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General Ike Discussion, Q&A, and Video Archive

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SCOTU

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I've decided to make a thread for discussing strategies and techniques for Ike. The goal of this thread is to more or less consolidate the competitive Ike metagame.

What to discuss:
-Questions about how Ike plays
-Answers to questions
-Ike techniques
-Applications of techniques into competitive gameplay
-information on matchups
-Stage usage/ counterpicking
-General Advice
-Anything else helpful for Ike players


What not to post:
-Spam
-posts that have no helpful content
-flaming/ insults
-posts that have no helpful content
-discussion over Ike's tier list placement.

Feel free to debate the usage of techniques/ strats/ whatever. This thread is here to help out the Ike community.

When I get my hands on this game (so i don't need to go to other's places), I'll be sure to post more frame data on Ike than anyone (not named Emblem Lord) wants to know.

I'll Open up discussion to the topic of edgeguarding. The Metagame is completely undeveloped at this point, so I think that a good place to start is edgeguarding. Edgeguarding is one of the most important aspects of competitive play, and It would be great to spread what we've learned on edgeguarding.

First, i guess, ledgehopping with invincibility, nor roll edgehogging are not really in this game, so does anyone know of a good replacement?
 

SCOTU

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reserved. 10 chars

I guess i'll use this space to list some good vids of competitive Ike play.

Azen:
Chillin (ZSS) vs Azen (Ike) 1
Chillin (ZSS) vs Azen (Ike) 2
Chillin (PT) vs Azen (Ike) 1
Chillin (PT) vs Azen (Ike) 2
--Vs Kirk (Ike)
http://uk.youtube.com/watch?v=RFIZ1yvEdXo
http://uk.youtube.com/watch?v=izhKIydA210
http://uk.youtube.com/watch?v=485wrrG_3Gw
http://uk.youtube.com/watch?v=LRVJ5BD-ZUY
http://uk.youtube.com/watch?v=CVQSqWShA1Q
http://uk.youtube.com/watch?v=n3cmTRCKTOg
http://uk.youtube.com/watch?v=T-zrQXEDzwI
http://uk.youtube.com/watch?v=lmfU4AffRSQ
http://uk.youtube.com/watch?v=oekPqgoikgs
http://uk.youtube.com/watch?v=zKa_U-MwsS4

Aho
vs G-reg (Snake)
vs G-reg (Snake)

Caveman:
Caveman (Ike) vs Kal (Marth)

Hostility:
-old videos removed-


Kirk
--Vs Azen (Ike)
http://uk.youtube.com/watch?v=RFIZ1yvEdXo
http://uk.youtube.com/watch?v=izhKIydA210
http://uk.youtube.com/watch?v=485wrrG_3Gw
http://uk.youtube.com/watch?v=LRVJ5BD-ZUY
http://uk.youtube.com/watch?v=CVQSqWShA1Q
http://uk.youtube.com/watch?v=n3cmTRCKTOg
http://uk.youtube.com/watch?v=T-zrQXEDzwI
http://uk.youtube.com/watch?v=lmfU4AffRSQ
http://uk.youtube.com/watch?v=oekPqgoikgs
http://uk.youtube.com/watch?v=zKa_U-MwsS4
--Vs zOMG (pit) http://uk.youtube.com/watch?v=Ljo6AzSkdMw

XSilvenX
--Vs D1
Samus 1
http://www.youtube.com/watch?v=0nvSF10u2iM
--Vs Basic Sausage
Zero Suit 1
http://www.youtube.com/watch?v=xXslK1sw5RU
Zero Suit 2
http://www.youtube.com/watch?v=kryQ5HTKY-4
Olimar 1
http://www.youtube.com/watch?v=JQuVqAP2uZw
DDD 1
http://www.youtube.com/watch?v=aMiojbIA0Po
DDD 2
http://www.youtube.com/watch?v=KWiHpGnEumM
--Vs Casshern
Wario 1
http://www.youtube.com/watch?v=bL248ogya7w

Additional Vids


There's a large possibility of me messing some of this stuff up, so please correct me if I made a mistake. Also, if there are any more groups of videos of competitive Ike videos (meaning from people who were at least reasonable at Melee, and are playing with at least rules consistant with what one would expect at a tournament), plz clue me in.
 

