• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Ganondorf

Status
Not open for further replies.

Avantgrave

Smash Cadet
Joined
Dec 14, 2013
Messages
31
Location
New Jersey
3DS FC
0963-0522-3867
Not sure what could be replaced or how it could be added, but it really would be nice if he had the electric orbs from the iconic Ocarina boss fight.
 

Vann Accessible

Smash Ace
Joined
Jan 28, 2013
Messages
630
3DS FC
2208-6640-6360
I always wanted Ganondorf to be able to hover, like he does in the Ocarina of Time. A Peach like hover double jump would definitely help his recovery/mobility.

And then of course, he needs the trident and energy ball projectiles.
 

GetBentSaggy

Smash Apprentice
Joined
Jul 4, 2012
Messages
116
I have an INSANE idea... a really CRAZY AND INNOVATIVE idea, I don't think many people have mentioned it yet... if ever!

How about we give Ganondorf... a trident/sword!?!?
 

Kamiko

Smash Ace
Joined
Jun 13, 2013
Messages
976
Location
Wandering the Gerudo wastes
I still don't get the appeal of Ganondorf with a trident. I'd rather that be kept to his transformations.

Also Fal your avatar's been all over the place lately. Like more than Ismar's.
 

Knight Dude

Keeping it going.
Joined
Mar 10, 2013
Messages
21,368
Location
The States
NNID
Kaine-Rodgers
3DS FC
0232-7749-6030
Being able to hover sounds cool. But it might be out of place for a heavy hitter type character. Still if there is one change to his Brawl moveset I want more than any other, its to give him the Dead Man's Volley. A projectile could really help with him approaching the enemy. And another move to make him unique from Captain Falcon will be appreciated by the community greatly.

But outside of his moveset, I just want him to be faster. I feel like he could work better at Donkey Kong's speed at least, maybe a little faster than that.

He can keep of all his unique Punches and Kicks from Brawl though.
 

Erimir

Smash Lord
Joined
Nov 24, 2001
Messages
1,732
Location
DC
3DS FC
3823-8583-9137
Even if they just changed his Final Smash to be (bipedal) Beast Ganon with a trident (like A Link to the Past and the Oracle games) or swords (like Ocarina of Time) that would satisfy me on that count.

But he definitely needs a projectile added to his move set.
 

Caryslan

Smash Apprentice
Joined
Nov 13, 2010
Messages
169
I would say let Ganondorf keep his current moveset, but change his neutral B to a reflector move where he bats away enemy projectiles with Dark Magic. It would also work differently from most reflectors, since it would change the projectile into a ball of Dark Energy, which could go through most other projectiles(Like Falco and Fox's blasters) to hit the intended target.

Warlock Punch is pretty much useless short of having a flashy finisher or when you want to showoff. Ganondorf has no problems with KO power, and a move like Warlock Punch is wasted on him. A reflector while not solving all his problems, would make it a bit harder for an opponent with a projectile to simply stall Ganondorf's approach.

Another change I would make is giving Wizard Kick light armor properties, and improving its overall speed. One of Ganondorf's biggest problems in Brawl are poor approach options, and an improved Wizard Kick alongside Flame Choke would improve his approach options drastically.

And of course, I would improve his overall mobility. Make him faster and more mobile than his Brawl counterpart. Maybe something closer to how he was in Melee. I would also make some of his basic moves like his jab quicker, to help his low-damage game, and maybe give him a few attacks that can rack up damage quicker.
 

Diddy Kong

Smash Obsessed
Joined
Dec 8, 2004
Messages
26,321
Switch FC
SW-1597-979602774
I'd like an attack that acts as a sort of fixed teleportation attack, kinda how Ganondorf turns invisible and runs into you, which causes damage. Think of a mix between MetaKnight's Down B, and Ganondorf's current Down B, the Wizard Foot. It would work very similar to the Wizard Foot, but Ganondorf turns invisible during the attack, and can choose 2 directions, left or right. It should be as strong as his Wizard Foot in Melee I feel. And aid in recovery when used in the air like MetaKnight's Down B.
 

Ghirahilda

♥Smash Beauty♥
Joined
Aug 6, 2012
Messages
1,197
Location
Sorocaba
NNID
Marcelinho21
If Ganondorf returns as a semiclone of Captain Falco, I will be very outraged
 

Knight Dude

Keeping it going.
Joined
Mar 10, 2013
Messages
21,368
Location
The States
NNID
Kaine-Rodgers
3DS FC
0232-7749-6030
If Ganondorf returns as a semiclone of Captain Falco, I will be very outraged

He'll likely still have some similarities to Captain Falcon. So might as well accept it now. But he might be given more unique attacks like Brawl gave him. So, in essence expect him to be further Luigified. I say the devs should give him the Dead Man's Volley. He could use a projectile.

