Fly_Amanita
Master of Caribou
I think I'm going to toy around with the desynch where only Popo L-cancels an aerial. I bet that has some neat applications.
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gotta ask again, but any help with these Q's ???i have a few questions for the grab combos (not chain grabs)
-sometimes when i do downthrow then fsmash with nana, i get a "Soft" version where it only does 10%. i think the version that does about 20% needs different timing, you need to wait half a second later for nana to get the full swing. can the opponent DI out of the "hard" version ???
-is downthrow upsmash with nana the strongest guaranteed smash combo? outside of chain grabs, what's the best grab combo i can do on someone ???
-does jab to grab work on almost every character? i know it does NOT work on doc for some reason, but it seems to work on all the top and high tiers
Thanks for the advice Fly, all of that makes a lot of sense. We were using Pound 4 rules and I actually struck Battlefield and Yoshi's Story. I'm not sure if that was the best decision, but I felt like the platforms on Yoshi's make it easier for her to platform camp, and FoD is one of my favorite stages.-Empty short hops aren't so great against Sheik, especially when you're facing towards her.
-You don't space the fsmash approach properly. It does work, but you don't usually want to squeeze under the slap; keep in mind that your fsmash is more disjointed than the slap, so the idea is to position yourself just outside of the slap's range and fsmash her as she descends. It's still hard to do and shouldn't be done too much, but it's a very useful tool.
-CC more often. I know it can be hard to CC Sheik's tilts and jabs, especially since she likes to do them after pressuring your shield with aerials, but tilts/jabs done in other circumstances can usually be punished with CC -> run in JC grab.
-You make it too easy for Sheik to get back near the center of the stage. I usually see Spawn just Shino stall until you give him enough space to get back on. Like, in the second round, you're often all the way behind the floating platforms when Spawn is Shino stalling. You should be pretty close to Sheik to apply a lot pressure here, although not so close that he can slap you or something. I think the best way to deal with really persistent Shino stalling is to make it look like you want to edgehog him out of it and then punish him when he tries to get back. I am a fan of simply turning away from the edge, which many Sheiks respond to by wavedashing on stage, and then turning around and grabbing them. That probably doesn't work against very well-done invincible wavelands, but Sheiks tend to be somewhat sloppy. Another really good tool when Sheik is by the edge is desynched blizzard. It doesn't beat Shino stalling, but it does stop just about everything Sheik can do to get back on stage, except rolling on, which is easy to punish on reaction.
-Spawn likes to full jump a lot. A lot of Sheiks don't do this since it's kind of unsafe, but if you see Sheik do it a lot, don't be afraid to run forward and full jump uair him out of it.
-You like to sh uair -> full jump bair, which is fine, except that you miss with the bair often. I'm guessing that's just a consequence of you being rusty, though. I think it's generally better to try to follow the uair with more uairs, also, since it's usually better to have Sheik above you than to your side.
-Blizzard more. Blizzard is a really good tool for alleviating some of Sheik's pressure. I mostly mean some form of desynched blizzard with Nana, but even synched short hop blizzard or short hop blizzard with Sopo can be used to hit Sheik out of her short hop. This is probably riskier against Spawn than it is against most other good Sheiks because of his tendency to full jump, though.
On another note, I think FoD is Sheik's best neutral against ICs and I recommend striking it. That might just be a consequence of how I like to play the match-up, though.
ohh ic thanks alot Choknator! i ll keep that in mindyoshi's... well... its matchup dependent.
for fox i think its good cuz u get easy kills.
falco it's 50/50 cuz both characters have easy ways to kill and easy ways to approach.
i think falcon has advantage cuz it makes it toooo easy for him to get at you
peach it's nice, but dont get dsmashed when shes above you. low percent kill against peach, which helps a lot
it's ic's BEST STAGE against puff, cuz she will die from uair and smashes at sooo low
marth ***** ic's
pretty good for sheik, but id rather go battlefield or FD
battlefield and FD are i think ic's best stages in general, cuz they need space to WD and also reliable edgeguarding options
FoD... it can be okay, because the platform heights can make it awkward for other characters' maneuverability and score you some good fsmashes or usmashes... but overall i dont think its that great because the platform heights can also hinder ur chain throws or dthrow combos in general. ic's just don't like moving stuff.... IMO
I changed my mind. This doesn't work very well. Nana is like magnetized to Popo, so when you desynch her and wavedash to the ledge, she gets pulled along with you.What you should be able to do to a Shino stalling Sheik is desynch Nana some distance from the ledge (so she doesn't get hit by the up-b poof, then immediately wavedash back onto the ledge, waveland, and grab her when she up-b's onto the stage or bair if she goes to a platform.