_Ganondorf_
The Demon King
Lol, sorry I'm not too good at picking up sarcasm and jokes in text form. (Also English isn't my first language)
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Lol, sorry I'm not too good at picking up sarcasm and jokes in text form. (Also English isn't my first language)
I totally agree man. As much as I want a totally original Ganon, I do love the way he plays and feels currently. I just think he should look different to C. Falcon that's why I designed those possible changes to not affect any gameplay but just so they look different and more canon friendly.Not going to lie, I could get behind some of that. I am a complete Fistganon diehard; I completely respect and appreciate the feeling that he does not seem fit as a Cfalc clone, but... as Uriel put it, this is surprisingly effective at showing what Ganondorf is: power. Part of the sheer brutality of his is possible because of the drawbacks, such as range, that his whole moveset entails. I wouldn't change it much functionally; certainly I wouldn't trade his pain train for the world.
That said, it doesn't mean he HAS to look like Cfalc doing it. Do you know who'd be a good influence if someone were to just say "Ya know what, lets just change whatever, no questions asked"? M Bison. Dude is probably one of the most classic and yet well thought out depictions of someone fighting with powers helping. You even made me think of it with your dSpec suggestion, which makes it sound like a Psycho Crusher. Otherwise, I could totally see Dorf getting some inspiration there and elsewhere to become more of a unique looking character. Because lets face it, he may be a "clone"... but really his actual gameplay is so distinct from CFalc as to be fine on his own. All he needs is to not look the part.
For anyone who has trouble with him not using a sword or magic: first, more magical effects wouldn't hurt. Second... I honestly headcanon'd Dorf being an awesome brawler. Like, he doesn't "show" it in his appearances, but somehow I think him swinging like a beast is not all that unfitting of his character or power. Just food for thought.
I watched the trailer of black Adam form IGAU. 1- the game looks really cool. 2- I see exactly what you mean, I think that type of haughty and semi-brutish type of animations for Ganon would fit very nice. Also When I say brutish I don't mean like "caveman" or "gorilla" looking. It just needs to; 1- not look like C. Falcon's animations 2- not look nimble or elegant 3- not look like Ganon is so flexible ruins the feel for me honestly.Makes sense. I would like to make sure it isn't too brutish either, though; I see him as pretty much as dirty boxer/street brawler. Hmm... I bet he'd be a good fit for fighting like Superman from IGAU. Or... actually, Black Adam would be perfect for him. No, like... perfect. Wow could I see Ganondorf act like Adam does in that game. Seriously, if you haven't seen it, look up a match or two on Youtube. It isn't like "HULK SMASH", but alot of his moves look very... haughty. In a way that seems perfect for Ganondorf.
I really like this one! Just the thougt of bear hugging the guy, and the look of smashing there rib cage makes me want to go do it to some one! And i would prefer to do it in a game. XD- Up Special: instead of grabbing the opponent like C. Falcon he can do a sort of a bear hug and possibly laugh maniacally while electrocuting the enemy. Also when Ganon blasts the opponent away and he gets "pushed back" the animation should look unique, currently its like CF's its very nimble and even a bit elegant. A more brutish animation showing Ganon's power/cockiness would fit better. Also his uppercut at the end should get a darkness trail affect, just so it feels more like a magical attack.
That's true, but I know Snake "hugs" big and small guys in his grab animation so it can work. Either way it's all just ideas.Not sure what it'd look like to hug DK or squirtle with the same animation though.
Pretty good idea from King of Hoboz, the cooldown on it should be something like ROB's laser :So, after some salty sets where I was playing against Ganon, I had a brilliant idea. Anyone remember Lex Luthor and his power in injustice? Why doesn't Ganon replace his neutral b with a dark aura that shields him from the knock back of the next attack. It'd be pretty Ganon like, Grant him a useful out to some forms of pressure and projectiles. Mind you, it'd probably be best with a cool down, or gash that'd be broke.
On page three I brought up the gerudu dragon making a return. Now that I've had time to play with Kirby's horizontal cutter, I just want to add that perhaps Gerudu Dragon could be added without taking away any other move. Just as Kirby's cutter is ^B followed by a < or > input, Gerudu Dragon could be >B followed by a V (downwards) input. Making him go low enough to the ground or having funky melee z axis stuff would give him another option to bypass projectile camping.Melee gerudu dragon jank
Well obviously his attacks are really strong, maybe he rushes in mindlessly and youre just punishing him with powerfull attacksI have a question.
My friends and I often play Project M. We're not quite top-level competitors (far from it), but I estimate us "better than average".
Now, I recently picked up Ganondorf, and I like how he plays a lot. We play online (because we live like, provinces and states apart). Now, I learned how to L-cancel, but I don't use it a whole lot because input delay makes it slightly hard to use while online and my mind doesn't actually think about it while we play yet.
Anyways, my friends think Ganondorf is really powerful, maybe even Over-Powered, for the level of play we are at. I see where they are coming from, since dude is really strong and pretty quick, all things considered.
I don't doubt that Ganondorf is balanced for top-level players, but in the case of me and my friends, would Ganondorf seem too good of a character?
Give it time. Once they figure out how to punish your junk, Ganon is entirely manageable. The best way to get them over it is to just keep playing the character until they figure it out. Until then, just enjoy the free Flame Chokes, fairs, dairs, and such or whatever you're getting away with.I have a question.
My friends and I often play Project M. We're not quite top-level competitors (far from it), but I estimate us "better than average".
Now, I recently picked up Ganondorf, and I like how he plays a lot. We play online (because we live like, provinces and states apart). Now, I learned how to L-cancel, but I don't use it a whole lot because input delay makes it slightly hard to use while online and my mind doesn't actually think about it while we play yet.
