Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
ahh, see, this is what was missing - I forgot that PM Ganon can get onto the stage with ledgehop aerials. You could also uair them out I reckon?I think if they do that you can still cover all the options with ledge drop- DJ bair , anyway. It's kinda silly.
A few minutes of testing says: "Nope".what id really like to see is some Breversed and wavebounced float stuff. i definitely feel like there could be some cool mixups/mindgames that arent being used despite float being short and a bit slow.
Also idk if this works but since you have to press b twice in the air for the reflect would it be possible to wavebounce the float and then wavebounce the reflect (technically speaking)?
What is this G-Vortex you speak of? DACUS is nasty as ****. Sometimes you get a free DACUS off a ledge-tech-rolled BAir (you finish the DACUS as they roll in the wrong direction on the playform) and also sometimes if you can place well after a jab or FTilt, depending on the %. 41% off both kicks ain't nothing to **** with, and kills at moderate percentages on small stages.Critique my Dorf plox.
I can see I was dropping edgeguards like a mofo that match, and i always go into "double jump b-air mode" when im uncomfortable. its one of my worst ganon habits that carried over from melee, honestly i was missing everything especially those first 3 stocks... .
i'll make it a point to learn dacus and the G-vortex (i refuse to call it theartyvortex)
dont watch the rest of the video where i perform the worst lucario gameplay EVER
Ganondorf's moonwalks don't really go anywhere unless you do a perfect waveland leading into it. So basically if you wanna do a moonwalk to the left, you have to do a perfect waveland to the left, then moonwalk.What is this G-Vortex you speak of? DACUS is nasty as ****. Sometimes you get a free DACUS off a ledge-tech-rolled BAir (you finish the DACUS as they roll in the wrong direction on the playform) and also sometimes if you can place well after a jab or FTilt, depending on the %. 41% off both kicks ain't nothing to **** with, and kills at moderate percentages on small stages.
Also, can someone explain to me why I'm having a **** time moonwalking with Ganondorf? T_T;
Yeah Ganon's a big, strong mother****er, having giant meaty hitboxes fits. He'd be pretty *** if he didn't have good hitboxes. Dude's got so many weaknesses, let the man have a few positives.
I do agree that *** grab on dash grab is silly and should probably be removed, but it's a dash grab it's not like it gets much use anyways.
But speaking of grabs, that's one area where he doesn't have that reach (standing grab).
I cannot describe how incredibly frustrating it is to miss a grab because someone directly in front of you did something that moves them slightly forwards. Or to whiff when someone is directly at your feet but in an animation where they're somewhat lowered. I'm not talking about Jigglypuff/Kirby/Snake/Sheik kinda of crouching, it can be someone simply landing in front of you. Ganon cannot shieldgrab Mario's dash attach when every other character in the game can, and I imagine there's probably a few other attacks that are like that. I don't see people getting away with unsafe things directly in front of one character and no one else is remotely acceptable from a design standpoint.
Sure there's upB OOS, but since that's slower and way more punishable, it's not something that can be used very often.
And to show that it's not just me being scrubby, here's it happening to Kage
I often hear the reason for it being so bad is due to dthrow being too godly. This may be true, but I'd like to say two things in answer to that.
The first is that there's plenty of character out there who get so much mileage from their throws and who don't struggle to get the grab in the first place. Either through having a good grab range and/or good mobility and/or the ability to pressure/corner their opponent to open them up for the grab.
And second, if the dthrow is actually just too good, nerf it. I'm not going to deny that it's absurd, it chaingrabs a large portion of the cast, some to ludicrous percents, and allows to free follow up on pretty much everyone. I'd much rather trade how ridiculous dthrow is for the ability to actually get the grab.
I'm not asking for a great grab range, heck make it below average since even a nerfed dthrow will probably still be good, as long as it's not verging on being near useless I'd be happy.
thats interesting, i guess the only reason to not autocancel dair would be either if one's aim is off or if youre trying to hit someone below a platform with it.So, assuming I'm adding everything up correctly, it seems that auto-cancelling down-air is two frames faster than l-cancelling it. If the information in the frame data thread is correct, Ganon spends 5 frames in jumpsquat, 33 frames in a non-ff short hop, and 5 frames in the auto-cancel animation. All that adds up to 43 frames. Compare this to l-cancelling: 5 frames in jumpsquat, 25 frames in a ff'd short hop, and 15 frames in the l-cancel animation = 45 frames. Not much, but slightly quicker follow-ups never hurt. I think the only potential downside might be going over the head of small, crouching characters, but I haven't tested that yet. (Edit: You can still hit a crouching Jiggs, G&W, Kirby, etc., but only with the bottom portion of the lowest hitbox bubble. That means you'll have to be fairly close to directly above them.)
