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Social General Ice Climber Chat

Kyu Puff

Smash Champion
Joined
Feb 22, 2007
Messages
2,258
Location
Massachusetts
How do I get around Marth's jab/dtilt/side-b wall? :cry:

And what's the best way to escape his utilt/uair/fair juggles?
Don't run into it, move unpredictably. You can punish d-tilt and f-air with wd b-air or f-smash, and probably some other moves. If you manage to get far enough into his range you can also shield grab any of those moves. Just don't feel like you're trapped or that you have to keep rolling into him.

DI away, use platforms, don't try to jump when he can hit you out of it.
 

PEEF!

Smash Hero
Joined
Jun 25, 2008
Messages
5,201
edit: I've asked this elsewhere, but I might as well hear this board's thoughts on the matter, also. I've heard that there are slight differences between different types of GC controllers and I'm wondering which one you guys would think is the best to pick up. The joystick on my only functional controller started acting up yesterday, so I need to look into getting a new controller. >_>
I developed an answer to this problem that is working well for me. Switching controllers is bad, it causes you to mess up. My answer is simple, buy 2 controllers at once, and give them even usage. This means that you age them together, and instead of going through a controller every 6 months, you can halve the amount of "transition periods" by buying 2 controllers (I recommend silver) at once. This has worked out great for me so far.
 

GofG

Smash Champion
Joined
Jul 6, 2005
Messages
2,001
Location
Raleigh, NC
****ing amazed at your set vs zhu fly

i asked a bit ago and, understandably, got ignored, but no one told me "no, gofg, this is not a video comment & critique thread" so i'll ask again. Could I get a couple pointers on the jiggs matchup? I had a lot of trouble figuring out whether i was supposed to camp, approach, and what i was supposed to do from a grab.

http://www.youtube.com/watch?v=BcWZJoycWRc
http://www.youtube.com/watch?v=0UV9OHnTagU
 

Fly_Amanita

Master of Caribou
Joined
Aug 24, 2007
Messages
4,224
Location
Claremont, CA
Jigglypuff is annoying. I also had a hard time with a Puff recently, but got a lot better at the match-up after watching some of Chu's sets against Mango/Hbox, which I think are the best references on how to play it. A few good things to keep in mind:

-Being able to light-shield really well is amazingly helpful. It suddenly becomes a lot harder for Puff to shield-poke or really do much to you at all if you can maintain a very large shield. Good shield-camping lets you get away with not approaching often and thus helps in being more unpredictable in your approaches.

-Facing backwards often is nice since your bair is a fast move that can compete with Puff's range. It's useful whenever Puff spaces incorrectly into the back of your shield (which isn't often, but still happens sometimes) or whenever Puff just decides to stay near you after hitting your shield with an aerial to try to continue pressuring you. If Puff retreats a bit after nairing your shield, you can still often bair OoS; you just need to short hop towards Puff and delay the bair a bit in order for it to reach. Puff can beat this by shielding, but then you can mix in things in like wavedash OoS -> turn-around grab to beat that.

-If you want to approach facing forward, ftilt and jab -> ftilt are really good. They do decent damage and are reasonably safe. Keep in mind that while Puff does die early, you're not going to be KOing her at low percentages with dsmash/fsmash, so it's better to resort to safer approaches for dealing damage, like the ones I just listed.

-Regarding grabs, it's often easier to go for Sopo combos even when you have Nana. Dthrow -> full jump nair/uair/bair are all good, which you already seem aware of. Oddly enough, bthrow -> fair is really good if they DI away from you. If you do have Nana in a nice position, though, it's probably better just to do dthrow -> fsmash/usmash, which you need to time a little differently on Puff than on other characters since she's so light, but this isn't hard once you get the hang of it.


For the most part, I think you play the match-up pretty well, even if you don't have a good sense of what works and why. You did look a little nervous in the third match, but seemed to regain your composure near the end. I think you blizzard too much, but this particular Puff didn't punish you for it often and ran into it a lot, so it's fine in this case. Be wary of using blizzard so much against other Puffs, since she can just hover over it and just a bit too far away to uair her, which can be an awkward position for you.

I mainly recommend just working on light-shield camping and trying to be unpredictable in how/when you approach.
 

ChivalRuse

Smash Hero
Joined
Jun 13, 2007
Messages
8,413
Location
College Park, MD
GofG, I play against Jiggs a lot. I'm not Fly, but just a few tips:

Throw out more fsmashes. Jiggs tends to run into them. If you're worried about bairs, approach with your shield, and time your wavedashes out of shield so that you can hit Jiggs when she's retreating. Whenever Jiggs is above you, try to catch her with upsmashes.

