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If you're going to do that, give us ALL of Ganon's framerate data. That's right, every single piece of it, how much lag it has, when the attack comes out and when it ends, if there IASA frames, landing lag and if it has possible IASA frames (nair, mostly)... Test EVERYTHING while you're at it.I have three closely related questions.
1) I recently hacked my Wii for Brawl+, which is pretty disappointing. The point is, I found a hack that slows the game speed however you want. I know that one-twentieth is possible, and I'm pretty sure one-sixtieth is possible (one frame per second). Will using this and a stopwatch yield accurate frame data?
2) Would anyone be interested in seeing the frame data and range of every getup attack? It would be useful for following the Choke. Even if the frame data idea isn't good, I could still test range. The point is, I don't want to spend hours compiling this data if nobody will care.
3) Is there anything else you really want frame data for? If my method works, I'll certainly go through the whole moveset, but what else do you want?
EDIT: Actually, I think a better code is currently in the works which will allow me to get precise frame data, so the method mentioned in #1 may be unnecessary.
Yeah find out which one of these two aerials comes out faster, UAir and NAir. Along with the speed of tipman. I'm also curious about DSmash, if it's fast enough to attack OoS, as it's our fastest smash.I have found yet another way for me to record frame data, which I will start doing tonight (probably). I'm going to start with the moveset, and I mean the whole thing. Facing up getup attack, facing down getup attack (both kicks), ledge getup attack, >100% ledge getup attack, tripping getup attack (both kicks), Quake, iDA and regular DA, how many frames the Utilt wind needs to start, and of course the regular moveset. Are there any other subtle moves I may forget?
One frame off may either be human error, either yours or Swoop's. Still, it's not exactly a big deal.Things currently aren't looking great for this. One of my methods fell through entirely. Playing at 1/60 the normal speedlooks awesomeseems to yield imperfect data. My jab was one frame too fast and my Fsmash was one frame too slow. Are we 100% sure of the accuracy of the frame data in Swoops' guide? My final method, asking the hackers to make me a code, may work and may not. We will see.
No, Swoops' data isn't fully correct, since he used a program that ran it at 30 frames per second, and he just multiplied it. Swoops' data would be the incorrect one, where yours would be the correct one.Things currently aren't looking great for this. One of my methods fell through entirely. Playing at 1/60 the normal speedlooks awesomeseems to yield imperfect data. My jab was one frame too fast and my Fsmash was one frame too slow. Are we 100% sure of the accuracy of the frame data in Swoops' guide? My final method, asking the hackers to make me a code, may work and may not. We will see.
Well, all the info I got was off that japanese site or whatever and through my own testing, so it's pretty accurate.Things currently aren't looking great for this. One of my methods fell through entirely. Playing at 1/60 the normal speedlooks awesomeseems to yield imperfect data. My jab was one frame too fast and my Fsmash was one frame too slow. Are we 100% sure of the accuracy of the frame data in Swoops' guide? My final method, asking the hackers to make me a code, may work and may not. We will see.
I've pretty much given up on the frame data thing. It wasn't meant to be.Well, all the info I got was off that japanese site or whatever and through my own testing, so it's pretty accurate.
Oh and Kalm, 5 options out of Gerudo with dash attack and all.
That's actually quite simple to learn.Is there some trick/way to tell how far down to be when doing a ledge drop > uair > up B and grabbing the ledge instead of landing? I keep doing that lately and getting pawned for it.
yeah, that's effed up. I think Kalm, the OP of that thread, should challenge that decision. I read rule 7, the rule cited for the thread's closure, and I don't think it was a fair choice. I was gonna PM the mod who closed it, but it wasn't my thread, and I figure it'd be better if the OP made the challenge."The Ganondorf board's Tier List" locked..
wtf? that sux!
I don't think he did get suspened. Maybe a point or two but not suspeneds Ray_Kalm probably got the 1 week suspension for violating the rule.
If all of these are true...As you all know, Dtilt is good for shield stabbing.
But are there any other moves?
* Murder quake? (hitting feet?)
* Utilt? (hitting feet?)
* Mid air WP? (hitting head?)
Murder Quake is actually slower than d-tilt, and has the most horrible lag ever. D-tilt is probably your best shield stabber, and f-air can do the job for tops of shields. Dunno, Ganon doesn't really shield stab. He shield *****.If all of these are true...
- Murder quake would be the most viable, as it's quick
- Utilt they would pull out of the shield and attack before you were finished
- Midair WP would only be possible with FOG>WP
#.) Do not trash talk Ganon! ?7.) Are there anymore rules for me to add?
I do not. I live in the Midwest of the US. There are approximately zero other people in this region of the country who play Brawl.Who actually goes to tournaments here? Just wondering. I've heard a couple of you say so. Even if you do, do you use Ganon?
Yes. I haven't been to one since one of BUM's Bronx weeklies in November, but MOM and I plan on checking out another one soon. I've never placed in the top 10 though. Competition is nasty in NYC: BUM, D1, NinjaLink, and mannnnny more.Who actually goes to tournaments here? Just wondering. I've heard a couple of you say so. Even if you do, do you use Ganon?