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Social General Ice Climber Chat

ChivalRuse

Smash Hero
Joined
Jun 13, 2007
Messages
8,413
Location
College Park, MD
Jab is pretty safe on shield. They can't shield grab you really for obvious reasons. xD

Don't forget about dash attack. That's a good move too.
 

choknater

Smash Obsessed
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choknater
it's all about movement. practice wavedashing a lot in order to create a good distance between u and ur opponent, and experiment with approaches so that u can learn which attacks u like to use to start combos or lead into grabs

dash attack is one of my favorite approaches
 

choknater

Smash Obsessed
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choknater
they are not a bad character lol

ever since getting better vs doc and marth, i'm regaining confidence that ic's can do decently against peach. i gotta continue stepping it up

to john:

if nana gets grabbed, its best to shield with popo (cuz a lot of throws have invincibility or hitboxes) and try to punish when they throw nana. if they decide to pummel, you can react quickly and knock him out of the grab. this is risky though cuz u can get hit by pummels or u could be too late to punish and get hit by the throw

if popo grabs, i mash c stick down as well lol. but i think u can make nana shield? i forgot lol. its usually really bad news if popo gets grabbed
 

ahchoomattchu

Smash Ace
Joined
Jul 25, 2007
Messages
505
Location
Escondido, CA (I miss you, Irvine)
Any tips on getting past Marth's d-tilt => anything (more d-tilt, jab, f-air, f-smash, etc.)?

I feel like Marth's d-tilt checks ICs hard when they're on the ground because he can follow it up with just about anything.

The match-up guide says to use f-airs, but I've found the spacing is rather difficult and anything that Marth follows up with can stuff it. =\
 

ChivalRuse

Smash Hero
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Messages
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College Park, MD
You can make your way in with desynced blizzard. You can wd in and shield grab it. Alternatively, you can wd -> shield backward and bair oos. If Marth d-tilts your shield from afar, you can just wd back and reset.
 

choknater

Smash Obsessed
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choknater
dtilt is very hard to get past, so i picked marth and tested it vs a computer ic's

i was just spamming it, so at the times that it was poorly spaced... i got

shield grabbed
rolled behind (behind marth is a good position against him)
sh faired
ice blocked (when i whiffed)
blizzarded (when i whiffed)

anyway

dtilt is one of marth's best moves and he can beat any of those options if his dtilt is spaced properly. however, he really has to work hard to corner the ic's into a position where he can use spaced dtilts. just really try hard to keep him from controlling mid stage. any spaced attack from marth is deadly vs ic's. his main tools are nair, spaced fair, dtilt. just gotta avoid these and use ur shield well and/or desynchs to get in

marth is soooo powerful center stage on yoshi story.
 

Fly_Amanita

Master of Caribou
Joined
Aug 24, 2007
Messages
4,224
Location
Claremont, CA
I don't like challenging dtilt with anything aside from my own projectiles. Even then, that can be risky since Marth can CC dtilt you even while getting hit by a blizzard since blizzard's hitboxes are so sparse.

Fair over dtilt is fine if you're really confident that Marth is going to dtilt, but the risk-reward of that gamble is so vastly skewed in Marth's favor that I prefer not to do it unless I'm extremely confident that it will work or that my opponent won't punish it well. More generally speaking, you need to be really careful about when you leave the ground against Marth, even if you're only doing a short hop.

I also don't like shielding dtilt since that also puts Marth in a favorable position; you can sometimes win those exchanges, especially when facing backwards like Chival said, but you generally have more to lose than gain from doing so.

Rolling is okay sometimes. The IASA frames on Marth's dtilt are good enough that he'll probably be able to punish your roll a lot of the time anyways, though. Still, this can put you on the other side of Marth, which can be nice depending on the circumstances.
 

choknater

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dtilting us in a way that pushes us off the ledge is so painful :(

what do u do in that situation my socal friend, besides die?
 

Binx

Smash Master
Joined
Jul 19, 2006
Messages
4,038
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Portland, Oregon
I have two ways to recover after that, one is jump and sweetspot the up b so nana is an invincable rocket and you have ledge invincibility. The other is to jump and immediately airdodge diagonally onto the stage.

If marth is patient he can punish the second one, if he runs off the ledge and gets aggressive he can catch you out of the first one. You are still in an awkward position if he just waits and you nana rocket, but its the safest thing I've found.

If they go after Nana I just ledge hop with an up air an try to punish him for going high. If they continue to wait patiently I have a few mix ups, I will ledge hop another time or two for invincibility and punish on reaction if he goes after Nana at any point, generally with waveland onto the stage grabs and such. This works particularly well when Nana is at low percents because Marth generally can't kill her safely. Nana's AI will also sometimes attack Marth and create openings as well.

The other is to act like im going to ledgehop and jump early enough to waveland onto the stage, if you do it fast enough a lot of Marth's wont punish it.
 

