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Social General Ice Climber Chat

Fly_Amanita

Master of Caribou
Joined
Aug 24, 2007
Messages
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Claremont, CA
Andre, I watched the set with SFAT. I think you do a lot of things very well; in terms of move choice, you make a lot of reasonable decisions. However, there are a few recurring situations in which you make bad decisions that you get punished for really badly.

One big thing is that you like to full jump a lot. Even though you rarely got punished for this directly, it often put you in a bad position immediately afterwards. For example, a lot of the time, SFAT wouldn't hit you out of the air, but he would either bair you or bair your shield right after you landed. So, even though it may not seem like a bad idea to full jump as much you do at first glance (you still don't do it /all/ that much, but still a bit too often), it usually put you in a bad position right afterwards and SFAT got a lot of momentum off that. You should generally stay near the ground in this match-up.

I also think you don't have your priorities straight when right near the edge. Depending on which one of you is by the edge and which one is closer the center, your goal should either be to get back to the center or keep your opponent from getting there. A lot of the time, it looked like you were trying to fight Fox like you would on any other part of the stage when SFAT had you at the edge, and consequently you or Nana would get shined. Sometimes it's okay to just roll past Fox and accept that you might get hit or won't punish Fox directly since it'll get you away from the edge. I'm a big fan of wavelanding onto the platform above me to get back to the center. IIRC, I did see you do something like this a lot, but not for the purpose of regaining center stage. If the Fox starts catching onto this and tries to hit you out of it, then you can often get back to the center by just waveshielding towards the center. Actually, I probably shouldn't be emphasizing being in the center so much; it's more like you don't usually want to be closer to the edge than your opponent is; this isn't strictly the case, but is often true.

Those are the two big things. A few minor concerns:

-Sometimes you like to ice block a lot. I think the only really good use for ice blocks in this match-up, aside from perhaps a few weird edgeguarding scenarios, is to bait Fox into the air above you when he's camping you. Since you can punished badly for using ice blocks, I think it's best to use ice blocks like this only when you're really sure that he isn't going to approach.

-You shouldn't try to keep up continuous desynchs against Fox. Sometimes it looks you do continuous desynchs just because you can every now and then, but it's really better against Fox to just try to get back in sync if it's clear that the Fox didn't fall for the initial desynch.

-IIRC, this happened more against Obey than SFAT, but you would dsmash in a lot of the same situations and get punished because your opponent would shield it. I do think dsmash is a reasonable decision in a lot of the times you did use it, but try to take note of when your opponent starts shielding the dsmash and grab in those situations instead.

-Get better at dthrow -> dair! This is boring advice, but you mess up more than you should.

-You try to shield grab a lot. Honestly, this is perfectly fine against a lot of Foxes if you think the net gain of getting grabs will outweigh the loss of getting shined occasionally. Still, it's good to have a really good intuitive sense of when you can get a grab and when you can't; there are a few easy cues of when it looks like you can, like if the Fox nairs your shield really early or fastfell a little too late. Similarly, if you see the Fox nair really late, you're probably not going to get the grab. Foxes tend to be better at not messing up dair -> shine and it's harder to judge when you can get grabs then. A lot of the time, if you're not light-shielding and the Fox is good, they're not going to mess up. They're a little more likely to screw up if you light-shield. Another thing worth throwing out there is that it's sometimes easier to shield grab after the shine, but this varies by opponent.


uhhh, I might be forgetting a few things I wanted to say, but I think I got everything important. Hope this helps.


GofG, I'll get to you in a minute. Actually, give me a little more time. I'm not entirely sure what I want to say yet. I will say that your approach needs work, but I'm not sure about what specific advice to give yet.
 

choknater

Smash Obsessed
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you're amazing fly, thanks a bunch

those are all habits that i know i have. next time i play friendlies with people i'll take a note of the things you said.

ahhh, i got the continuous desynch habit from playing my friend's puff all the time LOL... that's how i play against puff hahahah. a lot of ice blocks, blizzards, dair/uair, random fsmash, and a lot of popo moving around while nana is doing stuff

shield grab habit is hard to break.... but i got this!!

i got the ice block habit from my last sets with obey and dizzy... like i said, fresno players REALLY play gay and they will not hesitate to camp.. it's just something to do while they're running away. i think i realized that even if they do camp, there's more logical things to do.

and thanks for the tip about center stage... when i play falco, i really try to take that into account, cuz falco is just a **** machine if he can control the middle of the stage. i guess i don't think about it as much with ic's, which i should, cuz yeah those shines ughhhh
 

PokemonMasterIRL

Smash Master
Joined
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Popping and locking butt naked.
I mixed up my cg on Sheik with Dthrown > Jab, with good results today.


And I am never fighting Samus or Ganon with ICs again, went Jiggs today and its soo much more fun just camping and resting them when they get so frustrated of me running away for 3 mins at a time.
 

Kyu Puff

Smash Champion
Joined
Feb 22, 2007
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I counterpick FD vs all of them unless it's banned; it's good against all of them for different reasons.

