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Social General Ice Climber Chat

Binx

Smash Master
Joined
Jul 19, 2006
Messages
4,038
Location
Portland, Oregon
I'm having real trouble fighting Foxes. Shines just **** ICs.
more detail would be good.

For starters Fox's at lower levels arent always technical enough to avoid being shield grabbed before and sometimes after shines.

So windows vs Fox's shine

If they miss L cancels just grab them before it comes out, if you are decent it should pay off for you more often than it hurts you vs Fox's that aren't consistent.

If the hit L cancels but don't jump super quickly afterwards you can grab as soon as the shine connects on your shield.

And lastly there are fox's that full jump out of shined and try to drill again because the consistently miss short hops, in this case you can upsmash out of shield or short hop uair out of shield and often lead into stuff.


Otherwise vs technical foxes just dont get shined, it's very difficult but there are ways to do it, you can just treat them like Marth and try and stay out of range, sometimes you have to take a risky wavedash or roll to not get trapped the the edge of stages but often times if you aren't predictable it works or you can waveland on a platform to get behind them. Also a lot of fox's will space nairs in a predicable way and you can dash dance grab them. Lastly you can just blindly grab vs some Fox's that like to run and shine you ( throw them quickly though because most Fox's will be pressing buttons quickly to try and do whatever they were going to do if they hadn't been grabbed and will struggle out quickly, as a consequence of this they will often miss techs on quick backthrows or fail to DI properly for dthrow regrabs even at low percents. )
 

Fly_Amanita

Master of Caribou
Joined
Aug 24, 2007
Messages
4,224
Location
Claremont, CA
The least esoteric way of dealing with lasers that actually works is to just shoot ice blocks. There's a multitude of tricks that involve having Popo take a laser and Nana do something; those can also work very well.

Marth has a variety of different ways of using fair that can be a nuisance. For double fairs, if he doesn't start retreating very quickly after hitting you with the first one, you can often wavedash OoS under him and dsmash. If he does start retreating, you can either roll or wavedash backwards. He can catch this if he doesn't start pulling back after the first fair, but then you can do stuff like the dsmash thing I just mentioned.

For the fairs where he just floats and does a descending one, you can either just not challenge the fair or you can try to hit him with dash attack or fsmash before the fair comes out.

In general, blizzards tend to work very well against fair-happy Marths; just try to get out of his face and get into a good position for camping. Marth needs to commit to risky approaches to beat blizzard, and if he starts doing that, you can generally find ways of grabbing him or knocking him upwards out of his approaches.
 

Melomaniacal

Smash Champion
Joined
Apr 12, 2007
Messages
2,849
Location
Tristate area
Appreciate the advice. I just get overwhelmed when using ICs. I'm used to other characters where my options seems much more... cut-and-dry, I guess. ICs have a layer of depth to them I'm not used to.
 

Grim Tuesday

Smash Legend
Joined
Nov 4, 2007
Messages
13,444
Location
Adelaide, South Australia, AUS
Few questions:
• I did a grab release chain grab today (Holding with Popo, let go and grabbed with Nana). Is this practical at all?

• Is Squall Hammer ever useful apart from recovering?

• For continuous de-synchs, is there any particular attacks that work well with it, or do you just go all out. Most of the time I've been doing something along the lines of de-synch > Nana charge smash > Popo approach > Nana back-up (with blizzard, blocks, smash, etc...).
 

smakis

Smash Ace
Joined
Jun 30, 2008
Messages
747
Why grabrelease when you can dthrow > regrab? It's only useful when nana is headbutting too much, they get out and you regrab with popo

Squall can be useful for attacking since you often can get a dsmash with nana if you hit them with popo single squall (this really only happens when you are recovering desynched and nana comes back on your own while you squall into your opponent),

As for desynchs, all attacks works, just make sure the other climber is in lag when you input another move (obviously belay/squall isn't really the best move to use in these situations).
 

*P*L*U*R*

Smash Hero
Joined
Sep 20, 2008
Messages
5,143
Location
Dance to express, not impress!
• For continuous de-synchs, is there any particular attacks that work well with it, or do you just go all out. Most of the time I've been doing something along the lines of de-synch > Nana charge smash > Popo approach > Nana back-up (with blizzard, blocks, smash, etc...).
Completely dependent on the situation. My most used attacks are probably Fair, Uair, Blizzard, and Ice Block. Sometimes, it's best to do tilts or smashes though.

Blizzard is def my most used move when I'm doing a continuous desynch since it has a long range, meaty hitbox BUT it's not THAT useful. I use it if I just need time to figure things out as far as positioning is concerned and to limit the options of where my opponent can go. Block is useful if you knock them away and force them into a teching position, so basically, limiting more options. Their specials are really good at limiting options from a neutral position if they are desynched.

