Regarding UTilt. I'm gonna drop a little knowledge real quick. I use Utilt more and more every match. Maybe because I'm stubborn and I just like the move a lot, but I'm determined to make it work.
One really common usage for me is on Smashville.
I go up on the moving platform, especially when it's beyond the edge of the stage. Say the platform is on the far right of the screen. I'll stand on the far right edge of the platform facing left, and set up a Utilt either while the platform is stationary or while it's coming back in towards the center. In the former case (stationary), it's just a mindgame. You're tempting the enemy to come out to the platform to punish your charge time. The hitbox extends slightly below the platform, nearly the entire length of it, and the height of Ganon. It's f*cking HUUUUUGE, and it limits approach options a lot. This obviously won't work too well with projectile spammers. I'll sometimes time this to temp opponents right after they respawn and catch them as their invincibility frames run out.
The latter case (platform moving back to the center) is useful against really tall chars: samus, snake, DK, etc. The Utilt box is gigantic, and it can catch their heads if they're standing anywhere below the platform.
Also...Utilt is a KILLER in teams. I mean...I love that move SO much in teams. I was teaming with Brahma yesterday (he's a DK main - I know you've played him, Swoops), and everytime we had just one opponent left, I'd just stand on one edge of the platform and charge a utilt. He'd cargo carry them and just toss the opponent in the general direction of my Utilt, and chances are, because the hitbox is so huge, they're dead.
I'd say in summation that Utilt is a move that is either HORRENDOUS or GREAT depending on the terrain of the level you're playing on.
Side note: I believe you can eff up Ike's side B (or Aether?) recovery by extending the wind beyond the edge of the level and sucking him under the ledge.