I also take Fox and Falco to FoD and Dreamland, Falcon to YS and FoD, Sheik to Pokemon Stadium, Marth to Dreamland and Pokemon Stadium.
 

Fly_Amanita

Master of Caribou
Joined
Aug 24, 2007
Messages
4,224
Location
Claremont, CA
I take Fox to Yoshi's, Fountain, or FD. I like these since they're small or lack platforms, so Fox doesn't have many places to run away to.

I take Falco to Dreamland or FD, and if neither one is an option due to DSR stuff, FoD. FD is good for the usual reasons, Dreamland is good since it's hard for Falco to gimp Nana there, yet ICs can still KO him pretty well, and I just like FoD's platform layout.

I take Sheik to Stadium, FD, or Dreamland. I don't have much reason for these aside from personal preference; small levels are fine too since almost any grab will lead to a KO there since you can dthrow CG her for quite a while unless she DIs to the edge, in which case you can transition to the handoff.

I take Marth to Dreamland or Stadium. Dreamland is nice since it's harder for Marth to edgeguard you there than it is on most other stages. Stadium is kind of like FD, but I think the weird stage transformations hurt Marth more than ICs and the odd platform layouts can occasionally give ICs a nice way of getting around Marth's range.

I take Falcon to Battlefield or FD. My only rationale for these is that I tend to do better there than I do on other levels for some reason.

I take Ganon to FD or Stadium because he can't push me to the edge too easily there and he doesn't live forever on those stages.
 

GofG

Smash Champion
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Raleigh, NC
Where do you guys take peach?

I played a peach in a recent tourney, we struck down to fd (lol) and he beat me floating right above my grab range. Couldn't do **** to him, dash attack got faired and he ran away from everything else like blizzard or fair.
 

GofG

Smash Champion
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I tried that, near the end of the match (he timed me out) and he faired me and got hit for like 2%, wasn't a good trade :(

he also happens to be PRd in NC, though, and I'm not, so he's straight up better than I am
 

choknater

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choknater
i like to short hop ice block vs peach who is at that height

if she is close enough, i'll hit him

if she is too far i think i can usually block whatever she tries to punish with

or i do something manly and wd under her and fsmash
 

ChivalRuse

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The point isn't to do something out of shield. You do the up-b oos because it's the quickest way to get Nana to "jump" and blizzard. It's never a good thing to be in your shield against Peach.
 

PokemonMasterIRL

Smash Master
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I did the sickest iceblock reset today from the middle of BF and then that led to grabbing them near the edge where the ice block reset them into handoff into kill.

felt really ****ing good, I did it to Replicate on our game one in pools, he fcuked me up game 2 though almost 4 stocking me when I triple suicided. sigh ahaha.


ICs are soo awesome, I was really close to quitting but then doing the handoff in tourney feels soo **** good, all my practice paying off. and it is soo demoralizing for your opponents.

too good.
 

ranmaru

Smash Legend
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Hopefully the icies won't be lured into the air lol. Or Platforms. Thats what I'd do.
 

Vts

Smash Champion
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Ice Climbers are good at crushing people's souls. xD
you have no idea.

made people rage quit before since if you have no idea how to fight the IC your going to lose very fast, it was proven at a tournament i went to, only lost to iori and ambix (peach almost had him) plus laggy TVs so hand off worked fine since it was just timing and stuff.
 

ChivalRuse

Smash Hero
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Practice makes perfect.

The most useful thing to know is that you need Nana to start the grab a bit before Popo slams them into the ground, because the grab hitbox takes 7 frames to get out. It's good to practice on Marth, because you have the smallest window during which you can grab him with Nana. Once you get it down on Marth, it will be significantly easier to do on Peach, Sheik, Falcon, Fox, etc.
 

Vts

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Practice makes perfect.

The most useful thing to know is that you need Nana to start the grab a bit before Popo slams them into the ground, because the grab hitbox takes 7 frames to get out. It's good to practice on Marth, because you have the smallest window during which you can grab him with Nana. Once you get it down on Marth, it will be significantly easier to do on Peach, Sheik, Falcon, Fox, etc.
i mess up more with me grabbing after nana throws like 80% of the time its so annoying i need to get that timing down again ><

also taco bell time :D
 

choknater

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i have never done that but you can try it

retreating fairs will outprioritize anything, just try to out space her. ic's wds are hard to space against regardless of character (except fox....)

i should practice handoffs on marth
 

PEEF!

Smash Hero
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Vanitas

Smash Ace
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Final Destination
prih good PEEF
though i am no Ice Climber expert i ll say just one thing
reverse dair chain grab moar! haha especially on falcon :)
otherwise good ****
 

dj asakura

Smash Ace
Joined
May 13, 2006
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Alright, this is incredibly random since I don't play Melee very often anymore, but I had no idea this thread got stickied and it's pretty awesome to come back here 2 years after I made the thread and see it so active and to be the top stickied thread on the forums :)

IC's forever!
 

