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Social General Ice Climber Chat

Fly_Amanita

Master of Caribou
Joined
Aug 24, 2007
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Claremont, CA
Your dsmash is good because you play Peach. Have you actually ever invested a lot of time in learning grab combos? I know that your tech skill isn't as bad as it looks, so you should be able to get stuff down if you just sit in your room and practice.
 

MacD

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well i was hoping to actually practice stuff this quarter, then my classes were like "by the way, you still kinda have to work to pass us" since last quarter it was "free A for you mccain"

but what kind of things should i look to practice in terms of grab combos, granted i can't work on anything for like 4 weeks, but it's nice to have options in the future, maybe get a copy of connor's gaga rama

oh and i was joking about the dsmash, i know why it's so good, just like with every character i play lol... well except for like falcon haha
 

Fly_Amanita

Master of Caribou
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Claremont, CA
Just get better at things like dthrow -> dair, dthrow -> reverse dair, and maybe the handoff if you're feeling ambitious. The dthrow CG on Sheik, Falcon to a certain extent, and a handful of ****ty characters is also nice to know.

I can't picture you playing Falcon at all. That would be too weird.
 

MacD

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i htink i suck at reverse dair, i guess maybe i just don't know timings and when to turn around and stuff, but i've done dthrow on falcons at high percent, it's hellllla funny

and basic desync i know i need to work on

but on another note

i'm busting out my falcon on sat, against your something

i like playing falco, but it's sooooooo ugly

man there are soooooooo many characters i wanna **** noobs with on sat, yay college tournies
 

Fly_Amanita

Master of Caribou
Joined
Aug 24, 2007
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Claremont, CA
A few good desynchs to know:

-roll/spot dodge/whiffed grab -> blizzard/ice block
-dash dance -> blizzard
-belay OoS -> blizzard

There are many other ones that are occasionally useful, but I think these are the most important ones.

Alright, your Falcon vs. one of my miscellaneous low tiers.
 

MacD

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oh, the one thing i could never master was spotdodge > jump blizzard with nana, i could do one in place just fine, and i swear i tried jumping at different times but i never could

and i wanna take on liek your peach or fox or seomthing, see how well you can do without camping a slow character
 

Fly_Amanita

Master of Caribou
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Messages
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I don't recall ever seeing anybody do spot dodge -> jump -> blizzard. You're probably thinking of belay OoS -> blizzard; that's the one where both ICs shield, Popo does the solo IC version of up-B, and Nana jumps and does blizzard.
 

MacD

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oooooh, well then that's probably why i could never get it to work lol

since i only knew how to spot dodge to desync, i assumed that's what they did

LEARNING IS FUN!!!!
 

Fly_Amanita

Master of Caribou
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Yes, it is. I like your enthusiasm.

In response to the edit to your previous post, you can play whatever character of mine you feel like.
 

MacD

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i ninja edited like every post lol

also i should throw in some qualifier like "not at school" to that statement but meh, whatever
 

Fly_Amanita

Master of Caribou
Joined
Aug 24, 2007
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Claremont, CA
That's because you do economics.

You could be learning about cool things like smooth manifolds and Lie groups, but I guess you're too busy worrying about things that it makes sense to worry about.
 

GofG

Smash Champion
Joined
Jul 6, 2005
Messages
2,001
Location
Raleigh, NC
Hey guys, i'm intoxicated and felt like sharing some ice climber related sentiments I have been pondering



first the RPS analogy

melee is basically a game of rock paper scissors. grabbing beats shielding beats attacking beats grabbing

it's slightly varied because, for instance, attacking in an unsafe manner still gets beat by grabbing, but essentially the idea is true. now, in an ordinary game of rock paper scissors, the winnings are divided evenly 33/33/33 between the three different types. That is, beating scissors with rock is no better or worse than beating rock with paper. In melee, however, each character has a strong suit. Beating fox's shield with a grab is MUCH BETTER for us than beating fox's attack with shield. But most characters, the power is divided close enough to 33/33/33 that they're still playing rock paper scissors, and the differences are nominal to everyone but the best players. Fox is probably 50(attack)/30(grab)/20(shield), while samus is 30(attack)/20(grab)/50(shield which includes camping). Ice climbers are 80(grab)/20(attack)/0(shield), allowing for wild differences in playstyle. My ice climbers are, anyway.