Torchik

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You do know there is already a thread called the Ike Discussion Thread, right?

But anyways, cool I guess, but my Appreciation Thread is number one! ^_^ Hehe, just kidding! (but not really)

I'll post something constructive later...hehe.
 

SCOTU

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^^ not on the 1st page anyway.

great. First post already going against what the thread's about.

Anyway, vids added too.
 

Zukaza

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Wow that Caveman match was intense. Cant believe Ike got that knockback from marths shield. I guess sometimes his knockback works against him.
 

Betaz

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For ledgehogging I would think a good technique that could be used is being on the ledge then using Aether...but not just constantly doing it, wait for the opponent to get in close (but not too close of course) and then try doing it...It would require a bit of timing of course...however, I don't know exactly how well this would work with characters that have tether recoveries :/
 

SCOTU

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well, the tether is completely shafted by just being on the edge, so i don't think that tether recoveries are that great, just run of the edge, hit toward the stage, and (with appropriate timing), insta gimp.

Aether might be good, i dunno. It is a meteor, so that might work out nicely. I've also thought of running off the edge, FFing, and catching them out of their recovery w/ a reverse Aether, but as i don't have the game yet, i'm unable to test it.
 

Zukaza

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well, the tether is completely shafted by just being on the edge, so i don't think that tether recoveries are that great, just run of the edge, hit toward the stage, and (with appropriate timing), insta gimp.

Aether might be good, i dunno. It is a meteor, so that might work out nicely. I've also thought of running off the edge, FFing, and catching them out of their recovery w/ a reverse Aether, but as i don't have the game yet, i'm unable to test it.
The only problem with tether recoveries towards Ike is that when they do tether, it happens immediately. So if you try to edge guard and use Aether, and if they tether before you catch the ledge, the tethers invulnerability with make it to where you miss the ledge and fall to your demise. Thats just what i noticed.
 

Betaz

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ahhh yes I forgot about tether not being able to do anything... -.-

your idea can also work quite well now that I think about it...but it poses some risk in that the time you are fast falling, if the opponent has a spike then...ya... also there is footstool jumping, like Toon Link for example can actually footstool jump you and then do a d-air...probably killing you if your off the edge since TLink's d-air has that extra effect if you get them when it comes out
 

SCOTU

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don't use aether to get to the edge against tethers. Just get on the edge. Tether recoveries blow because if someone's on the edge, they can't recover. Anyone tested the possiblity of ledgedropped bairs? something most can't do in melee, brawl's a lot floatier, is it possible to just drop and Bair without using your DJ? can you do it with a FF? Also, what moves hit well below the edge. The auto sweetspot means that moves need to hit below the stage by a significant margin, which moves of Ike's do that?
Just speculation but, correct me on any of this, or add more:
Eruption, Dair, dtilt. That's all I can think of that might hit Way below the edge.
 

Betaz

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don't use aether to get to the edge against tethers. Just get on the edge. Tether recoveries blow because if someone's on the edge, they can't recover. Anyone tested the possiblity of ledgedropped bairs? something most can't do in melee, brawl's a lot floatier, is it possible to just drop and Bair without using your DJ? can you do it with a FF? Also, what moves hit well below the edge. The auto sweetspot means that moves need to hit below the stage by a significant margin, which moves of Ike's do that?
Just speculation but, correct me on any of this, or add more:
Eruption, Dair, dtilt. That's all I can think of that might hit Way below the edge.
hmmm...I dont quite remember (don't take my word on this) but I think that I may have landed a f-smash on my friend while he was just hanging there on the ledge...also maybe d-smash?
 

SCOTU

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The catch is that it wouldn't have to hit someone hanging on the edge, it would have to hit, say, a fox out of his up-b before he grabs the ledge. This is what i meant by significantly below the edge.
 

SCOTU

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does anyone know for a fact that the Dtilt does hit below the edge enough to hit someone recovering outside their sweetspot range?
 