Don't try to dthrow dair Jiggs. It doesn't work. >_> When you get a grab at really low percents, you can do dthrow upsmash and have Popo follow with a fair/uair. I'm a big advocate of dthrow fair (spaced so you get the meteor) -> dsmash. At the higher percents, blizzard when you get a grab. It does a lot of damage. Then dthrow upsmash.
 

Fly_Amanita

Master of Caribou
Joined
Aug 24, 2007
Messages
4,224
Location
Claremont, CA
Some Puffs do run into fsmashes a lot; others tend to go over them. In the former case, fsmash is fine, but in the latter, it should be used sparingly.
 

Cia

das kwl
Joined
Feb 18, 2007
Messages
8,231
Location
Top of the Tier List
I can't think of a worse hell than fighting Jiggs w/ ICz. She can just camp the top platform and **** you when you try to get her T_T
 

PokemonMasterIRL

Smash Master
Joined
Apr 6, 2007
Messages
3,001
Location
Popping and locking butt naked.
I really think that if you dont let McCain DADS you, then you win.

I was expecting to get 3-4 stocked by him (mind you I am not very good yet) and I only got 1 stocked and then 2 stocked by him at NSH.


You got this Fly, haha I cant tell McCain plays you a lot, he really gave me a lot of breathing room sometimes.


Also I LOVE WATCHING PAT's ICs. (Azn Lep)



PSS @ CHOk, I just got to Gear 2 in OP, and HOLY CRAP <33333333
 

GofG

Smash Champion
Joined
Jul 6, 2005
Messages
2,001
Location
Raleigh, NC
is dthrow upsmash actually guaranteed on jiggs? What am I doing wrong? I can't get it, and I just spent like an hour trying on snap.
 

choknater

Smash Obsessed
Joined
Dec 25, 2002
Messages
27,296
Location
Modesto, CA
NNID
choknater
mccain could actually be much better at the ic's matchup

but it's okay

he still wins cuz he's peach
 

choknater

Smash Obsessed
Joined
Dec 25, 2002
Messages
27,296
Location
Modesto, CA
NNID
choknater
getting absolutely ***** by a peach is pretty fun lol

mccain is pretty fun, but its more seriouslies cuz i know i can actually get close and maybe take matches off and stuff

but i remember playing pink shinobi, i got 3-stocked HARD on FD cuz he camped my ***
 

PEEF!

Smash Hero
Joined
Jun 25, 2008
Messages
5,201
I can never perform the choknater combo.

I can't wait to put up some videos of myself in a couple days to get Fly's expert analysis, along with helpful tips by IRL, Chival, and Choknater.
 

choknater

Smash Obsessed
Joined
Dec 25, 2002
Messages
27,296
Location
Modesto, CA
NNID
choknater
the choknater combo is not supposed to work

works even less these days cuz floaties di the first dair up

hm... i wanna try reverse hahahahah

dthrow reverse sh dair, popo dair
 

choknater

Smash Obsessed
Joined
Dec 25, 2002
Messages
27,296
Location
Modesto, CA
NNID
choknater
double dair is so useless regardless of direction LOL

hm so

fox is harder than peach LOL

ganon is harder for me than peach too but im probably just doin it wrong

ahhhh i need ways to stop fox from running around so much
 

Fly_Amanita

Master of Caribou
Joined
Aug 24, 2007
Messages
4,224
Location
Claremont, CA
My vague advice is corner him and force him to approach you. IIRC, the last time I watched you play a Fox, you weren't aggressive enough.

Actually, "aggressive" probably isn't the right word here. It's more like you should camp in his face and try to bait a response.
 

ChivalRuse

Smash Hero
Joined
Jun 13, 2007
Messages
8,413
Location
College Park, MD
Fox is so fun to play. It's not easy, but I just love the match-up.

There are basically three kinds of Fox you'll encounter in tournament:

1. Technical, rush-down Fox.

Tends to approach with drillshines and just keep pressure on you in general. These Foxes rarely change up their game, thus the way to defeat this Fox is to just hard counter everything he does. Fsmash his SHFFL'ed aerials, wavedash back -> fair, shieldgrab his missed l-cancels, stifle his approaches with blizzards, dash dance grab his direct attacks, etc.

