ViewtifulHoe242
Smash Journeyman
ganondorf...with a sword mode.
whoa, where'd my pants go?
whoa, where'd my pants go?
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Would be interesting, but it should be his Neutral B if they did sword mode at all. Using taunts to switch forms would be OP.Down taunt switches to sword mode
That would be an interesting idea.How about we just let him use his sword in his warlock punch, so rather than being a useful move like many wish it were, it retains it's property of being primarily for style points, but gains a bunch of range like vBrawl marths nB while gaining a lot more in terms of character personality design.
I wouldn't mind this at all, actually, but I doubt having monstrous range will leave the use at simply style - if it retains the turnarounds. I'm specifically thinking about covering pretty much all tech options if you can just predict that a tech is going to happen early enough. Granted, he won't be able to start early enough off of Flame Choke or Dair, but he could just start before they hit the ground and spin around until he could choose direction on reaction. Does Dthrow have enough stun to force a tech situation like this on some characters? Anyways, I could be wrong about the speed of the move, too, and this could be impossible.How about we just let him use his sword in his warlock punch, so rather than being a useful move like many wish it were, it retains it's property of being primarily for style points, but gains a bunch of range like vBrawl marths nB while gaining a lot more in terms of character personality design.
In his pan- *cough*?Ha, you people are crazy.
Sword mode? Come on, that's insane.
As for using the sword for his Neutral-B, I think it would be a jarring for him to use the sword for one move. It's already crazy weird for the taunt, I mean, where does he even hide that thing?
I could completely imagine Ganon charging that up, just got the best mental image ever.or... OR... now here me out her.... OOORR.... we could give him a bog old Kamehameha attack!!??!? *shrugs* i got nothin...
I feel like I've seen Ganondorf PSAs that have projectiles. I most definitely have. If Brawl Vault scrubs that primarily make overpowered god psas can do it, why can't P:M?
._.;Projectile over neutral-B would be absolutely fantastic. I'm sure I've mentioned it before, but I'll go ahead and say it again.
I want a slow-moving projectile that can give Ganon some control over the stage and help him force a certain approach angle. I'm picturing something along the lines of Lucario's super Aura Sphere, but having that ability on command would be pretty silly.
Also, just to bank on my OoT nostalgia, I want it to be able to be reflected by any physical attack so we can play Ganon Tennis like in the LoZ games. Maybe that would balance it out on it's own, I don't know, but I would absolutely love it.
If Ganon could do that he could do some pretty dumb stuff (probably) with making the other person react and dodge/block/reflect the ball while Ganon could punish their reaction, grab them in their shield, or just do his Down-B to reflect + Hit opponent. It would change Ganon from how he plays, something less polarizing would be good.I don't know how much it would actually change Ganon as a character. I would see it more as giving him an extra option, but I'm sure whomever is in charge of making these decisions has a better idea on how this idea would pan out than I would.
Either way, WP has to go. It's terrible.
WP has to go. It's terrible.
Press B during d-Tilt for warlock slash!Down taunt switches to sword mode
well now you're talking! :oYeah while we're talking about our wildest dreams, why wouldn't Ganon get his Nayru's love alternative.
Like he crosses his arms and surrounds himself with dark energy, dismissing any incoming projectile for a short while and having a fast, short range, shine like hitbox.
Of course you could jump cancel it if it connected.
The important part would be that projectile wouldn't be reflected, just deflected.
Ganon's f-tilt already has properties that collide and cancel with projectiles. The reason I came up with the idea of his jab reflecting projectiles was because I didn't feel safe relying on this option because of the fact it's slower and Ganon's leg is a hurtbox unlike a sword. If Ganon's jab were to reflect projectiles I would feel much safer just with that little bit of control, to deny my opponent his right to force me to shield or jump. We all know how slow and short Ganon's jump is.It would feel better if his f-tilt reflected too; and a stored warlock punch is great, it would com out in half a second, landing it after a neat combo
Flame Choke is sooo punishable if you miss, which happens a lot since it is easy to read and dodge.Something I noticed:
Flame Choke OP.
This move grabs from a distance has good followups and reliably suicides.
One of the best moves in the game may be over-centralizing along with his down throw chain grabs.
Oh man I'm gonna go make some kid real salty with this thank you based headcrab.We can actually clank with a fully charged Samus Charge
It doesn't.Just wanted to put in my two cents about Ganonciding. It still works like it used to, as far as I can tell. So yeah, two cents put in.
I think port priority might have something to do with it. I won a game the other night with a Ganoncide, while using the P1 Port. Later that night, I lost the exact same match-up with a near identical Ganoncide. The only difference was that I was using the P3 port in the game where I died first. I'm gonna have to test it out more thoroughly. I just thought it was still kind of random, and I didn't even think of port priority having an effect.It doesn't.
In a last stock scenario, Ganoncide used to be inconsistent. There were times where Ganon would win, sometimes he would lose, and sometimes you would get sudden death.
Now it's consistent, but I feel like it's consistent in exactly the wrong way. My understanding, and I could be wrong, was that jank like Ganoncide, when deciding a match, goes to the player initiating the suicide in tournaments. Now a Ganoncide win will just always feel awkward.
Maybe with sudden death gone, this was the only way to avoid a simultaneous death on the whole roster. Is port priority an issue? I don't know.
It's not a big deal, really. It's just kind of a bummer.