Kyu Puff
Smash Champion
Try to d-throw d-air and see how they DI. If they DI upwards and jump out, you can d-throw -> reverse d-air -> u-tilt -> b-air which does a lot of damage. If they DI away or towards you, just take advantage of it until they DI correctly. If they start mashing and trying to SDI stuff, it's kind of unpredictable and it might be better to just d-throw -> u-smash.
Something I've been thinking about: d-throw -> d-air -> sh u-air? If someone tries to DI upwards and jump out, the sh u-air might catch them out of their jump and then you could capitalize on them being in the air without a second jump?
Something I've been thinking about: d-throw -> d-air -> sh u-air? If someone tries to DI upwards and jump out, the sh u-air might catch them out of their jump and then you could capitalize on them being in the air without a second jump?