2. Campy, defensive Fox.

Dash dance camps. Laser camps. Bair camps. This Fox tries to react to your movements. He does safe moves and approaches minimally. You can't simply counter these tactics because everything he does is based on what you do. Therefore, you have to figure out how he is countering your assaults. Once you have a good idea of how he responds to you, start going through the motions of the attacks you've conditioned him to, then do whatever beats his response instead.

Example: Fox laser camps to bait your approach. Everytime you wavedash at him, he jumps above you and bairs. Adapt by wavedashing -> utilt/uair.

3. Smart, exploitive Fox.

Gauges your style and defensive choices. Does things in anticipation of what you're going to do. Doesn't blindly take the initiative or react to you. This Fox doesn't have set patterns either, though. He plays passive aggressively. Attacking, but only follows through if he knows it will work. If he picks up on your adaptation to his attack, he'll figure out a way around your counter.

Example: Fox notices that when he approaches with SHFFL'ed aerials, you always stand your ground and time fsmashes to outprioritize him. He starts running at you standardly. If, mid-run, he notices that you are standing your ground, he changes up his plan spur-of-the-moment and wavedashes in place. Your fsmash whiffs, and he gets a free punish.

This Fox is obviously the hardest to beat, and you basically just have to outplay him and constantly pressure him to force mistakes or carelessness.



I don't really know much about fighting Ganon. But I like to dash dance grab him when he approaches with fairs. You have to be mad careful though and aware of its range. Belay oos -> blizzard is also pretty ****. Oh, and dash attack is good in some situations.
 

choknater

Smash Obsessed
Joined
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Messages
27,296
Location
Modesto, CA
NNID
choknater
ganon i don't mind cuz i never lose to ganon with falco lol

this will change once i face linguini in tournament <3

and yeah chival i understand the fox playstyles vs ic's, but at least i want to be able to find more ways where i can at least reduce his options

i like fly's advice but ahhh it's hard for me to space like that, i think i just need to stop wding around so much and try to observe what i am doing. i think fox has a much easier time adapting and has way more options though... hmmmmm.

may i have some tactical advice for fox? like move choices that i make that are not very good, and some moves i can make to play the matchup better? i'll link my sets with sfat and obey

sfat
http://www.youtube.com/watch?v=9vOWX5PSKXw
http://www.youtube.com/watch?v=7Gb_YRg84b4
http://www.youtube.com/watch?v=aMMR4qPlNJo
http://www.youtube.com/watch?v=dGPUtv-4ZEA
http://www.youtube.com/watch?v=pg1zEs5b4ug

sfat is really technical so i was thinking a lot about how to stay alive and disrupt his momentum haha. he does make mistakes, but when he's on his game he pretty much shuts me down like u can see in game 5

obey
http://www.youtube.com/watch?v=a9Aey6NglnI
http://www.youtube.com/watch?v=92wAR_SX1HY

i think of the fresno players as the east coast within california.. they all play really gay and don't hesitate to camp. i feel that if obey knew this matchup better he'd **** me, but i was able to win cuz he doesn't do a lot of stuff which i know he could do better against ic's if he just knew lol

that said... i think my own fox would **** my own ic's

and i don't like that

so yea.... i just wanna know what i can do better. my playstyle is weird and based on momentum a lot of the time, but i will try to adapt whatever advice you give me into my game
 

john!

Smash Hero
Joined
Nov 19, 2006
Messages
8,063
Location
The Garden of Earthly Delights
Hey I just figured out that you can cancel Nana's taunt with side-b or up-b... is this a NEW ADVANCED TECH? Or did anyone know about this? If it's new then call it Skank Canceling.
 

PEEF!

Smash Hero
Joined
Jun 25, 2008
Messages
5,201
I just beat up one person in teams. Spacie preferred.

Dthrow fair dsmash. Do you shorthop the fair and hope for a missed tech? do you fullhop it and hope for DI up? Ive never heard any real exp. about this.
 

Fly_Amanita

Master of Caribou
Joined
Aug 24, 2007
Messages
4,224
Location
Claremont, CA
I've been lazy lately, but I'll try to address everything that's been said here recently later today.

edit: I'm exhausted at the moment, but I promise I'll post stuff this weekend. >_<
 

ChivalRuse

Smash Hero
Joined
Jun 13, 2007
Messages
8,413
Location
College Park, MD
You want to full jump for dthrow fair dsmash. I use up to jump and cstick the fair (it helps with the timing). Dthrow fair fsmash works, too, and does more damage.
 
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