Hostility

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does anyone know for a fact that the Dtilt does hit below the edge enough to hit someone recovering outside their sweetspot range?
In my experience it doesn't really hit below the ledge, but my timing may be off. I've been experimenting a bit with ledge guarding and here is some stuff I do:

-The simplest is just jump offstage and time a backair. Kinda risky though.
-Dash attack is really quick and the tip of the dash attack hits people away decently far, and has really long range. great for when people are level with the stage
-Something I just came up with today is when you are hanging on the ledge, drop down and footstool jump to force them down
-aether if they are really high above you to bring them down a bit and then try to hit them off the ledge
-your attack coming off the ledge if timed properly can hit them back behind you
-Dtilt for recovery moves that don't sweet spot (dedede's and snakes for example)


Obviously these are all really situational. No one of these is going to work all of the time or even most of the time. In the end, you're just gonna have to predict how your opponent will recover in order to effectively edge guard them.
 

SCOTU

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Thanks for that. That's the first extremely usefull post. You don't mind if i link your vids? i guess i should've asked first, but you're one of the few ike's that have vids that know what's going on.
 

Hostility

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Thanks for that. That's the first extremely usefull post. You don't mind if i link your vids? i guess i should've asked first, but you're one of the few ike's that have vids that know what's going on.
lol thanks, and yes of course it's fine.
 

Kirk

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don't use aether to get to the edge against tethers. Just get on the edge. Tether recoveries blow because if someone's on the edge, they can't recover. Anyone tested the possiblity of ledgedropped bairs? something most can't do in melee, brawl's a lot floatier, is it possible to just drop and Bair without using your DJ? can you do it with a FF? Also, what moves hit well below the edge. The auto sweetspot means that moves need to hit below the stage by a significant margin, which moves of Ike's do that?
Just speculation but, correct me on any of this, or add more:
Eruption, Dair, dtilt. That's all I can think of that might hit Way below the edge.
If you mean while you are hanging on the ledge, and you drop down and perform a Bair, then you will NOT be able to get back to the stage(this is even if you don't FF it). You can drop, jump, and use a Bair off the stage and be able to get back. You can also DI the ledgehop back onto the stage with a Bair, but that requires better timing.

Another option is jumping from the stage to Bair. You can jump off and Bair immediately and be able to grab the ledge without using Aether. You can FF your Bair, but if you FF too late (trying to Bair below the stage quickly), you won't be able to recover. The latest you can Bair after a shorthop from the stage and still be able to recover using Aether is starting the Bair when you are JUST passing level to the edge. Anything above that is easy to recover. Timing takes getting used to.

As for hitting below the edge, Eruption probably hits the furthest below while Ike is standing near the ledge, but this requires very good timing, as you want it to land JUST before your opponent sweetspots. This can be hard because of the startup lag after you release the Eruption.

Dtilt doesn't really go down too far, and is only really useful if you're opponent doesn't sweetspot correctly, which is more often than not a rare occurrence. Same goes for DSmash I believe...though that sends you're opponent upwards, which generally isn't what you're aiming to do. If you're opponent is in the right spot, I should also note that a well timed Ftilt can be very effective.

I like to Fair off the stage also. You CAN just run off the ledge, Fair, then recover successfully, only just barely. This can work great if you're opponent is aiming very low to recover, and can also catch them off guard. But be warned, if you miss, you're opponent can grab the edge at the right time and use the invincibility to successfully edgehog your Aether...it's happened to me a few times before >.<

For shorthopping from the ledge and planning to Fair, the latest you can Fair and still FF it, is at the peak of your short hop. You can Fair at the peak, FF immediately, and be able to recover successfully. If you can predict you're opponent to double jump after being thrown off the stage, or if they are coming high, Fair can cover lots of space to intercept as well.

And now for Dair. This one is a nice option, usually better than lets say Dtilt from the stage. First I will start with an important note: If you use this attack while descending, you will AUTOMATICALLY FF! This is even if you use the C-stick to do it. This makes running off the edge and using a Dair impossible, as you are descending and the animation is long enough that you can't even try to jump before you die.

With that said, you must short hop off the ledge to be able to do this. The earliest you can do this attack with a FF right after, us just near the peak of the short hop. You can also just delay fast falling and be able to safely get back, but you won't hit as much below the stage as the prior method. Another note, shorthopping and more or less immediately using a Dair, you can just double jump to grab the ledge without Aether.