Fly_Amanita

Master of Caribou
Joined
Aug 24, 2007
Messages
4,224
Location
Claremont, CA
Okay PEEF, here are the things that stood out the most to me:

-Your edgeguarding needs work. You would always fsmash Falcon whenever he would try to sweetspot, but Falcon can get around this and punish you while you're still lagging from the fsmash. It's usually better to edgehog and punish him when he lands on stage; on FD, this is easy. You just let him land on stage, then get back on stage and grab him. On levels with platforms, it can be harder, but you can usually just bair him off again before or right after he lands on a platform. On one occasion, you uair'd Falcon when he was recovering high when you should have just bair'd him away again.

If Falcon gets to the edge, you shouldn't stand close enough to the edge for him to hit you with a ledgehop aerial. Like against a ton of other characters, having Nana do desynched blizzards can be good for keeping Falcon from getting back on the stage, although Falcon can get around this with reverse ledgedash -> double jump shenanigans. Keep in mind that when Falcon, or any just about any other character for that matter, is at the edge, you're in control and you don't need to rush anything.

-You have really odd habits when under pressure. It looked like a lot of the time, you would try to jump OoS when Falcon was pressuring you. There are times when this is a good idea, especially when he's right next to you or right behind you since your bair and nair both come out really quickly, but if he's a little in front of you, nothing really good comes out of doing this. When under pressure from Falcon, it's often a good idea to light-shield for a while and try to wavedash OoS or roll away when you think you can. Trying to hit him out of his pressure usually doesn't work if Falcon doesn't mess up, so it's better to try to reposition yourself and re-establish a neutral setting instead.

-You dsmash a lot against Falcon, and it worked fine against Reneblade, but be warned that Falcon can really easily punish dsmash with short hop dairs or knees. Nair/bair/fsmash are good good moves for catching Falcon out of his short hops.

-Your DI needs work. I don't have a lot of advice for improving DI, but I think it comes naturally once you can commit how to DI certain moves to memory, which helps you react more quickly. Just take note of when you DI something badly whenever you play and try to fix that the next time that scenario arises.

-Sometimes you look like you get desperate when the opponent is at a high percentage and you throw out a lot of kill moves. When Falcon is at a really percentage, you don't really need to throw out moves like usmash that often; the easiest way of killing Falcon is with a grab, but that probably goes without saying. Aside from that, I think the best ways to kill Falcon at a high percentage are to catch him out of a short hop or dashdance with fsmash or bair, or to just knock him off-stage and get a KO one way or another by exploiting his predictable recovery. On another note, bair is a really good move that you should probably use more in general.


I'm assuming you already know how your grab game could have been better for the most part since it looked like you made a lot of reasonable decisions, but messed up the execution.

On a more general note, your spacing and sense of stage control seem a bit iffy, but I think improving at these things is almost entirely a consequence of experience, and you'll probably gradually get better at these as you play ICs more.
 

INSANE CARZY GUY

Banned via Warnings
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May 14, 2008
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Indianapolis
Your better than last time I saw that's for a fact. Some simple advice.

I firmly believe in JC all grabs that's just me i've heard other wise. your choice.

when you miss a tech and nana is near you that's a free grab if you play your cards right. unlike anyone else in the game ice climbers are de-synce when popo is laying on the ground think popo roll back hold down-B nana billzards them you follow. ice blocks, smashes and etc. very easy to make a mini wall and recover.

spaceing advice. like 80% of the cast should carefully space their up-air because most of the time you easily out range their dair only marth's dair can really hit you. plus ice climbers upair is relly really good.I also think of spaceing to be largly movement based and hitting with the tip if possible or you feel safeish.

also you on Fd you can ice block camp right from the begining and make things hard for them, other than that I wouldn't de-synce much vs falcon.

fly I thought you were cool man, you just came in here saying oh no less down-smash. I'm very disappointed in you
 

PEEF!

Smash Hero
Joined
Jun 25, 2008
Messages
5,201
Okay PEEF....
Wonderful. This will be my bible.

You pointed out most of my problems that I was conscious of, (and many many more I hadn't considered) including the worst, my bad sense of spacing and stage control. I have always been a more technical player than a spacing or mindgame oriented player. I learned techskill first because I started the crew in my region, and I always wanted to be doing the flashiest things. I also was a falco main exclusively until 2 months ago. This caused me to not care about spacing, not really care about mindgames, and focus soley on my indefeatable mega-approaching. Once I got past the level of beating everyone who wasn't at least somewhat respectable in the MW, I realized my bad falco habits would not pass anymore with the super-**** OoS metagame that is developing. I totally ruined falco for myself, so it was time for a change.

So now I'm left with a crew who is improving, but plays alot like me. More technical than they should be with a bad sense of spacing, and ZERO sense of stage control. I have never once considered stage control.

I don't want my icees to fall into the same trap as my falco. Right now I am overly good at the handoff (although you couldn't tell from these videos), I complete it to death or to the edge probably 90% of the time once I'm warmed up. The rest of my grab game is good now too, so I rely on that too much. It wins me matches against most everyone who is "okay" because the handoff has so much firepower. However I found that I really need serious spacing and consistency in my neutral game to break through the next tier of players and start being a placing contender in the (pretty bad) midwest.

Your advice is very pro. I'll keep giving you data and testing to chew on if you give me advice every so often =]
 
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