Mr. game and watch
Smash Master
I CG to a select few songs that I can CG to the beat of...
But I haven't done that in a while.
![Phone :phone: :phone:](/styles/default/xenforo/smilies/phone.png)
But I haven't done that in a while.
![Phone :phone: :phone:](/styles/default/xenforo/smilies/phone.png)
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seems about rightI have a habit of dropping my CGs at 72% or 104%, depending on the character. Without fail (except when im playing David)
My friend is in there too!I'm not allowed to have a wii as freshman in the A&M Corps of Cadets.
Yes, but not very much. She will always run in a straight line towards you, and use perfect SDI towards you anytime she gets hit while she's separated.When they hit nana and popo and nana are seperated is there a way I can kind of control nana? Cuz nana is stupid and runs into everything the opponent does and I wish I could control her at times too lol.
...Nope nana just silly:/
your best option is to run to her sometimes.
Your only option is to watch her die at others:/
I like these concrete questions.
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I'm going to say if I had to guess, it would be that Nana doesn't receive inputs until she's within sync range (25 IGUs) and it would ignore the inputs 10 frames prior via buffer system. I can't confirm that at the moment, but based off past experience, that would be my guess.She'll buffer whatever input she receives (aka what you are holding) as soon as she gets into "sync" range.
Don't quote me on this, cause haven't check the frame, but I believe as long as you press and hold the input as she's within 10 frames from syncing, she'll do that input.
So let's say you are holding down A within 10 frames apart from her syncing while she's running, she'll dash attack as soon as she is in range.
This is really just a theory of mine, that I've observe to work in game. I'm not sure on the frames, but I'm assuming its 10 since that's the buffer window.
So holding an input would be more effective then tapping and mashing it, from my experience.
I'd love for someone else to clarify and/or correct me on this info ^_^
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Hylian you're on crackkkkkkkkk lolmk is even. Ics beat top mks all the time. Ics hardly ever beat top snakes/diddys/tls.
There isnt a good reason why mk beats ics, if they didnt have cps we would win the matchup.
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Huh? I think ics lose to snake,diddy,lucario,tl,peach and zss which is more than pretty much any other ic player i know of. It just logically makes absolutly no sense that ic mains have farrr better results against top mks than other characters yet people still say mk is our worst matchup.Hylian you're on crackkkkkkkkk lol
and people say I overrate ICs @_@...
About 80-90% of ICs know the MK MU. About 30-40% of MKs know the ICs matchup. When you don't know the ICs matchup, you lose. That's why some top MKs can lose to ICs.Huh? I think ics lose to snake,diddy,lucario,tl,peach and zss which is more than pretty much any other ic player i know of. It just logically makes absolutly no sense that ic mains have farrr better results against top mks than other characters yet people still say mk is our worst matchup
As far as I know, the only top MKs that have lost to at least 1 IC player have lost to many.The mk players know the matchup fine, its absurd to say top players dont know a common matchup. Its just an excuse that no one can prove one way or the other.
This happened already.Try and beat an MK, even on neutrals, that REALLY knows the MU and lemme know how that goes.
Are you implying no top TLs/ZSSes/etc have lost to ICs?That being said, why do all the other characters that beat ics know the matchup but not the mk players? By playing a character not named mk does that give you instant ic knowledge?
Its a slippery slope and has no logic behind it.