Now the pool analogy:

Melee is like a game of pool. Most characters are just straightup playing pool; they're trying to get all of the balls in the pockets sequentially, with maybe a little more emphasis on the 8 ball. However, with ice climbers, there are quite a few situations in which, if the balls are oriented even slightly in a schema which suits us, we can do a very cool "trick shot" where we can hit the 8 ball in a pocket without scratching, and instantly win the game. Fox, falco, falcon, ganon, and sheik, if they aren't being careful, will accidentally put the balls in this position in the ordinary course of their play if they aren't used to playing against such an incredible maker of trick-shots such as us; thus, it is often beneficial for an ice climbers player to sit back, not even attempting to knock the balls into the pockets, and wait for a trick shot to present itself.

This breeds laziness. In the north carolina smash community, I am often ridiculed for doing absolutely nothing but camping in my shield, and spamming desynced blizzard at all safe opportunities, whether or not it will hit at all. The problem is that there are so many foxes and falcos and falcons and ganons and other easily-chain-grabbed players who won't even think about my trickshot ability, who won't think about the fact that if I win with rock, as opposed to scissors or paper, I win the entire game. They set up elaborate trickshots and then stand aside and let me take them. And I'm so used to being able to win this way, being able to beat every spacy in NC besides Dr. PP and Lozr, that I never had to learn to hit the balls into the pocket! I could always rely on the trickshots to save me.

Except when I play against floaties. I play against jigglypuff and sit back, biding my time, and all the sudden all my stocks are gone and I am disoriented, trying to figure out what happened. I wasn't even paying attention to my damage, or stocks, because they don't matter nearly as much in a game where I am supposed to be guaranteed to win the second I get a grab. They never set up the trick shots, and before I know it all that's left on the board is an 8 ball, and I don't know how to hit it in the pocket. (My drunkenness is becoming more and more obvious as I type lol, i hope i don't sound stupid).

And I never improve my game if I never learn how to play the regular game. How to hit the ball into the pocket. How to predict my opponent instead of just waiting for scissors and then mashing rock as fast as possible. I have already hit the cap at seeing the obvious opening and going for it; i can't get any better at that, and my opponents can only get better at not leaving openings. They can learn not to choose scissors, they can learn to scatter the balls in ways such that I can't make trick shots, especially if they know that I don't know how to choose anything but rock, that I don't know how to consistently hit the pool balls in a sequential order into pockets.

one more piece. The fox matchup is ridiculous. From my experience, they have absolutely no options for approaching the climbers. If we're patient, we can shield literally everything they do, and never leave ourselves open. We can sit back and wait for the opportunity to grab, and take it and take their stock. They are forced to camp, and this becomes an easy game to play; the most minimal of prediction is required. All I have to do is approach them as they stand on the edge lasering, and jump and hit them with an upair as they jump to get around me. This isn't even real prediction, and as such teaches me nothing as it only happens once or twice a match.

But I will never beat the (admittedly rare, in these parts) floaty with this strategy. They never choose scissors. They never set up trickshots. It's in their NATURE; the player doesn't even have to be good.

Regular rock paper scissors is about prediction. It's about knowing the player, not the character, you're playing against. If I want to beat floaties, I have to play rock paper scissors, and only use rock when I actually think my opponent is going scissors, instead of waiting for him to go scissors and hoping I picked rock in time.

Because if I learn to predict my opponent, not only will I beat him at the regular game. Not only will I attack when he grabs, and get some damage there. Not only will I shield when he attacks, and nullify his efforts. But I will still get the grab every time that I would have, because that's still in the game, that's still what other characters would do.

