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Gears of War 3

Pluvia

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The only complaints I can think of are it's the best at close quaters combat, but that complaint is a bit ridiculous when that's what the gun is designed for. Any other situation people complain about it in, such as hiding around corners, doesn't hold any water as they could just as easily hide around a corner with a Gnasher or Hammerburst and kill people from farther away.

:phone:
 

MuraRengan

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The SO on the other hand doesn't need a nerf. It's far too situational. Like for example say you come across a team of people who use primarily the Gnasher, they can use that weapon in a whole host of situations. That team can battle toe-to-toe with riflers, and they have all the perks of the SO bar getting triples or higher. A whole team of Sawn Offers on the other hand are easy to defeat, pull out your rifle and you can gun them down from a distance. For the life of me I can't think of a situation SO's could be in that couldn't be bettered by the Gnasher, bar shooting a bunch of people bunched together, and ultra-close range.
The gnasher cannot fight a rifle, not at long range, which the rifles are meant for. The gnasher has some grounds in mid range, but rifles (especially the hammerburst) still have the advantage. If the gnasher user starts wallbouncing, it becomes another story, although you've said countless times that wallbouncing is easy to stop, so I'd imagine that you'd agree that the rifle still has the advantage here.

A lot of people seem to think the SO is broken, but what makes it so bad? It's still just as easy to get kills in this game. New people that use the SO are still just as easy to kill. People that try to use the SO like the Gnasher in previous games are still easy to kill. The only people that are hard to kill are the players that don't rely on one weapon, the good players, and that's the way it should be. Instead of one weapon dominating 50% of the kills like in previous Gears, there's now a shift towards other weapons being used. It creates a more diverse playing field and leads to a more fun and challenging game.
Ae you serious? Are you honestly saying it's not disproportionately easy to get kills with the SO when compared to all other weapons? Where have you been?

Furthermore, this constant overemphasis on the gnasher is disgusting. So often folks who don't understand the game say "the gnasher dominated multiplayer" as if the gnasher, by virtue of being a gnasher, is unstoppable. The only reason why the gnasher was popular in miltiplayer is because it was incredibly effective in the hands of skilled players, more effective than other weapons to a large extent. However, the fact of the matter still remains that players didn't just pick up the gnasher and all of a sudden start wallbounce bodying 3 people out of nowhere. For every person who could beast with a gnasher, there is a large background of practice they put forth go gain skill with it. It's not the gnasher that makes the gnasher good, it's the players. The gnasher is like putty, it can be molded and shaped to do a variety of beautiful things, but its effectiveness is directly affected by the person using it.

You don't know anything about what a good player should be. Players that use a variety of weapons aren't magically able to survive longer. The game is and has always been about more than that. Depth is the avenue that enables players to separate themselves from other players in terms of skill. That's why gnasher users in Gears 1 were hard to kill, because the game didn't make it easy to kill them. That's why wallbouncing in Gears 2 was a standard for good players, because there was depth to it.

Variety is not an absolute good. Epic coudl make hundreds of new weapons, but if they're broken or aren't a good fit for the game, the game will be terrible. You keep justifying the SO by appealing to the variety it creates, but you haven't assessed whether or not that variety if suited of Gears of War, which it isn't because it sacrifices Gears's deepest and most important aspect as a franchise. I've made this point several times already, seems you've never caught it.

You insist that the game is now more fun and challenging? For who? You? A person who hated the first two games and hates the company who makes them? That says a lot. Well, the game's definitely not more challenging. The beta was a laugh, everything was easy, I never had a single match that curled my guts like Gears 2 did.
 

Pluvia

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Mura, if you read through our posts, you'll see we more or less agree on the facts. Like above you mentioned that the Gnasher holds ground with rifles at mid range. Two Gnasher players could take down two Hammerbursters a mid range with a bit of effort. 10 Sawn Off players all battling 2 Hammerbursters at mid range would lose to them 100% of the time.

But then when it comes to our conclusions, our opinions, on these facts we differ. You go onto talk about how the Gnasher is what makes the game fun and "skillful", and you use Gears 1 and 2 to back that up, but I argue that the variety created by the SO in 3 outclasses the fun of both those games put together.

The only facts we'd have to back this up is the negatives of the first 2 outweigh the positives, and the statistics for 3 show that a lot of the critisisms are completely exagerated.

:phone:
 

The Real Gamer

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The bottom line is that the SO will severely slow down the pace of Gears 3 ESPECIALLY when Excecution and Warzone are back...

There's nothing "fun" about that at all.
 

Pluvia

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Judging by the article I don't think the developers liked Warzone and Execution nearly as much as TDM. And I have to agree, I never played those 2 gametypes due to how bad they were but I loved the fast paced gameplay of TDM.
 

The Real Gamer

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The fact that you don't respawn is the beauty of Excecution in my eyes. Literally every life counts and it puts a huge emphasis on teamwork. If you die you're out of the round for good, and because of that it makes the game THAT much more intense than any regular game of TDM in Call of Duty or Slayer on Halo.
 

Pluvia

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But as the developers pointed out you can spend a lot of it just sitting around waiting. Even during the match itself it mostly devolves into a camp fest leading to stalemates. In Gears 1 it's unplayable due to host and their godlike powers, plus their complete control over who wins the match thanks to their kicking ability. Gears 2 is plagued with host and crappy hit detection, leading to countless situations you should've won but didn't thanks to glitches. Plus people tend to one man army it in Execution, whipping out a Gnasher and running in for kills.