My favorite way to use Dair is to wait after a double jump to use it, either from the stage or on the ledge. What this means:
--If you're hanging on the ledge, you can drop, immediately jump, and use a Dair on a recovering opponent. You can delay the Dair by maybe half a second or so to get the most below the stage with it. Just be careful not to use it too late. You can also use the Dair immediately after the double jump and then immediately FF and still be able to recover. Timing is tight here, as you JUST make it back, but it IS possible.
--Short hopping from the stage, you can jump off, wait a bit, then double jump and Dair. This gives you slightly more control of where you want your Dair to hit, such as you can jump out further from the stage than you can if you were just on the ledge. You can go as far down as you can a ledge dropped-->jumped Dair, obviously as it is basically the same thing, just different starting positions.

Quick note on other Aerials: You basically NEVER...NEVER EVER NEVER want to use Nair off the stage. This attack as an ENORMOUS amount of air lag to it. You sometimes see Ike's accidentally use this after just falling off the stage. That equals instant death, unless you double jump first...but why would you do that anyway? As for Uair, you can try mixing it up by going off the stage, double jumping and using an Uair from under your opponent. It's just something to mix things up and can be useful for a KO if they are at the right percent.

Wow, I didn't realize I wrote so much o.O I hope this helps you guys in your edgeguarding game! :D

Hmmm...maybe I should edit my guide sometime...there's some new stuff I haven't written down yet lol.
 

SmashterLink

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I actually have questions about Ike's aerials concerning spacing and what not. When Ike is either approaching towards the opponent or jumping in place and does his aerials, how well can he DI away from the opponent AFTER executing the move? It makes sense in my head, but I can explain things rather terribly at times, so...

Edit: For instance, if you Power Shield an attack and jump with a nair, then DI'ing back. (Though at the same time, you could probably just jump back a tad and do his nair anyway, :p)

Edit 2: This is actually Fizz-sama. I'm at my friend's and forgot his name was signed in. -_-
 

SCOTU

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Thanks for that, Kirk. There was a lot of good **** there, that will help out early Ike users tremendously.

Another question: Which of Ike's Aerials can be FFed during a short hop, and still come out and attack.

On the same topic, would someone like to rank Ike's aerials in terms of comeout speed? Like, is it Bair, Nair, Dair, Fair, Uair?
 

Kirk

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Thanks for that, Kirk. There was a lot of good **** there, that will help out early Ike users tremendously.

Another question: Which of Ike's Aerials can be FFed during a short hop, and still come out and attack.

On the same topic, would someone like to rank Ike's aerials in terms of comeout speed? Like, is it Bair, Nair, Dair, Fair, Uair?

All of his aerials come out even when fast falled by means of short hop --> Aerial --> FF.

Bair is fastest coming out by far. If I had to guess, the rest of his aerials come out almost the exact same time. Sorry I don't have the time to like...time them or something, but at first glance in slow motion, the Nair, Fair, Dair, and Uair all come out almost the same speed.
 

SCOTU

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You can't FF during an aerial in brawl to my knowledge.

You'll have to: Sh>FF>Aerial>Aerial come out>land. And since you can only FF after the peak of your jump, that rules out some of Ike's Aerials as being SHFF-able.
 

Kirk

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You can't FF during an aerial in brawl to my knowledge.

You'll have to: Sh>FF>Aerial>Aerial come out>land. And since you can only FF after the peak of your jump, that rules out some of Ike's Aerials as being SHFF-able.
Actually, you can FF during an Aerial. :D So you can SHFF any aerial you wish.
 

SCOTU

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yeah, i just heard from gimpy that you can as well. Ok, that makes me feel nicer inside about Ike's shff options.

edit: simna also just confirmed this for me.
 

Captain Sa10

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SHFF'ing any of Ike's aerials is practically beyond usefulness. An shff'ed Nair > Shff'ed Fair is just deadly in the essence of killing at mid to high damage. With this, combinations are practically endless in my opinion, giving Ike an extremely flexible range of moves to set forth.
 

Zukaza

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SHFF'ing any of Ike's aerials is practically beyond usefulness. An shff'ed Nair > Shff'ed Fair is just deadly in the essence of killing at mid to high damage. With this, combinations are practically endless in my opinion, giving Ike an extremely flexible range of moves to set forth.
What does SHFF'ing stand for?
 

Hostility

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Thanks, way to be a leader. Mind if we have a friendly match around the 10th?
I don't own a wii of my own, I only play at friend's houses. But if one of them gets wifi hooked up then sure, I'll play you whenever I can find time. Do you have AIM?
 

