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He spot-dodged into a buffered roll, allowing only Popo to roll but releasing the c-stick before Nana forward smashes. The jab Nana throws out is of her own volition, since she is far enough away from Popo for the computer to kick in, but close enough to an opponent to throw out an attack (in this case, a jab).http://www.youtube.com/watch?v=cd6z9BlTmEQ
Anyone know how wobbles did that spotdodge popo roll + nana turnaround jab desync at around 7:34?
This legitimately confused me when I saw people cheering on Plank in the Xanadu chat. I think its just newschoolers cheering on who they believe is the underdog and are completely unaware of who he is and what he's done. Tbh, I guess there's a difference between being a TO and being a player. But even then, people are gonna be hating Fortune for a long while yet, and I'm pretty sure the OGs are never forgiving him.there are people who still like plank?
yeah you can punish it. If you're too slow she'll dsmash again though.Is Peach down smash safe on Ice Climber's shield? If IC's wavedash grab to punish, does Peach have enough time to spotdodge and/or jab?
Yeah, and if you learn to wavedash OoS it's VERY helpful for punishing it.Is Peach down smash safe on Ice Climber's shield? If IC's wavedash grab to punish, does Peach have enough time to spotdodge and/or jab?
I am curious, what did plank do?This legitimately confused me when I saw people cheering on Plank in the Xanadu chat. I think its just newschoolers cheering on who they believe is the underdog and are completely unaware of who he is and what he's done. Tbh, I guess there's a difference between being a TO and being a player. But even then, people are gonna be hating Fortune for a long while yet, and I'm pretty sure the OGs are never forgiving him.
http://www.ssbwiki.com/Pound_VI am curious, what did plank do?
Really liking your usage of tilts in neutral to covers Peach's approach on the platform, and brave as hell for going for those dthrow>dair CGs. Also gotta say it's good to see how much you're covering Nana's returns back to the stage, or are at least conscience of them in your gameplay. Imma assume you're an ICs who doesn't wobble, as if you are, there were multiple opportunities in which you could have just taken the stock, and in a matchup as horrible as Peach/Icies, I'd almost recommend using whatever you have at your disposal in order to take the game. But overall, good stuff!https://www.youtube.com/watch?v=MBMAbBPfK7w
could anyone help me out here? been a while since i went to the bay and this was a good set for me but i wanna edge it out next time
Your link didn't really work for me but I think you are talking about this set/thingamabobhttp:// youtu. be/ uFAxtPeZXsc?t=9m17s
Can anyone help explain to me (like timing and such) how Wobbles did the up-b where only Nana goes up on stage while Popo hangs on to the ledge?
Thank you, and sorry about the broken link but Smashboards doesn't want me posting links until I reach 10 posts lol.Your link didn't really work for me but I think you are talking about this set/thingamabob
Drop down, hop back up to be about level with the stage, slight pause (Popo should be right at the brink of rising/falling), then up-B.
The up-B will start up but Popo will be forced to grab edge. Probably the best way to save Nana in most cases.
You can also edge-cancel the Up-B from what I understand.
NP man, wasn't too hard to figure out the link. But yeah, I forgot about the 10 post link thing, MB.Thank you, and sorry about the broken link but Smashboards doesn't want me posting links until I reach 10 posts lol.
Thanks. It's not that I don't wobble, but sometimes i have trouble getting low percent setups, so because of pressure/nerves i go for non-guaranteed CG's instead. i will practice it, it cost me a tournament yesterday as wellReally liking your usage of tilts in neutral to covers Peach's approach on the platform, and brave as hell for going for those dthrow>dair CGs. Also gotta say it's good to see how much you're covering Nana's returns back to the stage, or are at least conscience of them in your gameplay. Imma assume you're an ICs who doesn't wobble, as if you are, there were multiple opportunities in which you could have just taken the stock, and in a matchup as horrible as Peach/Icies, I'd almost recommend using whatever you have at your disposal in order to take the game. But overall, good stuff!
Ahhhhh I get what you mean. The combined pressure of tourney nerves and being on the stream setup so you know people are gonna be watching you stacks it up a bit, trust me I know from experience (I wobbled one guy to 100+% before then mistiming a hit and he mashed out and I then had to chase him down to kill him lol)Thanks. It's not that I don't wobble, but sometimes i have trouble getting low percent setups, so because of pressure/nerves i go for non-guaranteed CG's instead. i will practice it, it cost me a tournament yesterday as well
If you have any Nujabes in your possession, listen to some of his stuff. Very chilled and beat rhythm and tempo heavy. Listen to his song Spiritual State, has a very good rhythm for wobbling lol. Tbh, I just go off of visual cues and it works just fine for me.I have to practise like twice a week for wobbling because I have no rhythm. Once I get it started I can usually kill though.
I dont like listening to music when I play. I just kinda feel like I have a clock ticking in my head that I have to sync up to wobble properly. Same thing for handoffs and chaingrabs.If you have any Nujabes in your possession, listen to some of his stuff. Very chilled and beat rhythm and tempo heavy. Listen to his song Spiritual State, has a very good rhythm for wobbling lol. Tbh, I just go off of visual cues and it works just fine for me.
Ahhhhh I gotcha. I only listen to music when I'm practicing tech skill that isn't wobbling, but even then, I can still get a solid wobble off if I'm listening to something off-beat for some reason.I dont like listening to music when I play. I just kinda feel like I have a clock ticking in my head that I have to sync up to wobble properly. Same thing for handoffs and chaingrabs.
No, this post was helpful, thanks for the reply!Light shield is harder to get out, and spacies can just start reacting and shinegrabbing after shield pressure. Another benefit from lightshielding is they often miss the tech, so I try to mix lightshields in when I'm playing spacies, falcon, and ganon who think they're safe by hitting my shield with dair. Popo will lightshield, while nana fullshields and nana can sometimes get the shieldgrab off.
I haven't noticed any downsides specific to lightshielding, usually it's just that the opponents react to me shielding and change their game accordingly.
EDIT: ha, just realized I didn't really offer any information that you asked for like cons of lightshielding. I've got to be more conservative with the 'Post Reply' button.
Good stuff! I really like your movement, especially with the solo Ice Climber!https://www.youtube.com/watch?v=MBMAbBPfK7w
could anyone help me out here? been a while since i went to the bay and this was a good set for me but i wanna edge it out next time
OH YEAH, Derf.MW reminded me; catch Peach's turnips a lot! Ice Climbers are really good at doing "the Armada" (Hold a stitch face and attack without throwing it for a while)! You can ice block from a distance, and squall when up close (desynching a blizzard with the backup while threatening to throw the turnip/shooting an aerial iceblock with the main climber is great too!) I LOVE doing turnip combos, and hitting Peach with her own stitch and then regrabbing it REALLY gets in their head!Another cool thing is that ICs are actually really good with a turnip in their hand. You can actually combo pretty hard with them.
It's like 5 in the morning, but I'll post some stuff about turnip combos tomorrow.
It's my pleasure! I'm glad it helps; I love talking about matchups, and Peach is my second favorite (behind the Ice Climber ditto!)! I look forward to watching and learning from your future sets against Peaches!thanks so much dizzkidboogie, that was really helpful!!