Gears 3 and TDM remedies those problems. Less one man armying due to shared lives, and more action thanks to limited respawns. It's now a much bigger team effort as you can't camp back and win like in Execution and Warzone.

Edit: But at the same time you somehow prefer them and that's ok. I just can't stand them and it'd make no difference to me if they were included or not.
 

The Real Gamer

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Judging by the comments it seems as if it's legit. We all saw this coming...

Now all they need to fix is the SO's ability to down and we're good to go!
 

o-Serin-o

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...I miss the Beta :(



However, the SO can still go **** itself. The Retro Lancer wasn't TOO bad in my opinion.
 

Pluvia

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Decreased hipfire on Retro is good but he never mentioned decreasing the power. All they need to do is slow down the rate of fire on that gun to make it not broken.
 

Wretched

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Or just lower the damage. I'd much rather they lowered the damage.
The slow rate of fire would make it like a full auto hammerburst with the same amount of kick and more damage per bullet.
 
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I want to point everyone's attention to the monster at 0:37 and say that THAT is one bad *** looking monster
 

Pluvia

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Looks like MS allowed weapons, other than Lightsabers, for avatars now. You can buy gold and normal Hammerbursts and Lancers for your guy now.
 

F8AL

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Looks like MS allowed weapons, other than Lightsabers, for avatars now. You can buy gold and normal Hammerbursts and Lancers for your guy now.
I still can't grasp the concept that people buy fake stuff for their Xbox avatars. All the stuff I have for my avatar (i.e. props and the dual lightsabers) were free. :awesome:
 

Pluvia

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So I tried to play GoW 2 to help the gap before 3.

I can not emphasise how bad 2 is. It is the worst multiplayer game on Xbox. Any complaints I had about the Gnasher in 3 pale compared to the complaints of this game. I now remember why I got rid of it.

:phone:
 
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The game is soooo hard to play.

Not skill-wise, just in terms of tolerance. I can't play more than 2 or 3 matches without wanting to quit.
 

MuraRengan

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I still like Gears 2. But the gnasher's range is pretty stupid. I could understand hating Gears 2 while playing Execution, but Annex still beautiful to me.
 

Fuelbi

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Also PIPA and CISPA
The only thing that keeps me from throwing the controller at the TV at Gears 2 is trolling people by camping on Wingman with F8AL <3
 

Pluvia

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Pluvia

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I'm just disappointed that Anya's lines got nerfed. I mean humanity is on the brink of extinction, society as they know it has completely collapsed, getting shot at and chased by things that want to kill you in the most horrible ways possible is a daily occurrence, yet Anya's still not allowed to swear in a situation like that.

That's a bit sexist I think.
 
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It has nothing to do with her gender. It's about her character. Her personality.

Anya has been withing the age of war for how long exactly? All her life? Recall that war is all they know, yet, Anya, throughout the past two games, has always been able to keep her composure throughout missions, staying a calm and collected even in times when she's in danger.

Her sudden switch in character from this sweet, calm and collected woman to an angry, vulgar and rough warrior seems very out of character, and it's simply not the Anya we once knew.

It has nothing to do with the fact that she's a girl.
 

Pluvia

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It's easy to remain calm when you're behind the scenes and not 3 seconds away from being murdered. She remained calm even when she had to listen to her mother die, but clearly it was eating her up inside.

I mean I'm quite calm but even I get pissy when I'm playing Xbox, and some people get so angry they smash controllers, even though they don't get nearly as angered as that in day-to-day things.

Imagine if it was a real life situation. Translate that into everytime you mess up and jam your gun, that few seconds could mean that one of your friends, or family should I say given how close Gears are, could get killed horribly, or you could get killed horribly. By the time Gears 3 rolls around she'll have been living in constant fear and danger for almost 2 years. Saying "she shouldn't swear" is just ridiculous.

:phone:
 

F8AL

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It's Gears of War, of course everyone should swear unnecessary (*COUGHBLACKOPSCOUGH*) and there should be lots of gore.

Rated M for mature. :awesome:
 
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It's easy to remain calm when you're behind the scenes and not 3 seconds away from being murdered. She remained calm even when she had to listen to her mother die, but clearly it was eating her up inside.

I mean I'm quite calm but even I get pissy when I'm playing Xbox, and some people get so angry they smash controllers, even though they don't get nearly as angered as that in day-to-day things.

Imagine if it was a real life situation. Translate that into everytime you mess up and jam your gun, that few seconds could mean that one of your friends, or family should I say given how close Gears are, could get killed horribly, or you could get killed horribly. By the time Gears 3 rolls around she'll have been living in constant fear and danger for almost 2 years. Saying "she shouldn't swear" is just ridiculous.

:phone:
My stance after reading this is still the same. It's a dramatic change in character.
 

F8AL

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Gears of War 3 grants extra goodies to previous Gears players

http://www.joystiq.com/2011/06/25/gears-of-war-3-grants-extra-goodies-to-previous-gears-players/

If you got yourself a golden Lancer or Hammerburst (or both) in Gears of War 2, worry not about your bling when Gears of War 3 launches on September 30 -- they'll transfer over, Epic producer Rod Fergusson told MTV Multiplayer. Other unlockables tied to older Gears of War games will mainly revolve around Achievements.
 
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