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Did you for sure take damage when you did this?
Yes, can['t really prove it as I deleted the replay to make more room but I did.Did you for sure take damage when you did this?
If this is the case we should test that, I've not tested reverse warlock punch. It wouldn't surprise me if it has super armor on the reverse in the air. The move we be so much better with super armor in the air. Which doesn't say a whole lot, but the threat of the punch is enough to make people second guess themselves if they respect it.Yes, can['t really prove it as I deleted the replay to make more room but I did.
I would agree. If I could use customs against anyone online. But I can't.I have a question. Has anyone found a reliable way to utilize his uppercut upB? It kills so early, but im struggling to find a way to connect it other than both punches connecting from the ground. Other than that...
My goodness! I truly believe this is the best iteration of theDorf yet. The dive kick creates so many options for approach and defense, not to mention that it transforms ganon into a character that has -zero- respect for projectiles.
I literally started picking him up in training last night and and found this to be a very sweet option. Thing is, I played against a level 7-9 Sheik a few times and she seemed to have been able to tech roll away from after she was Flame Choked which was weird and brings me to ask: So, that's a thing? If so, the timing is probably similar to that of teching the ground or wall but probably a little more strict. Confirmation of this from anyone would be awesome. Please and thank you.I almost always use this at some point when playing with Ganon:
1. Flame choke
2. D-tilt
3. F-tilt
You'll rack up a healthy amount of % (and if your opponent is high % then that final 'sparta' kick can be a literal killer)
Gerudo > Dtilt is not garantueed on Sheik.I literally started picking him up in training last night and and found this to be a very sweet option. Thing is, I played against a level 7-9 Sheik a few times and she seemed to have been able to tech roll away from after she was Flame Choked which was weird and brings me to ask: So, that's a thing? If so, the timing is probably similar to that of teching the ground or wall but probably a little more strict. Confirmation of this from anyone would be awesome. Please and thank you.
I'll probably stick to doing that since I always screw up the insta-drop to ledge required to perform crisp ledge trumps.So I was messing around with side b and found out it's really good to use for edge trumping, instead of going for the sweetspot with it to the ledge holding down makes it last the whole duration so people have to think twice about recovering low against ganon.
It takes some getting used to but it's an alternative mixup than just standing next to the ledge.
Ah I see. Sorry if I missed the skewered reference there but what did you mean by Gerudo?Gerudo > Dtilt is not garantueed on Sheik.
Ganon side-B.Ah I see. Sorry if I missed the skewered reference there but what did you mean by Gerudo?
lol I feel stupid. Thank ya!Ganon side-B.
Duly noted man. Thank you for this.I found that d-throw to dash attack is combo,if timed correctly, that hits for around 30% if used when opponent is at 0.
It doesn't do around 30%. I think it does like 22%.I found that d-throw to dash attack is combo,if timed correctly, that hits for around 30% if used when opponent is at 0.
I think you can actually get Sourspotted DA -> Dthrow -> iDA for around 30% from 0%, though I haven't confirmed if the first DA -> Grab is guaranteed or a string. Either way it can be useful.It doesn't do around 30%. I think it does like 22%.
Is this at any percent? Guess it's time to hit up the lab and find out.If customs ever become a widespread thing (and there's a real effort underway to make sure they do), Flame Choke combos into Dark Fists, and this works against more characters than down-tilt, and the characters it works on include Diddy Kong and Sheik. This can make Choke a very good kill setup with Dark Fists.
Dark Fists has set knockback on the first hit, so it will always combo into its second hit if the first one lands.Is this at any percent? Guess it's time to hit up the lab and find out.
Keep in mind, though, that some characters can DI the lay-up, thus avoiding the Power Fist.Dark Fists has set knockback on the first hit, so it will always combo into its second hit if the first one lands.
This is even better with WDKWhen you're at the very ledge of a low battlefield platform , the ledge toward the center, if you wiz kick you'll stop just short of a cancel. However, wizkicking the same way and holding forward allows it to end mid air, although at around the same time asit normally would've ended. Still, it's time saved.
I think holding forward may help with some missed wizkick cancels too, if you're just short of them.
You are right lol. Typing on an IPhone and made a boo boo. Meant to type 20%. Sorry for the mistake.It doesn't do around 30%. I think it does like 22%.
It doesn't work. Training mode lies when hard knockdowns are involved. I've made Choke -> F-smash register as a combo even though it clearly is not guaranteed on anyone.If customs ever become a widespread thing (and there's a real effort underway to make sure they do), Flame Choke combos into Dark Fists, and this works against more characters than down-tilt, and the characters it works on include Diddy Kong and Sheik. This can make Choke a very good kill setup with Dark Fists.
Amusingly, the training mode "combos" thing is super inaccurate, since some "combos" are legit but don't register.It doesn't work. Training mode lies when hard knockdowns are involved. I've made Choke -> F-smash register as a combo even though it clearly is not guaranteed on anyone.
First frame of Dash attack will clank with small projectiles.I know I brought up Dash Attacking through projectiles before, but I'm not sure if it works on anything other than arrows. I did it through a normal Links arrows last night, but haven't been able to go through anything but arrows. I'm not testing it, but it just happens mid battle.
My previous post talked about how the start of DA goes through arrows and still allows you to hit them..
Usmash is kinda situational when it comes to starting combos with it - but when you do, it's awesome.