Nguz95
Smash Lord
I figured since there was not a current thread about Ganon's metagame as it currently stands, I would make one. I want this thread to be dedicated to expanding Ganon's meta and finding new, innovative ways to use the tools the PMBR has already given us, so please, refrain from suggestion possible character improvements.
I would like to start with punishing opponents from your shield. When someone makes contact with your shield, what do you rely on? Some characters, like Mario and Olimar, have many moves that go underneath ganon's shield grab. Also, most of Ganon's areials are a little slow to punish characters with low commitment moves (Sonic/Sheik, etc).
I think Ganon mains need to identify ways of dealing with different character archetypes, as his moveset doesn't cover every opponent's option intuitively. For short characters, I find that wd jab/ftilt is effective. For low commitment characters, I find that nair oos has the best chance of hitting them. Honestly, I find that keeping them away from my shield is more effective, as they can capitalize on my lack of mobility if they aren't committing.
Thoughts?
I would like to start with punishing opponents from your shield. When someone makes contact with your shield, what do you rely on? Some characters, like Mario and Olimar, have many moves that go underneath ganon's shield grab. Also, most of Ganon's areials are a little slow to punish characters with low commitment moves (Sonic/Sheik, etc).
I think Ganon mains need to identify ways of dealing with different character archetypes, as his moveset doesn't cover every opponent's option intuitively. For short characters, I find that wd jab/ftilt is effective. For low commitment characters, I find that nair oos has the best chance of hitting them. Honestly, I find that keeping them away from my shield is more effective, as they can capitalize on my lack of mobility if they aren't committing.
Thoughts?