teluoborg
Smash Otter
My hypothesis is that since the ground detection bone is around Ganon's knees doing flips and stuff puts that point far above where it is during an idle jump. Since the point is higher relatively to Ganon's vertical position you get extra time before landing.
And then you down B. Wizkick puts your legs under you, so suddenly your knees are touching the ground and the game reacts by making you land on the first frame of wizkick.
And if you ask me that's probably why Ganon's wavelands are so good compared to his wavedash : since you can be very close to the ground before airdodging you can do it completely horizontally and it'll still waveland instead of airdodging because the airdodge animation puts Ganon in a vertical stance.
Don't know if I'm being clear enough, but TL;DR : these techs work because a move (wizkick/airdodge) change your previous stance make you grounded on their first frame when you were airborne on the previous.
And then you down B. Wizkick puts your legs under you, so suddenly your knees are touching the ground and the game reacts by making you land on the first frame of wizkick.
And if you ask me that's probably why Ganon's wavelands are so good compared to his wavedash : since you can be very close to the ground before airdodging you can do it completely horizontally and it'll still waveland instead of airdodging because the airdodge animation puts Ganon in a vertical stance.
Don't know if I'm being clear enough, but TL;DR : these techs work because a move (wizkick/airdodge) change your previous stance make you grounded on their first frame when you were airborne on the previous.