Zukaza

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I don't own a wii of my own, I only play at friend's houses. But if one of them gets wifi hooked up then sure, I'll play you whenever I can find time. Do you have AIM?
I do, but i dont use it at all. Funny that my main email is aim based. You can PM me here on smash boards, or send me an email.
 

SCOTU

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Let's shift our discussion here for a little while towards spacing techniques and their applications.

Has anyone learned to use platforms effectively yet?
Anyone make use of the dash shield>unshield>anything?
How's Ike's RAR? I've heard it's pretty good.
What about that weird waveland like thing?
Are pivots still in? useful?
DD good for anything?

I dunno, i'm not the only one who can think of things on Ike's mobility. Mobility seems to be an issue with him, so i'm opening up some discussion on improving it.
 

Hostility

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Let's shift our discussion here for a little while towards spacing techniques and their applications.

Has anyone learned to use platforms effectively yet?
Anyone make use of the dash shield>unshield>anything?
How's Ike's RAR? I've heard it's pretty good.
What about that weird waveland like thing?
Are pivots still in? useful?
DD good for anything?

I dunno, i'm not the only one who can think of things on Ike's mobility. Mobility seems to be an issue with him, so i'm opening up some discussion on improving it.

I'll try and answer these as systematically as possible:

Platforms: Most of the time, ike will not be on a platform. Ideally you want your opponent on one, because you can do all sorts of horrible things to them. Also, ike doesn't have many options on platforms. Dropping down through platforms you can do your backair, and you can just BEARLY start your nair in time. If you run off the side of platforms, you can do fair nair and dair well enough. Forward B is great to use to get onto slanted platforms (lylat, or yoshis story for example). For top platforms like the one on battlefeild, aether can reach it well.

Dash sheild is really good, i use it quite a bit. I usually do a grab or a jab combo out of it.

I don't use RAR at all. I havan't really figured out how to put it in my game yet.

I assume you mean the short hop forward and DI back thing. I honestly don't think it's that useful, and in addition, ike doesn't slide back hardly at all from his.

I'm not quite sure about pivots. I use dash shield and a reverse attack to "pivot", so I haven't bothered to check and see if pivoting is still in since it was so hard to do in melee.

I don't find myself dash dancing at all, it's not terribly practical, and I just use other ways of trying to deceive my opponent
 

Kirk

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Hostility has pretty much got it down. Just a few things I'd like to add:

UpSmash under a platform is funnnn :D

AAA out of a dashing shield is usually best...either that or a grab, like Hostility mentioned.

I haven't used the RAR all too much, but I find it most useful when running towards the ledge to help set yourself up for a Bair at some point. Just a relatively quick way to turn yourself around when you need it.

Never used that 'wavelanding' thing.

DD has lost a lot of its usefulness. Since it's much harder to time and use, most the time you end up turnaround sliding first, at least thats what happens with me. I mainly use it after I get a kill, so I can mindgame the opponent into which way I will run away lol...not that useful, but I do it anyway XD
 

Zukaza

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I'll try and answer these as systematically as possible:

Platforms: Most of the time, ike will not be on a platform. Ideally you want your opponent on one, because you can do all sorts of horrible things to them. Also, ike doesn't have many options on platforms. Dropping down through platforms you can do your backair, and you can just BEARLY start your nair in time. If you run off the side of platforms, you can do fair nair and dair well enough. Forward B is great to use to get onto slanted platforms (lylat, or yoshis story for example). For top platforms like the one on battlefeild, aether can reach it well.

Dash sheild is really good, i use it quite a bit. I usually do a grab or a jab combo out of it.

I don't use RAR at all. I havan't really figured out how to put it in my game yet.

I assume you mean the short hop forward and DI back thing. I honestly don't think it's that useful, and in addition, ike doesn't slide back hardly at all from his.

I'm not quite sure about pivots. I use dash shield and a reverse attack to "pivot", so I haven't bothered to check and see if pivoting is still in since it was so hard to do in melee.

I don't find myself dash dancing at all, it's not terribly practical, and I just use other ways of trying to deceive my opponent
Hey, nice points on how to use the platforms to Ikes advantage. Except im not sure what RAR is, and also what is DI back thing?
 
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