Data Ganondorf Hitboxes and Frame Data

-ACE-

Gotem City Vigilante
Joined
Sep 25, 2007
Messages
11,534
Location
The back country, GA
#43
dair is always a meteor for Ganon. falcon's is a meteor unless you hit the "nipple spike" which is a true spike and sends them downward at an angle. its basically the top part of falcon's hitbox, which only goes as high as his upper chest (with ganon its up to his chin).
 
Joined
Dec 26, 2008
Messages
1,334
#46
We have a spike. Get better with Wizard's Foot, it's very underused despite being ridiculously hard to incorporate in certain matchups.
Correction: a spike that is useful in match ups other than Ganondorf and CF.
 
Last edited:
Joined
Jul 23, 2014
Messages
45
Location
United States, Florida
3DS FC
1418-7666-1581
#48
Credits to SuperDoodleMan for most of the frame data.
Images compiled and edited by Standardtoaster.
"Hitbox System" format, method, and organization developed by Stratocaster.
All animated GIF's are at 1/3rd game speed.
Credit to Magus420 for info on neutral air and wizard's foot.


Jab

Total: 21
Hit: 3-5
IASA: 19
___________

Forward Tilt



Total: 29
Hit: 9-11
___________

Down Tilt

Total: 35
Hit: 10-12
IASA: 35
___________

Up Tilt

Total: 114
Hit: 81-83
IASA: 113
___________

Dash Attack

Total: 39
Hit: 7-16
IASA: 38
___________

Forward Smash



Total: 66
Charge frame: 10
Hit: 20-24
IASA: 60
___________

Down Smash

Total: 49
Charge frame: 14
Hit: 19-22, 29-32
IASA: 47
___________

Up Smash

Total: 54
Charge frame: 8
Hit: 21-23, 26-29
IASA: 40
___________

Neutral Air

Total: 44
Hit: 7-8, 16-17 (v1.0) or 20-21 (later versions)
Auto cancel: <3 22>
Landlag: 25
L canceled: 12
___________

Back Air

Total: 35
Hit: 10-15
IASA: 29
Auto cancel: <6 19>
Landlag: 25
L canceled: 12
___________

Forward Air

Total: 44
Hit: 14-19
IASA: 35
Auto cancel: <6 34>
Landlag: 25
L canceled: 12
___________

Up Air

Total: 33
Hit: 6-16
IASA: 30
Auto cancel: 22>
Landlag: 25
L canceled: 12
___________

Down Air

Total: 44
Hit: 16-20
IASA: 38
Auto cancel: <3 36>
Landlag: 35
L canceled: 17
___________

Warlock Punch

Total: 119
Hit: 70-72
___________

Gerudo Dragon


Total: 79
Hit Window: 15-34
___________

Gerudo Dragon Hit


(removed hitlag frames from pictures)
Total: 25
Hit: 4-8
Upon striking from the air…
Landlag: 40
Landfallspeciallag: 40

Otherwise
Landlag: 20
Landfallspeciallag: 20
___________

Dark Dive

Total: 64
Grab: 13-33
Direction choosing: 13
Landlag: 30
Landfallspeciallag: 30

Grabs edges from both sides as early
as 45

If it hits…
Hit: 3-5, 9-11, 15-17, 21-23
Releases on frame 25
Free falling 60 frames after release
___________

Wizard's Foot

Total: 77
Hit: 14-34
Total (ends in the air): 69
If you hit a wall, 60 frame animation

Aerial Wizard's Foot

Total: 58
Hit: 15-29
Landing hit: 2-3
Landing animation: 57

The large foot hitbox on grounded wizard foot can only hit stage hurtboxes, so it actually only hits a bit past his knee leaving his foot/shin exposed like the aerial version. It's the reason Kirby can duck underneath it without getting hit even though that hitbox clearly goes right through him.
___________

Air dodge
Invulnerable 4-29 out of 49

Ground dodge
Invulnerable 2-20 out of 32

Roll
Invulnerable 4-19 out of 31
___________

Jumpstart: 6
Airborne on frame 7

Air time: 42
Earliest FF: 22
FF air time: 32

SH air time: 33
Earliest FF: 18
SH FF air time: 24

2nd jump earliest FF: 20

Landlag: 5

Dash becomes run at frame 16
Turn-jump Threshold: 16
Run turnaround: 28
I don't know where or how SuperDoodleMan got the frame data but it's still really nice!
 
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