing I can do is to grab which is hard because he rolls so quickly.
Well maybe if this Brawl channel thing happens, Roy will be one of the character downloads.Ike is a monster. I was saddened by Roy's departure, but I love this guy. Anyway, one thing I have noticed is that his Final Smash can affect a character that's behind him. I've done this once before this incident, and tried again afterwards.
http://smashboards.com/showpost.php?p=4152026&postcount=1