This is probably the best example that I have of how I use continuous desynching on youtube and I messed up alot during this. lol The first Blizzard after the Fair was for me to get some time to think. It also gives the opponent something else to focus on, which is why I squeezed out a WDJab-Dsmash. I shot the Ice Block because I thought he would land on the platform in a teching position so the ice block would either force him to tech or reset him. When I noticed that he slid off the edge and it cancelled all of his hitstun, I made Nana jump and Blizzard to wall off that entire platform with a lingering hitbox. The Usmash was a mistake actually. I'm pretty sure that I meant to Utilt, which would have lead to me making Nana Nair or reverse Bairing him off the stage, which sets up for edgeguards. Instead, I usmash but his knockback is reset by by blizzard, he stomps nana and she dies. If I had been SMARTER, I could have just Nair/Uaired him before the stomp even happened though.


Overall though, continuous desynching is really unreliable though. Especially if you can't really gain any momentum off of it. I would say that it only really works because IC has this intimidation factor by merely existing so when someone sees a "flurry" of two hitboxes coming towards them, they **** bricks and die.

TL;DR Not the most reliable thing in the world and certainly not the safest, but continuous desynching is really freaking cool if you know what you're doing.




Also, if you're coming down to the ground and Nana and the opponent are there, stop trying to L-cancel the aerial and make Nana do something to cover your tracks. Yeah, you lose the quickened recovery but L-cancelling always makes Nana shield when she could have done something else to better protect you. Basically, you are sacrificing a little speed for staggered hitboxes. Not to mention, if someone were going to hit you, they would knock you out of the sky since IC doesn't have many options for coming down. It's really hard to describe, I'll try to get vids up of me doing it or something.


Talking about all of this makes me realize how much i love this freaking character. So many quirks and gimmicks.
 

Zinayzen

Smash Apprentice
Joined
Apr 8, 2009
Messages
91
God i need to play like you @_@

Question. In the video, you did the blizzard -> usmash. If you'd done a utilt instead, what would you have done? I was trying to imagine the most **** possible, which led me to blizzard -> utilt -> bair with nana -> fair spike with popo. The last two, I imagine, would need to be really close together, I just don't know if the timing is even possible. Forgot the utilt's lag.
 

Fly_Amanita

Master of Caribou
Joined
Aug 24, 2007
Messages
4,224
Location
Claremont, CA
Continuous desynching is generally only pretty good if you have a blizzard out half the time. Even then, it's still somewhat frail. It's good for baiting some characters into approaching and it's really good for preventing a lot of characters from getting back on stage, but there's not much more than that it should be used for.
 

*P*L*U*R*

Smash Hero
Joined
Sep 20, 2008
Messages
5,143
Location
Dance to express, not impress!
God i need to play like you @_@

Question. In the video, you did the blizzard -> usmash. If you'd done a utilt instead, what would you have done? I was trying to imagine the most **** possible, which led me to blizzard -> utilt -> bair with nana -> fair spike with popo. The last two, I imagine, would need to be really close together, I just don't know if the timing is even possible. Forgot the utilt's lag.

I would have just Naired with nana, which would have given me enough time to turn around and finish it with a Popo Bair or Nana Nair -> Popo off stage Nair -> Double jump Nair.

And my playstyle isn't as effective as it is entertaining. I do want to be known as one of the IC greats at some point though. So I have to step it up and stop sucking.

Fly is right, though.
 

Zinayzen

Smash Apprentice
Joined
Apr 8, 2009
Messages
91
I would have just Naired with nana, which would have given me enough time to turn around and finish it with a Popo Bair or Nana Nair -> Popo off stage Nair -> Double jump Nair.

And my playstyle isn't as effective as it is entertaining. I do want to be known as one of the IC greats at some point though. So I have to step it up and stop sucking.

Fly is right, though.
Fly's right in what way?
 

Smasher89

Smash Lord
Joined
Nov 4, 2005
Messages
1,936
Location
Sweden
Smakis, you´re wrong on that grabreleases isn´t useful. It can condition the opponent to mash out=bad DI=early kills.



Something that should help advancing the ICmetagame overall is to discuss when desynchs are safe(since there´s two of em, gonna use that advantage), and close to always leads to things, I´ll start with an example:

Final destination, opponent has got the ledge on the left side, you stand a bit from it and desynchs Nana to charge a forward smash.
All while moving popo forward and shield. Expecting either to hit with Nanas fsmash(since moving forward forces the opponent to take action or get hit), which in the hitstun, can lead to a grab or just a very hard hit that also resets the situation(or makes it possible to gimp).
 

Grim Tuesday

Smash Legend
Joined
Nov 4, 2007
Messages
13,444
Location
Adelaide, South Australia, AUS
I would have just Naired with nana, which would have given me enough time to turn around and finish it with a Popo Bair or Nana Nair -> Popo off stage Nair -> Double jump Nair.

And my playstyle isn't as effective as it is entertaining. I do want to be known as one of the IC greats at some point though. So I have to step it up and stop sucking.

Fly is right, though.
If that is the case, I really don't care for being effective. Continuous de-synchs are just too **** cool. :)

I love how you quoted me in your sig :D
 

Zinayzen

Smash Apprentice
Joined
Apr 8, 2009
Messages
91
I saw that too. He has such a weird way of playing, but it somehow works amazingly well. For some reason it reminds me of Donkey Kong.
 

