choknater
Smash Obsessed
ok i always rant after training
finally back at my apartment in daly city where i have access to my wii! i can practice more now haha
well, at my last tournament gsg2 i lost to fly and light in bracket. so i'm workin on those matchups. for peach i've always played a lot of characters so it usually depends on how i feel on which character i counter pick her with... i have a feeling i might choose to peach ditto them since that is actually one of my strong matchups. peaches are always very experienced and specialized in all their matchups except the ditto where u basically have to just outsmart the other peach. but again, depends on how i feel.
i don't plan on doing the ic vs peach matchup in tournament unless i feel they are really inexperienced in the matchup, which really paid off for me against alan at dgdtj
for the ic ditto... i was tryin to teach myself a lot of stuff today, heres some stuff i've learned
- dash attack is a very powerful move. it is fast enough to catch WD away, and puts the other ic in a terrrrrible position. nana is easily uair comboed, but hopefully popo is the one who ends up in a position to be uaired.
- nana getting hit by dsmash is like getting hit by peach's fair. just a crazy knockback move that basically ensures nana's death.
- this matchup is very hard because u basically have to know 3 matchup situations and what to do in each
1. 2 ic's vs 2 ic's
this is really hard and very random. it feels even more offensive than a falco ditto where you have terrible defensive options but excellent offensive options and whoever gets the first hit wins. but unlike a falco ditto, it doesnt usually result in death (well maybe for nana) but instead it usually ends up with a very advantageous position of 2v1 or 2 together vs 2 separated.
i just kinda imagine it like a falco ditto... u gotta set some sort of pace with ice blocks, and it can be kinda random who gets the momentum first but it's possible to outplay the other ic with ice blocks. then gotta find a way to get in, i like wd grab, wd jab, wd dsmash, dash attack, or sh fair. u can also get in sneakily by using nana blizz, popo squall, nana smash (i like usmash because when at least one of the opponent's ic's are falling down, it gives you a lot of time to position yourself. usmash is also more accurate than other smash attacks after a solo squall) but this is really random and risky. basically i just need more experience vs ic's (get at me miles!!) so that i can feel a greater sense of control rather than letting the matchup just feel random all the time.
2. sopo vs 2 ic's
this is obviously extremely difficult but there are ways to get in. basically all of ic's approaches make them a little bit vulnerable, so it's best for 2 ic's to play more defensively like with blizzblocks. sopo can shoot his own ice blocks but obviously since 2 ic's can shoot more projectiles the sopo has to approach. i'm not really sure HOW popo can do this, i usually just play intuitively until i find openings... not sure what they are on paper. again i need more experience and i need to take mental notes of what i can do
2a. 2 ic's vs sopo
just blizzblock camp sopo, or desynch blocks if he decides to wd/dash dance a lot. the advantage is HUGE and u USUALLY dont wanna risk your advantageous position with bad approaches, but if u can find good ways to approach him then by all means. the best strategy is to try to force him above you (not very hard if u keep using ice blocks) then keep him up there with dash attacks/uair/usmash, and also punish some landings with grab. if u happen to get separated...
3. sopo vs sopo
i think everyone's sopo has a different flavor but in the end they are all the same. popo's strength is in his mobility, so in order to keep the matchup from being too erratic, popo should really be patient and pay attention to the other sopo while also focusing on moving in an unpredictable way. assuming both sopo players are equally good at zoning and positioning, i feel like the most patient sopo will always win.
ic ditto's. hard stuff
this is an important matchup for me cuz the last 6 tournaments i've been to i've always faced one. boback, fly, or GKL (merced ic). fly beat me very convincingly at dgdtj so i hope to do better next time
finally back at my apartment in daly city where i have access to my wii! i can practice more now haha
well, at my last tournament gsg2 i lost to fly and light in bracket. so i'm workin on those matchups. for peach i've always played a lot of characters so it usually depends on how i feel on which character i counter pick her with... i have a feeling i might choose to peach ditto them since that is actually one of my strong matchups. peaches are always very experienced and specialized in all their matchups except the ditto where u basically have to just outsmart the other peach. but again, depends on how i feel.
i don't plan on doing the ic vs peach matchup in tournament unless i feel they are really inexperienced in the matchup, which really paid off for me against alan at dgdtj
for the ic ditto... i was tryin to teach myself a lot of stuff today, heres some stuff i've learned
- dash attack is a very powerful move. it is fast enough to catch WD away, and puts the other ic in a terrrrrible position. nana is easily uair comboed, but hopefully popo is the one who ends up in a position to be uaired.
- nana getting hit by dsmash is like getting hit by peach's fair. just a crazy knockback move that basically ensures nana's death.
- this matchup is very hard because u basically have to know 3 matchup situations and what to do in each
1. 2 ic's vs 2 ic's
this is really hard and very random. it feels even more offensive than a falco ditto where you have terrible defensive options but excellent offensive options and whoever gets the first hit wins. but unlike a falco ditto, it doesnt usually result in death (well maybe for nana) but instead it usually ends up with a very advantageous position of 2v1 or 2 together vs 2 separated.
i just kinda imagine it like a falco ditto... u gotta set some sort of pace with ice blocks, and it can be kinda random who gets the momentum first but it's possible to outplay the other ic with ice blocks. then gotta find a way to get in, i like wd grab, wd jab, wd dsmash, dash attack, or sh fair. u can also get in sneakily by using nana blizz, popo squall, nana smash (i like usmash because when at least one of the opponent's ic's are falling down, it gives you a lot of time to position yourself. usmash is also more accurate than other smash attacks after a solo squall) but this is really random and risky. basically i just need more experience vs ic's (get at me miles!!) so that i can feel a greater sense of control rather than letting the matchup just feel random all the time.
2. sopo vs 2 ic's
this is obviously extremely difficult but there are ways to get in. basically all of ic's approaches make them a little bit vulnerable, so it's best for 2 ic's to play more defensively like with blizzblocks. sopo can shoot his own ice blocks but obviously since 2 ic's can shoot more projectiles the sopo has to approach. i'm not really sure HOW popo can do this, i usually just play intuitively until i find openings... not sure what they are on paper. again i need more experience and i need to take mental notes of what i can do
2a. 2 ic's vs sopo
just blizzblock camp sopo, or desynch blocks if he decides to wd/dash dance a lot. the advantage is HUGE and u USUALLY dont wanna risk your advantageous position with bad approaches, but if u can find good ways to approach him then by all means. the best strategy is to try to force him above you (not very hard if u keep using ice blocks) then keep him up there with dash attacks/uair/usmash, and also punish some landings with grab. if u happen to get separated...
3. sopo vs sopo
i think everyone's sopo has a different flavor but in the end they are all the same. popo's strength is in his mobility, so in order to keep the matchup from being too erratic, popo should really be patient and pay attention to the other sopo while also focusing on moving in an unpredictable way. assuming both sopo players are equally good at zoning and positioning, i feel like the most patient sopo will always win.
ic ditto's. hard stuff
this is an important matchup for me cuz the last 6 tournaments i've been to i've always faced one. boback, fly, or GKL (merced ic). fly beat me very convincingly at dgdtj so i hope to do better next time