I posted this as a separate thread, but then was told this should belong in this thread so...
I've just recently picked ice climbers, and I'm just practicing chain grabs to get the hang of it. With F throw, I can chain 2 of them (Popo throw, nana grabs, then nana throws popo grabs)
but after the process in the parenthesis, I can't seem to grab with nana again... I'm pretty sure the timing is right. I mean I've done it before up to around 5 or 6 times but it doesn't happen often enough. Does anyone know what the problem may be, and why it always has to stop after the 2nd chain grab? A suggestion as to how to fix it would be nice~
I was thinking maybe it's because nana is behind popo more than she is by default after she throws? But I'd need verification on that.
Alright, I'll be honest when I say that there are so many possible things that could be going wrong that it really is impossible to diagnose over the internet. However, based on my interpretation, my guess is that you aren't grabbing with Nana simply because you are not attempting to regrab within the grab range.
There are two points of interest that you need to consider. First is obviously the grab range of each respective climber. If you need a visual of the grab range, look at this video
http://www.youtube.com/watch?v=0Ag4JkYeC5o. Second, you need to consider the point at which F throw releases your cg victim. In order for their to be a successful regrab, you need to overlap the points, possibly with the regrabbing climbers grab range bubble slightly infront of the throwing climbers release area to give you some time. This requires walking the climbers forward a substantial amount during most fthrow cg strings.
1. TL;DR - You are probably not walking forward far enough during the throw animation.
Another possible issue could be that the timing is off. Remember, Popo responds fairly instantaneously, while Nana has a 5-6 frame lag time.
2. TL;DR - Grab earlier with Nana than you would with Popo, Grab later with Popo than you would Nana.
Also, I have a problem with desynching. I'm only doing one method of desynching (squall->attack usually ice blocks) for the sake of practice. Only nana does the ice block, so I'm presuming they're desynced, but the problem is, nana never does the move I want it to. How do you control the desynced characters separately?
Each respective move has a startup time, active frames, and cool down. After those frames cycle through, a character is then free to perform another move. During some point of said frame cycle, it becomes possible to buffer a new move, causing the character to perform that move immediately when the character is done with the last move.
In order to control the climbers in a desynced stage, you need to perform a move with the other climber, while they are performing the move cycle, but prior to the buffer window. If you do it too early (aka when not desynced) they both perform the move. If you do it too late, both climbers will do the move, although one of the moves will come out at the buffer time.
I hope this helps and welcome to the community! If you need more help, PM/VM me rather than clutter the board
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