AshuRawRun

Smash Apprentice
Joined
Jun 12, 2010
Messages
157
Location
Near Paris
IC vs puff is pure bull****, I got a friend who NEVER touched puff, he took him and then he got like 3 rest by random down-Bing or crouching...................
I was 4-stocking him with Fox and 1 stocking him with IC... I hate that match up I'd rather pick Pikachu in tournament against puff than IC lol.
 

Darkshooter

Smash Ace
Joined
Oct 8, 2010
Messages
505
Location
Guess.
Anyone have some general tips against C Falcon? I usually just have one in mind:
"Dont get hit by the knee"
 

PEEF!

Smash Hero
Joined
Jun 25, 2008
Messages
5,201
I'm convinced that the Puff MU isn't as good as it seems. It is even ONLY when wobbling is on. Otherwise Rest really is the trump card.

Fly, would you mind writing a guide on Marth?

WOBBLES WRITE YOUR GOD DAMM PEACH GUIDE!

Also, the Blizzard>iceblock (Icewall) for characters holding the ledge is starting to not be as effective vs people I play alot. Ledge jump>DI away from the stage> ledge cancel a platform seems to get around it every time.
 

PEEF!

Smash Hero
Joined
Jun 25, 2008
Messages
5,201
Nah Puff/ICs is 50/50 even without wobbling imo.
Hbox 3 stocked UberIce and Chu in the same tournament. Sh*t wasn't even close, and that was WITH wobbling. Resting nana is too easy and unpunishable. It's especially easy to win once they learn how to get around blizzard.
 

Smasher89

Smash Lord
Joined
Nov 4, 2005
Messages
1,936
Location
Sweden
Faced hbox at APEX and the matchup is IMO in slight favour for ICs with both onstage, with Nana away theres not much to do though.

Got rested once when I tried to grab so it's easily better to just smash in every oppoturnity except when you know you´ll take the stock with wobbling or whateaver.

Desynch blizzard>iceblock under platforms makes an unapproachable wall as long as you play correcly and have nice timing (best on PS, other stages is probably not as good for that strategy), that deals damage which is all that´s needed since it´s patience vs patience, but possibly sometimes actually can lead to a grab (like IB>grab) even though it´s prefered to just smash. Due to this I think IC should beat puff, and random throwcomboes as popo.

ICs can even deal with a planking puff (ledgepuff) which is really great to be able to do.
 

AshuRawRun

Smash Apprentice
Joined
Jun 12, 2010
Messages
157
Location
Near Paris
Anyone have some general tips against C Falcon? I usually just have one in mind:
"Dont get hit by the knee"

I just wrote something about that in the topic "Ice climbers match up chart" or something like that, and there's also a video.

I can't believe you can think that IC>Puff without wobbling lol... Puff has just way too much easy combo on nana and he rests easier IC with hitlag when he gets nana...
Whereas IC can't chaingrab and they haven't enough range to approach a good spacing.
 

PEEF!

Smash Hero
Joined
Jun 25, 2008
Messages
5,201
Desynch blizzard>iceblock under platforms makes an unapproachable wall as long as you play correcly and have nice timing (best on PS, other stages is probably not as good for that strategy), that deals damage which is all that´s needed since it´s patience vs patience, but possibly sometimes actually can lead to a grab (like IB>grab) even though it´s prefered to just smash. Due to this I think IC should beat puff, and random throwcomboes as popo.
This is mostly garbage. I play against the best puffs in the MW alot (I know that doesn't mean too much) but I can assure you Iceblock>blizzard is not an unapproachable wall. It is just about the easiest time to hit the ICs. Puff can just float to the other side of you and totally regain control. If you try to move backwards you get put in bad stage position. Blizzard isn't worthless, but it really isn't good once they learn how it works.
 

Vts

Smash Champion
Joined
Sep 10, 2007
Messages
2,535
Location
Loser's Semis vs ihavespaceballs
Puff is a weird matchup.

A lot of ICs seem to be good at it

But most of the community thinks its unwinnable for ICs.

I can't explain why IC performs so well in it. We just do.
cus our character is gay as hell also.

IC are starting to be the new hate and/or getting more hate from more people :S

i play this game for my enjoyment not urs so just accept my character is gay and learn how to beat it.

pretty much my feelings, its also way we are almost never rooted for.... people hate our character and don't think its cool and they think its too cheap :S
 

smakis

Smash Ace
Joined
Jun 30, 2008
Messages
747
I feel rather comfterable in the puff matchup, can't explain why lol

especially as spopo <3
 

choknater

Smash Obsessed
Joined
Dec 25, 2002
Messages
27,296
Location
Modesto, CA
NNID
choknater
oh yeah lol

apart from blizzblock

i spam dairs LOL!!!!!!!!!!!!! idk why but it works

i almost never lose this matchup.

but hbox doesnt live in cali.

peef AMAZING SIG
 
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