Vermanubis
, You've mentioned before how you tend to separate players into certain archetypes to get a feel of their habits faster. If possible, could you describe the kinds of archetypes you use?
Sure thing.
In essence, I try to break down a given player into a list of fundamental tendencies; universal aspects of any given person's playstyle. Things like:
-How they react after doing a punishable move/cooldown habits -- some people throw out attacks (usually characters with good jabs like Ike) and some spotdodge/roll
-Ledge options
-Landing habits -- try to attack, jump away, reset to the ledge, etc.
-Reaction to being launched -- airdodge, attacks, etc.
-Recovery habits
-Approach habits -- do they wait for you to make the first move (cough Captain Falcon), do they go in hard?
-Set-ups -- just knowing common follow-ups, like Lucario's FH FAir > wavebounce aura
Broader generalizations can be made, too, like those who are generally aggressive, passive and so forth, but I've gotten the most mileage and felt my understanding of any given player most complete out of the list up above.
When you play without being able to explicitly recognize these unique facets of a player, you're basically playing on the fly, which is asking for inconsistency. I've mentioned before that some people excel versus some kinds of players and suffer versus others. That's 'cause you develop an intuition for certain behaviors, and others, when you haven't really studied them, confuse you when you come up against them and that manifests in the form of not catching onto things in time. I dunno how many of you guys are computer fans, but like RAM versus static memory, if you play too intuitively without understanding these patterns, that's like RAM, and you're collecting information in a small storage space, so when new information comes and changes occur, adaptation is slow, since you're constantly in a state of rotating that limited supply of dynamic memory.
On the other hand, however, if you've seen those patterns before and can recognize them as they happen (someone always going to the ledge after being launched, rolling backwards after whiff), you need only recognize that it's happening, instead of having to both recognize it and simultaneously formulate a counter-strategy among the boatload of other avenues of information you have to process in the match. I've gotten into the habit of asking myself during each match, like a checklist: "what's ___ doing in ____ situation?" and 99% of the time they align with the things I mentioned before, and I can adapt quickly.