Nintendude: OH GOD QUESTIONS.
-Rolling backwards works really well against d-smash because of how far it travels. Rolling forwards is not so good.
-Not sure which part you're referencing that part of the video seems like something else lol. But I haven't always had success with rolling through moves, it's generally risky but DoH is very aggressive and will often attack up close rather than retreat and re-space like a lot of Peaches, so if I think he's going to pressure against me I will try rolling through. Later I get a roll through his f-smash and a punish off that too, something you normally can't punish from your shield.
--I banned FD against him because it is probably his best level along with Brinstar and I actually have lots of trouble fighting him there. Platforms let me force him to play higher than normal and give him reason to mix up his float height, which gives me more openings, so I really dislike FD against Peach. Nana also doesn't go into her platform recovery AI there, so she will ALWAYS jump at the same height and makes it extra easy to beat her up, which DoH is good at.
--It only worked because it looked like he was going to land down that slope, giving me a few extra frames to get the move out. Normally it wouldn't work at all unless he ****ed up horribly but as you could see that d-smash came out before he had a chance to do anything except shield (and no Peach would ever shield in that situation so I was confident d-smashing)
--My fast-fall kept me safe from a n-air anyhow, but really I just went with the flow lol.
vs Axe
--Yes, the sound from it also makes a really good enhancer for my timing of the grab. I hear down->shield->A as a pretty specific timing and it helps a lot.
--Yes again, I figured Nana's arc would prevent him from being able to get a shine-spike or ledge-hopped aerial.
--yeah I dunno about the f-smash, I probably figured it would cover both DIs since I wasn't really reacting well to them that tourney
--Not entirely sure haha. Pretty awesome though!
last point:
Yeah retreating f-air while you fall makes punishes difficult for the other guy, and if you mix it up with an advancing one sometimes you can bait hits. It IS punishable (especially for marths and sheiks and CF) but it's better than nothing. Blizzard can work but if they DI in and just mash an attack they'll get you anyhow. So I like f-air a lot for those reasons.
chok:
Yeah it's funny, since DoH is my most common practice partner and he's so good at avoiding IC grabs, he's enhanced my normal punishes way beyond what they used to be. At the same time my grab game has suffered a bit, you see me dropping lots of handoffs and randomly screwing up charged smashes that I didn't screw up before. I kind of like the newer me though it's cooler to watch :D and it has a much better SoPo game.
also we have a pretty experienced interpersonal metagame against one another, how he plays and thinks against me does not really represent how he plays against other people lol (my bomb catch on Brinstar is me having LOTS of experience against his turnip and bomb drops, for instance). If you think he's not the best Peach vs. ICs in the country, then I invite you to give fighting him a shot! He's the one I am least confident of fighting in tournament. our friendlies are very even I just seem to have a better tournament presence than his which is why, even though we're usually 50/50 (or more in his favor actually) outside of tournies, when we meet during them I beat him more often. Don't sleep on him though! I highly doubt you will see him losing to any other ICs any time soon :D