There are places between "far away" and "close."
How about "inside zair, outside Samus' dtilt"?
That would be called... THE STOMP ZONE
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There are places between "far away" and "close."
How about "inside zair, outside Samus' dtilt"?
For 'far away,' it's not like we can't hit all of the missiles/powershield them. Missiles aren't exactly the hardest projectiles to get around.I can't even think of when Gannon has an advantage;
Far away = zair and missile ****
Close = up-b ****
Off stage = ridiculous gimp and spike ****
No offense to any Gannon mains (you guys are too pro) but the Samus must be doing something very wrong if they are not winning at least 7/10 matches.
Missles and Z-air arnt always meant for damage purposes. its meant to control how you move. we also use things like missle to grab or air to grab...stuff like thatFor 'far away,' it's not like we can't hit all of the missiles/powershield them. Missiles aren't exactly the hardest projectiles to get around.
For 'close,' since I train with a Samus main, I have been able to SDI out of Samus' up+B on occasion, and if you get out of it before the last hit sends you away, Samus could get punished pretty hard.
For 'off stage,' our spike **** > your spike ****; honestly, though, yeah, you destroy us there.
+ You spelt our name wrong, Tudor. How could you?
:/ Ray_Kalm 5-0 my Samus. I don't get a whole of experience against good Ganondorf mains. They're rare.No offense to any Gannon mains (you guys are too pro) but the Samus must be doing something very wrong if they are not winning at least 7/10 matches.
:/ Ray_Kalm 5-0 my Samus. I don't get a whole of experience against good Ganondorf mains. They're rare.
If you're letting Samus properly space Z-airs 100% of the time, that is something wrong with you. She can only properly space it if she manages to space it at maximum range at the lowest height possible. Anything less than that, and it's punishable with DA out of shield. If you're inside the range of her Z-air but outside the range of her F-smash, you're at the advantage. Throwing out an aerial, Z-air, or SH missile is risky from this position as she will risk getting interrupted by DA.This is where you are wrong. For the last time, Ganon CAN NOT punish a properly spaced ZAir. Get a video to prove me wrong. Samus could easily buffer a jump, air-dodge, or spot-dodge out of it.
You should be interrupting Z-airs and Missiles with DAs if she's trying to STILL camp you from that range. The main problem in this matchup is that the counter to the way you get around her camping is a shieldgrab, so it does take a degree of prediction to avoid getting grabbed. In fact I don't see any reason why Samus should jump when you're in mid range. It's too punishable.This is true, but the start-up lag on Samus's missiles BENEFIT Samus in this match-up. Why? I'll tell you why.
Put this scenario in your head: Ganon power-shielding his way through several amounts ZAirs, he reaches mid-range, what would you do at that time?
1.) Power-shield her next ZAir, then punish? No. Any move you do WILL get blocked or avoided, and then punished.
2.) If Samus doesn't ZAir, missiles instead, the ONLY thing you could do then is shield. You can't jump, the 1 frame of lag, it has, will get you punished. You can't spot-dodge, it'll only put you in a worse place. You could roll towards her, to only avoid that one missile, and possibly get punished by another move, nothing else. You could roll away, to well, start approaching again.
What, Xyro? I'm not pro like you. I don't fight a lot of Ganondorf mains. I've only fought like what, four? It's what you'd expect. Besides, Ray_Kalm is in Canada, I'm in the U.S. That doesn't help. It's not like he two-stocked me.wow.....
ok i played this guy with the tag named "cream" and i we played about 20+ matches. i won the majority by far but he did wina few.
lolol, samus just couldn't withstand Ganon's electric charged iron boots on her face.Lol I 3 stocked Xyro.
:D
Exactly thislolol, samus just couldn't withstand Ganon's electric charged iron boots on her face.
@Dryn: that's the thing with low tier mainers, no one really has any experience vs them, The higher tier mainers all play against MK's, Snake's etc. And when they come across Ganon they aren't experienced enough, but on the other hand the ganon main has had lots of experience vs their character.
Way to fail, Squirrely. <_<wow.....
ok i played this guy with the tag named "cream" and i we played about 20+ matches. i won the majority by far but he did wina few.
Oh come on. I killed myself and was otherwise messing around in most of those matches. I was there to just experiment with the match-up and learn like he suggested, not to win.Way to fail, Squirrely. <_<
Time to throw my hat in the ring, since I sorta started all this. Any Samus main PM me.
People tend to think this a lot.If Ganon can avoid being smashed away at a low trajectory (with good DI), Samus should have a hella hard time KO'ing him.