So this is my goal for the next couple months. I'm already perfect at playing ice climbers. Every time my opponent leaves an opening, I'll get the grab. Now I just have to get good at playing melee.

also holy **** whisky is amazing
 

choknater

Smash Obsessed
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choknater
lol too good make sure to reread ur post when ur not intoxicated

u got this

macd ur ic's will tap

but not my peach <3
 

PEEF!

Smash Hero
Joined
Jun 25, 2008
Messages
5,201
I'm gonna teach MacD everything that Fly doesnt get to.

Then we r gonna team at POE3 and raep.
 

Binx

Smash Master
Joined
Jul 19, 2006
Messages
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Location
Portland, Oregon
lol kind of Funny analogy, in my experience I shield a lot more as an IC because our shields (yes two) have so many advantages that other characters don't, in the same way that Fox and Falco have shield pressuring options that no other character has, and Marth has a grab that most characters can barely hope to escape.

Anyways ICs have two shields with unusual hit stun mechanics and if they are grabbed while shielding there is a very good chance that you can react and have Nana or Popo hit or even grab them after they've thrown you or even while holding you.

Also in your analogy you left out movement which is easily the most important aspect of high level play right now, and quite honestly it beats everything unless your opponent knows where you are going to move.

Now there are tons of posts on how to use these and I don't have the time right now to go into any depth on it, but people will tell you how to do a million and one tricks on these boards if you see it in a video ask how to do it.

My view on Ice Climbers is that they are a top tier character trapped in a bottom tier character, the worse your opponent is the harder you will destroy them, the better they are the harder it becomes to land any hits at all. Ice Climbers lack range on all of their attacks especially our coup de gras, grabs. They in general lack mobility, wavedashing is fast and it travels far but its telegraphed very audibly and visibly and its very linear, our dash is too slow to use efficiently in most cases vs high tier characters and Ganon, coupled with our low range it means that we can punish VERY few things on reaction, and good players won't create those openings at all. Thus it creates matchups where we have to rely on solid prediction on a consistent bases, often a large part of our strategy is to not grab so that when we finally do it will actually land and we can get our kills from it. Another problem with ICs is our traction which is also one of our strengths, if our opponent has enough experience against us they can keep literally pushing us towards the edge where we have very few strong options.

With solid mind games spacing and using the movement we do have though, I feel like ICs can compete on nearly even ground with most characters. And at a very small disadvantage vs the rest of the cast. The thing I always loved most about melee is that the most skilled player will usually win regardless of which character they pick, you do need to understand how to use your weaknesses and strengths to be successful though. Just look at Chu and Kage.
 

MacD

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That's because you do economics.

You could be learning about cool things like smooth manifolds and Lie groups, but I guess you're too busy worrying about things that it makes sense to worry about.
define "worry" cause i don't really worry about anythiing economy related lol, just casue they teach me it doesn't mean i have to care (see women studies)
jk, women studies is alright... kiinda, sorta, maybe

Man ... Macd's secondaries sound so cool. Probably funner to play against than his Peach vs my ICs ...
let's do it!!!!!!

lol too good make sure to reread ur post when ur not intoxicated

u got this

macd ur ic's will tap

but not my peach <3
andre, i will tap your peach with my IC's, i will practice against fly's peach and then once i conquer him, i'll move onto connor's peach, then you will have no hope

I'm gonna teach MacD everything that Fly doesnt get to.

Then we r gonna team at POE3 and raep.
well fly won't get to the things i need to practice at 2am in my room with the lights off, so you can help me with that stuff ;)
 

PEEF!

Smash Hero
Joined
Jun 25, 2008
Messages
5,201
This is unusual for us.

I wonder what changed.

Recently

To make us more like the PEACH boards.....
-___-
 

MacD

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that's the andre i know and love

hurry up and go to college so you don't have church johns

and everyone loves a good peach main, every region needs a peach main, it adds culture :bee:
 

MacD

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you don't know about chok's church johns lol, too gooooooood andre lololol

miles loves me, chok loves me, fly loves me (i made him more social in the community :bee:), kk loves me, you love me

that's a big chunk of the last few posts i've seen lol
 
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