ChivalRuse

Smash Hero
Joined
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College Park, MD
ALWAYS recover high against Marth. Avoid landing anywhere he can tipper you. Always DI his hits and recover HIGH. He shoudn't be killing you for a while if you follow this basic guideline.
 

choknater

Smash Obsessed
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=\ really?

if i was the marth i'd just walk/wd around following either of the ic's then grab/utilt/fsmash/do whatever to the ic that comes down...

i usually like to sweetspot somehow then waveshield onto the ledge

though this is risky too since it's not a good position vs marth

sigh

recovering in general is not a good position for ic's but maybe i can try ur recover high thing out, chival. my most frequent training partner lately happens to main marth
 

Binx

Smash Master
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Portland, Oregon
Recovering high never really worked for me, at least not against Eggz or Blunted's Marth. Sometimes I try to recover onto a high platform on Yoshi or BF but in general thats only just to hope they make a mistake, if I had a choice I would almost always recover low and try for sweetspots. If I recover high it would only generally be because I want to keep them honest about when to chase off stage.

I'd like to see Mango play a few matches as ICs and see how he recovers, since he has some really amazing mix ups with other characters.
 

choknater

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i bet mango's ic's would be balls lol

there are certain characters u cant really play well without maining em

like ic's and peach

and i mean like tourny level cuz i know everyone has pocket peaches
 

Fly_Amanita

Master of Caribou
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I'm also an advocate of recovering high against Marth. You will get hit, but you'll usually make it back to the stage eventually.
 

Wobbles

Desert ******
BRoomer
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Gilbert, AZ
You only want to recover high against Marth if you can't actually get a good grab on the edge with up+b and mix it up with air-dodge to avoid edgehogging. Going high, especially on platformed levels, is begging to get spiked by a backwards d-air or eat a fully-charged shield breaker. If you don't have your double jump to control your recovery better though, relentless forward+b'ing as high as you can get is the way to go.

Even though you're guaranteed to die eventually if the Marth doesn't get annoyed with having to hit you off the level six or twenty times.
 

Binx

Smash Master
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Portland, Oregon
You only want to recover high against Marth if you can't actually get a good grab on the edge with up+b and mix it up with air-dodge to avoid edgehogging. Going high, especially on platformed levels, is begging to get spiked by a backwards d-air or eat a fully-charged shield breaker. If you don't have your double jump to control your recovery better though, relentless forward+b'ing as high as you can get is the way to go.

Even though you're guaranteed to die eventually if the Marth doesn't get annoyed with having to hit you off the level six or twenty times.
Exactly my thoughts, as an aside you should use your time recovering in this way to decide your next plan of action as well, since the marth has to concentrate a little harder to hit you than you do to change the limited DI of a forward b recovery.
 

Wobbles

Desert ******
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Nobody said it is! But edgeguarding IC's isn't fun for anybody either because it's drawn-out and boring. And after thirty seconds of hitting you off the damn edge repeatedly only to screw up and eat 20 percent before you finally kill Popo, most people are NOT happy to see Nana respawn along with you.

So I get all into my recoveries like I'm trying super hard and I'm just jazzed to be mashing B and it really makes other people mad.
 

choknater

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choknater
haha

against other characters sometimes i like fooling people by landing a synched squall near them and hitting them with dsmash cuz they think i have more lag

sometimes it can be fun

but vs marth

it is definitely not lol
 

choknater

Smash Obsessed
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choknater
lols

well i wanna go to a tournamenttttt

but i'm so swamped with 2 weeks of school left that i dont know if i can make one this month haha
 

choknater

Smash Obsessed
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choknater
i really enjoyed marth, but it's becoming more challenging now that i have a main training partner who mains marth. can be very difficult at times, cuz he doesnt fall for my trixies all the time and i gotta mix up my approaches so that my defense doesnt end up cornering myself

those spaced fairs/dtilts man ahhhh!

and then he randomly fthrows me!

i gotta step it up
 

choknater

Smash Obsessed
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choknater
bair out of shield? that assumes that i am actually blocking and facing away from him... is that really a good idea? lol. it does sound like it'll beat some of his moves but i dunnoooooo
 

ChivalRuse

Smash Hero
Joined
Jun 13, 2007
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8,413
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College Park, MD
It's easy. Just wd into him while facing backward.

Shield his fair and bair oos or
Shield his d-tilt and bair oos.

Also, rolling behind Marth is good if you don't do it predictably.
 
Joined
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"I was going after the Dyna Blade trophy by running a gauntlet with All-Star Mode. I got to the Ice Climbers, and KO'd just Popo (I focus on Popo mostly, even though I know I should focus on both of them).

The weird thing, however, is that when Popo got KO'd, Nana started jumping around in celebration.

Did Nana want Popo KO'd? Maybe he was holding her back from having a good time, always planning to climb new mountains and collect various mountain veggies. Maybe Popo hasn't touched Nana in a while... Maybe Nana had to start living her OWN life, and find some men who can keep up with her wild streak...

Oh well, off Nana goes to sleep with lots of men. In the meantime, I have a Dyna Blade trophy to catch..."
 

schoin

Smash Cadet
Joined
Sep 16, 2007
Messages
32
Location
London, UK
Hey guys not sure how well it works competitively but one thing I found out is that SHFF > perfect waveland > attack (usu jab > grab) works hella good vs campy marths.

If you mix it up with empty jumps or normal wavedashes you can bait a lot out of marth, if they're being d tilt heavy you can even use the momentum to jump out of the perfect WL and SHbair over the dtilt.

I dunno I thought I'd put the idea out there since you don't see that much wavelanding with ICs but the distance covered when doing it is too good I thought maybe the boards could figure out ways to take it to the next level.
 
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