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I am thinking of maybe going into game designing, I especially want to work side by side on Sakurai on the Smash series, and I am going to try and learn Japanse to at least communicate with him.Chrono: FYI, the design document for Brawl included a photo of Sakurai's fingers posing a figurine for each stage of every move in the game for every character. He brought one to show that was doing a Hadoken, only to insist that no Street Fighter characters were in Brawl.
Chrono, do you have any game development experience or interest in the industry? I'm in game development mode still, feel free to IM me.
Hmmm, at least my ideas my ideas might increase the popularity of certain characters in my roster. And it would be very nice to salivate over what Smash 4 might be.The ambition is great man, but the wall is very high. It requires years of experience and success in another field like animation or programming to get into any sort of design position at all, in any company. Furthermore, Japanese companies have no need to hire outside help for their internal teams, especially those that do not have Japanese as a native language. It just doesn't happen, top American designers end up as Valve or Blizzard.
I'm really not trying to put a damper on your attitude, but plans and ideas alone are nothing. It takes building an in-depth experience of what games are, how they are constructed, and how to lead their development to be a game creator, not a simple brainstorm.
http://www.youtube.com/watch?v=jma7kq35SG4The character obviously has to be able to fit into the framework of how smash works, obviously Pac-Man and L Block would not work. Personally, I never saw Mega Man working for this reason. No, I don't want to debate it.