But I could be wrong. Maybe the devs noticed the disappointment of fans seeing Ganondorf not really fighting like he does in the Zelda games. And he'll start using more magic. Maybe he even uses some swordplay along with his kicks.
 

Ultinarok

Smash Lord
Joined
May 7, 2013
Messages
1,489
Location
United States
There are so many final battles against Ganon to draw movesets from on top of improvisation. In all honesty, I think Ganondorf sucking so badly and remaining a semi-clone in a game where he wasn't even a last-second addition (like TL or Wolf were, who are still very unique) is just a sign that Sakurai doesn't like him as a character and includes him simply because he is too important not to include. I mean I'm not saying I know how Sakurai thinks, but why else would he make Ganondorf such a joke? He's better in Brawl for his Flame Choke, Warlock Punch and Volcano Kick shenanigans in "blooper" style situations than he is as a fighter. Sakurai's potential dislike makes me worry that we will never see a good, unique Ganondorf.
 
D

Deleted member

Guest
>Acts as though Sakurai hates Ganondorf.
>Sakurai is known to play as Ganondorf and own.

HE IS ENTERTAINER for a reason, you know.
 

Hippopotasauce

Smash Lord
Joined
Jul 3, 2013
Messages
1,659
NNID
Hippopotasauce
To me, if all they did was replace Warlock Punch with a magic projectile, I'd be pretty ok with Ganon's moveset.

Oh yeah, the up-tilt too.
What is that even for.
 

Ridley_Prime

Proteus Geoform
Joined
Sep 18, 2007
Messages
8,631
NNID
AlphaWarDragon87
3DS FC
0774-4845-6886
Switch FC
SW-7888-8563-5773
IMO the Wizard's Foot is what should be replaced (Warlock Punch could go too, but I'd rather see the down-B replaced first). The u-tilt I find alright depending on the situation. It's at least one of the moves more different from Capt Falcon's version, despite having a similar animation.
 

BladeOFLucas

Smash Journeyman
Joined
Dec 24, 2013
Messages
249
He needs the energy volley ball attack so we can play the "hit it back and forth until someone messes up and gets hit and stunned" game.
Okay, I get the whole "energy volley ball" thing is for nostalgia, and it would be a fun changeup, but do you really want your match to be postponed because two players are just lobbing energy back and forth at each other? I can see that getting really annoying, really fast.
 

BladeOFLucas

Smash Journeyman
Joined
Dec 24, 2013
Messages
249
If you are looking for the ultimate Ganondorf without changing the basics of his gameplay, Project M is the way to go. Enough about debating over OoT or TP, Ocarina is way too outdated for Sakurai to be considering it for this release, and TP Zelda is back in HD already. If he's looking to fix Ganondorf, just go with the Project M model. The guy is a walking KO machine, with stuff from Brawl and Melee. This is assuming that he won't be subbed out for Demise, but I don't think that will happen considering Zelda. Another option, just for fun, what if Windwaker Ganondorf was introduced?
 

Holder of the Heel

Fiat justitia, pereat mundus
Joined
Dec 3, 2011
Messages
8,850
Location
Alabama
NNID
Roarfang
3DS FC
1332-7720-7283
Switch FC
6734-2078-8990
Wow this is an old post! :laugh:

Okay, I get the whole "energy volley ball" thing is for nostalgia, and it would be a fun changeup, but do you really want your match to be postponed because two players are just lobbing energy back and forth at each other? I can see that getting really annoying, really fast.

I don't understand. Are you telling me in that a normal match where two, three, or four players actually want to win will objectify themselves to such a game, when they could easily just go after their opponent(s)? Also, I see it extremely easy to avoid if you just simply make the energy ball move faster the more damage % it receives.
 

BladeOFLucas

Smash Journeyman
Joined
Dec 24, 2013
Messages
249
Wow this is an old post! :laugh:




I don't understand. Are you telling me in that a normal match where two, three, or four players actually want to win will objectify themselves to such a game, when they could easily just go after their opponent(s)? Also, I see it extremely easy to avoid if you just simply make the energy ball move faster the more damage % it receives.
What I mean is that in the case of a 1v1, where there is a waiting line to play, and two players decide that they want to lob energy balls back and forth at each other. I am just saying that it could be obnoxious. And what would be the point of such a move anyway? In Smash the designers don't have as much room in building character movesets as when they are creating bosses for LoZ, so they have to put in stuff that they feel contributes to the overall game experience. Maybe you feel differently but I don't feel like that particular move, the way you described it at least, would fit with the rest of Smash.
 