Anyways, my friends think Ganondorf is really powerful, maybe even Over-Powered, for the level of play we are at. I see where they are coming from, since dude is really strong and pretty quick, all things considered.
I don't doubt that Ganondorf is balanced for top-level players, but in the case of me and my friends, would Ganondorf seem too good of a character?
i'm going to assume you're good at spacing retreating fairs and he doesn't know how to tech flame choke consistently, so you can get a lot of free hits in? that seems to be how things work at lower levels, and if ganon gets free hits in, they're gonna have a bad time.I have a question.
My friends and I often play Project M. We're not quite top-level competitors (far from it), but I estimate us "better than average".
Now, I recently picked up Ganondorf, and I like how he plays a lot. We play online (because we live like, provinces and states apart). Now, I learned how to L-cancel, but I don't use it a whole lot because input delay makes it slightly hard to use while online and my mind doesn't actually think about it while we play yet.
Anyways, my friends think Ganondorf is really powerful, maybe even Over-Powered, for the level of play we are at. I see where they are coming from, since dude is really strong and pretty quick, all things considered.
I don't doubt that Ganondorf is balanced for top-level players, but in the case of me and my friends, would Ganondorf seem too good of a character?
Your 100% right.Ganon seems overpowered at mid and low levels of play is because he hits like a truck with moves that cover a large area, so if you try to fight him directly you'll get beaten.
If your friends don't give up they'll notice that beside that huge offensive power Ganon is only decent, even lacking in other areas (especially defense, mobility and recovery).
So if your habit is to only go foward then yes Ganon is OP, else he's completely ok, even weak compared to some characters.
The topic of Ganon/Falcon's Side-B's going under projectiles in Melee came up at one point in the Apex commentary and I recall Vanguard saying that "[...] it's not in Project M, yet". Of course this is simply a comment made offhand so it's best not to read into it too much, but hey, maybe.On page three I brought up the gerudu dragon making a return. Now that I've had time to play with Kirby's horizontal cutter, I just want to add that perhaps Gerudu Dragon could be added without taking away any other move. Just as Kirby's cutter is ^B followed by a < or > input, Gerudu Dragon could be >B followed by a V (downwards) input. Making him go low enough to the ground or having funky melee z axis stuff would give him another option to bypass projectile camping.
lol, yeah, but ya know someone always will.The topic of Ganon/Falcon's Side-B's going under projectiles in Melee came up at one point in the Apex commentary and I recall Vanguard saying that "[...] it's not in Project M, yet". Of course this is simply a comment made offhand so it's best not to read into it too much, but hey, maybe.
what if his neutral b gave him some absorption barrier (dark flame aura) for a flat 1.5-2 seconds that only ate projectiles that do about 10% or lower.What do you guys think should replace Ganon's neutralb? What would help his game more, a projectile, a counter, a shine...
I don't play Ganon too often, but I feel like I have a basic understanding of his character. In my opinion, Ganon needs something to combat projectiles that doesn't stop him dead in his tracks.
Also, opinions on him getting a sword mode? Personally, I think it would be a waste of time and just convolute his simple playstyle, but maybe this is because I really have no idea how it could be handled. If people really want to see him use his sword, I think that some of his lesser used moves (fsmash, neutralb, dsmash, etc.) could be reworked to incorporate it.
Suggesting changes to Ganon is soooo weird because I don't think he is bad at all and I really enjoy him the way he is now, it's just that compared the other characters he just doesn't shine.
I've posted this idea several times to harsh criticism.The only thing I can particularly think of is that I wish that Side-B snapped to the ledge sooner. Maybe that option to use Gerudo Dragon by holding down A+B too? I can't think of any buffs i'd ask for off-hand, definitely nothing drastic.
i find the only time you have a hope of making contact with it is by initiating it in the air to travel while charging it thoughI like the idea of holding B; it's simpler.
And for all its tournament uselessnesss, I just don't see dropping Warlock Punch since it's fun to joke around with. However, I can see them getting rid of the aerial version for a "get off me" move, like a burst of dark energy around him.
It's not even about tournament play, even in casual play it's just a horrible move and it plain doesn't fit nor help Ganon's move set in anyway. Yeah it might be fun to land (if you ever do...) but I'm sure a unique move designed by te PMBR would be even more fun to use/land.I like the idea of holding B; it's simpler.
And for all its tournament uselessnesss, I just don't see dropping Warlock Punch since it's fun to joke around with. However, I can see them getting rid of the aerial version for a "get off me" move, like a burst of dark energy around him.
I've never been more aroused by a collection of words than i am now =OI think his Warlock Punch animation (darkness effect and all) should replace his Fsmash animation. By doing this he gets a unique to him fsmash and he sort of "keeps" warlock punch but it would be useful now. He totally should receive a unique N Special. What ever it may be it would be better than what he has now.
Lol, I know what you like to hear, babyI've never been more aroused by a collection of words than i am now =O
always loved that sword pose (and holding X or Y or whatever it was to get it every time). and i could easily do a fade-in of the current warlock punch audio file that cuts the first second of gurgling off, so its just a clean "HAAaaAAaahhhhggh!"These are some pretty fun ideas. I'm trying to picture what sound files would be used for a WP fsmash (an edited shorter version?) and a dark burst (probably his "Ha!" sound).
At the same time, just had to say I really miss his sword victory pose from Melee. Who else wants to bring that back? Not a sword moveset, just the pose and taunt. I haven't seen much in victory pose changes compared to Minus (which had badass customs like Falcon shaking his head and wagging his finger at the screen). Let's see something more befitting the King!