25:75
Off topic:lolol, samus just couldn't withstand Ganon's electric charged iron boots on her face.
@Dryn: that's the thing with low tier mainers, no one really has any experience vs them, The higher tier mainers all play against MK's, Snake's etc. And when they come across Ganon they aren't experienced enough, but on the other hand the ganon main has had lots of experience vs their character.
I think SoPo can dthrow cg a few times for some damage, and if you're stupid they can keep you away with ice block and blizzard, but it's pretty much in favor of Ganon. You get back choke and it's followups, though, and you can go over blizzard pretty easily. Once Nana is gone most IC would probably just be trying to rack up as much damage as possible before they die so they can grab and smash you on the next stock, so you just have to make sure you don't go offstage and get gimped before you kill them.How does Ganondorf do against SoPo? Solo Popo for people who don't know that term.
I ask because... well... if there's a chance we can consistently murder Nana... and improve our hopes on the Popo.... we'd have to be better off than how we are now against them, right?
... and I could be wrong, but there's an idea brewing in my head on how to do it. I need testing though, and I'll do it myself so as not to get anyone's hopes up.
There isn't one. Good Samuses know how to toy around with Ganon's poor speed, moves and maneuverability. All you should do, mindgame her into your attacks. Really all I could say.I don't want to start another thread to ask this. so I'll post it here.
Could someone explain exactly the timing for getting past samus' camping strategy?
I always get zaired.
Since upon landing it has no lag whatsoever, even if I shield the Zair I've got absolutely no time to punish, no matter how close I am. They usually spotdodge, grab, or just SH into another Zair because they know I've given up trying to punish
The closest counter I can think of is a well timed Dash attacked into them after they short hop, but before they Zair. Since they usually use Zair right before they hit the ground.
On the other hand, Ganondorf is so tall they could really use it any time during their short hop and still stuff his approach. So, any tips specifically?
Basically, though a lot of others have grab releases on Wario so I wouldn't really count that.- Ough... D3's CG is so **** cheap.
I wish Ganondorf had at least SOME cheap stuff against some characters ''\ <_> /''
Really? Is his grabrelease on Wario the only cheap thing he has in the entire game?
Playing cheap is simply dumb and... cheap.- Ough... D3's CG is so **** cheap.
I wish Ganondorf had at least SOME cheap stuff against some characters ''\ <_> /''
Really? Is his grabrelease on Wario the only cheap thing he has in the entire game?
You aren't really getting the point. I, obviously, didn't mean to say that DDD could just stand there with his shield up and be able to win. There's a difference between shield grabbing (power shielding to grab), then just shielding to grab.A hypothetical match between Ganon and DDD, based on Kalm's post:
Ganon walks up to DDD, not quite in grab range.
DDD shields to do a shield grab.
Ganon does nothing.
DDD's shield breaks.
2nd stock:
Ganon walks up to DDD, not quite in grab range.
DDD does not put his shield up.
Ganon does a Dtilt. DDD has 10 frames to react and put his shield up.
Dtilt>Choke>Dtilt>Choke>Dtilt>Uair.
Throw in Kosk's dash dancing, and everything is fine.
That was a huge oversimplification, but you get the point.
Fair enough.You aren't really getting the point. I, obviously, didn't mean to say that DDD could just stand there with his shield up and be able to win. There's a difference between shield grabbing (power shielding to grab), then just shielding to grab.
Well, I'm starting to find DDD's chain throw to be less of a threat, now, since the new ruleset allows different starters.Fair enough.
I thought of something else: not all matches are played on FD and Smashville. I'm not saying the chaingrab isn't a big deal, but there are plenty of stages where you can minimize its effects. Enough stages to avoid a 90-10 matchup, at any rate.
You mean which stage is used first in a set? There are 2 methods. One is to put all the starter stages (and which ones fit that criteria is up to the TO) on the random stage selection and then hit random. The other (and better) method is stage striking. You must have an odd number of starters to do it, so the TO would put 1 or 3 of the starter/counter stages into starter. The two players alternate striking out one stage until only one remains. At my first tourney, the starters were FD, BF, SV, YI, Lylat, PS1, and Delfino. Every time, I would strike YI, Lylat, and one other based on what was left. For example, I struck FD when I had to fight ICs. Under stage striking, you could just strike SV and FD against DDD.Well, I'm starting to find DDD's chain throw to be less of a threat, now, since the new ruleset allows different starters.
What determines the starting map anyways?
So if a Shiek player locks us from like 0% to 90%, he/she is . . . . . . . . . . . . . . . . dumb?Playing cheap is simply dumb and... cheap.