Holder of the Heel

Fiat justitia, pereat mundus
Joined
Dec 3, 2011
Messages
8,850
Location
Alabama
NNID
Roarfang
3DS FC
1332-7720-7283
Switch FC
6734-2078-8990
If two people did that while individuals waited to play, then fault would be with the players, not the move. In fact, you could insert many behaviors that those two players could exhibit that'd be "obnoxious", and I don't think you'd argue we'd get rid of, well, everything. Also, I do not feel as if adding such a move with such an attribute would really take much effort, and it doesn't have to be a huge contribution, in fact we could probably come up with a list of moves that don't really contribute much at all entirely that we actually already have had for a long time now.
 

BladeOFLucas

Smash Journeyman
Joined
Dec 24, 2013
Messages
249
If by that list of moves you mean stuff like Pit and Rob's side special in vB, than yes I know there are moves that don't contribute much, or anything for that matter. But that is why I play Project M, where moves like that get taken out, and we are talking about Smash 4, where my hope is that they take out such moves that have no purpose. Now, is the move you propose something that Ganondorf would have to use in the air, like in the game, or is it a basic projectile? And if so how long would the stun be when it hits? I think it is a good idea if you eliminate the back and forth deal. Projectiles can already be reflected, so maybe make it so that when it is reflected, the stun time goes up slightly.
 

RelaxAlax

That Smash Guy
Joined
Aug 11, 2013
Messages
1,318
Location
Ontario
Idk if this has been mentioned, but I got some Ganondorf interest today. He is gonna look sweet in the game if Zelda is any proof. He'll look so badass and can't wait for his reveal.

I agree with whoever above mentioned the useless Warlock Punch. Honestly, I think he needs to be changed, so here's something to satisy everyone "

Give him a Neutral B move that makes him take out a sword, changing from his standard smash attacks to sword smash attacks. Without sword, they're the same as they've been, but with sword, they are quick swipes (maybe a thrust) that don't do as much damage. This is probably posted somewhere else but I had the urge to share.

Keep that death grab, make it into a command grab where he can throw in any direction. The Wizard Foot thing can be changed to ... something.... I don't know. Maybe, an invincible charged up punch (think Jiggs rollup charge) where he can charge it in one place so he can unleash a devastating punch like the Warlock Punch. It would have alot of lag, but would be useful in FFA. He'd be invulnerable during it to make up for the lag when it is used.

Idk, I just hope he's a badass savage.
 

Ultinarok

Smash Lord
Joined
May 7, 2013
Messages
1,489
Location
United States
I keep thinking of new Ganondorf sets. I still think he should use a sword-magic-melee hybrid style.

Keep his jab, his side and down tilts, his fair (with less lag), his dair and Flame Choke. Modify Dark Dive so it isn't so Falcony, turn Warlock Punch into Dead Man's Volley, and turn Wizard's Foot into his Earthquake Punch.

Then make his Side-Smash a powerful, darkness-imbued sword stroke, make Down-Smash a double sword stab on both sides, make Up Smash a darkness-imbued backhand followed by a sword swing with the other hand. Make up-tilt a quick sword thrust at an upward angle.

Make nair a dark, damaging aura (kind of like Mewtwo's nair), make u-air an extremely powerful upward kick with shadow properties, and make bair a powerful darkness-imbued spinning backfist.

That way, he uses his brute strength melee style for his tilts and aerials, has his magical abilities in his specials, and uses his sword in smash attacks.
 

RelaxAlax

That Smash Guy
Joined
Aug 11, 2013
Messages
1,318
Location
Ontario
I hope he kinda gets inspired by Wind Wakers Look, but not a full conversion to fat Ganondorf lol, kind of like this

 

Kamiko

Smash Ace
Joined
Jun 13, 2013
Messages
976
Location
Wandering the Gerudo wastes
Ok I've noticed some people keep using "sword" and "melee" as completely separate things, with melee refering to unarmed combat. Sword fighting is included in melee combat. Just thought I should mention that.

That aside, if Ganondorf were to get a projectile, it should be a hold-to-charge type. It's strange how we haven't gotten one yet.
 

JamesDNaux

Smash Hero
Joined
Jun 14, 2013
Messages
7,760
Location
Studio Naux
NNID
JamesDNaux
Ok I've noticed some people keep using "sword" and "melee" as completely separate things, with melee refering to unarmed combat. Sword fighting is included in melee combat. Just thought I should mention that.

That aside, if Ganondorf were to get a projectile, it should be a hold-to-charge type. It's strange how we haven't gotten one yet.
[collapse=]
[/collapse]
 

Sonicguy726

Smash Lord
Joined
Jan 3, 2014
Messages
1,498
Location
Kalos
^ This post wins.

