standardtoaster
Tubacabra
Credits to SuperDoodleMan for most of the frame data.
Images compiled and edited by Standardtoaster.
"Hitbox System" format, method, and organization developed by Stratocaster.
All animated GIF's are at 1/3rd game speed.
Credit to Magus420 for info on neutral air and wizard's foot.
Jab
Total: 21
Hit: 3-5
IASA: 19
___________
Forward Tilt
Total: 29
Hit: 9-11
___________
Down Tilt
Total: 35
Hit: 10-12
IASA: 35
___________
Up Tilt
Total: 114
Hit: 81-83
IASA: 113
___________
Dash Attack
Total: 39
Hit: 7-16
IASA: 38
___________
Forward Smash
Total: 66
Charge frame: 10
Hit: 20-24
IASA: 60
___________
Down Smash
Total: 49
Charge frame: 14
Hit: 19-22, 29-32
IASA: 47
___________
Up Smash
Total: 54
Charge frame: 8
Hit: 21-23, 26-29
IASA: 40
___________
Neutral Air
Total: 44
Hit: 7-8, 16-17 (v1.0) or 20-21 (later versions)
Auto cancel: <3 22>
Landlag: 25
L canceled: 12
___________
Back Air
Total: 35
Hit: 10-15
IASA: 29
Auto cancel: <6 19>
Landlag: 25
L canceled: 12
___________
Forward Air
Total: 44
Hit: 14-19
IASA: 35
Auto cancel: <6 34>
Landlag: 25
L canceled: 12
___________
Up Air
Total: 33
Hit: 6-16
IASA: 30
Auto cancel: 22>
Landlag: 25
L canceled: 12
___________
Down Air
Total: 44
Hit: 16-20
IASA: 38
Auto cancel: <3 36>
Landlag: 35
L canceled: 17
___________
Warlock Punch
Total: 119
Hit: 70-72
___________
Gerudo Dragon
Total: 79
Hit Window: 15-34
___________
Gerudo Dragon Hit
(removed hitlag frames from pictures)
Total: 25
Hit: 4-8
Upon striking from the air…
Landlag: 40
Landfallspeciallag: 40
Otherwise
Landlag: 20
Landfallspeciallag: 20
___________
Dark Dive
Total: 64
Grab: 13-33
Direction choosing: 13
Landlag: 30
Landfallspeciallag: 30
Grabs edges from both sides as early
as 45
If it hits…
Hit: 3-5, 9-11, 15-17, 21-23
Releases on frame 25
Free falling 60 frames after release
___________
Wizard's Foot
Total: 77
Hit: 14-34
Total (ends in the air): 69
If you hit a wall, 60 frame animation
Aerial Wizard's Foot
Total: 58
Hit: 15-29
Landing hit: 2-3
Landing animation: 57
The large foot hitbox on grounded wizard foot can only hit stage hurtboxes, so it actually only hits a bit past his knee leaving his foot/shin exposed like the aerial version. It's the reason Kirby can duck underneath it without getting hit even though that hitbox clearly goes right through him.
___________
Air dodge
Invulnerable 4-29 out of 49
Ground dodge
Invulnerable 2-20 out of 32
Roll
Invulnerable 4-19 out of 31
___________
Jumpstart: 6
Airborne on frame 7
Air time: 42
Earliest FF: 22
FF air time: 32
SH air time: 33
Earliest FF: 18
SH FF air time: 24
2nd jump earliest FF: 20
Landlag: 5
Dash becomes run at frame 16
Turn-jump Threshold: 16
Run turnaround: 28
Images compiled and edited by Standardtoaster.
"Hitbox System" format, method, and organization developed by Stratocaster.
All animated GIF's are at 1/3rd game speed.
Credit to Magus420 for info on neutral air and wizard's foot.
Jab
Total: 21
Hit: 3-5
IASA: 19
___________
Forward Tilt
Total: 29
Hit: 9-11
___________
Down Tilt
Total: 35
Hit: 10-12
IASA: 35
___________
Up Tilt
Total: 114
Hit: 81-83
IASA: 113
___________
Dash Attack
Total: 39
Hit: 7-16
IASA: 38
___________
Forward Smash
Total: 66
Charge frame: 10
Hit: 20-24
IASA: 60
___________
Down Smash
Total: 49
Charge frame: 14
Hit: 19-22, 29-32
IASA: 47
___________
Up Smash
Total: 54
Charge frame: 8
Hit: 21-23, 26-29
IASA: 40
___________
Neutral Air
Total: 44
Hit: 7-8, 16-17 (v1.0) or 20-21 (later versions)
Auto cancel: <3 22>
Landlag: 25
L canceled: 12
___________
Back Air
Total: 35
Hit: 10-15
IASA: 29
Auto cancel: <6 19>
Landlag: 25
L canceled: 12
___________
Forward Air
Total: 44
Hit: 14-19
IASA: 35
Auto cancel: <6 34>
Landlag: 25
L canceled: 12
___________
Up Air
Total: 33
Hit: 6-16
IASA: 30
Auto cancel: 22>
Landlag: 25
L canceled: 12
___________
Down Air
Total: 44
Hit: 16-20
IASA: 38
Auto cancel: <3 36>
Landlag: 35
L canceled: 17
___________
Warlock Punch
Total: 119
Hit: 70-72
___________
Gerudo Dragon
Total: 79
Hit Window: 15-34
___________
Gerudo Dragon Hit
(removed hitlag frames from pictures)
Total: 25
Hit: 4-8
Upon striking from the air…
Landlag: 40
Landfallspeciallag: 40
Otherwise
Landlag: 20
Landfallspeciallag: 20
___________
Dark Dive
Total: 64
Grab: 13-33
Direction choosing: 13
Landlag: 30
Landfallspeciallag: 30
Grabs edges from both sides as early
as 45
If it hits…
Hit: 3-5, 9-11, 15-17, 21-23
Releases on frame 25
Free falling 60 frames after release
___________
Wizard's Foot
Total: 77
Hit: 14-34
Total (ends in the air): 69
If you hit a wall, 60 frame animation
Aerial Wizard's Foot
Total: 58
Hit: 15-29
Landing hit: 2-3
Landing animation: 57
The large foot hitbox on grounded wizard foot can only hit stage hurtboxes, so it actually only hits a bit past his knee leaving his foot/shin exposed like the aerial version. It's the reason Kirby can duck underneath it without getting hit even though that hitbox clearly goes right through him.
___________
Air dodge
Invulnerable 4-29 out of 49
Ground dodge
Invulnerable 2-20 out of 32
Roll
Invulnerable 4-19 out of 31
___________
Jumpstart: 6
Airborne on frame 7
Air time: 42
Earliest FF: 22
FF air time: 32
SH air time: 33
Earliest FF: 18
SH FF air time: 24
2nd jump earliest FF: 20
Landlag: 5
Dash becomes run at frame 16
Turn-jump Threshold: 16
Run turnaround: 28