I'm not sure what kind of school girls fight like berserk gorillas, but I am now considerably more afraid of them.
^Too good. Mind if I sig that?
I am of the opinion that Melee Ganon is a good deal better than Brawl Ganon. I mained him for two years in Melee and just found him to be way more difficult to win with in Brawl. Melee Ganon basically is a berserk gorilla: his attack speed is pretty good considering his power, his range is redonculous, and he was pretty much immortal unless gimped/edge-guarded effectively. His ground game in Brawl is mostly better (I do miss those anti-air f-tilts), but it can't make up for everything else he lost.
He was amazing at tech-chasing too, I wish tech-chasing was back/more common/generally easier in Brawl
.
Also, to those saying that melee Ganon is better only because of melee techniques, well so what? First off, it's
melee ganon, he gets to use
melee techniques (just as Brawl Ganon gets Brawl techs). Don't whine if Brawl Ganon (who is supposedly better, according to some here) has worse techs. As you've claimed, they influence the characters and gameplay a lot and to rule them out is to not compare the characters at all. Maybe Brawl Ganon would be better in melee physics, I'm not certain. I am quite certain he isn't though, and that really defines how he's played and how good he ultimately is.
Additionally, it's not as if those techniques were Ganon, only. Ganon was pitted against other characters that also could L-cancel, wave-dash, and do a host of other stuff (many of them actually did have character specific techniques). Many of those same characters could put those techniques to use better too. Ganon has nothing to compare with wave-shine --> up-smash, Sheik's crazy edge-guard game, Peach's float-canceled aerials, and the ICs ability to de-synch. Despite other characters having said advantages and abilities however, Ganon was still better equipped to deal with his opponents then Brawl Ganon could ever hope to deal with his.
Also, what's all this "Melee Ganon's forward-b SUX!" I'm hearing? That move did 15% (just short of his f-air's damage) and basically had a d-throw-like trajectory. It was a good, if risky combo starter that lead to both aerials and grabs (which leads to more stuff). Ganon's new forward-b works better in Brawl physics (the old one in Brawl physics would be terrible I agree), but I wonder how well it would work in the melee environment.
My $0.02