I'm not expecting any major changes (if any at all) to Ganondorf. They had a chance to completely separate him from being a Falcon clone, and instead, we got a Luigification. I mean, Falco is less of a Fox clone than Ganondorf is a Falcon clone, which was a bit of a let-down in my opinion. Combine that with the fact that in their attempt to try to differentiate him from Falcon they made it so that Ganondorf actually benefited from being a Falcon clone, and you have what is arguably one of the biggest falls from grace in the Smash Bros. series.
Well they are changing bowser so I think it's ganondorfs turn
 

U-Throw

Smash Lord
Joined
Dec 16, 2013
Messages
1,885
Location
The Exoatmosphere
NNID
GKB21101
My problem with replacing Warlock Punch is that you lose a flashy finisher. Then again, if you want to be flashy, go with Captain Falcon. So, here's a de-cloned Ganondorf I made up awhile ago. (Ganondorf should use his OfT3D design).

B-Dead Man's Volley-Hold B to charge up a ball of darkness in Ganondorf's hand. When charged, release and Ganondorf will shoot a slow and semi-powerful projectiles. The ball (referred to as volley from here on-out) has a counter in the code that starts power and speed at 0. However, 0 reads out larger, such as power 0 reading 20% and some knockback. When an attack lands, it adds the speed it would it would have caused an enemy to fly at to speed and adds it damage and knockback to the volley's.
Over B-Flame Choke-Same as in Brawl, but cover slightly more distance and is quite a powerful meteor smash, being enough to KO if the opponent is slammed toward the bottom blast-line from something like an edge. Also, Ganondorf no longer has to worry about flying off the edge.
Down B-Quake Punch-Hold the input to charge it up and release when charged. Ganondorf punches the ground and sends out a shockwave of darkness around him. It has minimal reach into the air, allowing it to hit enemies close to the ground. If used in mid-air, Ganondorf will punch straight down, meteor smashing anyone he touches. When he lands, a shockwave of darkness is sent out that has minimal range and power, being equal to that of a below-average charge. Ganondorf cannot charge this move in mid-air.
Up B-Volcano Kick-Based off his old up tilt, Ganondorf will jump up at a semi-steep angle, covering more distance when used in the air, wait a minute at the peak of the jump, then lunge straight down. You can slightly control him while he is falling, and when he lands, he generates an explosion. When rising, Ganondorf can hit opponents into the way of the drop, and the drop can meteor smash opponents into the explosion.
Final Smash-Beast Ganon-Same as in Brawl, but with OoT3D design.

Other attacks should be changed, like his up tilt and down tilt and he needs a revamped Up-Smash. But I'm not good with smashes, so I shared my specials. Also, he doesn't need a sword except when he becomes Beast Ganon. It's not Ganondorf-ish. He needs emphasis on physical and magical attacks. That's Ganondorf-ish.
 

JamesDNaux

Smash Hero
Joined
Jun 14, 2013
Messages
7,760
Location
Studio Naux
NNID
JamesDNaux
Well I'm really not sure how to classify that kind of move, but it's definitely not the sort of thing I was refering to.
Think of it as a very slow Din's Fire with less control and more power. It's a projectile regardless of how slow it is.
 

Kamiko

Smash Ace
Joined
Jun 13, 2013
Messages
976
Location
Wandering the Gerudo wastes
Think of it as a very slow Din's Fire with less control and more power. It's a projectile regardless of how slow it is.
The thing that's being shot out doesn't do the damage though, it just tells the game where to make the damage happen. It doesn't set itself off on contact, does it? Its more equivelent to a RC car with a bomb strapped to it. If you count that as a projectile, then fine... PK Flash can be one too.
 

JamesDNaux

Smash Hero
Joined
Jun 14, 2013
Messages
7,760
Location
Studio Naux
NNID
JamesDNaux
The thing that's being shot out doesn't do the damage though, it just tells the game where to make the damage happen. It doesn't set itself off on contact, does it? Its more equivelent to a RC car with a bomb strapped to it. If you count that as a projectile, then fine... PK Flash can be one too.
In Smash Bros, there are two kinds of projectiles, energy and physical. Both can be reflected, only energy can be absorbed, PK Flash can be both reflected and absorbed, the game treats it as a projectile attack. While you wouldn't think that, say, Pikachu's Thunder is a projectile, it is indeed one.
 

Kamiko

Smash Ace
Joined
Jun 13, 2013
Messages
976
Location
Wandering the Gerudo wastes
In Smash Bros, there are two kinds of projectiles, energy and physical. Both can be reflected, only energy can be absorbed, PK Flash can be both reflected and absorbed, the game treats it as a projectile attack. While you wouldn't think that, say, Pikachu's Thunder is a projectile, it is indeed one.
The game counts the explosion of energy as a projectile? Can't say I agree with that design choice. Thunder moves and damages opponents though, so of course that's a projectile.

Either way, I'm referring to something you charge up, then shoot out. PK Flash doesn't work that way. Ganondorf's neutral B should be similar to that of Samus/Mewtwo/Lucario, but charge the same way as Marth/Roy/Ike's.
 
Status
Not open for further replies.
Top Bottom