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Knowing is half the battle.
uair and down air a lot, if she learns the range where she can punish ur uair and dair, start using blizzards more on the ground cuz then she'll have to start jumping up high again, and then u can uair again
and then if she stays in the air, u can just wd all over the place and get under her and uair some more, or attempt to get some grabs/usmashes
if she is too close, jab cancels are AMAZING!!!!!!!
also, you guys might not have heard me say this before but i always say it: i trade dairs with puff all day. if she spaces aerials wrong on my shield, i punish with dair. basically if a dair connects, it puts puff in this weird tapped position and usually she just wants to reset her spacing, making it totally safe.
anyway, besides specific options, this is how i think of the matchup in my head: "i dont care if i get hit, if i just space well and keep hitting her, i'll have a huge advantage even if i trade because ic's do way more damage." she dies from uair at like 90 or 100 and she dies from smashes at like 70. it's sooo easy to get that kind of damage.
i kno u guys like to know whats safe, but i'm really a pressure oriented player, and i am usually really aggressive in my matchups. with puff, it's totally different, u have to know which attacks to use, but u can still stay on her *** the whole time even though she is flying around. uairs + dairs are key.... in fact, all your aerials are good against her. u will outdamage puff sooooo hard trust me, just dont get edge guarded
when she starts ****** nana it gets annoying, her edgeguarding is really powerful and her bair spacing is really hard, but if u keep moving and attacking you will definitely find places where she is open.
solo popo is also better at this matchup than he is at other top tier matchups, cuz puff is slow so he has breathing room
What that hell should I do when I grab Jiggs, Chok?
i usually just smash her right away, or blizzard then smash. just focus on high damage, u can't really combo her from there
unless u go for choknater combo
if shes at low percent i go for choknater combos lol (dthrow, nana dair, popo dair) in fact, the choknater combo works so well on puff cuz no one ever knows its coming and puff doesnt really have ways to punish it if both dairs connect. and if she REALLY di's bad, nana can dsmash, fsmash, or regrab
i got an amazing kill yesterday, but only cuz puff had bad di. yoshi's story: dthrow, dair, dair, nana regrab, popo fsmash. she died at 40% cuz she was di'ing away
here's a mental image that can help u guys:
think of puff as diagonal, almost horizontal lines across the stage. her aerial movement is very powerful horizontally.
ic's, however, are a solid line on the floor of the stage, and they can move along that line. then anywhere on that line, they can create a vertical line by jumping and doing a uair, then dair/fair. if u realize the limits on puff's movements and know the strengths of ic's movement, u will find that they are actually evenly matched IMO. since puff usually stays in the air, the ic's can stay on the ground and threaten her with an aerial, usmash, or blizzard. ic's have to cover themselves, but don't think u are in a defensive position just cuz she is flying around, ic's uair like the best uair in the game lol.
if u guys have aim, im me haha i like talking about melee ic's