Also, while not particularly useful, it's possible to up-air or back-air and get out a frame or two (respectively) of neutral-air in a single, non-ff short hop. A really niche mixup option, I guess.
dang, so are there any cool mind games I can play as Ganon now?I don't believe he can. No one can due to the way PM handles run speeds at certain control stick angles. Ganondorf does not slow to a crawl nearly as long in PM as he does in Melee.
sure there are. i mean you still have all the flashy bizzarro flame WL stuff like WL ftilt, WL jab etc.dang, so are there any cool mind games I can play as Ganon now?
id really like to get that into my game as well. i usually go into training and reduce the speed to 1/4 so i can get the timing and muscle memory down more easily and then speed the game back up and practice so that im used to doing it X4 faster.that's pretty much the ideal use for bair-wl. you can also use it in baits, with some conditioning, but your spacing needs to be really on point for that to work (not to mention, you can't be predictable with it, since you'll likely be flying into them with the wl).
what scuba said for uair-wl. i haven't worked it into my game yet, since the timing is a lot stricter and i've not had much free time to grind tech skill, much less work it into my game.
@bidoooof pic.twitter.com/VJkULJbgUO
— SOJ (@SOJ__Online) April 30, 2015
That's actually something that Loki does in Melee that I picked up from him. It's nice cause it's super easy to do but imo it's not that great of a choice except at high percents while facing towards the ledge to get them offstage. There's so much endlag on it that you don't get much off it otherwise. Flame choke or waveland grab will get you waaaaayy more at low/mid percents.an option i use a lot that i don't see other Ganon's do is Up b into ppl after they tech on a platform. This is something that i picked up from watching Wario players use bite in this situation. After someone gets put into a tech situation on a platform, they usually get up, then shield right away expecting to be hit by an attack from underneath. So just Up b command grab them to get a free 18% plus good positional advantage, and maybe even a kill at high %s. This is good when used as a mixup with Going for an upsmash to hit ppl above you on platforms.
This actually could be useful out of shield drop, except shield drop float is ****ing hardIm very uncertain about whether this would actually have an impact on ganons game but i could see there being situational uses for it. If you drop from a platform and float immediately you will land on the same platform after the float starts falling down. During this time you have just enough time for the first kick of nair to come out (i dont believe anything else has enough time to hit before ganon lands though i could be wrong).
I figured this could be used for a mixup in weird situations and I also assumed that someone better then me would be able to find better uses for this, so I figured id make a note of it. Maybe using it to be able to float into position to ledge cancel the first hit of nair if the situation is right.
Also to clarify, the wavebounce flame choke is only useful for the grounded version, the aerial wavebounce gives no additional distance or speed.it's faster than aerial side b (because no jump startup) and has much longer range. it's more useful for most tech chase situations, imo.
aerial gives better followups (even if you can only tech chase, like against spacies, i think it's still a longer time to do the chase...) but sometimes the range just isn't enough to get what you want out of it.
it's especially useful if you can get their tech habits near a ledge down, since that's where the added range helps with messing up their reactions the most.
also this: http://smashboards.com/threads/ganon-strategies-and-gameplay-discussion.347166/page-12#post-18659833
raw data on aerial sideb followups. i'm missing samus and kirby, but i know they both fall slow enough to get grabs off. samus might be too floaty to just grab, so you might need a dash grab for her, but i haven't gone back and done the frame testing to see which moves you can di to get away from.
i'm also going to work on a list of characters who get grounded flame choked onto platforms above you, rather than the ground. the best example i can think of is lucas on ps2. he'll land on the platform if you catch him with grounded flame choke, letting you set up a much more limited options tech chase on him from there. or, even sicker, ness and lucas on the middle platform of warioware will always end up on the top platform, so you can literally just charge usmash and laugh at them.